GUI编程之贪吃蛇
Posted Asako
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GUI学习完整文件地址https://github.com/asako98/gui-study.git
import javax.swing.*; //游戏的主启动类 public class StartGame { public static void main(String[] args) { JFrame frame = new JFrame(); frame.setBounds(10,10,900,720); frame.setResizable(false); frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); //正常的游戏界面都应该在面板上 frame.add(new GamePanel()); frame.setVisible(true); } }
import javax.swing.*; import java.net.URL; //数据中心 public class Data { public static URL headerURL = Data.class.getResource("/statics/header.png"); public static ImageIcon header = new ImageIcon(headerURL); public static URL upURL = Data.class.getResource("/statics/up.png"); public static URL downURL = Data.class.getResource("/statics/down.png"); public static URL LeftURL = Data.class.getResource("/statics/left.png"); public static URL rightURL = Data.class.getResource("/statics/right.png"); public static ImageIcon up = new ImageIcon(upURL); public static ImageIcon down = new ImageIcon(downURL); public static ImageIcon Left = new ImageIcon(LeftURL); public static ImageIcon right = new ImageIcon(rightURL); public static URL bodyURL = Data.class.getResource("/statics/body.png"); public static ImageIcon body = new ImageIcon(bodyURL); public static URL foodURL = Data.class.getResource("/statics/food.png"); public static ImageIcon food = new ImageIcon(foodURL); }
import javax.swing.*; import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.util.Random; public class GamePanel extends JPanel implements KeyListener,ActionListener { //定义蛇的数据结构 int length;//蛇的长度 int[] snakeX = new int[600];//蛇的x坐标 25*25 int[] snakeY = new int[500];//蛇的y坐标 25*25 String fx ;//初始方向 //食物的坐标 int foodx; int foody; Random random = new Random(); int score;//成绩 //游戏当前的状态: 开始,停止 boolean isStart =false;//默认是不开始的 boolean isFail = false;//游戏失败状态 //定时器,以毫秒为单位,1000ms=1s Timer timer = new Timer(100,this);//100毫秒执行一次 //构造器 public GamePanel() { init(); //获得焦点和键盘事件 this.setFocusable(true);//获取焦点事件 this.addKeyListener(this);//获得键盘监听事件 timer.start();//游戏一开始定时器就启动 } //初始化方法 public void init(){ length = 3; snakeX[0] = 100;snakeY[0] = 100;//脑袋的坐标 snakeX[1] = 75;snakeY[1] = 100;//第一个身体的坐标 snakeX[2] = 50;snakeY[2] = 100;//第二个身体的坐标 fx="R";//初始方向向右 //把食物随机分布在界面上 foodx=25+25*random.nextInt(34); foody=75+75*random.nextInt(24); score=0; } //绘制面板,游戏中的所有东西都使用这个画笔来画 @Override protected void paintComponent(Graphics g) { super.paintComponent(g);//清屏 //绘制静态的面板 this.setBackground(Color.white); Data.header.paintIcon(this,g,25,11);//头部广告栏画上去 g.fillRect(25,75,850,600);//默认的游戏界面 //把小蛇画上去 if(fx.equals("R")){ Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,需要通过方向来判断 }else if(fx.equals("L")){ Data.Left.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向左,需要通过方向来判断 }else if(fx.equals("U")){ Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向上,需要通过方向来判断 }else if(fx.equals("D")){ Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向下,需要通过方向来判断 } for (int i = 1; i < length; i++) { Data.body.paintIcon(this,g,snakeX[i],snakeY[i]); } //画积分 g.setColor(Color.white); g.setFont(new Font("微软雅黑",Font.BOLD,18)); g.drawString("长度"+length,750,35); g.drawString("分数"+score,750,50); //画食物 Data.food.paintIcon(this,g,foodx,foody); //游戏状态 if(isStart==false){ g.setColor(Color.white); g.setFont(new Font("微软雅黑",Font.BOLD,40)); g.drawString("按下空格开始游戏",300,300); } if(isFail){ g.setColor(Color.red); g.setFont(new Font("微软雅黑",Font.BOLD,40)); g.drawString("失败,按下空格重新开始",300,300); } } //键盘监听事件 @Override public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode();//获得键盘按键是哪一个 if(keyCode==KeyEvent.VK_SPACE){//如果按下的是空格键 if(isFail){ //重新开始 isFail=false; init(); }else{ isStart = !isStart; } repaint(); } //小蛇移动 if(keyCode==KeyEvent.VK_UP){ fx="U"; }else if(keyCode==KeyEvent.VK_LEFT){ fx="L"; }else if(keyCode==KeyEvent.VK_RIGHT){ fx="R"; }else if(keyCode==KeyEvent.VK_DOWN){ fx="D"; } } @Override public void keyTyped(KeyEvent e) { } @Override public void keyReleased(KeyEvent e) { } //事件监听,需要通过固定时间来刷新 @Override public void actionPerformed(ActionEvent e) { if(isStart&&isFail==false){//如果游戏是开始状态,就让小蛇动起来 //吃食物 if(snakeX[0]==foodx&&snakeY[0]==foody){ length++; //分数+10 score=score+10; //再次随机食物 foodx=25+25*random.nextInt(34); foody=75+75*random.nextInt(24); } //移动 for(int i=length-1;i>0;i--){ snakeX[i] = snakeX[i-1]; snakeY[i] = snakeY[i-1]; } //走向 if(fx.equals("R")){ snakeX[0] = snakeX[0]+25; if(snakeX[0]>850){ snakeX[0]=25; }//边界判断 }else if(fx.equals("L")) { snakeX[0] = snakeX[0] - 25; if (snakeX[0] < 25) { snakeX[0] = 850; } }else if(fx.equals("U")){ snakeY[0] = snakeY[0]-25; if(snakeY[0]<75){snakeY[0]=650;} }else if(fx.equals("D")){ snakeY[0] = snakeY[0]+25; if(snakeY[0]>650){snakeY[0]=75;} } //失败判断,撞到自己算失败 for (int i = 1; i < length; i++) { if(snakeX[0]==snakeX[i]&&snakeY[0]==snakeY[i]){ isFail=true; } } repaint();//重画 } timer.start();//定时器开启 } }
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