Pygame实战:花巨资筹备的一款Tom猫游戏,你玩过嘛?

Posted 顾木子吖

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导语

咳咳咳.....《猫和老鼠》相比几乎是90后的童年吧,说实话小时候还蛮喜欢看来着!

今天的话出场的也是跟上面动画片儿同款猫咪的名字TOM猫的游戏哈,来看看具体是什么?

Ps:小介绍

TOM猫,出自苹果公司的一款游戏。这只猫会学你说话,抚摸它的头和肚子会发出呼噜声,打它

的肚子它会叫,踩它的两只脚,会分别发出不同的叫声,摸它的鼻子还会打喷嚏哦~

正文

完整的源码+素材都在源码基地,小编主页左侧的信息获取,都是免费分滴!

一、简介

汤姆1.0版本:Tom是一只宠物猫。

玩法 :点击按钮会做出相应的动作哈。敲锣、放屁、向你扔东西、吃了一只鸟、

倒一杯牛奶给他喝、生气了要用爪子挠你。点击头会晕倒、点击肚子会疼、点击二只jio也会跳脚等

等哈哈哈,与汤姆一起玩耍,享受欢乐和笑声吧~

二、准备中

2.1 素材准备(很多仅部分)

按钮:

喝牛奶:

等等等........

2.2  环境

本文用到的环境模块:Python3、Pycharm、Pygame以及一些自带的模块。

模块安装部分:

pip install +模块名 或带镜像源:pip install -i https://pypi.douban.com/simple/ +模块名

三、正式敲代码

主要是分为三大块py文件写的游戏小程序:TomCat.py、setting.py、Tom.py。

3.1  设置setting.py

定义的setting.py这个源文件主要是设置背景、获取各种图片源码文件。

import pygame


class Setting(object):
    # 初始化变量函数 ==> 加载图片及初始化变量
    def __init__(self):
        # 1. 背景图片
        self.background = pygame.image.load("images/screenshot1.png")
        # 2. 设置卡片图片
        self.cardImages = [
            pygame.image.load("cards/plants/SunFlower.png"),
            pygame.image.load("cards/plants/SunFlowerG.png"),
            pygame.image.load("cards/plants/Peashooter.png"),
            pygame.image.load("cards/plants/PeashooterG.png"),
            pygame.image.load("cards/plants/WallNut.png"),
            pygame.image.load("cards/plants/WallNutG.png"),
        ]
    # 3.获取植物图片方法
    def getPlantsImage(self,count, name, status):
        # 3.1 获取图片
        images = []
        for i in range(0, count):
            # 3.2 判断路径地址
            if i < 10:  # name ==> "eat"
                imgPath = "plants/" + name + "/" + status + "/" + status + "_0" + str(i) + ".png"
            else:
                imgPath = "plants/" + name + "/" + status + "/" + status + "_" + str(i) + ".png"
            # 3.3 存储路径地址
            images.append(pygame.image.load(imgPath))
        return images

    # 4. 获取僵尸图片方法
    def getZombiesImage(self,count, name, status):
        # 4.1 获取图片
        images = []
        for i in range(0, count):
            # 4.2 判断路径地址
            if i < 10:  # name ==> "eat"
                imgPath = "zombies/" + name + "/" + status + "/" + status +"_0" + str(i) + ".png"
            else:
                imgPath = "zombies/" + name + "/" + status + "/" + status + "_" + str(i) + ".png"
            # 4.3 存储路径地址
            images.append(pygame.image.load(imgPath))
return images

3.2  设置TomCat.py

​定义TomCat.py源文件主要是搭建游戏的窗口信息、业务逻辑处理、绘制图形、属性初始化、获取图片列表。

'''

Tomcat
1. 搭建窗口信息

'''
import pygame,sys

class Tom(object):
    ''' 1. main() 窗口基本注释 '''
    def main(self):
        # 1.1设置窗口标题
        pygame.display.set_caption('汤姆猫',)
        # 1.2设置死循环
        while True:
            # 1.4 业务逻辑执行
            self.action()
            # 1.5 图形图片绘制
            self.paint()
            # 1.3 更新屏幕
            pygame.display.update()

