Arduino-点阵屏游戏Simon game

Posted 村头陈师傅

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Arduino-点阵屏游戏Simon game

公众号:STCode

Arduino-8x8点阵屏游戏Simon game

1)描述

西蒙是一个简单的电子记忆游戏:用户必须重复不断地增长颜色序列。通过点亮 LED (此作品应用MAX7219代替LED)来显示序列。每种颜色也有相应的色调。

在每一轮中,游戏都会播顺序放,然后等待用户根据颜色序列按下按钮来重复序列。如果用户正确重复序列,游戏将播放“升级”声音,在序列末尾添加新颜色,并移动到下一个回合。

游戏一直持续到用户犯错为止,然后播放游戏结束声音,游戏重新开始。


2)连线示意


3)参考源码

#include "pitches.h"
#include <LedControl.h>
LedControl max7219_1=LedControl(6,7,13,1);
const byte ledPins[] = {9, 10, 11, 12};
const byte buttonPins[] = {2, 3, 4, 5};
#define SPEAKER_PIN 8
#define MAX_GAME_LENGTH 100
const int gameTones[] = { NOTE_G3, NOTE_C4, NOTE_E4, NOTE_G5};
byte gameSequence[MAX_GAME_LENGTH] = {0};
byte gameIndex = 0;
byte A[8]={0xF0,0xF0,0xF0,0xF0,0x0,0x0,0x0,0x0};
byte B[8]={0xF,0xF,0xF,0xF,0x0,0x0,0x0,0x0};
byte C[8]={0x0,0x0,0x0,0x0,0xF0,0xF0,0xF0,0xF0};
byte D[8]={0x0,0x0,0x0,0x0,0xF,0xF,0xF,0xF};
void setup() {
  Serial.begin(9600);
  for (byte i = 0; i < 4; i++) {
    pinMode(ledPins[i], OUTPUT);
    pinMode(buttonPins[i], INPUT_PULLUP);
  }
  pinMode(SPEAKER_PIN, OUTPUT);
  randomSeed(analogRead(A5));
  max7219_1.shutdown(0,false);
  max7219_1.setIntensity(0,8);
  max7219_1.clearDisplay(0);
}

void lightLedAndPlayTone(byte ledIndex) {
  digitalWrite(ledPins[ledIndex], HIGH);
  tone(SPEAKER_PIN, gameTones[ledIndex]);
  if(ledIndex == 0)
  {
    display(C);
  }
  else if(ledIndex == 1)
  {
    display(A);
  }
  else if(ledIndex == 2)
  {
    display(D);
  }
  else if(ledIndex == 3)
  {
    display(B);
  }
  delay(300);
  digitalWrite(ledPins[ledIndex], LOW);
  noTone(SPEAKER_PIN);
  max7219_1.clearDisplay(0);
}

void playSequence() {
  for (int i = 0; i < gameIndex; i++) {
    byte currentLed = gameSequence[i];
    lightLedAndPlayTone(currentLed);
    delay(50);
  }
}

byte readButtons() {
  while (true) {
    for (byte i = 0; i < 4; i++) {
      byte buttonPin = buttonPins[i];
      if (digitalRead(buttonPin) == LOW) {
        return i;
      }
    }
    delay(1);
  }
}
void gameOver() {
  Serial.print("Game over! your score: ");
  Serial.println(gameIndex - 1);
  gameIndex = 0;
  delay(200);
  tone(SPEAKER_PIN, NOTE_DS5);
  delay(300);
  tone(SPEAKER_PIN, NOTE_D5);
  delay(300);
  tone(SPEAKER_PIN, NOTE_CS5);
  delay(300);
  for (byte i = 0; i < 10; i++) {
    for (int pitch = -10; pitch <= 10; pitch++) {
      tone(SPEAKER_PIN, NOTE_C5 + pitch);
      delay(5);
    }
  }
  noTone(SPEAKER_PIN);
  delay(500);
}

bool checkUserSequence() {
  for (int i = 0; i < gameIndex; i++) {
    byte expectedButton = gameSequence[i];
    byte actualButton = readButtons();
    lightLedAndPlayTone(actualButton);
    if (expectedButton != actualButton) {
      return false;
    }
  }
  return true;
}

void playLevelUpSound() {
  tone(SPEAKER_PIN, NOTE_E4);
  delay(150);
  tone(SPEAKER_PIN, NOTE_G4);
  delay(150);
  tone(SPEAKER_PIN, NOTE_E5);
  delay(150);
  tone(SPEAKER_PIN, NOTE_C5);
  delay(150);
  tone(SPEAKER_PIN, NOTE_D5);
  delay(150);
  tone(SPEAKER_PIN, NOTE_G5);
  delay(150);
  noTone(SPEAKER_PIN);
}

void loop() {
  gameSequence[gameIndex] = random(0, 4);
  gameIndex++;
  if (gameIndex >= MAX_GAME_LENGTH) {
    gameIndex = MAX_GAME_LENGTH - 1;
  }
  playSequence();
  if (!checkUserSequence()) {
    gameOver();
  }
  delay(300);
  if (gameIndex > 0) {
    playLevelUpSound();
    delay(300);
  }
}
void display(byte icon[])
{
  for(int i=0;i<8;i++)
  {
    max7219_1.setRow(0,i,icon[i]);
  }
}

pitches.h文件

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978


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