图的遍历(深度优先和广度优先)
Posted kokiafan
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图的遍历
定义
遍历(Traversing Graph):从图中某点出发访问各顶点,每个顶点仅被访问一次(有且仅有一次)。
深度优先遍历(Depth First Search):也称深度优先搜索,简称DFS。从图中某个顶点v出发做深度优先搜索,访问顶点v,然后从v的未被访问的邻接顶点出发做深度优先搜索,直到图中所有和v有路径相通的顶点都被访问到。明显,这是个递归的过程。
广度优先遍历(Breadth First Search):也称广度优先搜索,简称BFS。从图中某个顶点v出发做广度优先搜索,先缓存顶点v,从缓存中取出顶点v并访问,然后缓存v的未被访问的邻接顶点(可理解为v的下层顶点),从缓存中取出顶点,再访问,直到图中所有和v有路径相通的顶点都被访问到。
复杂度分析
从下面的代码可以得出,对于n个顶点e条边的图来说,邻接矩阵表示的图由于是二维数组,所以遍历二维数组需要O(n2)的时间;对于邻接表表示的图,找邻接点所需的时间取决于顶点和边的数量,所以遍历邻接表表示的图的时间复杂度是O(n+e)的时间。
代码
以下图中的图为例,采用不同的遍历方式遍历不同存储结构的图。
C#代码
using System;
using System.Collections.Generic;
namespace GraphDfs
{
class Program
{
static void Main(string[] args)
{
// 创建图(邻接矩阵表示法)
int self = GraphAjacencyMatrix.SelfToSelf,
noedge = GraphAjacencyMatrix.NoEdge;
AjacentVertex[] vertexes = new AjacentVertex[] {
new AjacentVertex(){ Data = "A" }, // 0
new AjacentVertex(){ Data = "B" }, // 1
new AjacentVertex(){ Data = "C" }, // 2
new AjacentVertex(){ Data = "D" }, // 3
new AjacentVertex(){ Data = "E" }, // 4
new AjacentVertex(){ Data = "F" }, // 5
new AjacentVertex(){ Data = "G" }, // 6
new AjacentVertex(){ Data = "H" }, // 7
new AjacentVertex(){ Data = "I" }, // 8
};
int[][] edges = new int[][] {
new int[]{ self, 1, noedge, noedge, noedge, 1, noedge, noedge, noedge }, // A
new int[]{ 1, self, 1, noedge, noedge, noedge, 1, noedge, 1 }, // B
new int[]{ noedge, 1, self, 1, noedge, noedge, noedge, noedge, 1 }, // C
new int[]{ noedge, noedge, 1, self, 1, noedge, 1, 1, 1 }, // D
new int[]{ noedge, noedge, noedge, 1, self, 1, noedge, 1, noedge }, // E
new int[]{ 1, noedge, noedge, noedge, 1, self, 1, noedge, noedge }, // F
new int[]{ noedge, 1, noedge, 1, noedge, 1, self, 1, noedge }, // G
new int[]{ noedge, noedge, noedge, 1, 1, noedge, 1, self, noedge }, // H
new int[]{ noedge, 1, 1, 1, noedge, noedge, noedge, noedge, self }, // I
};
GraphAjacencyMatrix graph = new GraphAjacencyMatrix(vertexes, edges);
// 创建图(邻接表表示法)
Vertex[] vertexesAjacencyList = new Vertex[] {
new Vertex("A", new Edge[]{ new Edge(1, "<A, B>"), new Edge(5, "<A, F>") }), // 0
new Vertex("B", new Edge[]{ new Edge(0, "<B, A>"), new Edge(2, "<B, C>"), new Edge(6, "<B, G>"), new Edge(8, "<B, I>")}), // 1
new Vertex("C", new Edge[]{ new Edge(1, "<C, B>"), new Edge(3, "<C, D>"), new Edge(8, "<C, I>")}), // 2
new Vertex("D", new Edge[]{ new Edge(2, "<D, C>"), new Edge(4, "<D, E>"), new Edge(6, "<D, G>"), new Edge(7, "<D, H>"), new Edge(8, "<D, I>")}), // 3
new Vertex("E", new Edge[]{ new Edge(3, "<E, D>"), new Edge(5, "<E, F>"), new Edge(7, "<E, H>")}), // 4
new Vertex("F", new Edge[]{ new Edge(0, "<F, A>"), new Edge(4, "<F, E>"), new Edge(6, "<F, G>")}), // 5
new Vertex("G", new Edge[]{ new Edge(1, "<G, B>"), new Edge(3, "<G, D>"), new Edge(5, "<G, F>"), new Edge(7, "<G, H>")}), // 6
