Volley源码解析

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很早之前就想写下关于Volley的源码解析。一开始学android网络访问都是使用HttpClient,刚接触么Volley的时候就瞬间爱不释手,虽说现在项目中使用OkHttp多些(Volley更新慢),但是作为google自家推出的网络框架,Volley还是有很多值得学习的地方。这篇博客是我对Volley源码分析后的一个总结。

Volley的使用

Volley的使用非常简单,相信大家都很熟悉。首先需要获取到一个RequestQueue对象。

RequestQueue mQueue = Volley.newRequestQueue(context); 

如果想通过网络获取json,如下:

StringRequest stringRequest = new StringRequest("http://www.baidu.com",  
                        new Response.Listener<String>()   
                            @Override  
                            public void onResponse(String response)   
                                Log.d("TAG", response);  
                              
                        , new Response.ErrorListener()   
                            @Override  
                            public void onErrorResponse(VolleyError error)   
                                Log.e("TAG", error.getMessage(), error);  
                              
                        ); 

只要在onResponse中处理返回的response即可。如果访问出错,则会调用onErrorResonse方法。 注意Volley是异步,是在子线程中进行网络访问,而onResponse里的代码是在主线程中执行。所以使用Volley的地方切记不要把它当成单线程,这是初学者经常犯错的地方。最后,将这个StringRequest对象添加到RequestQueue里面就可以了。

mQueue.add(stringRequest); 

如果要加载图片,则首先要定义一个ImageCache,用于定义图片的缓存。通过ImageLoader来加载图片,ImageListener则用于指定ImageView以及加载失败和加载过程中默认图片 :


            private final LruCache<String, Bitmap> mLruCache = new LruCache<String, Bitmap>(
                    (int) (Runtime.getRuntime().maxMemory() / 10))
            
                @Override
                protected int sizeOf(String key, Bitmap value)
                
                    return value.getRowBytes() * value.getHeight();
                
            ;

            @Override
            public void putBitmap(String url, Bitmap bitmap)
            
                mLruCache.put(url, bitmap);
            

            @Override
            public Bitmap getBitmap(String url)
            
                return mLruCache.get(url);
            
        );
ImageListener listener = ImageLoader.getImageListener(imageView,  
        R.drawable.default, R.drawable.failed); 
        imageLoader.get(imageurl, listener);  

介绍完简单用法之后,就来分析源代码了。

Volley源码分析

先看下官网给出的介绍图:

这里我们先有个大概的介绍,蓝色是主线程,绿色是CacheDispatcher(硬盘缓存)线程,红色是NetworkDispatcher(网络请求线程)。我们在主线程中调用RequestQueue的add()方法来添加一条网络请求,这条请求会先被加入到缓存队列当中,如果发现可以找到相应的缓存结果就直接读取缓存并解析,然后回调给主线程。如果在缓存中没有找到结果,则将这条请求加入到网络请求队列中,然后处理发送HTTP请求,解析响应结果,写入缓存,并回调主线程。接下来详细的进行分析。
不用说,入口肯定是Volley.newRequestQueue(context)。先看下newRequestQueue的代码:

public static RequestQueue newRequestQueue(Context context, HttpStack stack) 
        File cacheDir = new File(context.getCacheDir(), DEFAULT_CACHE_DIR);

        String userAgent = "volley/0";
        try 
            String packageName = context.getPackageName();
            PackageInfo info = context.getPackageManager().getPackageInfo(packageName, 0);
            userAgent = packageName + "/" + info. versionCode;
         catch (NameNotFoundException e) 
        

        if (stack == null) 
            if (Build.VERSION. SDK_INT >= 9) 
                stack = new HurlStack();
             else 
                // Prior to Gingerbread, HttpUrlConnection was unreliable.
                // See: http://android-developers.blogspot.com/2011/09/androids-http-clients.html
                stack = new HttpClientStack(AndroidHttpClient. newInstance(userAgent));
            
        

        Network network = new BasicNetwork(stack);

        RequestQueue queue = new RequestQueue( new DiskBasedCache(cacheDir), network);
        queue.start();

        return queue;
    

