Qt&Vtk-020-GraphItem
Posted DreamLife.
tags:
篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了Qt&Vtk-020-GraphItem相关的知识,希望对你有一定的参考价值。
摘要
文章目录
1 官方示例展示
前面有好几个例子有点复杂,现在还搞不到定,先搬运下这个。下图是官方的示例。
有个比较尴尬的是发生了,就是官方的Demo现在也不能演示了,没有内容了,直接给我白屏了。
2 代码搬运
2.1 graphitem.h
#include "graphitem.h"
#include "ui_graphitem.h"
GraphItem::GraphItem(QWidget *parent) :
QWidget(parent),
ui(new Ui::GraphItem)
{
ui->setupUi(this);
mview = vtkSmartPointer<vtkContextView>::New();
mview->GetRenderer()->SetBackground(0.0, 1.0, 1.0);
mview->GetRenderWindow()->SetSize(800, 600);
source = vtkSmartPointer<vtkRandomGraphSource>::New();
source->SetNumberOfVertices(100);
source->SetNumberOfEdges(0);
source->StartWithTreeOn();
source->Update();
item = vtkSmartPointer<vtkGraphItem>::New();
item->SetGraph(source->GetOutput());
mview->GetScene()->AddItem(item);
anim = vtkSmartPointer<GraphAnimate>::New();
anim->view = mview;
anim->GraphItem = item;
mview->SetRenderWindow(ui->widget->GetRenderWindow());
mview->GetRenderWindow()->GetInteractor()->Initialize();
mview->GetRenderWindow()->GetInteractor()->CreateOneShotTimer(10);
mview->GetRenderWindow()->GetInteractor()->AddObserver(vtkCommand::TimerEvent, anim);
}
GraphItem::~GraphItem()
{
delete ui;
}
void GraphItem::startinteractor()
{
// view->GetRenderWindow()->GetInteractor()->Start();
}
2.2 graphitem.cpp
#include "graphitem.h"
#include "ui_graphitem.h"
GraphItem::GraphItem(QWidget *parent) :
QWidget(parent),
ui(new Ui::GraphItem)
{
ui->setupUi(this);
mview = vtkSmartPointer<vtkContextView>::New();
mview->GetRenderer()->SetBackground(0.0, 1.0, 1.0);
mview->GetRenderWindow()->SetSize(800, 600);
source = vtkSmartPointer<vtkRandomGraphSource>::New();
source->SetNumberOfVertices(100);
source->SetNumberOfEdges(0);
source->StartWithTreeOn();
source->Update();
item = vtkSmartPointer<vtkGraphItem>::New();
item->SetGraph(source->GetOutput());
mview->GetScene()->AddItem(item);
anim = vtkSmartPointer<GraphAnimate>::New();
anim->view = mview;
anim->GraphItem = item;
mview->SetRenderWindow(ui->widget->GetRenderWindow());
mview->GetRenderWindow()->GetInteractor()->Initialize();
mview->GetRenderWindow()->GetInteractor()->CreateOneShotTimer(10);
mview->GetRenderWindow()->GetInteractor()->AddObserver(vtkCommand::TimerEvent, anim);
}
GraphItem::~GraphItem()
{
delete ui;
}
void GraphItem::startinteractor()
{
// view->GetRenderWindow()->GetInteractor()->Start();
}
2.3 vtkContextItem.h
#ifndef VTKGRAPHITEM_H
#define VTKGRAPHITEM_H
#include "vtkContextItem.h"
#include "vtkEdgeListIterator.h"
#include "vtkOutEdgeIterator.h"
#include "vtkGraph.h"
#include "vtkMinimalStandardRandomSequence.h"
#include "vtkVariant.h"
#include "vtkContext2D.h"
#include "vtkContextScene.h"
#include "vtkContextMouseEvent.h"
#include "vtkPen.h"
#include "vtkBrush.h"
#include "vtkTextProperty.h"
#include "vtkTransform2D.h"
#include "vtkObjectFactory.h"
#include "vtkSmartPointer.h"
#include "utility"
#include "vector"
class vtkContext2D;
class vtkGraph;
class vtkGraphItem : public vtkContextItem
{
public:
vtkTypeMacro(vtkGraphItem,vtkContextItem);
void PrintSelf(ostream &os, vtkIndent indent) override;
static vtkGraphItem *New();
vtkGetObjectMacro(Graph,vtkGraph);
