java如何用图形界面显示二维数组俄罗斯方块
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即已做好俄罗斯方块的下落旋转等,只差将控制台显示的二维数组变成图形或填充色,尝试过用fillrect,但无法如控制台的二维数组一样显示已下落方块。
问题已解决,如有类似问题请在覆盖paint方法里面加个super.paint(g);并注意fill或draw里不要加x,y之类随控制改变而改变的变量
import java.awt.event.*;
//俄罗斯方块类
public class ERS_Block extends Frame
public static boolean isPlay=false;
public static int level=1,score=0;
public static TextField scoreField,levelField;
public static MyTimer timer;
GameCanvas gameScr;
public static void main(String[] argus)
ERS_Block ers = new ERS_Block("俄罗斯方块游戏 V1.0 Author:Vincent");
WindowListener win_listener = new WinListener();
ers.addWindowListener(win_listener);
//俄罗斯方块类的构造方法
ERS_Block(String title)
super(title);
setSize(600,480);
setLayout(new GridLayout(1,2));
gameScr = new GameCanvas();
gameScr.addKeyListener(gameScr);
timer = new MyTimer(gameScr);
timer.setDaemon(true);
timer.start();
timer.suspend();
add(gameScr);
Panel rightScr = new Panel();
rightScr.setLayout(new GridLayout(2,1,0,30));
rightScr.setSize(120,500);
add(rightScr);
//右边信息窗体的布局
MyPanel infoScr = new MyPanel();
infoScr.setLayout(new GridLayout(4,1,0,5));
infoScr.setSize(120,300);
rightScr.add(infoScr);
//定义标签和初始值
Label scorep = new Label("分数:",Label.LEFT);
Label levelp = new Label("级数:",Label.LEFT);
scoreField = new TextField(8);
levelField = new TextField(8);
scoreField.setEditable(false);
levelField.setEditable(false);
infoScr.add(scorep);
infoScr.add(scoreField);
infoScr.add(levelp);
infoScr.add(levelField);
scorep.setSize(new Dimension(20,60));
scoreField.setSize(new Dimension(20,60));
levelp.setSize(new Dimension(20,60));
levelField.setSize(new Dimension(20,60));
scoreField.setText("0");
levelField.setText("1");
//右边控制按钮窗体的布局
MyPanel controlScr = new MyPanel();
controlScr.setLayout(new GridLayout(5,1,0,5));
rightScr.add(controlScr);
//定义按钮play
Button play_b = new Button("开始游戏");
play_b.setSize(new Dimension(50,200));
play_b.addActionListener(new Command(Command.button_play,gameScr));
//定义按钮Level UP
Button level_up_b = new Button("提高级数");
level_up_b.setSize(new Dimension(50,200));
level_up_b.addActionListener(new Command(Command.button_levelup,gameScr));
//定义按钮Level Down
Button level_down_b =new Button("降低级数");
level_down_b.setSize(new Dimension(50,200));
level_down_b.addActionListener(new Command(Command.button_leveldown,gameScr));
//定义按钮Level Pause
Button pause_b =new Button("游戏暂停");
pause_b.setSize(new Dimension(50,200));
pause_b.addActionListener(new Command(Command.button_pause,gameScr));
//定义按钮Quit
Button quit_b = new Button("退出游戏");
quit_b.setSize(new Dimension(50,200));
quit_b.addActionListener(new Command(Command.button_quit,gameScr));
controlScr.add(play_b);
controlScr.add(level_up_b);
controlScr.add(level_down_b);
controlScr.add(pause_b);
controlScr.add(quit_b);
setVisible(true);
gameScr.requestFocus();
//重写MyPanel类,使Panel的四周留空间
class MyPanel extends Panel
public Insets getInsets()
return new Insets(30,50,30,50);
//游戏画布类
class GameCanvas extends Canvas implements KeyListener
final int unitSize = 30; //小方块边长
int rowNum; //正方格的行数
int columnNum; //正方格的列数
int maxAllowRowNum; //允许有多少行未削
int blockInitRow; //新出现块的起始行坐标
int blockInitCol; //新出现块的起始列坐标
int [][] scrArr; //屏幕数组
Block b; //对方快的引用
//画布类的构造方法