首先封装得到userAgent,User-Agent 字段设置为 App 的packageName/versionCode,如果异常则使用 “volley/0”。上面代码主要是实例化stack ,如果SDK版本大于9,使用HurlStack,否则使用HttpClientStack。实际上HurlStack的内部就是使用HttpURLConnection进行网络通讯的,而HttpClientStack的内部则是使用HttpClient进行网络通讯的。也就是说android2.2以上的都是使用HttpURLConnection,否则使用HttpClient。接着new了一个RequestQueue,并调用它的start方法。来看下它的RequestQueue构造方法:

/** Number of network request dispatcher threads to start. */
    private static final int DEFAULT_NETWORK_THREAD_POOL_SIZE = 4;

    /** Cache interface for retrieving and storing responses. */
    private final Cache mCache;

    /** Network interface for performing requests. */
    private final Network mNetwork;

    /** Response delivery mechanism. */
    private final ResponseDelivery mDelivery;

    /** The network dispatchers. */
    private NetworkDispatcher[] mDispatchers;
   public RequestQueue(Cache cache, Network network, int threadPoolSize,
            ResponseDelivery delivery) 
        mCache = cache;
        mNetwork = network;
        mDispatchers = new NetworkDispatcher[threadPoolSize];
        mDelivery = delivery;
    

初始化主要就是4个参数:mCache、mNetwork、mDispatchers、mDelivery。第一个是硬盘缓存;第二个主要用于Http相关操作;第三个用于转发请求的;第四个参数用于把结果转发到UI线程,通过它来对外声明接口。接下来看下start方法。

 private static final int DEFAULT_NETWORK_THREAD_POOL_SIZE = 4;

    /** Cache interface for retrieving and storing responses. */
    private final Cache mCache;

    /** Network interface for performing requests. */
    private final Network mNetwork;

    /** Response delivery mechanism. */
    private final ResponseDelivery mDelivery;

    /** The network dispatchers. */
    private NetworkDispatcher[] mDispatchers;

 /**
     * Starts the dispatchers in this queue.
     */
    public void start() 
        stop();  // Make sure any currently running dispatchers are stopped.
        // Create the cache dispatcher and start it.
        mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery);
        mCacheDispatcher.start();

        // Create network dispatchers (and corresponding threads) up to the pool size.
        for (int i = 0; i < mDispatchers.length; i++) 
            NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork,
                    mCache, mDelivery);
            mDispatchers[i] = networkDispatcher;
            networkDispatcher.start();
        
    

    /**
     * Stops the cache and network dispatchers.
     */
    public void stop() 
        if (mCacheDispatcher != null) 
            mCacheDispatcher.quit();
        
        for (int i = 0; i < mDispatchers.length; i++) 
            if (mDispatchers[i] != null) 
                mDispatchers[i].quit();
            
        
    

首先调用stop()方法,确保此时所有转发器都处于停止状态。接下来就new了一个CacheDispatcher转发器,它其实就是一个线程,用于硬盘缓存。再new了四个NetworkDispatcher转发器,用于网络请求。并分别调用这些线程的start()方法。如果是加载图片,我们还需定义一个imageLoader,来看看Volley中为我们定义的ImageLoader,主要看它的get方法:

 public ImageContainer get(String requestUrl, ImageListener imageListener,
            int maxWidth, int maxHeight) 
        // only fulfill requests that were initiated from the main thread.
        throwIfNotOnMainThread();

        final String cacheKey = getCacheKey(requestUrl, maxWidth, maxHeight);

        // Try to look up the request in the cache of remote images.
        Bitmap cachedBitmap = mCache.getBitmap(cacheKey);
        if (cachedBitmap != null) 
            // Return the cached bitmap.
            ImageContainer container = new ImageContainer(cachedBitmap, requestUrl, null, null);
            imageListener.onResponse(container, true);
            return container;
        

        // The bitmap did not exist in the cache, fetch it!
        ImageContainer imageContainer =
                new ImageContainer(null, requestUrl, cacheKey, imageListener);

        // Update the caller to let them know that they should use the default bitmap.
        imageListener.onResponse(imageContainer, true);

