OpenHarmony音频流管理开发
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1、OpenHarmony音频流管理开发简介
AudiostreamManager提供了音频流管理的方法。开发者可以通过本博文了解应用如何通过AudioStreamManager管理音频流。
2、OpenHarmony音频流管理运作机制
该模块提供了音频流管理调用关系图
图1 音频流管理调用关系图
说明:在进行应用开发的过程中,开发者需要使用getStreamManager()创建一个AudioStreamManager实例,进而通过该实例管理音频流。开发者可通过调用on('audioRendererChange')、on('audioCapturerChange')监听音频播放应用和音频录制应用,在应用状态变化、设备变化、音频属性变化时获得通知。同时可通过off('audioRendererChange')、off('audioCapturerChange')取消相关事件的监听。与此同时,开发者可以通过调用(可选)使用getCurrentAudioRendererInfoArray()获取当前音频播放应用的音频流唯一ID、音频播放客户端的UID、音频状态等信息,同理可调用getCurrentAudioCapturerInfoArray()获取音频录制应用的信息。
3、OpenHarmony音频流管理开发开发指导
详细API含义可参考:音频管理API文档AudioStreamManager
(1).创建AudioStreamManager实例。
在使用AudioStreamManager的API前,需要使用getStreamManager()创建一个AudioStreamManager实例。
var audioManager = audio.getAudioManager();
var audioStreamManager = audioManager.getStreamManager();
(2).使用on('audioRendererChange')监听音频渲染器更改事件。 如果音频流监听应用需要在音频播放应用状态变化、设备变化、音频属性变化时获取通知,可以订阅该事件。更多事件请参考API参考文档。
audioStreamManager.on('audioRendererChange', (AudioRendererChangeInfoArray) =>
for (let i = 0; i < AudioRendererChangeInfoArray.length; i++)
AudioRendererChangeInfo = AudioRendererChangeInfoArray[i];
console.info('## RendererChange on is called for ' + i + ' ##');
console.info('StreamId for ' + i + ' is:' + AudioRendererChangeInfo.streamId);
console.info('ClientUid for ' + i + ' is:' + AudioRendererChangeInfo.clientUid);
console.info('Content for ' + i + ' is:' + AudioRendererChangeInfo.rendererInfo.content);
console.info('Stream for ' + i + ' is:' + AudioRendererChangeInfo.rendererInfo.usage);
console.info('Flag ' + i + ' is:' + AudioRendererChangeInfo.rendererInfo.rendererFlags);
console.info('State for ' + i + ' is:' + AudioRendererChangeInfo.rendererState);
var devDescriptor = AudioRendererChangeInfo.deviceDescriptors;
for (let j = 0; j < AudioRendererChangeInfo.deviceDescriptors.length; j++)
console.info('Id:' + i + ':' + AudioRendererChangeInfo.deviceDescriptors[j].id);
console.info('Type:' + i + ':' + AudioRendererChangeInfo.deviceDescriptors[j].deviceType);
console.info('Role:' + i + ':' + AudioRendererChangeInfo.deviceDescriptors[j].deviceRole);
console.info('Name:' + i + ':' + AudioRendererChangeInfo.deviceDescriptors[j].name);
console.info('Address:' + i + ':' + AudioRendererChangeInfo.deviceDescriptors[j].address);
console.info('SampleRates:' + i + ':' + AudioRendererChangeInfo.deviceDescriptors[j].sampleRates[0]);
console.info('ChannelCounts' + i + ':' + AudioRendererChangeInfo.deviceDescriptors[j].channelCounts[0]);
console.info('ChannelMask:' + i + ':' + AudioRendererChangeInfo.deviceDescriptors[j].channelMasks);
);
(3).使用off('audioRendererChange')取消监听音频渲染器更改事件。
audioStreamManager.off('audioRendererChange');
console.info('######### RendererChange Off is called #########');
(4).使用on('audioCapturerChange')监听音频捕获器更改事件。 如果音频流监听应用需要在音频录制应用状态变化、设备变化、音频属性变化时获取通知,可以订阅该事件。更多事件请参考API参考文档。
audioStreamManager.on('audioCapturerChange', (AudioCapturerChangeInfoArray) =>
for (let i = 0; i < AudioCapturerChangeInfoArray.length; i++)
console.info(' ## audioCapturerChange on is called for element ' + i + ' ##');
console.info('StreamId for ' + i + 'is:' + AudioCapturerChangeInfoArray[i].streamId);
console.info('ClientUid for ' + i + 'is:' + AudioCapturerChangeInfoArray[i].clientUid);
console.info('Source for ' + i + 'is:' + AudioCapturerChangeInfoArray[i].capturerInfo.source);
console.info('Flag ' + i + 'is:' + AudioCapturerChangeInfoArray[i].capturerInfo.capturerFlags);
console.info('State for ' + i + 'is:' + AudioCapturerChangeInfoArray[i].capturerState);
for (let j = 0; j < AudioCapturerChangeInfoArray[i].deviceDescriptors.length; j++)
console.info('Id:' + i + ':' + AudioCapturerChangeInfoArray[i].deviceDescriptors[j].id);
console.info('Type:' + i + ':' + AudioCapturerChangeInfoArray[i].deviceDescriptors[j].deviceType);
console.info('Role:' + i + ':' + AudioCapturerChangeInfoArray[i].deviceDescriptors[j].deviceRole);
console.info('Name:' + i + ':' + AudioCapturerChangeInfoArray[i].deviceDescriptors[j].name);
console.info('Address:' + i + ':' + AudioCapturerChangeInfoArray[i].deviceDescriptors[j].address);
console.info('SampleRates:' + i + ':' + AudioCapturerChangeInfoArray[i].deviceDescriptors[j].sampleRates[0]);
console.info('ChannelCounts' + i + ':' + AudioCapturerChangeInfoArray[i].deviceDescriptors[j].channelCounts[0]);
