HTML+CSS+JS实现 ❤️女朋友canvas仿ps橡皮擦刮刮卡❤️

Posted java李杨勇

tags:

篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了HTML+CSS+JS实现 ❤️女朋友canvas仿ps橡皮擦刮刮卡❤️相关的知识,希望对你有一定的参考价值。

 🍅 作者主页:Java李杨勇 

🍅 简介:Java领域优质创作者🏆、Java李杨勇公号作者✌  简历模板、学习资料、面试题库、技术互助【关注我,都给你】

🍅 欢迎点赞 👍 收藏 ⭐留言 📝   

效果演示: 文末获取源码 

代码目录:

主要代码实现:

CSS样式:

body 
            margin: 0;
            padding: 0;
        

        .box 
            position: absolute;
            left: 0;
            top: 0;
            bottom: 0;
            right: 0;
            background: url("girl1.jpg") no-repeat;
            background-size: 100% 100%;
            backface-visibility: hidden;
            overflow: hidden;
        

        #cas 
            width: 100%;
            height: 100%;
            opacity: 1;
            -webkit-transition: opacity .5s;
            -ms-transition: opacity .5s;
            -moz-transition: opacity .5s;
        

        .noOp 
            opacity: 0 !important;
        

HTML代码 :

 <div class="box" id="bb">
        <canvas id="cas" width="1366" height="651"></canvas>
    </div>

    <script type="text/javascript" charset="utf-8">
        var canvas = document.getElementById("cas"),
            ctx = canvas.getContext("2d");
        var x1, y1, a = 30,
            timeout, totimes = 100,
            jiange = 30;
        canvas.width = document.getElementById("bb").clientWidth;
        canvas.height = document.getElementById("bb").clientHeight;
        var img = new Image();
        img.src = "sha.jpg";
        img.onload = function() 
            ctx.drawImage(img, 0, 0, canvas.width, canvas.height)
            //ctx.fillRect(0,0,canvas.width,canvas)
            tapClip()
        

        //通过修改globalCompositeOperation来达到擦除的效果
        function tapClip() 
            var hastouch = "ontouchstart" in window ? true : false,
                tapstart = hastouch ? "touchstart" : "mousedown",
                tapmove = hastouch ? "touchmove" : "mousemove",
                tapend = hastouch ? "touchend" : "mouseup";

            ctx.lineCap = "round";
            ctx.lineJoin = "round";
            ctx.lineWidth = a * 2;
            ctx.globalCompositeOperation = "destination-out";

            canvas.addEventListener(tapstart, function(e) 
                clearTimeout(timeout)
                e.preventDefault();

                x1 = hastouch ? e.targetTouches[0].pageX : e.clientX - canvas.offsetLeft;
                y1 = hastouch ? e.targetTouches[0].pageY : e.clientY - canvas.offsetTop;

                ctx.save();
                ctx.beginPath()
                ctx.arc(x1, y1, 1, 0, 2 * Math.PI);
                ctx.fill();
                ctx.restore();

                canvas.addEventListener(tapmove, tapmoveHandler);
                canvas.addEventListener(tapend, function() 
                    canvas.removeEventListener(tapmove, tapmoveHandler);

                    timeout = setTimeout(function() 
                        var imgData = ctx.getImageData(0, 0, canvas.width, canvas.height);
                        var dd = 0;
                        for (var x = 0; x < imgData.width; x += jiange) 
                            for (var y = 0; y < imgData.height; y += jiange) 
                                var i = (y * imgData.width + x) * 4;
                                if (imgData.data[i + 3] > 0) 
                                    dd++
                                
                            
                        
                        if (dd / (imgData.width * imgData.height / (jiange * jiange)) < 0.4) 
                            canvas.className = "noOp";
                        
                    , totimes)
                );

                function tapmoveHandler(e) 
                    clearTimeout(timeout)
                    e.preventDefault()
                    x2 = hastouch ? e.targetTouches[0].pageX : e.clientX - canvas.offsetLeft;
                    y2 = hastouch ? e.targetTouches[0].pageY : e.clientY - canvas.offsetTop;

                    ctx.save();
                    ctx.moveTo(x1, y1);
                    ctx.lineTo(x2, y2);
                    ctx.stroke();
                    ctx.restore()

                    x1 = x2;
                    y1 = y2;
                
