扫雷游戏,一雷不扫何以扫天下
Posted 再吃一个橘子
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TDD游戏测试部分
test.c
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void menu()
{
printf("**************************\\n");
printf("****** 1.play ********\\n");
printf("****** 2.exit ********\\n");
printf("**************************\\n");
}
void game()
{
char mine[ROWS][COLS] = { 0 };//存放雷的信息
char show[ROWS][COLS] = { 0 };//存放排查出的雷的信息
//初始化棋盘
InitBoard(mine,ROWS,COLS,'0');//'0'
InitBoard(show, ROWS, COLS,'*');//'*'
//布置雷
SetMine(mine, ROW, COL);
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
//排查雷
FindMine(mine, show, ROW, COL);
}
int main()
{
int input = 0;
do
{
srand((unsigned int)time(NULL));
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\\n");
break;
default:
printf("选择错误,重新选择:\\n");
break;
}
} while (input);
}
游戏实现game.c
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
//显示棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
printf("---------------------------------\\n");
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
int j = 0;
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\\n");
}
printf("---------------------------------\\n");
}
//布置雷
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
//1.生成随机下标
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] != '1')
{
board[x][y] = '1';
count--;
}
}
}
//获取到某个位置周围雷的个数
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return (mine[x - 1][y - 1] +
mine[x - 1][y] +
mine[x - 1][y + 1] +
mine[x][y - 1] +
mine[x][y + 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] - 8 * '0');
}
//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win <= row * col - EASY_COUNT)
{
printf("请输入要排查的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了~");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
int count = GetMineCount(mine, row, col);
show[x][y] = count + '0';//'3'-'0' = 3
DisplayBoard(show, ROW, COL);
win++;
}
}
else
{
printf("坐标非法,请重新输入:>");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功!\\n");
DisplayBoard(mine, ROW, COL);
}
}
函数声明,game.h
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10//简单版本雷的个数( 10个 )
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows,int cols,char set);
//显示棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col);
//布置雷
void SetMine(char board[ROWS][COLS], int row, int col);
//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
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