Unity 裁剪

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最近用unity在做一个照片编辑的功能,所以就从框架里提炼出了一下代码,弄了一个小demo,话不多说,直接看效果。用的上的代码自取

##简单说一下逻辑吧,脚本一共就两个,一个拖拽脚本,一个处理图像的脚本
#场景里的UI层级如下图

#唯一挂载的脚本里面的东西是这些,如下图。(ps:我懒就全用拖拽的方式了)

#处理逻辑的脚本,代码比较简单,对着项目运行一下,简单看看就全懂了,里面也有部分注释
能拿到Sprite自然能对Sprite做你想做的事情

using System;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;

public class Cutting : MonoBehaviour

public Sprite selectPhoto;
public Transform Obj;
public Button clickBtn;
public Button okBtn;
public Material guideMat;
private float cutRangeWidth;
private float cutRangeHeight;
private float ratio = 0;
private string curState = "CutFreeButton";

public Image tempImage;
public Image showImg;

private DragScript ltDrag;
private DragScript rtDrag;
private DragScript lbDrag;
private DragScript rbDrag;
private DragScript cenDrag;


public Toggle cutFreeTog;
public Toggle cut23Tog;
public Toggle cut11Tog;
public Toggle cut34Tog;
public Toggle cut43Tog;

RectTransform rbRect;
RectTransform lbRect;
RectTransform rtRect;
RectTransform ltRect;
RectTransform cen;


private void Start()

    clickBtn.onClick.AddListener(ShowCut);
    okBtn.onClick.AddListener(SetCut);
    ltDrag = Obj.Find("CutEditorLT").gameObject.AddComponent<DragScript>();
    rtDrag = Obj.Find("CutEditorRT").gameObject.AddComponent<DragScript>();
    lbDrag = Obj.Find("CutEditorLB").gameObject.AddComponent<DragScript>();
    rbDrag = Obj.Find("CutEditorRB").gameObject.AddComponent<DragScript>();
    cenDrag = Obj.Find("CutEditorCen").gameObject.AddComponent<DragScript>();
    ltDrag.Draging += DragLT;
    rtDrag.Draging += DragRT;
    lbDrag.Draging += DragLB;
    rbDrag.Draging += DragRB;
    cenDrag.Draging += DragCen;

    cutFreeTog.onValueChanged.AddListener(CutFree);
    cut23Tog.onValueChanged.AddListener(Cut23);
    cut11Tog.onValueChanged.AddListener(Cut11);
    cut34Tog.onValueChanged.AddListener(Cut34);
    cut43Tog.onValueChanged.AddListener(Cut43);

    rbRect = Obj.Find("CutEditorRB").GetComponent<RectTransform>();
    lbRect = Obj.Find("CutEditorLB").GetComponent<RectTransform>();
    rtRect = Obj.Find("CutEditorRT").GetComponent<RectTransform>();
    ltRect = Obj.Find("CutEditorLT").GetComponent<RectTransform>();
    cen = Obj.Find("CutEditorCen").GetComponent<RectTransform>();
   


/// <summary>
/// 裁剪(进入裁剪界面,初始化数据,其实也没啥可初始化的)
/// </summary>
private void ShowCut()

    cutRangeWidth = tempImage.preferredWidth;
    cutRangeHeight = tempImage.preferredHeight;
    
    Obj.Find("GuideMask").GetComponent<RectTransform>().sizeDelta = new Vector2(cutRangeWidth, cutRangeHeight);

    Obj.Find("CutEditorLT").GetComponent<Image>().color = Color.red;
    Obj.Find("CutEditorRT").GetComponent<Image>().color = Color.red;
    Obj.Find("CutEditorLB").GetComponent<Image>().color = Color.red;
    Obj.Find("CutEditorRB").GetComponent<Image>().color = Color.red;

    CutFree(false);



private void CutFree(bool isSelect)

    ChangeButtonState("CutFreeButton");

    float width = cutRangeWidth;
    float height = cutRangeHeight;
    UpdateCen(width, height, Vector2.zero);
    
    ltRect.anchoredPosition = new Vector2(-width / 2, height / 2);
    rtRect.anchoredPosition = new Vector2(width / 2, height / 2);
    lbRect.anchoredPosition = new Vector2(-width / 2, -height / 2);
    rbRect.anchoredPosition = new Vector2(width / 2, -height / 2);


private void Cut23(bool isSelect)

