ACE_TAO 014 ACE_Event_Handler
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ACE_Event_Handler接口是Reactor框架的事件处理器接口,它为应用程序的事件处理提供模板函数。它是框架五元素中的元素2。在示例ACE_TAO 008 Reactor基本原理与说明中,实际上Handle_data类和Acceptor类都是框架五元素中的元素3。ACE_Event_Handler接口的定义如下:
/* -*- C++ -*- */
//==========================================================================
/**
* @file Event_Handler.h
*
* @author Douglas C. Schmidt <d.schmidt@vanderbilt.edu>
*/
//==========================================================================
#ifndef ACE_EVENT_HANDLER_H
#define ACE_EVENT_HANDLER_H
#include /**/ "ace/pre.h"
#include /**/ "ace/ACE_export.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/os_include/os_signal.h"
#include "ace/OS_NS_Thread.h"
#include <atomic>
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
// Forward declaration.
class ACE_Message_Block;
class ACE_Reactor;
class ACE_Reactor_Timer_Interface;
class ACE_Thread_Manager;
class ACE_Process;
typedef unsigned long ACE_Reactor_Mask;
/**
* @class ACE_Event_Handler
*
* @brief
* Provides an abstract interface for handling various types of
* I/O, timer, and signal events.
*
* Subclasses read/write input/output on an I/O descriptor,
* handle an exception raised on an I/O descriptor, handle a
* timer's expiration, or handle a signal.
*/
class ACE_Export ACE_Event_Handler
{
public:
enum
{
LO_PRIORITY = 0,
HI_PRIORITY = 10,
NULL_MASK = 0,
#if defined (ACE_USE_POLL)
READ_MASK = POLLIN,
WRITE_MASK = POLLOUT,
EXCEPT_MASK = POLLPRI,
#else /* USE SELECT */
READ_MASK = (1 << 0),
WRITE_MASK = (1 << 1),
EXCEPT_MASK = (1 << 2),
#endif /* ACE_USE_POLL */
ACCEPT_MASK = (1 << 3),
CONNECT_MASK = (1 << 4),
TIMER_MASK = (1 << 5),
QOS_MASK = (1 << 6),
GROUP_QOS_MASK = (1 << 7),
SIGNAL_MASK = (1 << 8),
ALL_EVENTS_MASK = READ_MASK |
WRITE_MASK |
EXCEPT_MASK |
ACCEPT_MASK |
CONNECT_MASK |
TIMER_MASK |
QOS_MASK |
GROUP_QOS_MASK |
SIGNAL_MASK,
RWE_MASK = READ_MASK |
WRITE_MASK |
EXCEPT_MASK,
DONT_CALL = (1 << 9)
};
/// Destructor is virtual to enable proper cleanup.
virtual ~ACE_Event_Handler ();
/// Get the I/O handle.
virtual ACE_HANDLE get_handle () const;
/// Set the I/O handle.
virtual void set_handle (ACE_HANDLE);
// = Get/set priority
/// Get the priority of the Event_Handler.
/// @note Priorities run from MIN_PRIORITY (which is the "lowest priority")
/// to MAX_PRIORITY (which is the "highest priority").
virtual int priority () const;
/// Set the priority of the Event_Handler.
virtual void priority (int priority);
/// Called when input events occur (e.g., connection or data).
virtual int handle_input (ACE_HANDLE fd = ACE_INVALID_HANDLE);
/// Called when output events are possible (e.g., when flow control
/// abates or non-blocking connection completes).
virtual int handle_output (ACE_HANDLE fd = ACE_INVALID_HANDLE);
/// Called when an exceptional events occur (e.g., SIGURG).
virtual int handle_exception (ACE_HANDLE fd = ACE_INVALID_HANDLE);
/**
* Called when timer expires. @a current_time represents the current
* time that the Event_Handler was selected for timeout
* dispatching and @a act is the asynchronous completion token that
* was passed in when <schedule_timer> was invoked.
*/
virtual int handle_timeout (const ACE_Time_Value ¤t_time,
const void *act = 0);
/// Called when a process exits.
virtual int handle_exit (ACE_Process *);
/// Called when a handle_*() method returns -1 or when the
/// remove_handler() method is called on an ACE_Reactor. The
/// @a close_mask indicates which event has triggered the
/// handle_close() method callback on a particular @a handle.
virtual int handle_close (ACE_HANDLE handle,
ACE_Reactor_Mask close_mask);
/// Called when object is signaled by OS (either via UNIX signals or
/// when a Win32 object becomes signaled).
virtual int handle_signal (int signum, siginfo_t * = 0, ucontext_t * = 0);
enum
{
/// The handler is not resumed at all. Could lead to deadlock..