new Vertex("H", new Edge[]{ new Edge(3, "<H, D>"), new Edge(4, "<H, E>"), new Edge(6, "<H, G>"),}), // 7
new Vertex("I", new Edge[]{ new Edge(1, "<I, B>"), new Edge(2, "<I, C>"), new Edge(3, "<I, D>"),}), // 8
};
GraphAjacencyList graphAjacencyList = new GraphAjacencyList(vertexesAjacencyList);
Console.WriteLine("图的深度优先搜索(邻接矩阵表示法):");
Dfs1(graph);
/**
运行结果:
图的深度优先搜索(邻接矩阵表示法):
V0 = A
V1 = B
V2 = C
V3 = D
V4 = E
V7 = H
V6 = G
V8 = I
V5 = F
*/
Console.WriteLine("图的深度优先搜索(邻接表表示法):");
Dfs2(graphAjacencyList);
/**
运行结果:
图的深度优先搜索(邻接表表示法):
V0 = A
V1 = B
V2 = C
V3 = D
V4 = E
V7 = H
V6 = G
V8 = I
V5 = F
*/
Console.WriteLine("图的广度优先搜索(邻接矩阵表示法):");
Bfs1(graph);
/**
运行结果:
图的广度优先搜索(邻接矩阵表示法):
V0 = A
V1 = B
V5 = F
V2 = C
V6 = G
V8 = I
V4 = E
V3 = D
V7 = H
*/
Console.WriteLine("图的广度优先搜索(邻接表表示法):");
Bfs2(graphAjacencyList);
/**
运行结果:
图的广度优先搜索(邻接表表示法):
V0 = A
V5 = F
V1 = B
V6 = G
V4 = E
V8 = I
V2 = C
V7 = H
V3 = D
*/
}
/// <summary>
/// 图的深度优先搜索(Depth-First-Search)算法(非递归)。
/// 图用邻接矩阵表示。
/// </summary>
/// <param name="g">用邻接矩阵表示的图。</param>
public static void Dfs1(GraphAjacencyMatrix g)
{
bool[] isDiscovered = new bool[g.NumberOfVertex];
for (int i = 0; i < isDiscovered.Length; i++)
{
isDiscovered[i] = false;
}
Stack<int> s = new Stack<int>();
for (int i = 0; i < g.NumberOfVertex; i++)
{
if (isDiscovered[i] == false)
{
s.Push(i);
isDiscovered[i] = true;
}
while (s.Count != 0)
{
int v = s.Pop();
// visit node operation
Console.WriteLine($"V{v} = {g.Vertexes[v].Data}");
for (int j = g.NumberOfVertex - 1; j >= 0; j--)
//for (int j = 0; j < g.NumberOfVertex; j++)
{
if (g.Edges[v][j] != GraphAjacencyMatrix.SelfToSelf &&
g.Edges[v][j] != GraphAjacencyMatrix.NoEdge &&
isDiscovered[j] == false)
{
s.Push(j);
isDiscovered[j] = true;
}
}
}
}
}
/// <summary>
/// 图的深度优先搜索(Depth-First-Search)算法(非递归)。
/// 图用邻接表表示。
/// </summary>
/// <param name="g">用邻接矩阵表示的图。</param>
public static void Dfs2(GraphAjacencyList g)
{
bool[] isDiscovered = new bool[g.NumberOfVertex];
for (int i = 0; i < isDiscovered.Length; i++)
{
isDiscovered[i] = false;
}
Stack<int> s = new Stack<int>();
for (int i = 0; i < g.NumberOfVertex; i++)
{
if (isDiscovered[i] == false)
{
s.Push(i);
isDiscovered[i] = true;
}
while (s.Count != 0)
{
int v = s.Pop();
// visit node operation
Console.WriteLine($"V{v} = {g.Vertexes[v].Data}");
Edge e = g.Vertexes[v].Edge;
while (e != null)
{
int j = e.HeadVertex;
if (isDiscovered[j] == false)
{
s.Push(j);
isDiscovered[j] = true;
}
e = e.Next;
}
}
}
}
/// <summary>
/// 图的广度优先搜索(Depth-First-Search)算法。
/// 图用邻接矩阵表示。
/// </summary>
/// <param name="g">用邻接矩阵表示的图。</param>
public static void Bfs1(GraphAjacencyMatrix g)
{
bool[] isDiscovered = new bool[g.NumberOfVertex];
for (int i = 0; i < isDiscovered.Length; i++)
{
isDiscovered[i] = false;
}