    ChangeButtonState("Cut23Button");
    SetCutRate(2 / 3f);


private void Cut11(bool isSelect)

    ChangeButtonState("Cut11Button");
    SetCutRate(1 / 1f);


private void Cut34(bool isSelect)

    ChangeButtonState("Cut34Button");
    SetCutRate(3 / 4f);


private void Cut43(bool isSelect)

    ChangeButtonState("Cut43Button");
    SetCutRate(4 / 3f);


//设置比例
private void SetCutRate(float rate)

    float width;
    float height;
    if (cutRangeWidth / cutRangeHeight > rate)
    
        height = cutRangeHeight;
        width = cutRangeHeight * rate;
    
    else
    
        width = cutRangeWidth;
        height = cutRangeWidth / rate;
    
    ltRect.anchoredPosition = new Vector2(-width / 2, height / 2);
    rtRect.anchoredPosition = new Vector2(width / 2, height / 2);
    lbRect.anchoredPosition = new Vector2(-width / 2, -height / 2);
    rbRect.anchoredPosition = new Vector2(width / 2, -height / 2);
    UpdateCen(width, height, Vector2.zero);


//处理Toggle按钮时间,设定比例,只能按照规定比例更改大小
private void ChangeButtonState(string objName)

    if (curState == objName)
        return;
    if (!string.IsNullOrEmpty(curState))

    curState = objName;
    switch (curState)
    
        case "CutFreeButton":
            ratio = 0;
            break;
        case "Cut23Button":
            ratio = 2 / 3f;
            break;
        case "Cut11Button":
            ratio = 1 / 1f;
            break;
        case "Cut34Button":
            ratio = 3 / 4f;
            break;
        case "Cut43Button":
            ratio = 4 / 3f;
            break;
    



#region   拖动角标事件
private void DragRB(PointerEventData data)

    if (Input.touchCount > 1)
        return;

    //Vector2 delta = Input.GetTouch(0).deltaPosition;
    Vector2 delta = data.delta;
    if (ratio != 0)
    
        if (Mathf.Abs(delta.x) > Mathf.Abs(delta.y))
        
            delta.y = delta.x / ratio * -1;
        
        else
        
            delta.x = delta.y * ratio * -1;
        
    
    

    Vector2 oriPos = rbRect.anchoredPosition;
    rbRect.transform.position += (Vector3)delta;
    Vector2 endPos = rbRect.anchoredPosition;
    bool state = ratio == 0 ? true : false;
    if (endPos.x > cutRangeWidth / 2)
    
        if (ratio == 0)
            endPos.x = cutRangeWidth / 2;
        else
            endPos = oriPos;
    
    else if (endPos.x < ltRect.anchoredPosition.x + 150)
    
        if (ratio == 0)
            endPos.x = ltRect.anchoredPosition.x + 150;
        else
            endPos = oriPos;
    
    if (endPos.y > ltRect.anchoredPosition.y - 100)
    
        if (ratio == 0)
            endPos.y = ltRect.anchoredPosition.y - 100;
        else
            endPos = oriPos;
    
    else if (endPos.y < -cutRangeHeight / 2)
    
        if (ratio == 0)
            endPos.y = -cutRangeHeight / 2;
        else
            endPos = oriPos;
    
    rbRect.anchoredPosition = endPos;

    lbRect.anchoredPosition = new Vector2(lbRect.anchoredPosition.x, endPos.y);
    rtRect.anchoredPosition = new Vector3(endPos.x, rtRect.anchoredPosition.y);

    Vector2 pos = Vector2.Lerp(lbRect.anchoredPosition, rtRect.anchoredPosition, 0.5f);
    float width = rtRect.anchoredPosition.x - lbRect.anchoredPosition.x;
    float height = rtRect.anchoredPosition.y - lbRect.anchoredPosition.y;
    UpdateCen(width, height, pos);


private void DragLB(PointerEventData data)

    //禁止双手操作
    if (Input.touchCount > 1)
        return;