            )
        

        //使用clip来达到擦除效果
        function otherClip() 
            var hastouch = "ontouchstart" in window ? true : false,
                tapstart = hastouch ? "touchstart" : "mousedown",
                tapmove = hastouch ? "touchmove" : "mousemove",
                tapend = hastouch ? "touchend" : "mouseup";

            canvas.addEventListener(tapstart, function(e) 
                clearTimeout(timeout)
                e.preventDefault();

                x1 = hastouch ? e.targetTouches[0].pageX : e.clientX - canvas.offsetLeft;
                y1 = hastouch ? e.targetTouches[0].pageY : e.clientY - canvas.offsetTop;

                ctx.save()
                ctx.beginPath()
                ctx.arc(x1, y1, a, 0, 2 * Math.PI);
                ctx.clip()
                ctx.clearRect(0, 0, canvas.width, canvas.height);
                ctx.restore();

                canvas.addEventListener(tapmove, tapmoveHandler);
                canvas.addEventListener(tapend, function() 
                    canvas.removeEventListener(tapmove, tapmoveHandler);

                    timeout = setTimeout(function() 
                        var imgData = ctx.getImageData(0, 0, canvas.width, canvas.height);
                        var dd = 0;
                        for (var x = 0; x < imgData.width; x += jiange) 
                            for (var y = 0; y < imgData.height; y += jiange) 
                                var i = (y * imgData.width + x) * 4;
                                if (imgData.data[i + 3] > 0) 
                                    dd++
                                
                            
                        
                        if (dd / (imgData.width * imgData.height / (jiange * jiange)) < 0.4) 
                            canvas.className = "noOp";
                        
                    , totimes)

                );

                function tapmoveHandler(e) 
                    e.preventDefault()
                    x2 = hastouch ? e.targetTouches[0].pageX : e.clientX - canvas.offsetLeft;
                    y2 = hastouch ? e.targetTouches[0].pageY : e.clientY - canvas.offsetTop;

                    var asin = a * Math.sin(Math.atan((y2 - y1) / (x2 - x1)));
                    var acos = a * Math.cos(Math.atan((y2 - y1) / (x2 - x1)));
                    var x3 = x1 + asin;
                    var y3 = y1 - acos;
                    var x4 = x1 - asin;
                    var y4 = y1 + acos;
                    var x5 = x2 + asin;
                    var y5 = y2 - acos;
                    var x6 = x2 - asin;
                    var y6 = y2 + acos;

                    ctx.save()
                    ctx.beginPath()
                    ctx.arc(x2, y2, a, 0, 2 * Math.PI);
                    ctx.clip()
                    ctx.clearRect(0, 0, canvas.width, canvas.height);
                    ctx.restore();

                    ctx.save()
                    ctx.beginPath()
                    ctx.moveTo(x3, y3);
                    ctx.lineTo(x5, y5);
                    ctx.lineTo(x6, y6);
                    ctx.lineTo(x4, y4);
                    ctx.closePath();
                    ctx.clip()
                    ctx.clearRect(0, 0, canvas.width, canvas.height);
                    ctx.restore();

                    x1 = x2;
                    y1 = y2;
                
            )
        
    </script>
    <script type="text/javascript">
        window.setTimeout('CountDown()', 100);
        // End
    </script>

上面的图片文件需要引入

源码获取

大家点赞、收藏、关注、评论我啦 、查看下方微信公众号获取~!

打卡 文章 更新 53  /  100天

精彩推荐更新中:

HTML5大作业实战案例《100套》

Java毕设项目精品实战案例《100套》

 

以上是关于HTML+CSS+JS实现 ❤️女朋友canvas仿ps橡皮擦刮刮卡❤️的主要内容,如果未能解决你的问题,请参考以下文章

HTML+CSS+JS实现 ❤️canvas圆形水波进度条动画特效❤️

HTML+CSS+JS实现 ❤️canvas圆形水波进度条动画特效❤️

HTML+CSS+JS实现 ❤️新型冠状病毒射击小游戏❤️

HTML+CSS+JS实现❤️ 3D爱心跳动特效❤️

HTML+CSS+JS实现 ❤️个人相册封面卡片❤️

HTML+CSS+JS实现 ❤️ 宇宙星球旋转动画特效❤️