virtual void SetGraph(vtkGraph* g);
bool Paint(vtkContext2D *painter) override;
bool Hit(const vtkContextMouseEvent &mouse)override;
bool MouseEnterEvent(const vtkContextMouseEvent &mouse)override;
bool MouseMoveEvent(const vtkContextMouseEvent &mouse)override;
bool MouseLeaveEvent(const vtkContextMouseEvent &mouse)override;
bool MouseButtonPressEvent(const vtkContextMouseEvent &mouse)override;
bool MouseButtonReleaseEvent(const vtkContextMouseEvent &mouse)override;
void UpdatePositions();
protected:
vtkGraphItem();
~vtkGraphItem() override;
float LastPosition[2];
bool MouseOver;
int MouseButtonPressed;
vtkGraph *Graph;
vtkIdType HitVertex;
class Implementation;
Implementation *Impl;
private:
vtkGraphItem(const vtkGraphItem &) = delete;
void operator =(const vtkGraphItem &) = delete;
};
#endif // VTKGRAPHITEM_H
2.4 vtkContextItem.cpp
这段代码偷懒了,直接把Demo中的代码复制过来了
#include "vtkgraphitem.h"
vtkCxxSetObjectMacro(vtkGraphItem, Graph, vtkGraph);
vtkStandardNewMacro(vtkGraphItem);
class vtkGraphItem::Implementation
{
public:
Implementation()
{
Random = vtkSmartPointer<vtkMinimalStandardRandomSequence>::New();
}
void CheckPositionSize(vtkIdType i)
{
while (i >= static_cast<vtkIdType>(this->Position.size()))
{
int size[2] = {100, 100};
if (this->Item->GetScene())
{
this->Item->GetScene()->GetGeometry(size);
}
this->Random->Next();
float x = static_cast<int>(this->Random->GetValue()*size[0]);
this->Random->Next();
float y = static_cast<int>(this->Random->GetValue()*size[1]);
this->Position.push_back(std::make_pair(x, y));
}
}
void GetPosition(vtkIdType i, float x[2])
{
this->CheckPositionSize(i);
x[0] = this->Position[i].first;
x[1] = this->Position[i].second;
}
void SetPosition(vtkIdType i, float x[2])
{
this->CheckPositionSize(i);
this->Position[i] = std::make_pair(x[0], x[1]);
}
void CheckVelocitySize(vtkIdType i)
{
while (i >= static_cast<vtkIdType>(this->Velocity.size()))
{
this->Velocity.push_back(std::make_pair(0.0f, 0.0f));
}
}
void GetVelocity(vtkIdType i, float x[2])
{
this->CheckVelocitySize(i);
x[0] = this->Velocity[i].first;
x[1] = this->Velocity[i].second;
}
void SetVelocity(vtkIdType i, float x[2])
{
this->CheckVelocitySize(i);
this->Velocity[i] = std::make_pair(x[0], x[1]);
}
vtkSmartPointer<vtkMinimalStandardRandomSequence> Random;
vtkGraphItem* Item;
std::vector<std::pair<float, float> > Position;
std::vector<std::pair<float, float> > Velocity;
};
//-----------------------------------------------------------------------------
vtkGraphItem::vtkGraphItem()
{
this->Impl = new Implementation();
this->Impl->Item = this;
this->Graph = nullptr;
this->MouseOver = false;
this->MouseButtonPressed = -1;
this->HitVertex = 0;
}
//-----------------------------------------------------------------------------
vtkGraphItem::~vtkGraphItem()
{
delete this->Impl;
this->SetGraph(nullptr);
}
//-----------------------------------------------------------------------------
bool vtkGraphItem::Paint(vtkContext2D *painter)
{
painter->GetTextProp()->SetVerticalJustificationToCentered();
painter->GetTextProp()->SetJustificationToCentered();
painter->GetTextProp()->SetColor(0.0, 0.0, 0.0);
painter->GetTextProp()->SetFontSize(12);
painter->GetPen()->SetColorF(0.0f, 0.0f, 0.0f);