Queue<int> q = new Queue<int>();
for (int i = 0; i < g.NumberOfVertex; i++)
{
if (isDiscovered[i] == false)
{
q.Enqueue(i);
isDiscovered[i] = true;
}
while (q.Count != 0)
{
int v = q.Dequeue();
// visit node operation
Console.WriteLine($"V{v} = {g.Vertexes[v].Data}");
for (int j = 0; j < g.NumberOfVertex; j++)
{
if (g.Edges[v][j] != GraphAjacencyMatrix.SelfToSelf &&
g.Edges[v][j] != GraphAjacencyMatrix.NoEdge &&
isDiscovered[j] == false)
{
q.Enqueue(j);
isDiscovered[j] = true;
}
}
}
}
}
/// <summary>
/// 图的广度优先搜索(Breadth-First-Search)算法。
/// 图用邻接表表示。
/// </summary>
/// <param name="g">用邻接矩阵表示的图。</param>
public static void Bfs2(GraphAjacencyList g)
{
bool[] isDiscovered = new bool[g.NumberOfVertex];
for (int i = 0; i < isDiscovered.Length; i++)
{
isDiscovered[i] = false;
}
Queue<int> q = new Queue<int>();
for (int i = 0; i < g.NumberOfVertex; i++)
{
if (isDiscovered[i] == false)
{
q.Enqueue(i);
isDiscovered[i] = true;
}
while (q.Count != 0)
{
int v = q.Dequeue();
// visit node operation
Console.WriteLine($"V{v} = {g.Vertexes[v].Data}");
Edge e = g.Vertexes[v].Edge;
while (e != null)
{
int j = e.HeadVertex;
if (isDiscovered[j] == false)
{
q.Enqueue(j);
isDiscovered[j] = true;
}
e = e.Next;
}
}
}
}
}
/// <summary>
/// 用邻接矩阵表示的图的顶点类。
/// </summary>
public class AjacentVertex
{
/// <summary>
/// 顶点的数据域。
/// </summary>
public string Data { get; set; } = "";
}
/// <summary>
/// 邻接矩阵表示的图类。
/// </summary>
public class GraphAjacencyMatrix
{
/// <summary>
/// 用系统能够表示的最大整数表示无穷。
/// </summary>
public static int Inifinity = int.MaxValue;
/// <summary>
/// 用无穷表示不存在边(Vi, Vj)或弧<Vi, Vj>
/// </summary>
public static int NoEdge = Inifinity;
/// <summary>
/// 用于在邻接矩阵中表示顶点Vi到顶点Vi的情形。
/// </summary>
public static int SelfToSelf = 0;
/// <summary>
/// 图中的所有顶点构成的顶点数组。
/// </summary>
public AjacentVertex[] Vertexes { get; private set; }
/// <summary>
/// 图中的所有边。用一个二维整型数组表示。
/// 例如:Edges[1][2] == 2表示Vertexes数组中
/// 索引为1的顶点到索引为2的顶点<V1, V2>弧的权值为2。
/// </summary>
public int[][] Edges { get; private set; }
/// <summary>
/// 图的顶点数量。
/// </summary>
public int NumberOfVertex { get => Vertexes.Length; }
/// <summary>
/// 提供图的所有顶点及边,用于创建图类实例。
/// </summary>
/// <param name="vertexes">图中的所有顶点。</param>
/// <param name="edges">图中的所有边。</param>
public GraphAjacencyMatrix(AjacentVertex[] vertexes, int[][] edges)
{
Vertexes = vertexes;
Edges = edges;
}
}
/// <summary>
/// 图G的顶点。用邻接表来表示顶点的出边。
/// </summary>
public class Vertex
{
/// <summary>
/// 存储的数据。
/// </summary>
public string Data { get; set; } = "";
/// <summary>
/// 出边。
/// </summary>
public Edge Edge { get; set; } = null;
public Vertex(string data, Edge[] adjacentEdges)
{
this.Data = data;
Edge e = null;
for (int i = 0; i < adjacentEdges.Length; i++)
{
e = new Edge(adjacentEdges[i].HeadVertex, adjacentEdges[i].Data);
e.Next = (Edge == null ? null : Edge);
