Qt&Vtk-007-Cone2
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Qt&Vtk-Cone2
今天我们又来搬运代码了,看标题也知道,这个和昨天的那个应该是没有啥区别的,那么我看官方实例的描述的,就是下面的内容。
// This example shows how to add an observer to a C++ program. It extends
// the Step1/Cxx/Cone.cxx C++ example (see that example for information on
// the basic setup).大致翻译:意思就是演示一下如何在C++中添加一个观察者,项目是扩展的了昨天的那个Cone
官方的效果呢,就是下面这个鬼样子,相比于昨天的样子,就是在cmd窗口中有了数据输出。
1 代码搬运
1.1 cone2.h
#ifndef CONE2_H
#define CONE2_H
#include <QWidget>
#include <QTimer>
#include <QDebug>
#include <QString>
#include <QTextBrowser>
#include "QVTKOpenGLWidget.h" //新版本,旧版QVTKWidget
#include "vtkAutoInit.h"
#include "vtkConeSource.h"
#include "vtkPolyDataMapper.h"
#include "vtkRenderWindow.h"
#include "vtkCamera.h"
#include "vtkActor.h"
#include "vtkRenderer.h"
#include "vtkCommand.h"
namespace Ui {
class Cone2;
}
class vtkMyCallback : public vtkCommand
{
public:
static vtkMyCallback *New()
{
return new vtkMyCallback;
}
void Execute(vtkObject *caller,unsigned long,void*) override;
QTextBrowser *textBrowser = nullptr;
private:
};
class Cone2 : public QWidget
{
Q_OBJECT
public:
explicit Cone2(QWidget *parent = nullptr);
~Cone2();
void outputMessage(double temp);
private:
Ui::Cone2 *ui;
vtkConeSource *cone = nullptr; //声明椎体
vtkPolyDataMapper *coneMapper = nullptr; //声明映射器
vtkActor *coneActor = nullptr; //声明Actor
vtkRenderer *coneRender = nullptr; //声明渲染器
QTimer *rotationTimer = nullptr; //声明定时器,用于旋转椎体
vtkMyCallback *myCallBack = nullptr;
};
#endif // CONE2_H
1.2 cone2.cpp
#include "cone2.h"
#include "ui_cone2.h"
Cone2::Cone2(QWidget *parent) :
QWidget(parent),
ui(new Ui::Cone2)
{
ui->setupUi(this);
cone = vtkConeSource::New(); //新建对象
cone->SetHeight(3.0); //设置高度
cone->SetRadius(1.0); //设置半径
cone->SetResolution(10000000); //翻译为设置分辨率,不过实际应该不是
coneMapper = vtkPolyDataMapper::New(); //新建映射器
coneMapper->SetInputConnection(cone->GetOutputPort()); //设置Cone输出coneMapper数据输入
//新建Actor,并设置映射器
coneActor = vtkActor::New();
coneActor->SetMapper(coneMapper);
//新建渲染器并设置Actor和背景颜色
coneRender = vtkRenderer::New();
coneRender->AddActor(coneActor);
coneRender->SetBackground(0.1,0.2,0.3);
myCallBack = vtkMyCallback::New();
myCallBack->textBrowser = ui->textBrowser;
coneRender->AddObserver(vtkCommand::StartEvent,myCallBack);
//获取渲染窗口
ui->widget->GetRenderWindow()->AddRenderer(coneRender);
// while (1) {
// ui->widget->GetRenderWindow()->Render();
// coneRender->GetActiveCamera()->Azimuth(1);
// }
//旋转椎体
rotationTimer = new QTimer();
connect(rotationTimer,&QTimer::timeout,this,[=](){
coneRender->GetActiveCamera()->Azimuth(1);
ui->widget->GetRenderWindow()->Render(); //注意这句话,要加上呀,不然人不给你转,惰性渲染。
});
rotationTimer->start(25);
}
Cone2::~Cone2()
{
rotationTimer->stop();
delete ui;
}
void vtkMyCallback::Execute(vtkObject *caller, unsigned long, void *)
{
