Netty4.XNetty源码分析之NioEventLoopGroup
Posted 程序员小毛驴
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NioEventLoopGroup实际是NioEventLoop的线程组,主要负责管理EventLoop的生命周期,EventLoop的默认大小是2倍的CPU核数,但这并不是一个恒定的最佳数量,为了避免线程上下文切换,只要能满足要求,这个值其实越小越好。
继承关系如下:
首先看NioEventLoopGroup构造方法:
public NioEventLoopGroup()
this(0);
public NioEventLoopGroup(int nThreads)
this(nThreads, null);
public NioEventLoopGroup(int nThreads, ThreadFactory threadFactory)
this(nThreads, threadFactory, SelectorProvider.provider());
public NioEventLoopGroup(
int nThreads, ThreadFactory threadFactory, final SelectorProvider selectorProvider)
super(nThreads, threadFactory, selectorProvider);
从以上代码可以发现NioEventLoopGroup虽然有4个构造方法,但最终调用的是MultithreadEventLoopGroup的构造方法,代码如下:
protected MultithreadEventLoopGroup(int nThreads, ThreadFactory threadFactory, Object... args)
super(nThreads == 0? DEFAULT_EVENT_LOOP_THREADS : nThreads, threadFactory, args);
private static final int DEFAULT_EVENT_LOOP_THREADS;
static
DEFAULT_EVENT_LOOP_THREADS = Math.max(1, SystemPropertyUtil.getInt(
"io.netty.eventLoopThreads", Runtime.getRuntime().availableProcessors() * 2));
if (logger.isDebugEnabled())
logger.debug("-Dio.netty.eventLoopThreads: ", DEFAULT_EVENT_LOOP_THREADS);
在NioEventLoopGroup初始化之前,会先执行父类MultithreadEventLoopGroup的静态模块,其中DEFAULT_EVENT_LOOP_THREADS的大小默认是CPU核数的两倍,就是文章开头说过的。
MultithreadEventExecutorGroup的构造方法:
//EventExecutor数组,保存eventLoop
private final EventExecutor[] children;
//从children中选取一个eventLoop的策略
private final EventExecutorChooser chooser;
protected MultithreadEventExecutorGroup(int nThreads, ThreadFactory threadFactory, Object... args)
if (nThreads <= 0)
throw new IllegalArgumentException(String.format("nThreads: %d (expected: > 0)", nThreads));
if (threadFactory == null)
//是一个通用的ThreadFactory实现,方便配置线程池
threadFactory = newDefaultThreadFactory();
//根据线程数来创建SingleThreadEventExecutor数组
//从命名上可以看出SingleThreadEventExecutor是一个只有一个线程的线程池
children = new SingleThreadEventExecutor[nThreads];
//根据children数组的大小,采用不同策略初始化chooser。
if (isPowerOfTwo(children.length))
chooser = new PowerOfTwoEventExecutorChooser();
else
chooser = new GenericEventExecutorChooser();
for (int i = 0; i < nThreads; i ++)
boolean success = false;
try
//
children[i] = newChild(threadFactory, args);
success = true;
catch (Exception e)
// TODO: Think about if this is a good exception type
throw new IllegalStateException("failed to create a child event loop", e);
finally
//如果没有创建成功,循环关闭所有SingleThreadEventExecutor
if (!success)
for (int j = 0; j < i; j ++)
children[j].shutdownGracefully();
//等待关闭成功
for (int j = 0; j < i; j ++)
EventExecutor e = children[j];
try
while (!e.isTerminated())
e.awaitTermination(Integer.MAX_VALUE, TimeUnit.SECONDS);
catch (InterruptedException interrupted)
Thread.currentThread().interrupt();
break;
final FutureListener<Object> terminationListener = new FutureListener<Object>()
@Override
public void operationComplete(Future<Object> future) throws Exception
if (terminatedChildren.incrementAndGet() == children.length)
terminationFuture.setSuccess(null);
;
for (EventExecutor e: children)
e.terminationFuture().addListener(terminationListener);
回到NioEventLoopGroup的newChild方法重载
@Override
protected EventExecutor newChild(
ThreadFactory threadFactory, Object... args) throws Exception
return new NioEventLoop(this, threadFactory, (SelectorProvider) args[0]);
MultithreadEventExecutorGroup构造方法中执行的是NioEventLoopGroup中的newChild方法,所以children元素的实际类型是NioEventLoop。
解释下EventExecutorChooser的选择
//判断一个数是否是2的幂次方
private static boolean isPowerOfTwo(int val)
return (val & -val) == val;
private final class PowerOfTwoEventExecutorChooser implements EventExecutorChooser
@Override
public EventExecutor next()
return children[childIndex.getAndIncrement() & children.length - 1];
private final class GenericEventExecutorChooser implements EventExecutorChooser
@Override
public EventExecutor next()
return children[Math.abs(childIndex.getAndIncrement() % children.length)];
它是根据线程数组大小是否是2的幂次方来选择初始化chooser。如果大小为2的幂次方,则采用PowerOfTwoEventExecutorChooser,否则使用GenericEventExecutorChooser。也就是如果线程数是2的倍数时,Netty选择线程时会使用PowerOfTwoEventExecutorChooser,因为&比%更快(Netty为了性能也是拼了)。
作者:小毛驴,一个游戏人
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