    //Vector2 delta = Input.GetTouch(0).deltaPosition;
    Vector2 delta = data.delta;
    
    if (ratio != 0)
    
        if (Mathf.Abs(delta.x) > Mathf.Abs(delta.y))
        
            delta.y = delta.x / ratio;
        
        else
        
            delta.x = delta.y * ratio;
        
    
    

    Vector2 oriPos = lbRect.anchoredPosition;
    lbRect.transform.position += (Vector3)delta;
    Vector2 endPos = lbRect.anchoredPosition;
    if (endPos.x < -cutRangeWidth / 2)
    
        if (ratio == 0)
            endPos.x = -cutRangeWidth / 2;
        else
            endPos = oriPos;
    
    else if (endPos.x > rtRect.anchoredPosition.x - 150)
    
        if (ratio == 0)
            endPos.x = rtRect.anchoredPosition.x - 150;
        else
            endPos = oriPos;
    
    if (endPos.y > rtRect.anchoredPosition.y - 100)
    
        if (ratio == 0)
            endPos.y = rtRect.anchoredPosition.y - 100;
        else
            endPos = oriPos;
    
    else if (endPos.y < -cutRangeHeight / 2)
    
        if (ratio == 0)
            endPos.y = -cutRangeHeight / 2;
        else
            endPos = oriPos;
    
    lbRect.anchoredPosition = endPos;

    ltRect.anchoredPosition = new Vector3(endPos.x, rtRect.anchoredPosition.y);
    rbRect.anchoredPosition = new Vector2(rtRect.anchoredPosition.x, endPos.y);

    Vector2 pos = Vector2.Lerp(ltRect.anchoredPosition, rbRect.anchoredPosition, 0.5f);
    float width = rbRect.anchoredPosition.x - ltRect.anchoredPosition.x;
    float height = ltRect.anchoredPosition.y - rbRect.anchoredPosition.y;
    UpdateCen(width, height, pos);


private void DragRT(PointerEventData data)

    if (Input.touchCount > 1)
        return;

    //Vector2 delta = Input.GetTouch(0).deltaPosition;
    Vector2 delta = data.delta;
    if (ratio != 0)
    
        if (Mathf.Abs(delta.x) > Mathf.Abs(delta.y))
        
            delta.y = delta.x / ratio;
        
        else
        
            delta.x = delta.y * ratio;
        
    

    Vector2 oriPos = rtRect.anchoredPosition;
    rtRect.transform.position += (Vector3)delta;
    Vector2 endPos = rtRect.anchoredPosition;
    if (endPos.x > cutRangeWidth / 2)
    
        if (ratio == 0)
            endPos.x = cutRangeWidth / 2;
        else
            endPos = oriPos;
    
    else if (endPos.x < lbRect.anchoredPosition.x + 150)
    
        if (ratio == 0)
            endPos.x = lbRect.anchoredPosition.x + 150;
        else
            endPos = oriPos;
    
    if (endPos.y < lbRect.anchoredPosition.y + 100)
    
        if (ratio == 0)
            endPos.y = lbRect.anchoredPosition.y + 100;
        else
            endPos = oriPos;
    
    else if (endPos.y > cutRangeHeight / 2)
    
        if (ratio == 0)
            endPos.y = cutRangeHeight / 2;
        else
            endPos = oriPos;
    
    rtRect.anchoredPosition = endPos;

    rbRect.anchoredPosition = new Vector3(endPos.x, lbRect.anchoredPosition.y);
    ltRect.anchoredPosition = new Vector2(lbRect.anchoredPosition.x, endPos.y);

    Vector2 pos = Vector2.Lerp(ltRect.anchoredPosition, rbRect.anchoredPosition, 0.5f);
    float width = rbRect.anchoredPosition.x - ltRect.anchoredPosition.x;
    float height = ltRect.anchoredPosition.y - rbRect.anchoredPosition.y;
    UpdateCen(width, height, pos);


private void DragLT(PointerEventData data)

    if (Input.touchCount > 1)
        return;

    //Vector2 delta = Input.GetTouch(0).deltaPosition;