        // Check to see if a request is already in-flight.
        BatchedImageRequest request = mInFlightRequests.get(cacheKey);
        if (request != null) 
            // If it is, add this request to the list of listeners.
            request.addContainer(imageContainer);
            return imageContainer;
        

        // The request is not already in flight. Send the new request to the network and
        // track it.
        Request<?> newRequest =
            new ImageRequest(requestUrl, new Listener<Bitmap>() 
                @Override
                public void onResponse(Bitmap response) 
                    onGetImageSuccess(cacheKey, response);
                
            , maxWidth, maxHeight,
            Config.RGB_565, new ErrorListener() 
                @Override
                public void onErrorResponse(VolleyError error) 
                    onGetImageError(cacheKey, error);
                
            );

        mRequestQueue.add(newRequest);
        mInFlightRequests.put(cacheKey,
                new BatchedImageRequest(newRequest, imageContainer));
        return imageContainer;
    

上面代码具体流程是这样,首先通过throwIfNotOnMainThread()方法限制必须在UI线程调用;然后根据传入的参数计算cacheKey,获取缓存;如果存在cache,直接将返回结果封装为一个ImageContainer,然后直接回调imageListener.onResponse(container, true);这时我们就可以设置图片了。如果不存在,那就初始化一个ImageContainer,然后直接回调imageListener.onResponse(imageContainer, true),这里是为了让我们设置默认图片。所以,在实现listener的时候,要先判断resp.getBitmap()是否为null;接下来检查该url是否早已加入了请求对了,如果已加入,则将刚初始化的ImageContainer加入BatchedImageRequest。这就是加载图片时的内存缓存。
然后调用RequestQueue的add()方法将Request传入就可以完成网络请求操作了,让我们来看看add方法中到底做了什么事。

 private final Map<String, Queue< Request<?>>> mWaitingRequests =
            new HashMap<String, Queue< Request<?>>>();

    /**
     * The set of all requests currently being processed by this RequestQueue. A Request
     * will be in this set if it is waiting in any queue or currently being processed by
     * any dispatcher.
     */
    private final Set<Request <?>> mCurrentRequests = new HashSet<Request<?>>();

    /** The cache triage queue. */
    private final PriorityBlockingQueue< Request<?>> mCacheQueue =
        new PriorityBlockingQueue< Request<?>>();

    /** The queue of requests that are actually going out to the network. */
    private final PriorityBlockingQueue< Request<?>> mNetworkQueue =
        new PriorityBlockingQueue< Request<?>>();
 /**
     * Adds a Request to the dispatch queue.
     * @param request The request to service
     * @return The passed -in request
     */
    public <T> Request<T> add(Request<T> request) 
        // Tag the request as belonging to this queue and add it to the set of current requests.
        request.setRequestQueue( this);
        synchronized ( mCurrentRequests) 
            mCurrentRequests.add(request);
        

        // Process requests in the order they are added.
        request.setSequence(getSequenceNumber());
        request.addMarker( "add-to-queue");

        // If the request is uncacheable, skip the cache queue and go straight to the network.
        if (!request.shouldCache()) 
            mNetworkQueue.add(request);
            return request;
        

        // Insert request into stage if there's already a request with the same cache key in flight.
        synchronized ( mWaitingRequests) 
            String cacheKey = request.getCacheKey();
            if ( mWaitingRequests.containsKey(cacheKey)) 
                // There is already a request in flight. Queue up.
                Queue<Request<?>> stagedRequests = mWaitingRequests .get(cacheKey);
                if (stagedRequests == null) 
                    stagedRequests = new LinkedList<Request<?>>();
                
                stagedRequests.add(request);
                mWaitingRequests.put(cacheKey, stagedRequests);
                if (VolleyLog. DEBUG) 
                    VolleyLog. v("Request for cacheKey=%s is in flight, putting on hold.", cacheKey);
                
             else 
                // Insert 'null' queue for this cacheKey, indicating there is now a request in
                // flight.
                mWaitingRequests.put(cacheKey, null);
                mCacheQueue.add(request);
            
            return request;
        
    