Edge = e;
}
}
}
/// <summary>
/// 图G的边。以邻接表表示顶点的出边。
/// </summary>
public class Edge
{
/// <summary>
/// 边的弧头顶点在顶点数组中的索引。
/// </summary>
public int HeadVertex { get; set; } = -1;
/// <summary>
/// 边的弧尾顶点的下一条出边。
/// </summary>
public Edge Next { get; set; } = null;
/// <summary>
/// 边的描述/数据。
/// </summary>
public string Data { get; set; } = string.Empty;
public Edge(int vertex = -1, string data = "", Edge edge = null)
{
this.HeadVertex = vertex;
this.Next = edge;
this.Data = data;
}
}
/// <summary>
/// 邻接表表示的图类。
/// </summary>
public class GraphAjacencyList
{
/// <summary>
/// 图中的所有顶点构成的顶点数组。
/// </summary>
public Vertex[] Vertexes { get; private set; }
/// <summary>
/// 图的顶点数量。
/// </summary>
public int NumberOfVertex { get => Vertexes.Length; }
/// <summary>
/// 提供图的所有顶点及边,用于创建图类实例。
/// </summary>
/// <param name="vertexes">图中的所有顶点。</param>
public GraphAjacencyList(Vertex[] vertexes)
{
Vertexes = vertexes;
}
}
}
TypeScript代码
/**
* 用邻接矩阵表示的图的顶点类。
*/
class AjacentVertex {
/**
* 顶点的数据域。
*/
data: string = "";
}
/**
* 邻接矩阵表示的图类。
*/
class GraphAjacencyMatrix {
/**
* 用系统能够表示的最大整数表示无穷。
*/
static inifinity: number = Number.MAX_VALUE;
/**
* 用无穷表示不存在边(Vi, Vj)或弧<Vi, Vj>
*/
static noEdge: number = GraphAjacencyMatrix.inifinity;
/**
* 用于在邻接矩阵中表示顶点Vi到顶点Vi的情形。
*/
static selfToSelf: number = 0;
/**
* 图中的所有顶点构成的顶点数组。
*/
vertexes: AjacentVertex[];
/**
* 图中的所有边。用一个二维整型数组表示。
* 例如:Edges[1][2] == 2表示Vertexes数组中
* 索引为1的顶点到索引为2的顶点<V1, V2>弧的权值为2。
*/
edges: number[][];
/**
* 图的顶点数量。
*/
get numberOfVertex(): number {
return this.vertexes.length;
}
/**
* 提供图的所有顶点及边,用于创建图类实例。
* @param vertexes 图中的所有顶点。
* @param edges 图中的所有边。
*/
constructor(vertexes: AjacentVertex[], edges: number[][]) {
this.vertexes = vertexes;
this.edges = edges;
}
}
/**
* 图G的顶点。用邻接表来表示顶点的出边。
*/
class Vertex {
/**
* 存储的数据。
*/
data: string = "";
/**
* 出边。
*/
edge: Edge = null;
constructor(data: string, adjacentEdges: Edge[]) {
this.data = data;
let e: Edge = null;
for (let i: number = 0; i < adjacentEdges.length; i++) {
e = new Edge(adjacentEdges[i].headVertex, adjacentEdges[i].data);
e.next = (this.edge == null ? null : this.edge);
this.edge = e;
}
}
}
/**
* 图G的边。以邻接表表示顶点的出边。
*/
class Edge {
/**
* 边的弧头顶点在顶点数组中的索引。
*/
headVertex: number = -1;
/**
* 边的弧尾顶点的下一条出边。
*/
next: Edge = null;
/**
* 边的描述/数据。
*/
data: string = "";
constructor(vertex: number = -1, data: string = "", edge: Edge = null) {
this.headVertex = vertex;
this.next = edge;
this.data = data;
}
}
/**
* 邻接表表示的图类。
*/
class GraphAjacencyList {
/**
* 图中的所有顶点构成的顶点数组。
*/
vertexes: Vertex[];
/**
* 图的顶点数量。
*/
get numberOfVertex(): number {
return this.vertexes.length;
}
/**
* 提供图的所有顶点及边,用于创建图类实例。
* @param vertexes 图中的所有顶点。
*/
constructor(vertexes: Vertex[]) {
this.vertexes = vertexes;
}
}
/**
* 图的深度优先搜索(Depth-First-Search)算法(非递归)。