    ''' 2. action函数  业务逻辑处理 '''
    def action(self):
        # 2.1 事件监听迭代
        for event in pygame.event.get():
            # 2.2 判断事件类型
            if event.type == pygame.QUIT:
                sys.exit()
            # 2.3 鼠标单击
            mouseX, mouseY = pygame.mouse.get_pos()
            # 获取鼠标单击事件
            # [0] 左键单击 [1] 左键双击 [2] 右击
            leftFlag = pygame.mouse.get_pressed()[0]
            # 2.4 判断
            if leftFlag and 30 < mouseX < 30+60 \\
                and 300 < mouseY < 300 + 60:
                # 吃鸟的动作
                #print("进入了")
                self.animation = 0
                # 重新设置index
                self.index = 0
            elif leftFlag and 30 < mouseX < 30+60 \\
                and 370 < mouseY < 370 + 60:
                self.animation = 1
                self.index = 0
            elif leftFlag and 30 < mouseX < 30+60 \\
                and 440 < mouseY < 440 + 60:
                self.animation = 2
                self.index = 0
            elif leftFlag and 250 < mouseX < 250+60 \\
                and 300 < mouseY < 300 + 60:
                self.animation = 3
                self.index = 0
            elif leftFlag and 250 < mouseX < 250+60 \\
                and 370 < mouseY < 370 + 60:
                self.animation = 4
                self.index = 0
            elif leftFlag and 250 < mouseX < 250+60 \\
                and 440 < mouseY < 440 + 60:
                self.animation = 5
                self.index = 0
            #....未完
            elif leftFlag and 250 < mouseX < 250+60 \\
                and 440 < mouseY < 440 + 60:
                self.animation = 6
                self.index = 0

    ''' 3. paint函数 绘制图形'''
    def paint(self):

        # 3.6 判断是否执行动画效果
        if self.animation == 0:
            # 3.2 图片集转换值增加
            self.index += 1
            # 3.3 设置图片转换频率
            # index 0/10 ==> 0 % 10 ==> 0
            # index 1/10 ==> 0 % 10 ==> 0
            # ...
            # index 11/10 ==> 1 % 10 ==> 1
            # ix = 0 0 0 0 0 0 0 0 0 0 1
            # ix 每调用一次函数 10次才会刷新一次
            ix = self.index / 10 % len(self.eats)
            # 3.4 重新赋值图片 ix --> float
            self.background = self.eats[int(ix)]
            # 判断是否是最后一张
            if int(ix) == 39:
                self.animation = -1
        elif self.animation == 1:
            self.index += 1
            ix = self.index / 10 % len(self.drinks)
            self.background = self.drinks[int(ix)]
            if int(ix) == 79:
                self.animation = -1
        elif self.animation == 2:
            self.index += 1
            ix = self.index / 30 % len(self.cymbals)
            self.background = self.cymbals[int(ix)]
            if int(ix) == 11:
                self.animation = -1
        elif self.animation == 3:
            self.index += 1
            ix = self.index / 10 % len(self.farts)
            self.background = self.farts[int(ix)]
            if int(ix) == 26:
                self.animation = -1
        elif self.animation == 4:
            self.index += 1
            ix = self.index / 10 % len(self.pies)
            self.background = self.pies[int(ix)]
            if int(ix) == 22:
                self.animation = -1
        elif self.animation == 5:
            self.index += 1
            ix = self.index / 10 % len(self.scratchs)
            self.background = self.scratchs[int(ix)]
            if int(ix) == 54:
                self.animation = -1
        elif self.animation == 6:#头
            self.index += 1
            ix = self.index / 10 % len(self.angrys)
            self.background = self.angrys[int(ix)]
            if int(ix) == 24:
                self.animation = -1
        elif self.animation == 7:#肚子
            self.index += 1
            ix = self.index / 10 % len(self.stomachs)
            self.background = self.stomachs[int(ix)]
            if int(ix) == 32:
                self.animation = -1
        elif self.animation == 8:#尾巴
            self.index += 1
            ix = self.index / 10 % len(self.knockouts)
            self.background = self.knockouts[int(ix)]
            if int(ix) == 79:
                self.animation = -1
        elif self.animation == 9:#左脚
            self.index += 1
            ix = self.index / 10 % len(self.footLefts)
            self.background = self.stomachs[int(ix)]
            if int(ix) == 28:
                self.animation = -1
        elif self.animation == 10:#右脚
            self.index += 1
            ix = self.index / 10 % len(self.footRights)
            self.background = self.footRights[int(ix)]
            if int(ix) == 28:
                self.animation = -1