这里首先将请求加入mCurrentRequests,这个mCurrentRequests是一个HashSet,它保存了所有需要处理的Request,主要为了提供cancel的入口。如果该请求不应该被缓存则直接加入mNetworkQueue,然后返回。request.shouldCache()在默认情况下,每条请求都是可以缓存的,当然我们也可以调用Request的setShouldCache(false)方法来改变这一默认行为。
接下来判断该请求是否有相同的请求正在被处理,如果有则加入mWaitingRequests;如果没有,则加入mWaitingRequests.put(cacheKey, null),并将request加入到CacheQueue中。
有了队列,我们就来看看线程是如何执行的。先看CacheDispatcher。

public class CacheDispatcher extends Thread 

    private static final boolean DEBUG = VolleyLog.DEBUG;

    /** The queue of requests coming in for triage. */
    private final BlockingQueue<Request<?>> mCacheQueue;

    /** The queue of requests going out to the network. */
    private final BlockingQueue<Request<?>> mNetworkQueue;

    /** The cache to read from. */
    private final Cache mCache;

    /** For posting responses. */
    private final ResponseDelivery mDelivery;

    /** Used for telling us to die. */
    private volatile boolean mQuit = false;

    /**
     * Creates a new cache triage dispatcher thread.  You must call @link #start()
     * in order to begin processing.
     *
     * @param cacheQueue Queue of incoming requests for triage
     * @param networkQueue Queue to post requests that require network to
     * @param cache Cache interface to use for resolution
     * @param delivery Delivery interface to use for posting responses
     */
    public CacheDispatcher(
            BlockingQueue<Request<?>> cacheQueue, BlockingQueue<Request<?>> networkQueue,
            Cache cache, ResponseDelivery delivery) 
        mCacheQueue = cacheQueue;
        mNetworkQueue = networkQueue;
        mCache = cache;
        mDelivery = delivery;
    

    /**
     * Forces this dispatcher to quit immediately.  If any requests are still in
     * the queue, they are not guaranteed to be processed.
     */
    public void quit() 
        mQuit = true;
        interrupt();
    

    @Override
    public void run() 
        if (DEBUG) VolleyLog.v("start new dispatcher");
        Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);

        // Make a blocking call to initialize the cache.
        mCache.initialize();

        while (true) 
            try 
                // Get a request from the cache triage queue, blocking until
                // at least one is available.
                final Request<?> request = mCacheQueue.take();
                request.addMarker("cache-queue-take");

                // If the request has been canceled, don't bother dispatching it.
                if (request.isCanceled()) 
                    request.finish("cache-discard-canceled");
                    continue;
                

                // Attempt to retrieve this item from cache.
                Cache.Entry entry = mCache.get(request.getCacheKey());
                if (entry == null) 
                    request.addMarker("cache-miss");
                    // Cache miss; send off to the network dispatcher.
                    mNetworkQueue.put(request);
                    continue;
                

                // If it is completely expired, just send it to the network.
                if (entry.isExpired()) 
                    request.addMarker("cache-hit-expired");
                    request.setCacheEntry(entry);
                    mNetworkQueue.put(request);
                    continue;
                

                // We have a cache hit; parse its data for delivery back to the request.
                request.addMarker("cache-hit");
                Response<?> response = request.parseNetworkResponse(
                        new NetworkResponse(entry.data, entry.responseHeaders));
                request.addMarker("cache-hit-parsed");

                if (!entry.refreshNeeded()) 
                    // Completely unexpired cache hit. Just deliver the response.
                    mDelivery.postResponse(request, response);
                 else 
                    // Soft-expired cache hit. We can deliver the cached response,
                    // but we need to also send the request to the network for
                    // refreshing.
                    request.addMarker("cache-hit-refresh-needed");
                    request.setCacheEntry(entry);

                    // Mark the response as intermediate.
                    response.intermediate = true;

                    // Post the intermediate response back to the user and have
                    // the delivery then forward the request along to the network.
                    mDelivery.postResponse(request, response, new Runnable() 
                        @Override
                        public void run() 
                            try 
                                mNetworkQueue.put(request);
                             catch (InterruptedException e) 
                                // Not much we can do about this.
                            