painter->GetBrush()->SetColorF(0.8f, 0.8f, 1.0f, 0.5f);
vtkSmartPointer<vtkEdgeListIterator> it = vtkSmartPointer<vtkEdgeListIterator>::New();
this->Graph->GetEdges(it);
float line[4] = {0.0f, 0.0f, 0.0f, 0.0f};
while (it->HasNext())
{
vtkEdgeType e = it->Next();
this->Impl->GetPosition(e.Source, line);
this->Impl->GetPosition(e.Target, line+2);
for (int i = 0; i < 4; ++i)
{
line[i] += 10.0f;
}
painter->DrawLine(line);
}
float dims[4] = {0.0f, 0.0f, 20.0f, 20.0f};
for (vtkIdType i = 0; i < this->Graph->GetNumberOfVertices(); ++i)
{
this->Impl->GetPosition(i, dims);
painter->DrawRect(dims[0], dims[1], dims[2], dims[3]);
float x = dims[0] + 0.5 * dims[2];
float y = dims[1] + 0.5 * dims[3];
painter->DrawString(x, y, vtkVariant(i).ToString());
}
return true;
}
//-----------------------------------------------------------------------------
bool vtkGraphItem::Hit(const vtkContextMouseEvent &mouse)
{
float pos[2] = {0.0f, 0.0f};
for (vtkIdType i = this->Graph->GetNumberOfVertices()-1; i >= 0; --i)
{
this->Impl->GetPosition(i, pos);
if (mouse.GetPos()[0] > pos[0] &&
mouse.GetPos()[0] < pos[0] + 20.0f &&
mouse.GetPos()[1] > pos[1] &&
mouse.GetPos()[1] < pos[1] + 20.0f)
{
this->HitVertex = i;
return true;
}
}
return false;
}
//-----------------------------------------------------------------------------
bool vtkGraphItem::MouseEnterEvent(const vtkContextMouseEvent &)
{
this->MouseOver = true;
return true;
}
//-----------------------------------------------------------------------------
bool vtkGraphItem::MouseMoveEvent(const vtkContextMouseEvent &mouse)
{
int deltaX = static_cast<int>(mouse.GetPos()[0] - this->LastPosition[0]);
int deltaY = static_cast<int>(mouse.GetPos()[1] - this->LastPosition[1]);
this->LastPosition[0] = mouse.GetPos()[0];
this->LastPosition[1] = mouse.GetPos()[1];
if (this->MouseButtonPressed == 0)
{
// Move the vertex by this amount
float pos[2];
this->Impl->GetPosition(this->HitVertex, pos);
pos[0] += deltaX;
pos[1] += deltaY;
this->Impl->SetPosition(this->HitVertex, pos);
return true;
}
#if 0
if (this->MouseButtonPressed == 1)
{
if (deltaX > 0.0)
{
if (!this->GetTransform())
{
vtkSmartPointer<vtkTransform2D> t = vtkSmartPointer<vtkTransform2D>::New();
t->Identity();
this->SetTransform(t);
}
this->GetTransform()->Scale(deltaX/50.0f, deltaX/50.0f);
}
return true;
}
#endif
return false;
}
//-----------------------------------------------------------------------------
bool vtkGraphItem::MouseLeaveEvent(const vtkContextMouseEvent &)
{
this->MouseOver = false;
return true;
}
//-----------------------------------------------------------------------------
bool vtkGraphItem::MouseButtonPressEvent(const vtkContextMouseEvent &mouse)
{
this->MouseButtonPressed = mouse.GetButton();
this->LastPosition[0] = mouse.GetPos()[0];
this->LastPosition[1] = mouse.GetPos()[1];
return true;
}
//-----------------------------------------------------------------------------
bool vtkGraphItem::MouseButtonReleaseEvent(const vtkContextMouseEvent &)
{
this->MouseButtonPressed = -1;
return true;
}
//-----------------------------------------------------------------------------
void vtkGraphItem::UpdatePositions()
{
vtkIdType numVerts = this->Graph->GetNumberOfVertices();