* 图用邻接矩阵表示。
* @param g 用邻接矩阵表示的图。
*/
function dfs1(g: GraphAjacencyMatrix): void {
let isDiscovered: boolean[] = [];
isDiscovered.length = g.numberOfVertex;
for (let i: number = 0; i < isDiscovered.length; i++) {
isDiscovered[i] = false;
}
let s: number[] = [];
for (let i: number = 0; i < g.numberOfVertex; i++) {
if (isDiscovered[i] == false) {
s.push(i);
isDiscovered[i] = true;
}
while (s.length != 0) {
let v: number = s.pop();
// visit node operation
console.log(`V${v} = ${g.vertexes[v].data}`);
for (let j: number = g.numberOfVertex - 1; j >= 0; j--)
//for (int j = 0; j < g.NumberOfVertex; j++)
{
if (g.edges[v][j] != GraphAjacencyMatrix.selfToSelf &&
g.edges[v][j] != GraphAjacencyMatrix.noEdge &&
isDiscovered[j] == false) {
s.push(j);
isDiscovered[j] = true;
}
}
}
}
}
/**
* 图的深度优先搜索(Depth-First-Search)算法(非递归)。
* 图用邻接表表示。
* @param g 用邻接矩阵表示的图。
*/
function dfs2(g: GraphAjacencyList): void {
let isDiscovered: boolean[] = [];
isDiscovered.length = g.numberOfVertex;
for (let i: number = 0; i < isDiscovered.length; i++) {
isDiscovered[i] = false;
}
let s: number[] = [];
for (let i: number = 0; i < g.numberOfVertex; i++) {
if (isDiscovered[i] == false) {
s.push(i);
isDiscovered[i] = true;
}
while (s.length != 0) {
let v: number = s.pop();
// visit node operation
console.log(`V${v} = ${g.vertexes[v].data}`);
let e: Edge = g.vertexes[v].edge;
while (e != null) {
let j: number = e.headVertex;
if (isDiscovered[j] == false) {
s.push(j);
isDiscovered[j] = true;
}
e = e.next;
}
}
}
}
/**
* 图的广度优先搜索(Depth-First-Search)算法。
* 图用邻接矩阵表示。
* @param g 用邻接矩阵表示的图。
*/
function bfs1(g: GraphAjacencyMatrix): void {
let isDiscovered: boolean[] = [];
isDiscovered.length = g.numberOfVertex;
for (let i: number = 0; i < isDiscovered.length; i++) {
isDiscovered[i] = false;
}
let q: number[] = [];
for (let i: number = 0; i < g.numberOfVertex; i++) {
if (isDiscovered[i] == false) {
q.push(i);
isDiscovered[i] = true;
}
while (q.length != 0) {
let v: number = q.shift();
// visit node operation
console.log(`V${v} = ${g.vertexes[v].data}`);
for (let j: number = 0; j < g.numberOfVertex; j++) {
if (g.edges[v][j] != GraphAjacencyMatrix.selfToSelf &&
g.edges[v][j] != GraphAjacencyMatrix.noEdge &&
isDiscovered[j] == false) {
q.push(j);
isDiscovered[j] = true;
}
}
}
}
}
/**
* 图的广度优先搜索(Breadth-First-Search)算法。
* 图用邻接表表示。
* @param g 用邻接矩阵表示的图。
*/
function bfs2(g: GraphAjacencyList): void {
let isDiscovered: boolean[] = [];
isDiscovered.length = g.numberOfVertex;
for (let i: number = 0; i < isDiscovered.length; i++) {
isDiscovered[i] = false;
}
let q: number[] = [];
for (let i: number = 0; i < g.numberOfVertex; i++) {
if (isDiscovered[i] == false) {
q.push(i);
isDiscovered[i] = true;
}
while (q.length != 0) {
let v: number = q.shift();
// visit node operation