                        
                    );
                

             catch (InterruptedException e) 
                // We may have been interrupted because it was time to quit.
                if (mQuit) 
                    return;
                
                continue;
            
        
    

我们要知道CacheDispatcher是硬盘缓存,到此可知Volley也是有二级缓存的。重点看它的run方法。看到while(true)时,我们就知道,它是在不断的执行的。首先从mCacheQueue中取出缓存,如果没有取到,就把它加入mNetworkQueue中,再判断缓存是否过期,如果过期,也放入mNetworkQueue中。否则就取到了可用的缓存了,再调用request.parseNetworkResponse解析从缓存中取出的data和responseHeaders通过mDelivery.postResponse转发,然后回调到UI线程;我们看下mDelivery.postResponse方法:

 @Override
    public void postResponse(Request<?> request, Response<?> response, Runnable runnable) 
        request.markDelivered();
        request.addMarker("post-response");
        mResponsePoster.execute(new ResponseDeliveryRunnable(request, response, runnable));
    

主要看ResponseDeliveryRunnable。

 public ResponseDeliveryRunnable(Request request, Response response, Runnable runnable) 
            mRequest = request;
            mResponse = response;
            mRunnable = runnable;
        

        @SuppressWarnings("unchecked")
        @Override
        public void run() 
            // If this request has canceled, finish it and don't deliver.
            if (mRequest.isCanceled()) 
                mRequest.finish("canceled-at-delivery");
                return;
            

            // Deliver a normal response or error, depending.
            if (mResponse.isSuccess()) 
                mRequest.deliverResponse(mResponse.result);
             else 
                mRequest.deliverError(mResponse.error);
            

            // If this is an intermediate response, add a marker, otherwise we're done
            // and the request can be finished.
            if (mResponse.intermediate) 
                mRequest.addMarker("intermediate-response");
             else 
                mRequest.finish("done");
            

            // If we have been provided a post-delivery runnable, run it.
            if (mRunnable != null) 
                mRunnable.run();
            
       

在它的run方法中,如果访问成功会调用mRequest.deliverResponse(mResponse.result)方法,到这里就很明了了,因为每个request子类中都要重写deliverResponse,最后我们再在这个方法中将响应的数据回调到Response.Listener的onResponse()方法中就可以了。以StringRequest为例:

 @Override
    protected void deliverResponse(String response) 
        mListener.onResponse (response);
    

分析完缓存,我们来看下网络加载。它是在NetworkDispatcher线程中实现的。

public class NetworkDispatcher extends Thread 
    /** The queue of requests to service. */
    private final BlockingQueue<Request<?>> mQueue;
    /** The network interface for processing requests. */
    private final Network mNetwork;
    /** The cache to write to. */
    private final Cache mCache;
    /** For posting responses and errors. */
    private final ResponseDelivery mDelivery;
    /** Used for telling us to die. */
    private volatile boolean mQuit = false;

    /**
     * Creates a new network dispatcher thread.  You must call @link #start()
     * in order to begin processing.
     *
     * @param queue Queue of incoming requests for triage
     * @param network Network interface to use for performing requests
     * @param cache Cache interface to use for writing responses to cache
     * @param delivery Delivery interface to use for posting responses
     */
    public NetworkDispatcher(BlockingQueue<Request<?>> queue,
            Network network, Cache cache,
            ResponseDelivery delivery) 
        mQueue = queue;
        mNetwork = network;
        mCache = cache;
        mDelivery = delivery;
    
 @Override
    public void run() 
        Process.setThreadPriority(Process. THREAD_PRIORITY_BACKGROUND);
        Request<?> request;
        while ( true) 
            try 
                // Take a request from the queue.
                request = mQueue.take();
             catch (InterruptedException e) 
                // We may have been interrupted because it was time to quit.
                if ( mQuit) 
                    return;
                
                continue;
            

            try 
                request.addMarker( "network-queue-take" );

                // If the request was cancelled already, do not perform the
                // network request.
                if (request.isCanceled()) 
                    request.finish( "network-discard-cancelled" );
                    continue;
                

                addTrafficStatsTag(request);

