Python开发简单植物大战僵尸
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运行效果
1.引入需要的模块,配置图片路径,设置界面,创建游戏主入口。
#1 引入需要的模块
import os
import time
import pygame
import random
#1 配置图片地址
IMAGE_PATH = 'imgs/'
scrrr_width=800
scrrr_height =560
GAMEOVER = False
#1主程序
class MainGame():
def init_window(self):
pygame.display.init()
#1创建窗口
MainGame.window = pygame.display.set_mode([scrrr_width,scrrr_height])
#1开始游戏
def start_game(self):
#1初始化窗口
self.init_window()
#1只要游戏没结束,就一直循环
while not GAMEOVER:
MainGame.window.fill((255, 255, 255))
pygame.display.update()
#1启动主程序
if __name__ == '__main__':
game = MainGame()
game.start_game()
2.文本绘制,创建属性
shaoguan = 1
score = 0
remnant_score = 100
money = 200
#2 文本绘制
def draw_text(self, content, size, color):
pygame.font.init()
font = pygame.font.SysFont('kaiti', size)
text = font.render(content, True, color)
return text
#2 加载帮助提示
def load_help_text(self):
text1 = self.draw_text('按左键种植太阳 按右键种植豌豆射手', 26, (255, 0, 0))
MainGame.window.blit(text1, (150, 30))
3.创建地图类,初始化地图和坐标
地图类 包含了游戏中草坪的相关信息,例如当前单元格是否允许种植。
#3 创建地图类
class Map():
map_names_list = [getFileRealPath(IMAGE_PATH + 'map1.png'), getFileRealPath(IMAGE_PATH + 'map2.png')]
def __init__(self, x, y, img_index):
self.image = pygame.image.load(Map.map_names_list[img_index])
self.position = (x, y)
pygame.display.set_caption("植物大战僵尸")
self.can_grow = True
def load_map(self):
MainGame.window.blit(self.image,self.position)
#3 初始化坐标点
def init_plant_points(self):
for y in range(1, 7):
points = []
for x in range(10):
point = (x, y)
points.append(point)
MainGame.map_points_list.append(points)
print("MainGame.map_points_list", MainGame.map_points_list)
#3 初始化地图
def init_map(self):
for points in MainGame.map_points_list:
temp_map_list = list()
for point in points:
if (point[0] + point[1]) % 2 == 0:
map = Map(point[0] * 80, point[1] * 80, 0)
else:
map = Map(point[0] * 80, point[1] * 80, 1)
temp_map_list.append(map)
print("temp_map_list", temp_map_list)
MainGame.map_list.append(temp_map_list)
print("MainGame.map_list", MainGame.map_list)
#3 将地图加载到窗口中
def load_map(self):
for temp_map_list in MainGame.map_list:
for map in temp_map_list:
map.load_map()
4.创建植物类
定义了植物相关属性和方法,目前只包含太阳和豌豆两个子类。
LOG = '文件:中的方法:出错'.format(__file__,__name__)
def getFileRealPath(fileName):
return os.path.join(os.path.dirname(__file__), fileName)
#4 植物类
class Plant(pygame.sprite.Sprite):
def __init__(self):
super(Plant, self).__init__()
self.live=True
def load_image(self):
if hasattr(self, 'image') and hasattr(self, 'rect'):
MainGame.window.blit(self.image, self.rect)
else:
print(LOG)
#4 存储所有植物的列表
plants_list = []
5.创建太阳类
#5 太阳类
class Sunflower(Plant):
def __init__(self,x,y):
super(Sunflower, self).__init__()
self.image = pygame.image.load(getFileRealPath('imgs/sunflower.png'))
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.price = 50
self.hp = 100
self.time_count = 0
#5 新增功能:生成阳光
def produce_money(self):
self.time_count += 1
if self.time_count == 25:
MainGame.money += 5
self.time_count = 0
def display_sunflower(self):
MainGame.window.blit(self.image,self.rect)
6.创建豌豆射手类
#6 豌豆射手类
class PeaShooter(Plant):
def __init__(self,x,y):
super(PeaShooter, self).__init__()
self.image = pygame.image.load(getFileRealPath('imgs/peashooter.png'))
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.price = 50
self.hp = 200
#6 发射计数器
self.shot_count = 0
#6 增加射击方法
def shot(self):
should_fire = False
for zombie in MainGame.zombie_list:
if zombie.rect.y == self.rect.y and zombie.rect.x < 800 and zombie.rect.x > self.rect.x:
should_fire = True
if self.live and should_fire:
self.shot_count += 1
if self.shot_count == 25:
peabullet = PeaBullet(self)
MainGame.peabullet_list.append(peabullet)
self.shot_count = 0
#6 将豌豆射手加入到窗口中的方法
def display_peashooter(self):
MainGame.window.blit(self.image,self.rect)
#6 增加豌豆射手发射处理
def load_plants(self):
for plant in MainGame.plants_list:
if plant.live:
if isinstance(plant, Sunflower):
plant.display_sunflower()
plant.produce_money()
elif isinstance(plant, PeaShooter):
plant.display_peashooter()