    //Vector2 delta = Input.mouseScrollDelta;
    //Debug.Log(data.delta);
    Vector2 delta = data.delta;

    if (ratio != 0)
    
        if (Mathf.Abs(delta.x) > Mathf.Abs(delta.y))
        
            delta.y = delta.x / ratio * -1;
        
        else
        
            delta.x = delta.y * ratio * -1;
        
    

    Vector2 oriPos = ltRect.anchoredPosition;
    ltRect.transform.position += (Vector3)delta;
    Vector2 endPos = ltRect.anchoredPosition;
    if (endPos.x < -cutRangeWidth / 2)
    
        if (ratio == 0)
            endPos.x = -cutRangeWidth / 2;
        else
            endPos = oriPos;
    
    else if (endPos.x > rbRect.anchoredPosition.x - 150)
    
        if (ratio == 0)
            endPos.x = rbRect.anchoredPosition.x - 150;
        else
            endPos = oriPos;
    
    if (endPos.y < rbRect.anchoredPosition.y + 100)
    
        if (ratio == 0)
            endPos.y = rbRect.anchoredPosition.y + 100;
        else
            endPos = oriPos;
    
    else if (endPos.y > cutRangeHeight / 2)
    
        if (ratio == 0)
            endPos.y = cutRangeHeight / 2;
        else
            endPos = oriPos;
    
    ltRect.anchoredPosition = endPos;

    lbRect.anchoredPosition = new Vector2(endPos.x, rbRect.anchoredPosition.y);
    rtRect.anchoredPosition = new Vector3(rbRect.anchoredPosition.x, endPos.y);

    Vector2 pos = Vector2.Lerp(ltRect.anchoredPosition, rbRect.anchoredPosition, 0.5f);
    float width = rtRect.anchoredPosition.x - lbRect.anchoredPosition.x;
    float height = rtRect.anchoredPosition.y - lbRect.anchoredPosition.y;
    UpdateCen(width, height, pos);


private void DragCen(PointerEventData data)

    Transform cen = Obj.Find("CutEditorCen").transform;
    RectTransform cenRect = Obj.Find("CutEditorCen").transform.GetComponent<RectTransform>();

    //Debug.Log(cen.position);

    float x = cen.position.x + data.delta.x;
    float y = cen.position.y + data.delta.y;

    //做限定  防止中心框拖出图片框
    float cenX = Mathf.Clamp(x, tempImage.transform.position.x - cutRangeWidth * 0.5f + cenRect.rect.width * 0.5f, tempImage.transform.position.x + cutRangeWidth * 0.5f - cenRect.rect.width * 0.5f);
    float cenY = Mathf.Clamp(y, tempImage.transform.position.y - cutRangeHeight * 0.5f + cenRect.rect.height * 0.5f, tempImage.transform.position.y + cutRangeHeight * 0.5f - cenRect.rect.height * 0.5f);

    cen.position = new Vector2(cenX, cenY);

    Vector2 cenPos = cen.gameObject.GetComponent<RectTransform>().anchoredPosition;
    float width = rtRect.anchoredPosition.x - lbRect.anchoredPosition.x;
    float height = rtRect.anchoredPosition.y - lbRect.anchoredPosition.y;

    if (cenPos.x < (-cutRangeWidth + width) / 2)
        cenPos.x = (-cutRangeWidth + width) / 2;
    else if (cenPos.x > (cutRangeWidth - width) / 2)
        cenPos.x = (cutRangeWidth - width) / 2;
    if (cenPos.y < (-cutRangeHeight + height) / 2)
        cenPos.y = (-cutRangeHeight + height) / 2;
    else if (cenPos.y > (cutRangeHeight - height) / 2)
        cenPos.y = (cutRangeHeight - height) / 2;

    ltRect.anchoredPosition = new Vector2(cenPos.x - width / 2, cenPos.y + height / 2);
    rtRect.anchoredPosition = new Vector2(cenPos.x + width / 2, cenPos.y + height / 2);
    lbRect.anchoredPosition = new Vector2(cenPos.x - width / 2, cenPos.y - height / 2);
    rbRect.anchoredPosition = new Vector2(cenPos.x + width / 2, cenPos.y - height / 2);

    UpdateGuide(width, height, cenPos);