console.log(`V${v} = ${g.vertexes[v].data}`);
let e: Edge = g.vertexes[v].edge;
while (e != null) {
let j: number = e.headVertex;
if (isDiscovered[j] == false) {
q.push(j);
isDiscovered[j] = true;
}
e = e.next;
}
}
}
}
function main(): void {
// 创建图(邻接矩阵表示法)
let self: number = GraphAjacencyMatrix.selfToSelf,
noedge = GraphAjacencyMatrix.noEdge;
let vertexes: AjacentVertex[] = [
{ data: "A" }, // 0
{ data: "B" }, // 1
{ data: "C" }, // 2
{ data: "D" }, // 3
{ data: "E" }, // 4
{ data: "F" }, // 5
{ data: "G" }, // 6
{ data: "H" }, // 7
{ data: "I" }, // 8
];
let edges: number[][] = [
[self, 1, noedge, noedge, noedge, 1, noedge, noedge, noedge], // A
[1, self, 1, noedge, noedge, noedge, 1, noedge, 1], // B
[noedge, 1, self, 1, noedge, noedge, noedge, noedge, 1], // C
[noedge, noedge, 1, self, 1, noedge, 1, 1, 1], // D
[noedge, noedge, noedge, 1, self, 1, noedge, 1, noedge], // E
[1, noedge, noedge, noedge, 1, self, 1, noedge, noedge], // F
[noedge, 1, noedge, 1, noedge, 1, self, 1, noedge], // G
[noedge, noedge, noedge, 1, 1, noedge, 1, self, noedge], // H
[noedge, 1, 1, 1, noedge, noedge, noedge, noedge, self], // I
];
let graph: GraphAjacencyMatrix = new GraphAjacencyMatrix(vertexes, edges);
// 创建图(邻接表表示法)
let vertexesAjacencyList: Vertex[] = [
new Vertex("A", [new Edge(1, "<A, B>"), new Edge(5, "<A, F>")]), // 0
new Vertex("B", [new Edge(0, "<B, A>"), new Edge(2, "<B, C>"), new Edge(6, "<B, G>"), new Edge(8, "<B, I>")]), // 1
new Vertex("C", [new Edge(1, "<C, B>"), new Edge(3, "<C, D>"), new Edge(8, "<C, I>")]), // 2
new Vertex("D", [new Edge(2, "<D, C>"), new Edge(4, "<D, E>"), new Edge(6, "<D, G>"), new Edge(7, "<D, H>"), new Edge(8, "<D, I>")]), // 3
new Vertex("E", [new Edge(3, "<E, D>"), new Edge(5, "<E, F>"), new Edge(7, "<E, H>")]), // 4
new Vertex("F", [new Edge(0, "<F, A>"), new Edge(4, "<F, E>"), new Edge(6, "<F, G>")]), // 5
new Vertex("G", [new Edge(1, "<G, B>"), new Edge(3, "<G, D>"), new Edge(5, "<G, F>"), new Edge(7, "<G, H>")]), // 6
new Vertex("H", [new Edge(3, "<H, D>"), new Edge(4, "<H, E>"), new Edge(6, "<H, G>"),]), // 7
new Vertex("I", [new Edge(1, "<I, B>"), new Edge(2, "<I, C>"), new Edge(3, "<I, D>"),]), // 8
];
let graphAjacencyList: GraphAjacencyList = new GraphAjacencyList(vertexesAjacencyList);
console.log("图的深度优先搜索(邻接矩阵表示法):");
dfs1(graph);
console.log("图的深度优先搜索(邻接表表示法):");
dfs2(graphAjacencyList);
console.log("图的广度优先搜索(邻接矩阵表示法):");
bfs1(graph);
console.log("图的广度优先搜索(邻接表表示法):");
bfs2(graphAjacencyList);
}
main();
注意:对于tsc编译器可使用下面的命令来编译上面的TypeScript代码,否则会报错误:TS1056: Accessors are only available when targeting ECMAScript 5 and higher.更早版本的ES不支持访问器(getter/setter)。
tsc graphDfsBfs.ts -t es6
在终端中使用node来运行被tsc编译成js后的代码。
node graphDfsBfs.js
参考资料:
《大话数据结构》(溢彩加强版) - 程杰 著 - 清华大学出版社 - P203
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