GameCanvas()
rowNum = 15;
columnNum = 10;
maxAllowRowNum = rowNum - 2;
b = new Block(this);
blockInitRow = rowNum - 1;
blockInitCol = columnNum/2 - 2;
scrArr = new int [32][32];
//初始化屏幕,并将屏幕数组清零的方法
void initScr()
for(int i=0;i<rowNum;i++)
for (int j=0; j<columnNum;j++)
scrArr[j]=0;
b.reset();
repaint();
//重新刷新画布方法
public void paint(Graphics g)
for(int i = 0; i < rowNum; i++)
for(int j = 0; j < columnNum; j++)
drawUnit(i,j,scrArr[j]);
//画方块的方法
public void drawUnit(int row,int col,int type)
scrArr[row][col] = type;
Graphics g = getGraphics();
tch(type) //表示画方快的方法
case 0: g.setColor(Color.black);break; //以背景为颜色画
case 1: g.setColor(Color.blue);break; //画正在下落的方块
case 2: g.setColor(Color.magenta);break; //画已经落下的方法
g.fill3DRect(col*unitSize,getSize().height-(row+1)*unitSize,unitSize,unitSize,true);
g.dispose();
public Block getBlock()
return b; //返回block实例的引用
//返回屏幕数组中(row,col)位置的属性值
public int getScrArrXY(int row,int col)
if (row < 0 || row >= rowNum || col < 0 || col >= columnNum)
return(-1);
else
return(scrArr[row][col]);
//返回新块的初始行坐标方法
public int getInitRow()
return(blockInitRow); //返回新块的初始行坐标
//返回新块的初始列坐标方法
public int getInitCol()
return(blockInitCol); //返回新块的初始列坐标
//满行删除方法
void deleteFullLine()
int full_line_num = 0;
int k = 0;
for (int i=0;i<rowNum;i++)
boolean isfull = true;
L1:for(int j=0;j<columnNum;j++)
if(scrArr[j] == 0)
k++;
isfull = false;
break L1;
if(isfull) full_line_num++;
if(k!=0 && k-1!=i && !isfull)
for(int j = 0; j < columnNum; j++)
if (scrArr[j] == 0)
drawUnit(k-1,j,0);
else
drawUnit(k-1,j,2);
scrArr[k-1][j] = scrArr[j];
for(int i = k-1 ;i < rowNum; i++)
for(int j = 0; j < columnNum; j++)
drawUnit(i,j,0);
scrArr[j]=0;
ERS_Block.score += full_line_num;
ERS_Block.scoreField.setText(""+ERS_Block.score);
//判断游戏是否结束方法
boolean isGameEnd()
for (int col = 0 ; col <columnNum; col ++)
if(scrArr[maxAllowRowNum][col] !=0)
return true;
return false;
public void keyTyped(KeyEvent e)
public void keyReleased(KeyEvent e)
//处理键盘输入的方法
public void keyPressed(KeyEvent e)
if(!ERS_Block.isPlay)
return;
tch(e.getKeyCode())
case KeyEvent.VK_DOWN:b.fallDown();break;
case KeyEvent.VK_LEFT:b.leftMove();break;
case KeyEvent.VK_RIGHT:b.rightMove();break;
case KeyEvent.VK_SPACE:b.leftTurn();break;
//处理控制类
class Command implements ActionListener
static final int button_play = 1; //给按钮分配编号
static final int button_levelup = 2;
static final int button_leveldown = 3;
static final int button_quit = 4;
static final int button_pause = 5;
static boolean pause_resume = true;
int curButton; //当前按钮
GameCanvas scr;
//控制按钮类的构造方法
Command(int button,GameCanvas scr)
curButton = button;
this.scr=scr;
参考:http://zhidao.baidu.com/question/6505230.html?qbl=relate_question_0&word=java%C8%E7%BA%CE%D3%C3%CD%BC%D0%CE%BD%E7%C3%E6%CF%D4%CA%BE%B6%FE%CE%AC%CA%FD%D7%E9%B6%ED%C2%DE%CB%B9%B7%BD%BF%E9 参考技术A 1,1 1,2 1,3 2,3 都是坐标吧,-1,-1, 猜测表示结束,这个是个 "L"
0,2,1,2,2,2,0,3 是 “L" 向右转了90度
0,1,1,1,1,2,1,3 是 “L"向右转了180度
2,1,0,2,1,2,2,2,-1,-1 是 “L"向右转了270度 参考技术B 你会
根据你的描述
建议参考详细的教程
http://wenku.baidu.com/link?url=W7L-ZH56uacV-9ysGHApM-VfsbXkbNwApr_NeUHrHNNwTqavD4k4H4t88zlNSNcN76nfQYRmvrqPr9lJF8WxV2A1LJAi9xIOnyskQAHDz6e追问
有没有简单的方法,我只想将二维数组的0,1中的1显示到窗口中,其他的都不需要,用双画布好像很麻烦
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