控制台五子棋游戏这学期的编程大作业有救了!(建议收藏)
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本篇博客提供一份五子棋游戏的代码,也不多,三百多行,比较适合想要练习的新手以及应付作业的童鞋!
由于现在是期初,大家记得收藏码住哦!!!
1、Chess.h 头文件
首先,Chess.h头文件中进行相关函数的声明:
#pragma once
#include <stdio.h>
#include <stdbool.h>
#include <Windows.h>
#define ROW 15 //棋盘行数
#define COL 15 //棋盘列数
#define WINNUM 5 //赢棋标准
enum//菜单项
{
Over,
PvP,
};
void Menu();//打印菜单
void GamePVP();
void InitBoard(int board[ROW][COL], int row, int col);//初始化棋盘
void PrintBoard(int board[ROW][COL], int row, int col);//打印棋盘
bool GameOver(int board[ROW][COL], int row, int col);//判断输赢
bool CheckRow(int board[ROW][COL], int row, int col, int winnum);//判断行是否有五个连续
bool CheckCol(int board[ROW][COL], int row, int col, int winnum);//判断列是否有五个连续
bool CheckLSlash(int board[ROW][COL], int row, int col, int winnum);//判断'\\'方向是否有五个连续
bool CheckRSlash(int board[ROW][COL], int row, int col, int winnum);//判断'/'方向是否有五个连续
int ChessRetract(int board[ROW][COL], int x1, int y1, int x2, int y2,int* ChessNum,int* Retract);//悔棋
2、Chess.c源文件
Chess.c文件中进行相关函数的实现:
#define _CRT_SECURE_NO_WARNINGS 1
#include "Chess.h"
void Menu()
{
printf(" ------------------------------------- \\n");
printf("|<<<<<<<<<<<<<<<<五子棋>>>>>>>>>>>>>>>|\\n");
printf("|<<<<<<<<<<<< 选择对战模式 >>>>>>>>>>>|\\n");
printf("|<<<<<<<<<<<< 1.PvP >>>>>>>>>>>|\\n");
printf("|<<<<<<<<<<<< 0.退出游戏 >>>>>>>>>>>|\\n");
printf("|<<<<<<<<<<<< 当前版本:1.0 >>>>>>>>>>>|\\n");
printf(" ------------------------------------- \\n");
}
void InitBoard(int board[ROW][COL],int row,int col)
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void PrintBoard(int board[ROW][COL],int row,int col)
{
int i, j;
for (i = 0; i < col; i++)
{
if (i == 0)
{
printf(" ");
}
printf(" %2d ", i+1);
}
putchar('\\n');
for (i = 0; i < row; i++)
{
printf("%-2d", i + 1);
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j != col - 1)
{
putchar('|');
}
}
putchar('\\n');
if (i != row - 1)
{
for (j = 0; j < col; j++)
{
if (j == 0)
{
printf(" ");
}
printf("---");
if (j != col - 1)
{
putchar('|');
}
}
}
putchar('\\n');
}
}
bool GameOver(int board[ROW][COL], int row, int col)
{
if (CheckRow(board, row, col, WINNUM))
{
return true;
}
if (CheckCol(board, row, col, WINNUM))
{
return true;
}
if (CheckLSlash(board, row, col, WINNUM))
{
return true;
}
if (CheckRSlash(board, row, col, WINNUM))
{
return true;
}
return false;
}
int ChessRetract(int board[ROW][COL], int x1, int y1, int x2, int y2, int* ChessNum, int* Retract)
{//x1y1是当前落子方上一次的坐标,x2y2是另一方上一次的坐标
if ((*ChessNum)>=2)
{
if (*Retract > 0)//还有悔棋次数的情况
{
board[x1-1][y1-1] = board[x2-1][y2-1] = ' ';
*ChessNum -= 2;//总落棋数减2
(*Retract)--;//剩余悔棋数减1
return 1;
}
else//没有悔棋次数
{
return 0;
}
}
else
{
return -1;//棋盘上的落子数不支持悔棋
}
}
bool CheckRow(int board[ROW][COL], int row, int col, int winnum)
{
int i,j,k;
for (i = 0; i < row; i++)
{
for (j = 0; j <= col - winnum; j++)//只需判断1~11【数组0~10】列往后是否有WIN_NUM个连续
{
int flag = 1;
for (k = 0; k < winnum; k++)//判断是否有连续的WIN_NUM个
{
if (board[i][j] != board[i][j + k])
{
flag = 0;
}
}