                // Perform the network request.
                NetworkResponse networkResponse = mNetwork.performRequest(request);
                request.addMarker( "network-http-complete" );

                // If the server returned 304 AND we delivered a response already,
                // we're done -- don't deliver a second identical response.
                if (networkResponse. notModified && request.hasHadResponseDelivered()) 
                    request.finish( "not-modified");
                    continue;
                

                // Parse the response here on the worker thread.
                Response<?> response = request.parseNetworkResponse(networkResponse);
                request.addMarker( "network-parse-complete" );

                // Write to cache if applicable.
                // TODO: Only update cache metadata instead of entire record for 304s.
                if (request.shouldCache() && response. cacheEntry != null ) 
                    mCache.put(request.getCacheKey(), response.cacheEntry );
                    request.addMarker( "network-cache-written" );
                

                // Post the response back.
                request.markDelivered();
                mDelivery.postResponse(request, response);
             catch (VolleyError volleyError) 
                parseAndDeliverNetworkError(request, volleyError);
             catch (Exception e) 
                VolleyLog. e(e, "Unhandled exception %s", e.toString());
                mDelivery.postError(request, new VolleyError(e));
            
        
    

首先取出请求;然后通过mNetwork.performRequest(request)处理我们的请求,拿到NetworkResponse。看下performRequest方法:

 public NetworkResponse performRequest(Request<?> request) throws VolleyError   
        long requestStart = SystemClock.elapsedRealtime();  
        while (true)   
            HttpResponse httpResponse = null;  
            byte[] responseContents = null;  
            Map<String, String> responseHeaders = new HashMap<String, String>();  
            try   
                // Gather headers.  
                Map<String, String> headers = new HashMap<String, String>();  
                addCacheHeaders(headers, request.getCacheEntry());  
                httpResponse = mHttpStack.performRequest(request, headers);  
                StatusLine statusLine = httpResponse.getStatusLine();  
                int statusCode = statusLine.getStatusCode();  
                responseHeaders = convertHeaders(httpResponse.getAllHeaders());  
                // Handle cache validation.  
                if (statusCode == HttpStatus.SC_NOT_MODIFIED)   
                    return new NetworkResponse(HttpStatus.SC_NOT_MODIFIED,  
                            request.getCacheEntry() == null ? null : request.getCacheEntry().data,  
                            responseHeaders, true);  
                  
                // Some responses such as 204s do not have content.  We must check.  
                if (httpResponse.getEntity() != null)   
                  responseContents = entityToBytes(httpResponse.getEntity());  
                 else   
                  // Add 0 byte response as a way of honestly representing a  
                  // no-content request.  
                  responseContents = new byte[0];  
                  
                // if the request is slow, log it.  
                long requestLifetime = SystemClock.elapsedRealtime() - requestStart;  
                logSlowRequests(requestLifetime, request, responseContents, statusLine);  
                if (statusCode < 200 || statusCode > 299)   
                    throw new IOException();  
                  
                return new NetworkResponse(statusCode, responseContents, responseHeaders, false);  
             catch (Exception e)   
                ……  
              
          
      

上面方法主要是网络请求的一些细节,所以如果要修改请求的细节就要到此处修改(后面会讲到)。
在这里服务器会返回的数据组装成一个NetworkResponse对象进行返回。在NetworkDispatcher中收到了NetworkResponse这个返回值后又会调用Request的parseNetworkResponse()方法来解析NetworkResponse中的数据,再将数据写入到缓存。parseNetworkResponse的实现是交给Request的子类来完成的,不同种类的Request解析的方式不同。如json与gson就有区别。最后与CacheDispatcher一样调用mDelivery.postResponse(request, response)返回回调,这里就不再分析了。
到这里volley的源码就分析完了,总结一下:

  • 首先初始化RequestQueue,主要就是开启CacheDispatcher和NetworkDispatcher线程,线程会不断读取请求,没有消息则阻塞。
  • 当我们发出请求以后,会根据url,ImageView属性等,构造出一个cacheKey,然后首先从LruCache中获取,这个缓存我们自己构建的,这就是内存缓存;如果没有取到,则判断是否存在硬盘缓存,这一步是从getCacheDir里面获取(默认5M);如果没有取到,则从网络请求;

