源码解读Lifecycle来翻个底朝天

Posted 丶笑看退场

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篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了源码解读Lifecycle来翻个底朝天相关的知识,希望对你有一定的参考价值。

相信大家平时经常用到Lifecycle,对它怎么使用应该已经相当熟悉了吧,所以今天省略这一块内容。

想个问题,它解决了什么痛点?

在真实的应用中,最终会有太多管理界面和其他组件的调用,以响应生命周期的当前状态。管理多个组件会在生命周期方法(如 onStart() 和 onStop())中放置大量的代码,这使得它们难以维护。同时也无法保证组件会在 Activity/Fragment停止后不执行启动。

Lifecycle是怎么解决这些问题的呢,我们直接进入分析源码正题吧。

Lifecycle类

分析之前先看下Lifecycle内部做了什么事情?

public abstract class Lifecycle 
    //添加 LifecycleObserver,当 LifecycleOwner 更改状态时将收到通知。
    @MainThread
    public abstract void addObserver(@NonNull LifecycleObserver observer);
    //从观察者列表中删除给定的观察者。
    @MainThread
    public abstract void removeObserver(@NonNull LifecycleObserver observer);
    //返回生命周期的当前状态
    public abstract State getCurrentState();

//生命周期事件,对应Activity生命周期方法
    public enum Event 
        ON_CREATE,
        ON_START,
        ON_RESUME,
        ON_PAUSE,
        ON_STOP,
        ON_DESTROY,
      //可以响应任意一个事件
        ON_ANY  
    
    
    //生命周期状态. (Event是进入这种状态的事件)
    public enum State 
        DESTROYED,
        INITIALIZED,
        CREATED,
        STARTED,
        RESUMED;

        //判断至少是某一状态
        public boolean isAtLeast(@NonNull State state) 
            return compareTo(state) >= 0;
        
    

可以看到提供了两种枚举来关联组件的生命周期状态:

  • Event:生命周期事件,对应Activity/Fragment生命周期方法。
  • State:生命周期状态,而Event是指你进入一种状态的事件。

好了,我们现在正式开始来分析了。

如何进行生命中周期分发

public class ComponentActivity extends androidx.core.app.ComponentActivity implements
        LifecycleOwner,
        ViewModelStoreOwner,
        SavedStateRegistryOwner,
        OnBackPressedDispatcherOwner 
          .....
                private final LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);
          ....
             @NonNull
    @Override
    public Lifecycle getLifecycle() 
        return mLifecycleRegistry;
    
          
              @Override
    protected void onCreate(@Nullable Bundle savedInstanceState) 
        super.onCreate(savedInstanceState);
        mSavedStateRegistryController.performRestore(savedInstanceState);
      //标注
        ReportFragment.injectIfNeededIn(this);
        if (mContentLayoutId != 0) 
            setContentView(mContentLayoutId);
        
    

          ....
        

在Android Support Library 26.1.0 及其之后的版本,Activity和Fragment已经默认实现了LifecycleOwner接口,LifecycleOwner可以理解为被观察者。这里看到getLifeCycle()得到了LifecycleRegistry,这里的LifecycleRegistryLifeCyle的具体实现。并在onCreate()中创建了ReportFragment来作为生命周期的观察,是不是感觉豁然开朗,原来是ReportFragment在帮我们事件分发。

public class ReportFragment extends Fragment 
  
  public static void injectIfNeededIn(Activity activity) 
        if (Build.VERSION.SDK_INT >= 29) 
          //在API 29及以上,可以直接注册回调 获取生命周期
            activity.registerActivityLifecycleCallbacks(
                    new LifecycleCallbacks());
        
        android.app.FragmentManager manager = activity.getFragmentManager();
     	//API29以前,使用fragment 获取生命周期
        if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) 
            manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();
            manager.executePendingTransactions();
        
    
  ...
    @Override
    public void onStart() 
        super.onStart();
        dispatchStart(mProcessListener);
        dispatch(Lifecycle.Event.ON_START);
    

    @Override
    public void onResume() 
        super.onResume();
        dispatchResume(mProcessListener);
        dispatch(Lifecycle.Event.ON_RESUME);
    

    @Override
    public void onPause() 
        super.onPause();
        dispatch(Lifecycle.Event.ON_PAUSE);
    

    @Override
    public void onStop() 
        super.onStop();
        dispatch(Lifecycle.Event.ON_STOP);
    

    @Override
    public void onDestroy() 
        super.onDestroy();
        dispatch(Lifecycle.Event.ON_DESTROY);
        mProcessListener = null;
    

    private void dispatch(Lifecycle.Event event) 
        Activity activity = getActivity();
        if (activity instanceof LifecycleRegistryOwner) 
            ((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
            return;
        

        if (activity instanceof LifecycleOwner) 
            Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
            if (lifecycle instanceof LifecycleRegistry) 
              //使用LifecycleRegistry的handleLifecycleEvent方法处理事件
                ((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
            