if (flag == 1 && board[i][j]!=' ')//有五个 非空格(即棋子) 连续
{
return true;
}
}
}
return false;
}
bool CheckCol(int board[ROW][COL], int row, int col, int winnum)
{
int i, j, k;
for (i = 0; i <= row - winnum; i++)//只需判断1~11【数组0~10】行往下是否有WIN_NUM个连续
{
for (j = 0; j < col; j++)
{
int flag = 1;
for (k = 0; k < winnum; k++)//判断是否有连续的WIN_NUM个
{
if (board[i][j] != board[i + k][j])
{
flag = 0;
}
}
if (flag == 1 && board[i][j] != ' ')//有五个 非空格(即棋子) 连续
{
return true;
}
}
}
return false;
}
bool CheckLSlash(int board[ROW][COL], int row, int col, int winnum)
{
int i, j, k;
for (i = winnum - 1; i < row; i++)
{
for (j = 0; j < col - winnum; j++)
{
int flag = 1;
for (k = 0; k < winnum; k++)
{
if (board[i][j] == ' ' || board[i][j] != board[i - k][j + k])
{
flag = 0;
break;
}
}
if (flag)
{
return true;
}
}
}
return false;
}
bool CheckRSlash(int board[ROW][COL], int row, int col, int winnum)
{
int i, j, k;
for (i = 0; i < row - winnum; i++)
{
for (j = 0; j < col - winnum; j++)
{
int flag = 1;
for (k = 0; k < winnum; k++)
{
if (board[i][j] == ' ' || board[i][j] != board[i + k][j + k])
{
flag = 0;
break;
}
}
if (flag)
{
return true;
}
}
}
return false;
}
void GamePVP()
{
int board[ROW][COL];
int WhiteRetract = 2; //白棋剩余悔棋次数
int BlackRetract = 2; //黑棋剩余悔棋次数
int ChessNum = 0; //已下的棋子总数
InitBoard(board, ROW, COL);
int x=0, y=0;//保存当前落子坐标
int x_w=0, x_b=0, y_w=0, y_b=0;//保存上一次的落子坐标
//游戏部分
while (1)
{
//白方落子
while (1)
{
PrintBoard(board, ROW, COL);//打印棋盘
printf("请白方'*'输入落子坐标(数字+空格+数字<输入0 0可悔棋>)->");
//清空输入缓冲区
char clear;
while ((clear = getchar()) != '\\n')
{
;
}
scanf("%d%d", &x, &y);//读取白子坐标
if (x == 0 && y == 0)//悔棋
{
int ret = ChessRetract(board, x_w, y_w, x_b, y_b, &ChessNum,&WhiteRetract);
if (ret == -1)
{
printf("当前无法悔棋!\\n");
}
else
{
printf("白方还剩%d次悔棋机会\\n", WhiteRetract);
ChessNum -= 2;
}
}
else
{
x_w = x;
y_w = y;
if (!(x_w >= 1 && x_w <= 15 && y_w >= 1 && y_w <= 15))//非法坐标
{
printf("\\n\\n\\t坐标不合法!(1≤x,y≤15)\\n");
}
else if (board[x_w - 1][y_w - 1] != ' ')
{
printf("\\n\\n\\t此处已有棋子,请选择空白处落子!\\n");
}
else
{
board[x_w - 1][y_w - 1] = '*';
ChessNum++;
break;
}
}
}
//平局情况
if (ChessNum == ROW * COL)
{
printf("平局!\\n");
break;
}
PrintBoard(board, ROW, COL);//打印棋盘
//白方下完后游戏结束,即白方胜的情况
if (GameOver(board, ROW, COL))
{
printf("白方'*'胜!\\n");
break;
}
system("cls");
//黑方落子
while (1)
{
PrintBoard(board, ROW, COL);//打印棋盘
printf("请黑方'#'输入落子坐标(数字+空格+数字<输入0 0可悔棋>)->");
//清空输入缓冲区
char clear;
while ((clear = getchar()) != '\\n')
{
;
}
scanf("%d%d", &x, &y);//读取坐标
if (x == 0 && y == 0)//悔棋
{
int ret = ChessRetract(board, x_b, y_b, x_w, y_w, &ChessNum, &BlackRetract);
if (ret == -1)
{
printf("当前无法悔棋!\\n");
}
else
{
printf("黑方还剩%d次悔棋机会\\n", BlackRetract);
ChessNum -= 2;
}
}
else
{
x_b = x;
y_b = y;
if (!(x_b >= 1 && x_b <= 15 && y_b >= 1 && y_b <= 15))//非法坐标
{
printf("\\n\\n\\t坐标不合法!(1≤x,y≤15)\\n");
}
else if (board[x_b - 1][y_b - 1] != ' ')
{
printf("\\n\\n\\t此处已有棋子,请选择空白处落子!\\n");
}
else
{
board[x_b - 1][y_b - 1] = '#';
ChessNum++;
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