Unity编辑器拓展(GraphView制作对话系统编辑器)
Posted 萧寒大大
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1.介绍
1.无限的分支和合并的对话能力。
2.对话框、图形保存/加载系统。
3.小地图,便于导航。
4.有节点创建的搜索窗口。
5.黑板填写属性值。
6.用于分组节点的注释块。
7.由Unity的嵌入式GraphView API支持。
8.在压缩包中提供完整demo和代码注释。
2.基础知识
1.GraphView
Experimental.GraphView.GraphView - Unity 脚本 APIhttps://docs.unity.cn/cn/current/ScriptReference/Experimental.GraphView.GraphView.html2.UIElement
Unity2019 UIElement 笔记(一)创建脚本_工 具 人-CSDN博客https://blog.csdn.net/qq_43500611/article/details/89604455
3.Node
3.部分代码示例
public StoryGraphView(StoryGraph editorWindow)
//网格绘制
styleSheets.Add(Resources.Load<StyleSheet>("NarrativeGraph"));
SetupZoom(ContentZoomer.DefaultMinScale, ContentZoomer.DefaultMaxScale);
this.AddManipulator(new ContentDragger());
this.AddManipulator(new SelectionDragger());
this.AddManipulator(new RectangleSelector());
this.AddManipulator(new FreehandSelector());
var grid = new GridBackground();
Insert(0, grid);
grid.StretchToParentSize();
//开始节点
AddElement(GetEntryPointNodeInstance());
//搜索窗口
AddSearchWindow(editorWindow);
/// <summary>
/// 工具栏绘制
/// </summary>
private void GenerateToolbar()
var toolbar = new Toolbar();
var fileNameTextField = new TextField("File Name:");
fileNameTextField.SetValueWithoutNotify(_fileName);
fileNameTextField.MarkDirtyRepaint();
fileNameTextField.RegisterValueChangedCallback(evt => _fileName = evt.newValue);
toolbar.Add(fileNameTextField);
toolbar.Add(new Button(() => RequestDataOperation(true)) text = "Save Data");
toolbar.Add(new Button(() => RequestDataOperation(false)) text = "Load Data");
// toolbar.Add(new Button(() => _graphView.CreateNewDialogueNode("Dialogue Node")) text = "New Node",);
rootVisualElement.Add(toolbar);
/// <summary>
/// 小地图绘制
/// </summary>
private void GenerateMiniMap()
var miniMap = new MiniMap anchored = true;
var cords = _graphView.contentViewContainer.WorldToLocal(new Vector2(this.maxSize.x - 10, 30));
miniMap.SetPosition(new Rect(cords.x, cords.y, 200, 140));
_graphView.Add(miniMap);
/// <summary>
/// 小黑板绘制
/// </summary>
private void GenerateBlackBoard()
var blackboard = new Blackboard(_graphView);
blackboard.Add(new BlackboardSection title = "Exposed Variables");
blackboard.addItemRequested = _blackboard =>
_graphView.AddPropertyToBlackBoard(ExposedProperty.CreateInstance(), false);
;
blackboard.editTextRequested = (_blackboard, element, newValue) =>
var oldPropertyName = ((BlackboardField) element).text;
if (_graphView.ExposedProperties.Any(x => x.PropertyName == newValue))
EditorUtility.DisplayDialog("Error", "This property name already exists, please chose another one.",
"OK");
return;
var targetIndex = _graphView.ExposedProperties.FindIndex(x => x.PropertyName == oldPropertyName);
_graphView.ExposedProperties[targetIndex].PropertyName = newValue;
((BlackboardField) element).text = newValue;
;
blackboard.SetPosition(new Rect(10,30,200,300));
_graphView.Add(blackboard);
_graphView.Blackboard = blackboard;
代码资源下载地址
Unity对话系统编辑器-互联网文档类资源-CSDN文库https://download.csdn.net/download/m0_46712616/46797276
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