#endregion


//更新中心点坐标
private void UpdateCen(float width, float height, Vector2 pos)

    var cen = Obj.Find("CutEditorCen").GetComponent<RectTransform>();
    cen.sizeDelta = new Vector2(width, height);
    cen.anchoredPosition = pos;

    UpdateGuide(width, height, cen.anchoredPosition);


//更新遮罩信息
private void UpdateGuide(float width, float height, Vector2 rectPos)

    guideMat.SetFloat("_Width", width);
    guideMat.SetFloat("_Height", height);
    guideMat.SetVector("_Center", new Vector4(rectPos.x, rectPos.y , 0, 0));


/// <summary>
/// 确认裁剪
/// </summary>
private void SetCut()

    float rate = 1;
    if (selectPhoto.texture.width / selectPhoto.texture.height >= 1f)
    
        rate = selectPhoto.texture.height / cutRangeHeight;
    
    else
    
        rate = selectPhoto.texture.width / cutRangeWidth;
    

    RectTransform lt = Obj.Find("CutEditorLT").GetComponent<RectTransform>();
    RectTransform rb = Obj.Find("CutEditorRB").GetComponent<RectTransform>();
    RectTransform cen =Obj.Find("CutEditorCen").GetComponent<RectTransform>();
    float width = (rb.anchoredPosition.x - lt.anchoredPosition.x) * rate;
    float height = (lt.anchoredPosition.y - rb.anchoredPosition.y) * rate;
    Vector2 cenPos = new Vector2(cen.anchoredPosition.x * rate + selectPhoto.texture.width / 2, cen.anchoredPosition.y * rate + selectPhoto.texture.height / 2);
    //InitProject.Instance.StartDoCoroutine(ProjectBehaviour.Instence.CutSprite(selectPhoto, Mathf.CeilToInt(width), Mathf.CeilToInt(height), cenPos, (result) =>
    //
    //    ScreenAdaptation(result);
    //));
    CutSprite(selectPhoto, Mathf.CeilToInt(width), Mathf.CeilToInt(height), cenPos, UpdataImage);




public void CutSprite(Sprite oriSprite, int width, int height, Vector2 center, Action<Sprite> finishedCB = null)

    Texture2D newTexture = new Texture2D(Mathf.CeilToInt(width), Mathf.CeilToInt(height));


    //遍历写入像素的过程
    int start_X = (int)(center.x - width / 2);
    start_X = start_X > 0 ? start_X : 1;
    int start_Y = (int)(center.y - height / 2);
    start_Y = start_Y > 0 ? start_Y : 1;
    int end_X = (int)(center.x + width / 2);
    end_X = end_X < oriSprite.rect.width ? end_X : (int)oriSprite.rect.width;
    int end_Y = (int)(center.y + height / 2);
    end_Y = end_Y < oriSprite.rect.height ? end_Y : (int)oriSprite.rect.height;
    
    for (int y = start_Y - 1; y < end_Y; y++)
    
        for (int x = start_X - 1; x < end_X; x++)
        
            Color color = oriSprite.texture.GetPixel(x, y);
            newTexture.SetPixel(x - start_X + 1, y - start_Y + 1, color);
        
    

    newTexture.anisoLevel = 2;
    newTexture.Apply();
    Sprite result = Sprite.Create(newTexture, new Rect(0, 0, newTexture.width, newTexture.height), new Vector2(0.5f, 0.5f));
    finishedCB?.Invoke(result);


public void UpdataImage(Sprite sprite)

    showImg.sprite = sprite;
    showImg.SetNativeSize();

#拖动脚本,需要挂载到四个角标和中心图片上的

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;

public class DragScript : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler


    public Action<PointerEventData> BeginDrag;
    public Action<PointerEventData> EndDrag;
    public Action<PointerEventData> Draging;


    public void OnBeginDrag(PointerEventData eventData)
    
        BeginDrag?.Invoke(eventData);
    

    public void OnDrag(PointerEventData eventData)
    
        Draging?.Invoke(eventData);
    

    public void OnEndDrag(PointerEventData eventData)
    
        EndDrag?.Invoke(eventData);
    


工程地址,用的自取
链接:https://pan.baidu.com/s/1d4sKndjHJvmnWoT5nOZ8pA
提取码:tshm

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