Flutter 做一个类似超级玛丽 (想不起来名字 挺好玩反正)Flutter写个小游戏,欢迎一起撸代码 185行 代码逆天改命
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实际源码
import 'dart:async';
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key? key, required this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
// 范围内大小
const double stageSize = 300;
// 超级玛丽 高度
const double size = 30;
// 墙的高度
const double wallHeight = 60;
enum Direction { Up, Down, None }
enum GameState { Runing, Dead }
class _MyHomePageState extends State<MyHomePage> {
//玛丽的宽度
double marioY = stageSize;
// 墙的高度
double wallX = stageSize;
Direction direction = Direction.None;
GameState gameState = GameState.Runing;
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: gameState == GameState.Runing ? buildGameRuning() : buildGameDead(),
// This trailing comma makes auto-formatting nicer for build methods.
);
}
GestureDetector buildGameRuning() {
return GestureDetector(
onTap: () {
//点击后挑起
setState(() {
direction = Direction.Up;
});
},
child: Container(
width: stageSize,
height: stageSize,
decoration:
BoxDecoration(border: Border.all(width: 1, color: Colors.black)),
child: Stack(
children: [
//玛丽
Positioned.fromRect(
rect: Rect.fromCenter(
center: Offset(size / 2, marioY - size / 2),
width: size,
height: size),
child: Container(
color: Colors.orange,
)),
//障碍物
Positioned.fromRect(
rect: Rect.fromCenter(
center:
Offset(wallX - size / 2, stageSize - wallHeight / 2),
width: size,
height: wallHeight),
child: Container(
color: Colors.black,
))
],
),
),
);
}
/**
* 每次在build之前会被调用
*/
@override
void didChangeDependencies() {
var duration = Duration(milliseconds: 5);
Timer.periodic(duration, (timer) {
double newMarioy = marioY;
Direction newDirection = direction;
//根据方向 先上去 再下来
switch (direction) {
case Direction.Up:
newMarioy--;
if (newMarioy < 100) {
newDirection = Direction.Down;
}
break;
case Direction.Down:
newMarioy++;
if (newMarioy > stageSize) {
newDirection = Direction.None;
}
break;
}
// 判断碰撞
if (wallX < size && marioY > stageSize - wallHeight) {
setState(() {
gameState = GameState.Dead;
});
}
setState(() {
marioY = newMarioy;
direction = newDirection;
//障碍物移动走后再回来
wallX = (wallX -= 1 + stageSize) % stageSize;
});
});
super.didChangeDependencies();
}
buildGameDead() {
return GestureDetector(
onTap: () {
setState(() {
gameState = GameState.Runing;
});
},
child: Container(
child: Center(
child: Text("游戏结束,点击我重新开始"),
),
),
);
}
}
如果希望更加了解这些代码怎么写的 可以观看出处
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