ACE_EVENT_HANDLER_NOT_RESUMED = -1,
/// The reactor takes responsibility of resuming the handler and
/// is the default
ACE_REACTOR_RESUMES_HANDLER = 0,
/// The application takes responsibility of resuming the handler
ACE_APPLICATION_RESUMES_HANDLER
};
/**
* Called to figure out whether the handler needs to resumed by the
* reactor or the application can take care of it. The default
* value of 0 would be returned which would allow the reactor to
* take care of resumption of the handler. The application can
* return a value more than zero and decide to resume the handler
* themselves.
*
* @note This method has an affect only when used with the
* ACE_Dev_Poll_Reactor (and then, only on Linux) or the ACE_TP_Reactor.
*/
virtual int resume_handler ();
virtual int handle_qos (ACE_HANDLE = ACE_INVALID_HANDLE);
virtual int handle_group_qos (ACE_HANDLE = ACE_INVALID_HANDLE);
// = Accessors to set/get the various event demultiplexors.
/// Set the event demultiplexors.
virtual void reactor (ACE_Reactor *reactor);
/// Get the event demultiplexors.
virtual ACE_Reactor *reactor () const;
/// Get only the reactor's timer related interface.
virtual ACE_Reactor_Timer_Interface *reactor_timer_interface () const;
/**
* Used to read from non-socket ACE_HANDLEs in our own thread to
* work around Win32 limitations that don't allow us to <select> on
* non-sockets (such as ACE_STDIN). This is commonly used in
* situations where the Reactor is used to demultiplex read events
* on ACE_STDIN on UNIX. Note that @a event_handler must be a
* subclass of ACE_Event_Handler. If the get_handle() method of
* this event handler returns ACE_INVALID_HANDLE we default to
* reading from ACE_STDIN.
*/
static ACE_THR_FUNC_RETURN read_adapter (void *event_handler);
/**
* Abstracts away from the differences between Win32 and ACE with
* respect to reading from ACE_STDIN, which is non-<select>'able on
* Win32.
*/
static int register_stdin_handler (ACE_Event_Handler *eh,
ACE_Reactor *reactor,
ACE_Thread_Manager *thr_mgr,
int flags = THR_DETACHED);
/// Performs the inverse of the register_stdin_handler() method.
static int remove_stdin_handler (ACE_Reactor *reactor,
ACE_Thread_Manager *thr_mgr);
/// Reference count type.
typedef long Reference_Count;
/// Increment reference count on the handler.
/**
* This method is called when the handler is registered with the
* Reactor and when the Reactor makes an upcall on the handler.
* Reference count is 1 when the handler is created.
*
* @return Current reference count.
*/
virtual Reference_Count add_reference ();
/// Decrement reference count on the handler.
/**
* This method is called when the handler is removed from the
* Reactor and when an upcall made on the handler by the Reactor
* completes. Handler is deleted when the reference count reaches
* 0.
*
* @return Current reference count.
*/
virtual Reference_Count remove_reference ();
/**
* @class Policy
*
* @brief Base class for all handler policies.
*/
class ACE_Export Policy
{
public:
/// Virtual destructor.
virtual ~Policy ();
};
/**
* @class Reference_Counting_Policy
*
* @brief
* This policy dictates the reference counting requirements
* for the handler.
*
* This policy allows applications to configure whether it wants the
* Reactor to call add_reference() and remove_reference() during
* registrations, removals, and upcalls.
*
* <B>Default:</B> DISABLED.
*/
class ACE_Export Reference_Counting_Policy : public Policy
{
/// This policy can only be created by the handler.
friend class ACE_Event_Handler;
public:
enum Value
{
/// Perform reference counting.
ENABLED,
/// Don't perform reference counting.
DISABLED
};
/// Current Reference_Counting_Policy.
Value value () const;
/// Update Reference_Counting_Policy.
void value (Value value);
private:
/// Private constructor.
Reference_Counting_Policy (Value value);
/// The value of the policy.
Value value_;
};
/// Current Reference_Counting_Policy.
Reference_Counting_Policy &reference_counting_policy ();
protected:
/// Force ACE_Event_Handler to be an abstract base class.
