扫雷游戏(利用最基础的C语言实现)
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扫雷游戏
今天我们就要设计一款这样的游戏,首先需要设置棋盘,然后对棋盘进行随机布雷,最后在排雷。
1.菜单
首先制作一个简易菜单
int main() {
int input;
srand((unsigned int)time(NULL));
do {
menu();
printf("请选择:\\n");
scanf("%d", &input);
switch (input) {
case 1:
game();
break;
case 0:
printf("退出游戏\\n");
break;
default:
printf("选择错误\\n");
break;
}
} while(input);
return 0;
}
效果如下:
2.初始化棋盘
首先需要设置两个二维数组,分别存放雷的信息和排查出雷的信息
char mine[ROWS][COLS] = { 0 };//存放雷的信息
char show[ROWS][COLS] = { 0 };//存放排查出雷的信息
然后对其进行初始化
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set) {
for (int i = 0;i < rows;i++) {
for (int j = 0;j < cols;j++) {
board[i][j] = set;
}
}
}
3.打印棋盘
棋盘的打印可以直接遍历二维数组,并加上一些分割线
void PrintBoard(char board[ROWS][COLS], int row, int col) {
printf("--------扫雷--------\\n");
for (int i = 0;i <= 9;i++) {
printf("%d ", i);
}
printf("\\n");
for (int i = 1;i < row+1 ;i++) {
printf("%d ", i);
for (int j = 1;j < col+1;j++) {
printf("%c ", board[i][j]);
}
printf("\\n");
}
printf("--------------------\\n");
}
打印出来的棋盘如下
4.布置雷
棋盘打印出来了,接下来就是在棋盘上随机布雷
void SetMine(char board[ROWS][COLS], int row, int col) {
int count = EASY_COUNT;
while (count) {
int x = rand() % 9 + 1;
int y = rand() % 9 + 1;
if (board[x][y] != '1') {
board[x][y] = '1';
count--;
}
}
}
5.排查雷
排查雷采用玩家输入坐标,对比观察该坐标是否有雷并给出提示,提示显示该坐标周围有几个雷或者是否被炸死
//排查雷
int GetMineCount(char board[ROWS][COLS],int x,int y) {
int count=0;
for (int i = x - 1;i <= x + 1;i++) {
for (int j = y - 1;j <= y + 1;j++) {
count += (board[i][j]-'0');
}
}
return count;
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) {
int x, y,win=0;
while (win<row*col-EASY_COUNT) {
printf("请输入坐标\\n");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col) {
if (mine[x][y] != '1') {
int count = GetMineCount(mine,x,y);
show[x][y] = count + '0';
PrintBoard(show, ROW, COL);
win++;
}
else {
printf("很遗憾,你被炸死了\\n");
PrintBoard(mine, ROW, COL);
break;
}
}
else {
printf("坐标非法,请重新输入\\n");
}
}
if (win == row * col - EASY_COUNT) {
printf("恭喜你,排雷成功\\n");
PrintBoard(mine, ROW, COL);
}
}
6.整体效果展示
7.代码分享
7.1 test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu() {
printf("*********************************\\n");
printf("********* 1. play **********\\n");
printf("********* 0. exit **********\\n");
printf("*********************************\\n");
}
void game() {
char mine[ROWS][COLS] = { 0 };//存放雷的信息
char show[ROWS][COLS] = { 0 };//存放排查出雷的信息
//初始化棋盘
InitBoard(mine, ROWS, COLS,'0');
InitBoard(show, ROWS, COLS,'*');
//打印棋盘
//PrintBoard(mine, ROW, COL);
PrintBoard(show, ROW, COL);
//布置雷
SetMine(mine, ROW, COL);
//PrintBoard(mine, ROW, COL);
//排查雷
FindMine(mine, show, ROW, COL);
}
int main() {
int input;
srand((unsigned int)time(NULL));
do {
menu();
printf("请选择:\\n");
scanf("%d", &input);
switch (input) {
case 1:
game();
break;
case 0:
printf("退出游戏\\n");
break;
default:
printf("选择错误\\n");
break;
}
} while(input);
return 0;
}
7.2 game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set) {
for (int i = 0;i < rows;i++) {
for (int j = 0;j < cols;j++) {
board[i][j] = set;
}
}
}
//打印棋盘
void PrintBoard(char board[ROWS][COLS], int row, int col) {
printf("--------扫雷--------\\n");
for (int i = 0;i <= 9;i++) {
printf("%d ", i);
}
printf("\\n");
for (int i = 1;i < row+1 ;i++) {
printf("%d ", i);
for (int j = 1;j < col+1;j++) {
printf("%c ", board[i][j]);
}
printf("\\n");
}
printf("--------------------\\n");
}
//设置雷
void SetMine(char board[ROWS][COLS], int row, int col) {
int count = EASY_COUNT;
while (count) {
int x = rand() % 9 + 1;
int y = rand() % 9 + 1;
if (board[x][y] != '1') {
board[x][y] = '1';
count--;
}
}
}
//排查雷
int GetMineCount(char board[ROWS][COLS],int x,int y) {
int count=0;
for (int i = x - 1;i <= x + 1;i++) {
for (int j = y - 1;j <= y + 1;j++) {
count += (board[i][j]-'0');
}
}
return count;
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) {
int x, y,win=0;
while (win<row*col-EASY_COUNT) {
printf("请输入坐标\\n");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col) {
if (mine[x][y] != '1') {
int count = GetMineCount(mine,x,y);
show[x][y] = count + '0';
PrintBoard(show, ROW, COL);
win++;
}
else {
printf("很遗憾,你被炸死了\\n");
PrintBoard(mine, ROW, COL);
break;
}
}
else {
printf("坐标非法,请重新输入\\n");
}
}
if (win == row * col - EASY_COUNT) {
printf("恭喜你,排雷成功\\n");
PrintBoard(mine, ROW, COL);
}
}
7.3 game.h
#pragma once
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set);
//打印棋盘
void PrintBoard(char board[ROWS][COLS], int row, int col);
//设置雷
void SetMine(char board[ROWS][COLS], int row, int col);
//排查雷
void FindMine(char board1[ROWS][COLS], char board2[ROWS][COLS], int row, int col);
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