Arduino-点阵屏游戏Simon game
Posted 村头陈师傅
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Arduino-点阵屏游戏Simon game
公众号:STCode
Arduino-8x8点阵屏游戏Simon game
1)描述
西蒙是一个简单的电子记忆游戏:用户必须重复不断地增长颜色序列。通过点亮 LED (此作品应用MAX7219代替LED)来显示序列。每种颜色也有相应的色调。
在每一轮中,游戏都会播顺序放,然后等待用户根据颜色序列按下按钮来重复序列。如果用户正确重复序列,游戏将播放“升级”声音,在序列末尾添加新颜色,并移动到下一个回合。
游戏一直持续到用户犯错为止,然后播放游戏结束声音,游戏重新开始。
2)连线示意
3)参考源码
#include "pitches.h"
#include <LedControl.h>
LedControl max7219_1=LedControl(6,7,13,1);
const byte ledPins[] = {9, 10, 11, 12};
const byte buttonPins[] = {2, 3, 4, 5};
#define SPEAKER_PIN 8
#define MAX_GAME_LENGTH 100
const int gameTones[] = { NOTE_G3, NOTE_C4, NOTE_E4, NOTE_G5};
byte gameSequence[MAX_GAME_LENGTH] = {0};
byte gameIndex = 0;
byte A[8]={0xF0,0xF0,0xF0,0xF0,0x0,0x0,0x0,0x0};
byte B[8]={0xF,0xF,0xF,0xF,0x0,0x0,0x0,0x0};
byte C[8]={0x0,0x0,0x0,0x0,0xF0,0xF0,0xF0,0xF0};
byte D[8]={0x0,0x0,0x0,0x0,0xF,0xF,0xF,0xF};
void setup() {
Serial.begin(9600);
for (byte i = 0; i < 4; i++) {
pinMode(ledPins[i], OUTPUT);
pinMode(buttonPins[i], INPUT_PULLUP);
}
pinMode(SPEAKER_PIN, OUTPUT);
randomSeed(analogRead(A5));
max7219_1.shutdown(0,false);
max7219_1.setIntensity(0,8);
max7219_1.clearDisplay(0);
}
void lightLedAndPlayTone(byte ledIndex) {
digitalWrite(ledPins[ledIndex], HIGH);
tone(SPEAKER_PIN, gameTones[ledIndex]);
if(ledIndex == 0)
{
display(C);
}
else if(ledIndex == 1)
{
display(A);
}
else if(ledIndex == 2)
{
display(D);
}
else if(ledIndex == 3)
{
display(B);
}
delay(300);
digitalWrite(ledPins[ledIndex], LOW);
noTone(SPEAKER_PIN);
max7219_1.clearDisplay(0);
}
void playSequence() {
for (int i = 0; i < gameIndex; i++) {
byte currentLed = gameSequence[i];
lightLedAndPlayTone(currentLed);
delay(50);
}
}
byte readButtons() {
while (true) {
for (byte i = 0; i < 4; i++) {
byte buttonPin = buttonPins[i];
if (digitalRead(buttonPin) == LOW) {
return i;
}
}
delay(1);
}
}
void gameOver() {
Serial.print("Game over! your score: ");
Serial.println(gameIndex - 1);
gameIndex = 0;
delay(200);
tone(SPEAKER_PIN, NOTE_DS5);
delay(300);
tone(SPEAKER_PIN, NOTE_D5);
delay(300);
tone(SPEAKER_PIN, NOTE_CS5);
delay(300);
for (byte i = 0; i < 10; i++) {
for (int pitch = -10; pitch <= 10; pitch++) {
tone(SPEAKER_PIN, NOTE_C5 + pitch);
delay(5);
}
}
noTone(SPEAKER_PIN);
delay(500);
}
bool checkUserSequence() {
for (int i = 0; i < gameIndex; i++) {
byte expectedButton = gameSequence[i];
byte actualButton = readButtons();
lightLedAndPlayTone(actualButton);
if (expectedButton != actualButton) {
return false;
}
}
return true;
}
void playLevelUpSound() {
tone(SPEAKER_PIN, NOTE_E4);
delay(150);
tone(SPEAKER_PIN, NOTE_G4);
delay(150);
tone(SPEAKER_PIN, NOTE_E5);
delay(150);
tone(SPEAKER_PIN, NOTE_C5);
delay(150);
tone(SPEAKER_PIN, NOTE_D5);
delay(150);
tone(SPEAKER_PIN, NOTE_G5);
delay(150);
noTone(SPEAKER_PIN);
}
void loop() {
gameSequence[gameIndex] = random(0, 4);
gameIndex++;
if (gameIndex >= MAX_GAME_LENGTH) {
gameIndex = MAX_GAME_LENGTH - 1;
}
playSequence();
if (!checkUserSequence()) {
gameOver();
}
delay(300);
if (gameIndex > 0) {
playLevelUpSound();
delay(300);
}
}
void display(byte icon[])
{
for(int i=0;i<8;i++)
{
max7219_1.setRow(0,i,icon[i]);
}
}
pitches.h文件
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
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