console.info('ChannelMask:' + i + ':' + AudioCapturerChangeInfoArray[i].deviceDescriptors[j].channelMasks);
);
(5).使用off('audioCapturerChange')取消监听音频捕获器更改事件。
audioStreamManager.off('audioCapturerChange');
console.info('######### CapturerChange Off is called #########');
(6).使用getCurrentAudioRendererInfoArray()获取当前音频渲染器的信息。 该接口可获取音频流唯一ID,音频播放客户端的UID,音频状态以及音频播放器的其他信息。需注意的是若对第三方音频流监听应用未配置ohos.permission.USE_BLUETOOTH权限,则查询到的设备名称和设备地址为空字符串,若正确配置权限,则显示的实际的设备名称和设备地址信息。
await audioStreamManager.getCurrentAudioRendererInfoArray().then( function (AudioRendererChangeInfoArray)
console.info('######### Get Promise is called ##########');
if (AudioRendererChangeInfoArray != null)
for (let i = 0; i < AudioRendererChangeInfoArray.length; i++)
AudioRendererChangeInfo = AudioRendererChangeInfoArray[i];
console.info('StreamId for ' + i +' is:' + AudioRendererChangeInfo.streamId);
console.info('ClientUid for ' + i + ' is:' + AudioRendererChangeInfo.clientUid);
console.info('Content ' + i + ' is:' + AudioRendererChangeInfo.rendererInfo.content);
console.info('Stream' + i +' is:' + AudioRendererChangeInfo.rendererInfo.usage);
console.info('Flag' + i + ' is:' + AudioRendererChangeInfo.rendererInfo.rendererFlags);
console.info('State for ' + i + ' is:' + AudioRendererChangeInfo.rendererState);
var devDescriptor = AudioRendererChangeInfo.deviceDescriptors;
for (let j = 0; j < AudioRendererChangeInfo.deviceDescriptors.length; j++)
console.info('Id:' + i + ':' + AudioRendererChangeInfo.deviceDescriptors[j].id);
console.info('Type:' + i + ':' + AudioRendererChangeInfo.deviceDescriptors[j].deviceType);
console.info('Role:' + i + ':' + AudioRendererChangeInfo.deviceDescriptors[j].deviceRole);
console.info('Name:' + i + ':' + AudioRendererChangeInfo.deviceDescriptors[j].name);
console.info('Address:' + i + ':' + AudioRendererChangeInfo.deviceDescriptors[j].address);
console.info('SampleRates:' + i + ':' + AudioRendererChangeInfo.deviceDescriptors[j].sampleRates[0]);
console.info('ChannelCounts' + i + ':' + AudioRendererChangeInfo.deviceDescriptors[j].channelCounts[0]);
console.info('ChannelMask:' + i + ':' + AudioRendererChangeInfo.deviceDescriptors[j].channelMasks);
).catch((err) =>
console.log('getCurrentAudioRendererInfoArray :ERROR: ' + err.message);
);
(7).使用getCurrentAudioCapturerInfoArray()获取当前音频捕获器的信息。 该接口可获取音频流唯一ID,音频录制客户端的UID,音频状态以及音频捕获器的其他信息。需注意的是若对第三方音频流监听应用未配置ohos.permission.USE_BLUETOOTH权限,则查询到的设备名称和设备地址为空字符串,若正确配置权限,则显示的实际的设备名称和设备地址信息。
await audioStreamManager.getCurrentAudioCapturerInfoArray().then( function (AudioCapturerChangeInfoArray)
console.info('getCurrentAudioCapturerInfoArray: **** Get Promise Called ****');
if (AudioCapturerChangeInfoArray != null)
for (let i = 0; i < AudioCapturerChangeInfoArray.length; i++)
console.info('StreamId for ' + i + 'is:' + AudioCapturerChangeInfoArray[i].streamId);
console.info('ClientUid for ' + i + 'is:' + AudioCapturerChangeInfoArray[i].clientUid);
console.info('Source for ' + i + 'is:' + AudioCapturerChangeInfoArray[i].capturerInfo.source);
console.info('Flag ' + i + 'is:' + AudioCapturerChangeInfoArray[i].capturerInfo.capturerFlags);
console.info('State for ' + i + 'is:' + AudioCapturerChangeInfoArray[i].capturerState);
var devDescriptor = AudioCapturerChangeInfoArray[i].deviceDescriptors;
for (let j = 0; j < AudioCapturerChangeInfoArray[i].deviceDescriptors.length; j++)
console.info('Id:' + i + ':' + AudioCapturerChangeInfoArray[i].deviceDescriptors[j].id);
console.info('Type:' + i + ':' + AudioCapturerChangeInfoArray[i].deviceDescriptors[j].deviceType);
console.info('Role:' + i + ':' + AudioCapturerChangeInfoArray[i].deviceDescriptors[j].deviceRole);
console.info('Name:' + i + ':' + AudioCapturerChangeInfoArray[i].deviceDescriptors[j].name)
console.info('Address:' + i + ':' + AudioCapturerChangeInfoArray[i].deviceDescriptors[j].address);
console.info('SampleRates:' + i + ':' + AudioCapturerChangeInfoArray[i].deviceDescriptors[j].sampleRates[0]);
console.info('ChannelCounts' + i + ':' + AudioCapturerChangeInfoArray[i].deviceDescriptors[j].channelCounts[0]);
console.info('ChannelMask:' + i + ':' + AudioCapturerChangeInfoArray[i].deviceDescriptors[j].channelMasks);
).catch((err) =>
console.log('getCurrentAudioCapturerInfoArray :ERROR: ' + err.message);
);
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