        
    

这里injectIfNeededIn给activity添加了ReportFragment,并且是没有布局的。

注意到fragment在这里的作用是对生命周期进行分发,里面都走了dispatch()方法,而它内部真正实现的是LifecycleRegistryhandleLifecycleEvent方法处理事件。

LifecycleRegistry事件分发

### LifecycleRegistry

private FastSafeIterableMap<LifecycleObserver, ObserverWithState> mObserverMap =
  
  public void handleLifecycleEvent(@NonNull Lifecycle.Event event) 
  //根据event生命周期方法的相应的状态
        State next = getStateAfter(event);
  			//移动到下面的状态
        moveToState(next);
    

 private void moveToState(State next) 
   //状态不一致则不处理
        if (mState == next) 
            return;
        
   //设置新状态
       mState = next;
        if (mHandlingEvent || mAddingObserverCounter != 0) 
            mNewEventOccurred = true;
            // we will figure out what to do on upper level.
            return;
        
        mHandlingEvent = true;
   //同步生命周期分发
       sync();
        mHandlingEvent = false;
    

 private void sync() 
        LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
        .....
          //所有观察者都同步完了
        while (!isSynced()) 
            mNewEventOccurred = false;
            // mObserverMap储存的观察者们
            if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) 
              //这里调用observer.dispatchEvent(lifecycleOwner, event); 进行分发,也就是调用ObserverWithState里的方法
              //mState比最老观察者状态小
              backwardPass(lifecycleOwner);
            
            Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest();
            if (!mNewEventOccurred && newest != null
                    && mState.compareTo(newest.getValue().mState) > 0) 
              //mState比最新观察者状态大  
                forwardPass(lifecycleOwner);
            
        
        mNewEventOccurred = false;
    

static State getStateAfter(Event event) 
        switch (event) 
            case ON_CREATE:
            case ON_STOP:
                return CREATED;
            case ON_START:
            case ON_PAUSE:
                return STARTED;
            case ON_RESUME:
                return RESUMED;
            case ON_DESTROY:
                return DESTROYED;
            case ON_ANY:
                break;
        
        throw new IllegalArgumentException("Unexpected event value " + event);
    

处理分发时,首先要获得event所对应的状态,,然后再调用movetoState移动到新状态,如果当前所处的状态和即将要处于的状态一样就不做任何操作,最后把生命周期状态同步到所有的观察者。

sync方法中会根据当前状态和mObserverMap中的eldest和newest的状态做对比,判断当前状态是向前还是向后,backwardPassforwardPass基本差不多,就拿forwardPass来看。

### LifecycleRegistry

private void forwardPass(LifecycleOwner lifecycleOwner) 
        Iterator<Entry<LifecycleObserver, ObserverWithState>> ascendingIterator =
                mObserverMap.iteratorWithAdditions();
        while (ascendingIterator.hasNext() && !mNewEventOccurred) 
            Entry<LifecycleObserver, ObserverWithState> entry = ascendingIterator.next();
            ObserverWithState observer = entry.getValue();
            while ((observer.mState.compareTo(mState) < 0 && !mNewEventOccurred
                    && mObserverMap.contains(entry.getKey()))) 
                pushParentState(observer.mState);
              //调用了observer.dispatchEvent对事件处理
                observer.dispatchEvent(lifecycleOwner, upEvent(observer.mState));
                popParentState();
            
        
    

看到了调用了observer.dispatchEvent对事件处理,不在这里分析,先看完下面在分析。

所有的观察者都存放在mObserverMap,我们再来看下是怎么存放进去的?

回到LifecycleRegistry代码,当我们调用getLifecycle().addObserver(myLocationListener)内部实现:

public class LifecycleRegistry extends Lifecycle 
  private FastSafeIterableMap<LifecycleObserver, ObserverWithState> mObserverMap =
              new FastSafeIterableMap<>();
  ....
        @Override
    public void addObserver(@NonNull LifecycleObserver observer) 
        State initialState = mState == DESTROYED ? DESTROYED : INITIALIZED;
    //都会被包装成对应的Observer
        ObserverWithState statefulObserver = new ObserverWithState(observer, initialState);
    //将观察者放入map中,后续作为分发
        ObserverWithState previous = mObserverMap.putIfAbsent(observer, statefulObserver);

        if (previous != null) 
            return;
        
        LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
        if (lifecycleOwner == null) 
            // it is null we should be destroyed. Fallback quickly
            return;
        

        boolean isReentrance = mAddingObserverCounter != 0 || mHandlingEvent;
        State targetState = calculateTargetState(observer);
        mAddingObserverCounter++;
    //通过while循环,把新的观察者的状态 连续地 同步到最新状态mState。
        while ((statefulObserver.mState.compareTo(targetState) < 0
                && mObserverMap.contains(observer))) 
            pushParentState(statefulObserver.mState);
          //继续深入
            statefulObserver.dispatchEvent(lifecycleOwner, upEvent(statefulObserver.mState));
            popParentState();
            targetState = calculateTargetState(observer);
        

        if (!isReentrance) 
            sync();
        
        mAddingObserverCounter--;
    
  

主要是将观察者加入到mObserverMap,然后通过循环找到最新的观察者并把状态同步过去,可以把之前的事件一个个都分发过去,具有粘性。

接着来看下ObserverWithState,如何让加了对应注解的方法执行的?

沿着statefulObserve.dispatchEvent()方法继续往下看。

### LifecycleRegister/ObserverWithState
static class ObserverWithState 
        State mState;
        LifecycleEventObserver mLifecycleObserver;

        ObserverWithState(LifecycleObserver observer, State initialState) 
            mLifecycleObserver = Lifecycling.lifecycleEventObserver(observer);
            mState = initialState;
        

        void dispatchEvent(LifecycleOwner owner, Event event) 
            State newState = getStateAfter(event);
          //防止重复
            mState = min(mState, newState);
          //事件通知观察者
            mLifecycleObserver.onStateChanged(owner, event);
            mState = newState;
        
    

ObserverWithStateLifecycleRegister的内部类,在这里mState的作用是新事件时机重新赋值,防止重复通知。

Lifecycling.lifecycleEventObserver(observer)方法中会返回LifecycleEventObserver对象。

public interface LifecycleEventObserver extends LifecycleObserver 
    //当状态转换事件发生时调用
    void onStateChanged(@NonNull LifecycleOwner source, @NonNull Lifecycle.Event event);

再来看下Lifechcling做了什么操作:

//Lifecycling.java
    @NonNull
    static LifecycleEventObserver lifecycleEventObserver(Object object) 
        boolean isLifecycleEventObserver = object instanceof LifecycleEventObserver;
        boolean isFullLifecycleObserver = object instanceof FullLifecycleObserver;
        if (isLifecycleEventObserver && isFullLifecycleObserver) 
            return new FullLifecycleObserverAdapter((FullLifecycleObserver) object,
                    (LifecycleEventObserver) object);
        
        if (isFullLifecycleObserver) 
            return new FullLifecycleObserverAdapter((FullLifecycleObserver) object, null);
        

        if (isLifecycleEventObserver) 
            return (LifecycleEventObserver) object;
        

        final Class<?> klass = object.getClass();
      //这份方法通过klass获取注解,进行记录
        int type = getObserverConstructorType(klass);
        if (type == GENERATED_CALLBACK) 
            List<Constructor<? extends GeneratedAdapter>> constructors =
                    sClassToAdapters.get(klass);
            if (constructors.size() == 1) 
                GeneratedAdapter generatedAdapter = createGeneratedAdapter(
                        constructors.get(0), object);
                return new SingleGeneratedAdapterObserver(generatedAdapter);
            
            GeneratedAdapter[] adapters = new GeneratedAdapter[constructors.size()];
            for (int i = 0; i < constructors.size(); i++) 
                adapters[i] = createGeneratedAdapter(constructors.get(i), object);
            
            return new CompositeGeneratedAdaptersObserver(adapters);
        
        return new ReflectiveGenericLifecycleObserver(object);
    

//getObserverConstructorType(klass),最终调用的方法
boolean hasLifecycleMethods = ClassesInfoCache.sInstance.hasLifecycleMethods(klass);

返回到ObserverWithState中,获取到观察者后状态发生变化会调用mLifecycleObserver.onStateChanged(owner, event);其中有三个FullLifecycleObserverAdapterCompositeGeneratedAdaptersObserverReflectiveGenericLifecycleObserver。而我们关注的是ComponentActivity,所以LifecycleEventObserver的实现类是ReflectiveGenericLifecycleObserver

LifecycleObserver方法执行

### ReflectiveGenericLifecycleObserver
class ReflectiveGenericLifecycleObserver implements LifecycleEventObserver 
    private final Object mWrapped;
    private final CallbackInfo mInfo;

    ReflectiveGenericLifecycleObserver(Object wrapped) 
        mWrapped = wrapped;
        mInfo = ClassesInfoCache.sInstance.getInfo(mWrapped.getClass());
    

    @Override
    public void onStateChanged(@NonNull LifecycleOwner source, 源码解读Lifecycle来翻个底朝天

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