float restDistance = 40.0f;
float dampenLast = 0.5f;
float springConstant = 0.3f;
float repulseConstant = 1.0f;
//float restDistance = 40.0f;
//float dampenLast = 0.5f;
//float springConstant = 0.1f;
//float repulseConstant = 2.0f;
float epsilon = 0.0000001f;
float border = 20.0f;
vtkSmartPointer<vtkOutEdgeIterator> it = vtkSmartPointer<vtkOutEdgeIterator>::New();
float uPos[2];
float vPos[2];
float uVel[2];
int geom[2] = {100, 100};
if (this->GetScene())
{
this->GetScene()->GetGeometry(geom);
}
for (vtkIdType u = 0; u < numVerts; ++u)
{
if (this->MouseButtonPressed == 0 && u == this->HitVertex)
{
continue;
}
this->Impl->GetPosition(u, uPos);
float fx = 0.0;
float fy = 0.0;
for (vtkIdType v = 0; v < numVerts; ++v)
{
this->Impl->GetPosition(v, vPos);
float deltaX = uPos[0] - vPos[0];
float deltaY = uPos[1] - vPos[1];
float distSquared = deltaX*deltaX + deltaY*deltaY;
// Avoid divide by zero
distSquared += epsilon;
fx += repulseConstant * deltaX / distSquared;
fy += repulseConstant * deltaY / distSquared;
}
this->Graph->GetOutEdges(u, it);
while (it->HasNext())
{
vtkOutEdgeType e = it->Next();
vtkIdType v = e.Target;
if (u == v)
{
continue;
}
this->Impl->GetPosition(v, vPos);
float deltaX = uPos[0] - vPos[0];
float deltaY = uPos[1] - vPos[1];
float dist = sqrt(deltaX*deltaX + deltaY*deltaY);
float force = springConstant*(dist - restDistance);
fx -= force * deltaX / dist;
fy -= force * deltaY / dist;
}
float center[2] = {uPos[0] + 10.0f, uPos[1] + 10.0f};
// Change the force if it is near the edge
if (center[0] < border)
{
fx += -(center[0] - border);
}
else if (center[0] > geom[0] - border)
{
fx += -(center[0] - (geom[0] - border));
}
if (center[1] < border)
{
fy += -(center[1] - border);
}
else if (center[1] > geom[1] - border)
{
fy += -(center[1] - (geom[1] - border));
}
// Update velocity and position
this->Impl->GetVelocity(u, uVel);
uVel[0] = dampenLast*uVel[0] + fx;
uVel[1] = dampenLast*uVel[1] + fy;
uPos[0] += uVel[0];
uPos[1] += uVel[1];
this->Impl->SetPosition(u, uPos);
this->Impl->SetVelocity(u, uVel);
}
}
//-----------------------------------------------------------------------------
void vtkGraphItem::PrintSelf(ostream &os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
}
3 运行效果
这个就尴尬了,目前在的这台电脑上市出不来效果了,包括官方的Demo也是白屏状态,目前还不知道啥情况。留坑。
4 错误解决方法
Error: no override found for ‘vtkContextDevice2D’.
在main中加入
VTK_MODULE_INIT(vtkRenderingContextOpenGL);
在加入上面的语句后,会出现如下错误
老鸟一看这应该就是丢库了,我这二货还不知道,搞了好久,网上找了半天,终于找到了提示,需要看下库有没有包含进去
[外链图片转存失败,源站可能有防盗链机制,建议将图片保存下来直接上传(img-0Kj3nzL5-1628730592619)(https://raw.githubusercontent.com/DreamLife-Jianwei/CSDNResources/master/20210629093058.png)]
如上图所示,在检查了我包含的库文件后,修改代码为
VTK_MODULE_INIT(vtkRenderingContextOpenGL2);
搞定!!!
★ 源码 ★
源码分享一时爽,一直分享一直爽, 链接如下:
以上是关于Qt&Vtk-020-GraphItem的主要内容,如果未能解决你的问题,请参考以下文章
Leetcode: LFU Cache && Summary of various Sets: HashSet, TreeSet, LinkedHashSet(示例代
JUC并发编程 -- 共享代来的问题(操作统一资源) & 临界区 Critical Section & 竞态条件 Race Condition
POJ 3177--Redundant Paths无向图添加最少的边成为边双连通图 && tarjan求ebc && 缩点构造缩点树(代
佩特来项目经验小集合___组合查询存储过程,报错 "varchar JBID='' 转换成数据类型 int 时失败"(示例代(代码
2017 Multi-University Training Contest - Team 1 1002&&HDU 6034 Balala Power!字符串,贪心+排序(示例代码(代