Volley的扩展

添加cookie头

volley跟httpClient不一样,它是不会自动添加cookie头的。但是cookie在应用中却很重要,它会保证登陆后的操作都处于一个会话中,有效的增加了安全性。那么如何在volley中自动添加cookie呢。
首先在新建Appliaction,当成全局的Application,然后在里面编写在http头参数中识别出cookie和添加cookie到Http头代码。

/**
     * Checks the response headers for session cookie and saves it
     * if it finds it.
     * @param headers Response Headers.
     */
    public static final void checkSessionCookie(Map<String, String> headers) 
        Log.e("TAG", "checkSessionCookie->headers:" + headers);

        if (headers.containsKey(GlobalParams.SET_COOKIE_KEY) && headers.get(GlobalParams.SET_COOKIE_KEY).startsWith(GlobalParams.SESSION_COOKIE)) 
            String cookie = headers.get(GlobalParams.SET_COOKIE_KEY);
            if (cookie.length() > 0) 
                //形如Set-Cookie:JSESSIONID=18D6BCC01453C6EB39BB0C4208F389EE; Path=/smdb
                //进行解析,取出JSESSIONID的value
                String[] splitCookie = cookie.split(";");
                String[] splitSessionId = splitCookie[0].split("=");
                cookie = splitSessionId[1];
                Editor prefEditor = preferences.edit();
                prefEditor.putString(GlobalParams.SESSION_COOKIE, cookie);
                prefEditor.commit();
            
        else 
            if (null != httpclient.getCookieStore()) 
                List<Cookie> cookies = httpclient.getCookieStore().getCookies();
                for (Cookie cookie : cookies) 
                    if ("JSESSIONID".equals(cookie.getName())) //取得session的value
                        String sessionId = cookie.getValue();
                        Editor prefEditor = preferences.edit();
                        prefEditor.putString(GlobalParams.SESSION_COOKIE, sessionId);
                        prefEditor.commit();
                        break;
                    
                
                if (!cookies.isEmpty()) 
                    for (int i = 0; i < cookies.size(); i++) 
                        cookie = cookies.get(i);//保存cookie的信息使得HttpClient和WebView共享同一个cookie
                    
                
            
        
    

接着就要在Request的子类中合适地方添加头信息,哪个地方合适。我们来看下HurlStack的performRequest方法。

@Override
    public HttpResponse performRequest(Request<?> request, Map<String, String> additionalHeaders)
            throws IOException, AuthFailureError 
        String url = request.getUrl();
        HashMap<String, String> map = new HashMap<String, String>();
        map.putAll(request.getHeaders());
        map.putAll(additionalHeaders);
        if (mUrlRewriter != null) 
            String rewritten = mUrlRewriter.rewriteUrl(url);
            if (rewritten == null) 
                throw new IOException("URL blocked by rewriter: " + url);
            
            url = rewritten;
        
        URL parsedUrl = new URL(url);
        HttpURLConnection connection = openConnection(parsedUrl, request);
        for (String headerName : map.keySet()) 
            connection.addRequestProperty(headerName, map.get(headerName));
        
        setConnectionParametersForRequest(connection, request);
        // Initialize HttpResponse with data from the HttpURLConnection.
        ProtocolVersion protocolVersion = new ProtocolVersion("HTTP", 1, 1);
        int responseCode = connection.getResponseCode();
        if (responseCode == -1) 
            // -1 is returned by getResponseCode() if the response code could not be retrieved.
            // Signal to the caller that something was wrong with the connection.
            throw new IOException("Could not retrieve response code from HttpUrlConnection.");
        
        StatusLine responseStatus = new BasicStatusLine(protocolVersion,
                connection.getResponseCode(), connection.getResponseMessage());
        BasicHttpResponse response = new BasicHttpResponse(responseStatus);
        response.setEntity(entityFromConnection(connection));
        for (Entry<String, List<String>> header : connection.getHeaderFields().entrySet()) 
            if (header.getKey() != null) 
                Header h = new BasicHeader(header.getKey(), header.getValue().get(0));
                response.addHeader(h);
            
        
        return response;
    