plant.shot()
else:
MainGame.plants_list.remove(plant)
7.创建子弹类
定义了豌豆子弹的相关属性和方法,包括飞行、打击等,杀死僵尸、得分闯关在这里定义。
#7 豌豆子弹类
class PeaBullet(pygame.sprite.Sprite):
def __init__(self,peashooter):
self.live = True
self.image = pygame.image.load(getFileRealPath('imgs/peabullet.png'))
self.damage = 50
self.speed = 10
self.rect = self.image.get_rect()
self.rect.x = peashooter.rect.x + 60
self.rect.y = peashooter.rect.y + 15
def move_bullet(self):
if self.rect.x < scrrr_width:
self.rect.x += self.speed
else:
self.live = False
def hit_zombie(self):
for zombie in MainGame.zombie_list:
if pygame.sprite.collide_rect(self,zombie):
self.live = False
zombie.hp -= self.damage
if zombie.hp <= 0:
zombie.live = False
self.nextLevel()
#7闯关方法
def nextLevel(self):
MainGame.score += 20
MainGame.remnant_score -=20
for i in range(1,100):
if MainGame.score==100*i and MainGame.remnant_score==0:
MainGame.remnant_score=100*i
MainGame.shaoguan+=1
MainGame.produce_zombie+=50
def display_peabullet(self):
MainGame.window.blit(self.image,self.rect)
peabullet_list = []
#7 加载所有子弹的方法
def load_peabullets(self):
for b in MainGame.peabullet_list:
if b.live:
b.display_peabullet()
b.move_bullet()
b.hit_zombie()
else:
MainGame.peabullet_list.remove(b)
#7 调用加载所有子弹的方法
self.load_peabullets()
8.事件处理
#8事件处理
def deal_events(self):
eventList = pygame.event.get()
for e in eventList:
if e.type == pygame.QUIT:
self.gameOver()
elif e.type == pygame.MOUSEBUTTONDOWN:
print(e.pos)
x = e.pos[0] // 80
y = e.pos[1] // 80
print(x, y)
map = MainGame.map_list[y - 1][x]
print(map.position)
if e.button == 1:
if map.can_grow and MainGame.money >= 50:
sunflower = Sunflower(map.position[0], map.position[1])
MainGame.plants_list.append(sunflower)
print('当前植物列表长度:'.format(len(MainGame.plants_list)))
map.can_grow = False
MainGame.money -= 50
elif e.button == 3:
if map.can_grow and MainGame.money >= 50:
peashooter = PeaShooter(map.position[0], map.position[1])
MainGame.plants_list.append(peashooter)
print('当前植物列表长度:'.format(len(MainGame.plants_list)))
map.can_grow = False
MainGame.money -= 50
#8 调用事件处理的方法
self.deal_events()
deal_events方法,这是游戏中的事件处理方法,玩家的所有操作都需要在这里得到响应。
9.创建僵尸类
定义了僵尸的属性和方法,包括移动和攻击等,游戏失败条件(僵尸穿越条件)也在这里定义。
#9 僵尸类
class Zombie(pygame.sprite.Sprite):
def __init__(self,x,y):
super(Zombie, self).__init__()
self.image = pygame.image.load(getFileRealPath('imgs/zombie.png'))
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.hp = 800
self.damage = 2
self.speed = 1
self.live = True
self.stop = False
def move_zombie(self):
if self.live and not self.stop:
self.rect.x -= self.speed
if self.rect.x < -80:
#8 调用游戏结束方法
MainGame().gameOver()
def hit_plant(self):
for plant in MainGame.plants_list:
if pygame.sprite.collide_rect(self,plant):
self.stop = True
self.eat_plant(plant)
def eat_plant(self,plant):
plant.hp -= self.damage
if plant.hp <= 0:
a = plant.rect.y // 80 - 1
b = plant.rect.x // 80
map = MainGame.map_list[a][b]
map.can_grow = True
plant.live = False
self.stop = False
def display_zombie(self):
MainGame.window.blit(self.image,self.rect)
#9 新增存储所有僵尸的列表
zombie_list = []
count_zombie = 0
produce_zombie = 100
def init_zombies(self):
for i in range(1, 7):
dis = random.randint(1, 5) * 200
zombie = Zombie(800 + dis, i * 80)
MainGame.zombie_list.append(zombie)
def load_zombies(self):
for zombie in MainGame.zombie_list:
if zombie.live:
zombie.display_zombie()
zombie.move_zombie()
zombie.hit_plant()
else:
MainGame.zombie_list.remove(zombie)
#9 调用初始化僵尸的方法
self.init_zombies()
self.load_zombies()
#9 计数器增长,每数到100,调用初始化僵尸的方法
MainGame.count_zombie += 1
if MainGame.count_zombie == MainGame.produce_zombie:
self.init_zombies()
MainGame.count_zombie = 0
pygame.time.wait(10)
#1 实时更新
pygame.display.update()
10.游戏结束方法
#10 程序结束方法
def gameOver(self):
MainGame.window.blit(self.draw_text('僵尸吃掉了你的脑子', 50, (255, 0, 0)), (300, 200))
pygame.time.wait(100)
global GAMEOVER
GAMEOVER = True
素材图片
图片放在imgs文件夹下
grassland.png
map1.png
map2.png
peashooter.png
peabullet.png
sunflower.png
zombie.png
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