ACE_Event_Handler (ACE_Reactor * = 0,
int priority = ACE_Event_Handler::LO_PRIORITY);
/// Typedef for implementation of reference counting.
typedef std::atomic<Reference_Count> Atomic_Reference_Count;
/// Reference count.
Atomic_Reference_Count reference_count_;
private:
/// Priority of this Event_Handler.
int priority_;
/// Pointer to the various event demultiplexors.
ACE_Reactor *reactor_;
/// Reference counting requirements.
Reference_Counting_Policy reference_counting_policy_;
};
/**
* @class ACE_Event_Handler_var
*
* @brief Auto pointer like class for Event Handlers.
*
* Used to manage lifecycle of handlers. This class calls
* ACE_Event_Handler::remove_reference() in its destructor.
*/
class ACE_Export ACE_Event_Handler_var
{
public:
/// Default constructor.
ACE_Event_Handler_var ();
/// Construct with a handler.
ACE_Event_Handler_var (ACE_Event_Handler *p);
/// Copy constructor.
ACE_Event_Handler_var (const ACE_Event_Handler_var &b);
/// Destructor.
~ACE_Event_Handler_var ();
/// Assignment to a handler.
ACE_Event_Handler_var &operator= (ACE_Event_Handler *p);
/// Assignment to a ACE_Event_Handler_var.
ACE_Event_Handler_var &operator= (const ACE_Event_Handler_var &b);
/// Overloaded "->".
ACE_Event_Handler *operator-> () const;
/// Access the handler.
ACE_Event_Handler *handler () const;
/// Release the handler.
ACE_Event_Handler *release ();
/// Reset the handler.
void reset (ACE_Event_Handler *p = 0);
/// Bool operator to check if the ACE_Event_Handler_var has a value
explicit operator bool() const;
/// Equality operator to compare with nullptr_t
bool operator ==(std::nullptr_t) const;
/// Not equal operator to compare with nullptr_t
bool operator !=(std::nullptr_t) const;
private:
/// Handler.
ACE_Event_Handler *ptr_;
};
/// Define that we can use in user code to check if this
/// helper factory method is there
#define ACE_HAS_ACE_MAKE_EVENT_HANDLER
namespace ACE
{
/// With C++11 it is common to not use C++ new and delete, but
/// use std::make_shared and std::make_unique. This will not
/// work for ACE event handlers so we introduce a new
/// ACE::make_event_handler which can be used in user code to
/// allocate a new ACE event handler instance and directly assign
/// it to a ACE_Event_Handler_var
/// As user this now makes it for example possible to implement
/// the following when Simple_Handler is derived from ACE_Event_Handler
/// ACE_Event_Handler_var v =
/// ACE::make_event_handler<Simple_Handler> (reactor.get());
template<class T,
typename = typename
std::enable_if<std::is_base_of<ACE_Event_Handler, T>::value>::type,
typename ...Args> inline
ACE_Event_Handler_var make_event_handler (Args&& ...args)
{
return ACE_Event_Handler_var (new T (std::forward<Args> (args)...));
}
}
/**
* @class ACE_Notification_Buffer
*
* @brief Simple wrapper for passing ACE_Event_Handler *s and
* ACE_Reactor_Masks between threads.
*/
class ACE_Export ACE_Notification_Buffer
{
public:
ACE_Notification_Buffer ();
ACE_Notification_Buffer (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
/// Default destructor.
~ACE_Notification_Buffer () = default;
/// Pointer to the Event_Handler that will be dispatched
/// by the main event loop.
ACE_Event_Handler *eh_;
/// Mask that indicates which method to call.
