摸鱼系列如何用Python做一个有趣的Loading彩蛋游戏~
Posted 小熊猫爱恰饭
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嗨害大家好鸭!我是小熊猫❤
不知道大家有没有在摸鱼的时候玩过它~
这是谷歌流量器中很有名的彩蛋:
当你网络出现问题时,就会出现一个“小恐龙游戏”。
当然你如果想要直接进行游戏,可以在地址栏输入:chrome://dino
那么今天我们就来整一个:
用python来制作一个仿制的“小恐龙游戏”!
有什么python相关报错解答自己不会的、或者源码资料/模块安装/
女装大佬精通技巧都可以来这里:(https://jq.qq.com/?_wv=1027&k=2Q3YTfym)或者+V:python10010问我
开发工具:
Python版本:3.6.4
相关模块:
pygame模块;以及一些python自带的模块。
如果安装python第三方模块:
-
win + R 输入 cmd 点击确定, 输入安装命令 pip install 模块名 (pip install pygame) 回车
-
在pycharm中点击Terminal(终端) 输入安装命令
准备素材
图片
音乐
代 码💥
运行代码文件:Game7.py
导入模块
import cfg
import sys
import random
import pygame
from modules.sprites.scene import *
from modules.sprites.obstacle import *
from modules.sprites.dinosaur import *
from modules.interfaces.gameend import GameEndInterface
from modules.interfaces.gamestart import GameStartInterface
游戏初始化
'''main'''
def main(highest_score):
pygame.init()
screen = pygame.display.set_mode(cfg.SCREENSIZE)
pygame.display.set_caption('T-Rex Rush —— 青灯教育 小恐龙')
导入所有声音文件
sounds =
for key, value in cfg.AUDIO_PATHS.items():
sounds[key] = pygame.mixer.Sound(value)
游戏开始界面
GameStartInterface(screen, sounds, cfg)
定义一些游戏中必要的元素和变量
score = 0
score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(534, 15), bg_color=cfg.BACKGROUND_COLOR)
highest_score = highest_score
highest_score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(435, 15), bg_color=cfg.BACKGROUND_COLOR, is_highest=True)
dino = Dinosaur(cfg.IMAGE_PATHS['dino'])
ground = Ground(cfg.IMAGE_PATHS['ground'], position=(0, cfg.SCREENSIZE[1]))
cloud_sprites_group = pygame.sprite.Group()
cactus_sprites_group = pygame.sprite.Group()
ptera_sprites_group = pygame.sprite.Group()
add_obstacle_timer = 0
score_timer = 0
游戏主循环
clock = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE or event.key == pygame.K_UP:
dino.jump(sounds)
elif event.key == pygame.K_DOWN:
dino.duck()
elif event.type == pygame.KEYUP and event.key == pygame.K_DOWN:
dino.unduck()
screen.fill(cfg.BACKGROUND_COLOR)
–随机添加云
if len(cloud_sprites_group) < 5 and random.randrange(0, 300) == 10:
cloud_sprites_group.add(Cloud(cfg.IMAGE_PATHS['cloud'], position=(cfg.SCREENSIZE[0], random.randrange(30, 75))))
–随机添加仙人掌/飞龙
add_obstacle_timer += 1
if add_obstacle_timer > random.randrange(50, 150):
add_obstacle_timer = 0
random_value = random.randrange(0, 10)
if random_value >= 5 and random_value <= 7:
cactus_sprites_group.add(Cactus(cfg.IMAGE_PATHS['cacti']))
else:
position_ys = [cfg.SCREENSIZE[1]*0.82, cfg.SCREENSIZE[1]*0.75, cfg.SCREENSIZE[1]*0.60, cfg.SCREENSIZE[1]*0.20]
ptera_sprites_group.add(Ptera(cfg.IMAGE_PATHS['ptera'], position=(600, random.choice(position_ys))))
–更新游戏元素
dino.update()
ground.update()
cloud_sprites_group.update()
cactus_sprites_group.update()
ptera_sprites_group.update()
score_timer += 1
if score_timer > (cfg.FPS//12):
score_timer = 0
score += 1
score = min(score, 99999)
if score > highest_score:
highest_score = score
if score % 100 == 0:
sounds['point'].play()
if score % 1000 == 0:
ground.speed -= 1
for item in cloud_sprites_group:
item.speed -= 1
for item in cactus_sprites_group:
item.speed -= 1
for item in ptera_sprites_group:
item.speed -= 1
–碰撞检测
for item in cactus_sprites_group:
if pygame.sprite.collide_mask(dino, item):
dino.die(sounds)
for item in ptera_sprites_group:
if pygame.sprite.collide_mask(dino, item):
dino.die(sounds)
–将游戏元素画到屏幕上
dino.draw(screen)
ground.draw(screen)
cloud_sprites_group.draw(screen)
cactus_sprites_group.draw(screen)
ptera_sprites_group.draw(screen)
score_board.set(score)
highest_score_board.set(highest_score)
score_board.draw(screen)
highest_score_board.draw(screen)
–更新屏幕
pygame.display.update()
clock.tick(cfg.FPS)
–游戏是否结束
if dino.is_dead:
break
游戏结束界面
return GameEndInterface(screen, cfg), highest_score
'''run'''
if __name__ == '__main__':
highest_score = 0
while True:
flag, highest_score = main(highest_score)
if not flag: break
配置代码文件:cfg.py
导入模块
import os
屏幕大小
SCREENSIZE = (600, 150)
FPS
FPS = 60
音频素材路径
AUDIO_PATHS =
'die': os.path.join(os.getcwd(), 'resources/audios/die.wav'),
'jump': os.path.join(os.getcwd(), 'resources/audios/jump.wav'),
'point': os.path.join(os.getcwd(), 'resources/audios/point.wav')
图片素材路径
IMAGE_PATHS =
'cacti': [os.path.join(os.getcwd(), 'resources/images/cacti-big.png'),
os.path.join(os.getcwd(), 'resources/images/cacti-small.png')],
'cloud': os.path.join(os.getcwd(), 'resources/images/cloud.png'),
'dino': [os.path.join(os.getcwd(), 'resources/images/dino.png'),
os.path.join(os.getcwd(), 'resources/images/dino_ducking.png')],
'gameover': os.path.join(os.getcwd(), 'resources/images/gameover.png'),
'ground': os.path.join(os.getcwd(), 'resources/images/ground.png'),
'numbers': os.path.join(os.getcwd(), 'resources/images/numbers.png'),
'ptera': os.path.join(os.getcwd(), 'resources/images/ptera.png'),
'replay': os.path.join(os.getcwd(), 'resources/images/replay.png')
背景颜色
BACKGROUND_COLOR = (235, 235, 235)
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
效果
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