        # 3.1 绘制背景图片
        self.screen.blit(pygame.transform.scale(self.background,(320, 512)), (0, 0))
        # 3.5 绘制吃鸟动作
        self.screen.blit(self.eat, (30, 300))
        self.screen.blit(self.drink, (30, 370))
        self.screen.blit(self.cymbal, (30, 440))
        self.screen.blit(self.fart, (250, 300))
        self.screen.blit(self.pie, (250, 370))
        self.screen.blit(self.scratch, (250, 440))
        #self.screen.blit(self.angry, (250, 440))
        #self.screen.blit(self.stomach, (250, 440))
        #self.screen.blit(self.knockout, (250, 440))
        #self.screen.blit(self.footLeft, (250, 440))
        #self.screen.blit(self.footRights, (250, 440))

    ''' 4.__init__ 函数 属性初始化'''
    def __init__(self):
        # 窗口大小设置
        self.screen = pygame.display.set_mode((320, 512), 0, 0)
        # 背景图片
        self.background = pygame.image.load("Animations/Eat/eat_00.jpg")
        # 图片列表存储
        self.eats = self.getImage("Animations/Eat/eat_0", "Animations/Eat/eat_", ".jpg", 40)
        self.drinks = self.getImage("Animations/Drink/drink_0","Animations/Drink/drink_",".jpg", 80)
        self.cymbals = self.getImage("Animations/Cymbal/cymbal_0", "Animations/Cymbal/cymbal_", ".jpg", 12)
        self.farts = self.getImage("Animations/Fart/fart_0", "Animations/Fart/fart_", ".jpg", 27)
        self.pies = self.getImage("Animations/Pie/pie_0", "Animations/Pie/pie_", ".jpg", 23)
        self.scratchs = self.getImage("Animations/Scratch/scratch_0", "Animations/Scratch/scratch_", ".jpg", 55)
        self.angrys = self.getImage("Animations/Angry/angry_0", "Animations/Angry/angry_", ".jpg", 25)
        self.stomachs = self.getImage("Animations/Stomach/stomach_0", "Animations/Stomach/stomach_", ".jpg", 33)
        self.knockouts = self.getImage("Animations/Knockout/knockout_0", "Animations/Knockout/knockout_", ".jpg", 80)
        self.footLefts = self.getImage("Animations/FootLeft/footLeft_0", "Animations/FootLeft/footLeft_", ".jpg", 29)
        self.footRights = self.getImage("Animations/FootRight/footRight_0", "Animations/FootRight/footRight_", ".jpg", 29)
        # 图片集转换值
        self.index = 0
        # 吃鸟
        self.eat = pygame.image.load("Buttons/eat.png")
        # 判断动画动作
        self.animation = -1
        # 喝奶
        self.drink = pygame.image.load("Buttons/drink.png")
        self.cymbal = pygame.image.load("Buttons/cymbal.png")
        self.fart = pygame.image.load("Buttons/fart.png")
        self.pie = pygame.image.load("Buttons/pie.png")
        self.scratch = pygame.image.load("Buttons/scratch.png")

    ''' 5. getImage() 获取图片列表'''
    def getImage(self,prePath1, prePath2, endPath, picNum):
        # 5.4 定义列表
        imageList = []
        # 5.1 循环迭代赋值图片
        for i in range(0, picNum):
            # 5.2 获取图片路径
            if i < 10:
                imgPath = prePath1 + str(i) + endPath
            else:
                imgPath = prePath2 + str(i) + endPath
            # 5.3 返回列表
            imageList.append(pygame.image.load(imgPath))
        # 5.5 返回
        return imageList

if __name__ == '__main__':
    # 获取类
    tm = Tom()
    # 调用类方法
    tm.main()

3.3  设置Tom.py

​定义TomCat.py源是主程序,运行就在这里哈。

import pygame,sys
class Tom1(object):
    ''' 1.mian() 函数 '''
    def main(self):
        # 1.1设置标题
        pygame.display.set_caption("会说话的汤姆猫")
        # 1.2 死循环
        while True:
            # 1.4 业务逻辑执行
            self.action()
            # 1.5 绘制图形
            self.paint()
            # 1.3 刷新屏幕
            pygame.display.update()