ACE_Reactor_Mask mask_;
};
ACE_END_VERSIONED_NAMESPACE_DECL
#include /**/ "ace/post.h"
#endif /* ACE_EVENT_HANDLER_H */
ACE_Event_Handler是一个接口,用于封装Reactor框架支持的IO事件、信号量事件、定时器事件和Notify事件。每一个事件处理器都有一个优先级,用于支持有优先级的事件调度器。事件处理器具有引用计数功能,这是因为同一个事件处理器可以被多次使用,比如一个处理IO的事件处理器可以用作一个定时器。引用计数可以追踪事件处理器的使用计数,当使用计数为0时,框架会删除事件处理器。是否启用引用计数功能,取决于应用程序。在默认情况下,引用计数功能是关闭的,引用计数功能是否开启的属性保存在一个Policy中。
ACE_Event_Handler接口还定义了各类事件的类型和属性,代码如下:
enum
{
LO_PRIORITY = 0,
HI_PRIORITY = 10,
NULL_MASK = 0,
#if defined (ACE_USE_POLL)
READ_MASK = POLLIN,
WRITE_MASK = POLLOUT,
EXCEPT_MASK = POLLPRI,
#else /* USE SELECT */
READ_MASK = (1 << 0),
WRITE_MASK = (1 << 1),
EXCEPT_MASK = (1 << 2),
#endif /* ACE_USE_POLL */
ACCEPT_MASK = (1 << 3),
CONNECT_MASK = (1 << 4),
TIMER_MASK = (1 << 5),
QOS_MASK = (1 << 6),
GROUP_QOS_MASK = (1 << 7),
SIGNAL_MASK = (1 << 8),
ALL_EVENTS_MASK = READ_MASK |
WRITE_MASK |
EXCEPT_MASK |
ACCEPT_MASK |
CONNECT_MASK |
TIMER_MASK |
QOS_MASK |
GROUP_QOS_MASK |
SIGNAL_MASK,
RWE_MASK = READ_MASK |
WRITE_MASK |
EXCEPT_MASK,
DONT_CALL = (1 << 9)
};
对这些事件的类型和属性的描述,如下表:
LO_PRIORITY | 事件低优先级,用于有优先级调度的Reactor管理器 |
HI_PRIORITY | 事件高优先级,用于有优先级调度的Reactor管理器 |
READ_MASK | 读事件 |
WRITE_MASK | 写事件 |
EXCEPT_MASK | 异常事件 |
ACCEPT_MASK | ACCEPT事件 |
CONNECT_MASK | CONNECT事件 |
TIMER_MASK | 定时器事件 |
QOS_MASK | |
GROUP_QOS_MASK | |
SIGNAL_MASK | 信号量事件 |
ALL_EVENTS_MASK | 事件组合值,表示所有事件 |
RWE_MASK | 事件组合值,表示分离函数支持的事件 |
DONT_CALL | 指示框架在删除事件处理器时是否调用handle_cloase函数 |
ACE_Event_Handler接口的主要功能是提供事件处理的模板函数,它们用于处理不同的事件,这些模板函数的功能如下表所示。应用程序可以根据事件的类型实现其中的部分或者全部的处理函数。应用程序只有实现了处理函数,并且把它注册到框架中,框架才能实现调度,框架的Hollywood原则才能得以实现。
处理函数 | 处理事件 |
handle_signal | 处理信号量事件,当注册的信号发生时,框架会自动调用该处理函数 |
handle_input | 处理IO事件,当注册的描述符有数据输入时,框架会自动调用该函数 |
handle_exception | 处理异常事件 |
handle_timeout | 处理定时器事件 |
handle_output | 处理IO事件,当IO设备的输出队列非满时,框架会自动调用该处理函数 |
事件处理器接口的使用规范
既然使用Reactor框架,就需要遵守Reactor框架的一些约束。
1。应用程序的事件处理器必须继承ACE_Event_Handler接口,然后注册到框架中,才能被框架调度;
2。ACE_Event_Handler接口的模板函数会被Reactor管理器调用。对于handle_xxx()函数(handle_close除外),框架为它们预设了返回值;小于0,等于0和大于0。
小于0表示处理失败,或者虽然处理成功但需要执行关闭操作。如果使用了DONT_CAIL标志, Reactor处理器在不调用handle_close函数的情况下,将该事件处理器从Reactor管理器中删除;否则Reactor管理器会调用handle_close函数,同时将该事件处理器从Reactor管理器中删除。
等于0表示处理正常,Reactor管理器继续等待事件。
大于0表示在不等待下一个事件的情况下,继续调度事件处理器。
3。Reactor框架建议应用程序使用handle_close而不是delete来释放资源。Reactor框架并不知道用户使用的是动态内存还是静态内存,它只知道在删除事件处理器时,调用handle_close函数,将具体的操作留给应用程序在handle_close中完成,所以handle_close可以用来关闭Socket释放内存等。
4。为了提供更大的灵活性,Reactor框架还在ACE_Event_Handler中使用了引用计数功能。如果应用程序使能了事件处理器的引用计数功能,那么一旦事件处理器的引用计数为0,Reactor管理器会自动删除事件处理器。
多谢,亲爱的美美。
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