重点看到map.putAll(request.getHeaders());所以我们考虑到如果要给它添加头信息可以在request的getHeaders()方法中添加。至此我们以StringRequest为例,重写一个类叫MyStringRequest:

public class MyStringRequest extends StringRequest 

    private final Map<String, String> mParams;
    /**
     * @param method
     * @param url
     * @param params
     *            A @link HashMap to post with the request. Null is allowed
     *            and indicates no parameters will be posted along with request.
     * @param listener
     * @param errorListener
     */
    public MyStringRequest(int method, String url, Map<String, String> params, Listener<String> listener,
            ErrorListener errorListener) 
        super(method, url, listener, errorListener);
        mParams = params;
    

    @Override
    protected Map<String, String> getParams() 
        return mParams;
    

    /* (non-Javadoc)
     * @see com.android.volley.toolbox.StringRequest#parseNetworkResponse(com.android.volley.NetworkResponse)
     */
    @Override
    protected Response<String> parseNetworkResponse(NetworkResponse response) 
        // since we don't know which of the two underlying network vehicles
        // will Volley use, we have to handle and store session cookies manually
        Log.e("TAG", "parseNetworkResponse->response.headers:" + response.headers);
        GlobalApplication.checkSessionCookie(response.headers);
        return super.parseNetworkResponse(response);
    

    /* (non-Javadoc)
     * @see com.android.volley.Request#getHeaders()
     */
    @Override
    public Map<String, String> getHeaders() throws AuthFailureError 
        Map<String, String> headers = super.getHeaders();
            if (headers == null || headers.equals(Collections.emptyMap())) 
                headers = new HashMap<String, String>();
            
            GlobalApplication.addSessionCookie(headers);
        return headers;
    


在parseNetworkResponse中调用checkSessionCookie解析头信息中的cookie,然后重写getHeaders方法,调用addSessionCookie添加cookie。

添加重定向功能

网络访问经常要用到重定向,虽说在客户端中用得比较少。那Volley能不能进行自动重定向,答案是可以的,重要修改下源码。既然要重定向,那就要在请求返回的进行判断,毫无疑问要在BasicNetwork的performRequest中修改,先看下修改后的代码:

 @Override
    public NetworkResponse performRequest(Request<?> request) throws VolleyError 
        long requestStart = SystemClock.elapsedRealtime();
        while (true) 
            HttpResponse httpResponse = null;
            byte[] responseContents = null;
            Map<String, String> responseHeaders = new HashMap<String, String>();
            try 
                // Gather headers.
                Map<String, String> headers = new HashMap<String, String>();
                addCacheHeaders(headers, request.getCacheEntry());
                httpResponse = mHttpStack.performRequest(request, headers);
                StatusLine statusLine = httpResponse.getStatusLine();
                int statusCode = statusLine.getStatusCode();

                responseHeaders = convertHeaders(httpResponse.getAllHeaders());
                // Handle cache validation.
                if (statusCode == HttpStatus.SC_NOT_MODIFIED) 
                    return new NetworkResponse(HttpStatus.SC_NOT_MODIFIED,
                            request.getCacheEntry() == null ? null : request.getCacheEntry().data,
                            responseHeaders, true);
                

                // Handle moved resources
                //Line143-148为解决301/302重定向问题增加的代码。
                //参考见https://github.com/elbuild/volley-plus/commit/4a65a4099d2b1d942f4d51a6df8734cf272564eb#diff-b4935f77d9f815bb7e0dba85e55dc707R150
                if (statusCode == HttpStatus.SC_MOVED_PERMANENTLY || statusCode == HttpStatus.SC_MOVED_TEMPORARILY) 
                    String newUrl = responseHeaders.get("Location");
                    request.setRedirectUrl(newUrl);
                

                // Some responses such as 204s do not have content.  We must check.
                if (httpResponse.getEntity() != null) 
                  responseContents = entityToBytes(httpResponse.getEntity());
                 else 
                  // Add 0 byte response as a way of honestly representing a
                  // no-content request.
                  responseContents = new byte[0];
               

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