    ''' 2. action() '''
    def action(self):
        # 2.1 事件迭代监听
        for event in pygame.event.get():
            # 2.2 退出
            if event.type == pygame.QUIT:
                sys.exit()
            # 2.3 鼠标监听
            if event.type == pygame.MOUSEBUTTONDOWN:
                # 2.4获取鼠标信息
                mouseX, mouseY = pygame.mouse.get_pos()
                # 2.5 获取鼠标点击
                leftFlag = pygame.mouse.get_pressed()[0]
                # 2.6 判断吃鸟动作
                if leftFlag and 30 < mouseX < 90\\
                    and 300 < mouseY <360:
                    # 2.7设置图片总数
                    self.count = 40
                    # 2.8 获取图片
                    self.getImage("eat")
                    # 2.9 设置图片集转换值
                    self.index = 0
                # 2.7 判断喝牛奶动作
                elif leftFlag and 30 < mouseX < 90\\
                    and 360 < mouseY <420:
                    self.count = 80
                    self.getImage("drink")
                # 2.8 判断敲锣动作
                elif leftFlag and 30 < mouseX < 90\\
                    and 420 < mouseY <480:
                    self.count = 12
                    self.getImage("cymbal")
                elif leftFlag and 250 < mouseX < 310\\
                    and 300 < mouseY <360:
                    self.count = 27
                    self.getImage("fart")
                elif leftFlag and 250 < mouseX < 310\\
                    and 360 < mouseY <420:
                    self.count = 23
                    self.getImage("pie")
                elif leftFlag and 250 < mouseX < 310\\
                    and 420 < mouseY <480:
                    self.count = 55
                    self.getImage("scratch")
                elif leftFlag and 90 < mouseX < 200\\
                    and 90 < mouseY <250:
                    self.count = 55
                    self.getImage("knockout")
                elif leftFlag and 220 < mouseX < 280\\
                    and 400 < mouseY <480:
                    self.count = 25
                    self.getImage("angry")
                elif leftFlag and 100 < mouseX < 180\\
                    and 360 < mouseY <420:
                    self.count = 33
                    self.getImage("stomach")
                elif leftFlag and 155 < mouseX < 205\\
                    and 470 < mouseY <512:
                    self.count = 29
                    self.getImage("footLeft")
                elif leftFlag and 100 < mouseX < 150\\
                    and 470 < mouseY <512:
                    self.count = 29
                   self.getImage("footRight")
    ''' 3. paint()'''
    def paint(self):
        # 3.1绘制背景图片
        self.screen.blit(pygame.transform.scale(self.background, (320, 512)),(0, 0))
        # 3.2 绘制吃鸟动作
        self.screen.blit(self.eat,(30, 300))
        # 3.3 绘制喝牛奶动作
        self.screen.blit(self.drink, (30, 360))
        self.screen.blit(self.cymbal, (30, 420))
        self.screen.blit(self.fart, (250, 300))
        self.screen.blit(self.pie, (250, 360))
        self.screen.blit(self.scratch, (250, 420))
        # 绘制头部

        # 3.3 判断是否运行动画
        # count = -1 index = 0
        if self.count*10 > self.index:
            self.index += 1
            ix = self.index / 10 % len(self.images)
            # 赋值
            self.background = self.images[int(ix)]
        else:
            # 结束清空所有值
            self.count = -1
            self.index = 0
            # 列表的清空
            self.images = []
    ''' 4. init() '''
    def __init__(self):
        # 4.1 背景
        self.screen = pygame.display.set_mode((320, 512),0,0)
        # 4.2 背景图
        self.background = pygame.image.load("Animations/Eat/eat_00.jpg")
        # 4.3 吃鸟的动作
        self.eat = pygame.image.load("Buttons/eat.png")
        # 4.4 图片存储列表
        self.images = []
        # 4.5 图片集转换值
        self.index = 0
        # 4.6 图片数量
        self.count = -1
        # 4.7 喝牛奶
        self.drink = pygame.image.load("Buttons/drink.png")
        # 4.8 敲锣
        self.cymbal = pygame.image.load("Buttons/cymbal.png")
        # 4.9
        self.fart = pygame.image.load("Buttons/fart.png")
        # 4.10
        self.pie = pygame.image.load("Buttons/pie.png")
        # 4.11
        self.scratch = pygame.image.load("Buttons/scratch.png")

    ''' 5. getImage() '''
    def getImage(self, name):
        # 5.1 获取图片
        for i in range(0, self.count):
        # 5.2 判断路径地址
            if i < 10:# name ==> "eat"
                imgPath = "Animations/"+name+"/"+name+"_0"+str(i)+".jpg"
            else:
                imgPath = "Animations/"+name+"/"+name+"_"+str(i)+".jpg"
            # 5.3 存储路径地址
            self.images.append(pygame.image.load(imgPath))

四、效果展示

4.1  动态视频展示——

Pygame版会说话的Tom猫来袭~超有趣滴

4.1 静态截图展示——

总结

这款就是会说话的tom猫就是一款儿童版的小游戏了哈哈哈~​我不玩,我就看看.jpg

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