vtkRenderer *renderer = reinterpret_cast<vtkRenderer*>(caller);
textBrowser->append("Camera Position:");
textBrowser->append(QString::number((renderer->GetActiveCamera()->GetPosition()[0]),'g',6));
textBrowser->append(QString::number((renderer->GetActiveCamera()->GetPosition()[1]),'g',6));
textBrowser->append(QString::number((renderer->GetActiveCamera()->GetPosition()[2]),'g',6));
}
1.3 官方代码
#include "vtkConeSource.h"
#include "vtkPolyDataMapper.h"
#include "vtkRenderWindow.h"
#include "vtkCommand.h"
#include "vtkCamera.h"
#include "vtkActor.h"
#include "vtkRenderer.h"
// Callback for the interaction
class vtkMyCallback : public vtkCommand
{
public:
static vtkMyCallback *New()
{ return new vtkMyCallback; }
void Execute(vtkObject *caller, unsigned long, void*) override
{
vtkRenderer *renderer = reinterpret_cast<vtkRenderer*>(caller);
cout << renderer->GetActiveCamera()->GetPosition()[0] << " "
<< renderer->GetActiveCamera()->GetPosition()[1] << " "
<< renderer->GetActiveCamera()->GetPosition()[2] << "\\n";
}
};
int main()
{
//
// The pipeline creation is documented in Step1
//
vtkConeSource *cone = vtkConeSource::New();
cone->SetHeight( 3.0 );
cone->SetRadius( 1.0 );
cone->SetResolution( 10 );
vtkPolyDataMapper *coneMapper = vtkPolyDataMapper::New();
coneMapper->SetInputConnection( cone->GetOutputPort() );
vtkActor *coneActor = vtkActor::New();
coneActor->SetMapper( coneMapper );
vtkRenderer *ren1= vtkRenderer::New();
ren1->AddActor( coneActor );
ren1->SetBackground( 0.1, 0.2, 0.4 );
ren1->ResetCamera();
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer( ren1 );
renWin->SetSize( 300, 300 );
// Here is where we setup the observer, we do a new and ren1 will
// eventually free the observer
vtkMyCallback *mo1 = vtkMyCallback::New();
ren1->AddObserver(vtkCommand::StartEvent,mo1);
mo1->Delete();
//
// now we loop over 360 degrees and render the cone each time
//
int i;
for (i = 0; i < 360; ++i)
{
// render the image
renWin->Render();
// rotate the active camera by one degree
ren1->GetActiveCamera()->Azimuth( 1 );
}
//
// Free up any objects we created
//
cone->Delete();
coneMapper->Delete();
coneActor->Delete();
ren1->Delete();
renWin->Delete();
return 0;
}
2 运行效果
在第1.3 中之所以贴出了官方的代码,就是为了让大家看下原生的内容,我这里做了改动,就是把他的输出信息显示到我界面的一个TextBrowser中了。
3 知识点
3.1 观察者模式
参考资料:https://zhuanlan.zhihu.com/p/119308881
https://blog.csdn.net/hyongilfmmm/article/details/83015045?utm_medium=distribute.pc_relevant.none-task-blog-2%7Edefault%7EBlogCommendFromMachineLearnPai2%7Edefault-4.control&depth_1-utm_source=distribute.pc_relevant.none-task-blog-2%7Edefault%7EBlogCommendFromMachineLearnPai2%7Edefault-4.control
引用资料中的一句话观察者模式的核心思想就是一对多。
看到这里,是不是感觉和Qt 的信号槽好像呀,Qt的信号槽就是观察者模式的一种实现。
★ 源码 ★
这里就要有人问了呀,这么优秀的代码,能不能分享下呀,当然可以呀,我不生产代码,我只是代码的搬运工,链接如下:
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