cef 编译 linux,使用cmake

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# Copyright (c) 2014 The Chromium Embedded Framework Authors. All rights
# reserved. Use of this source code is governed by a BSD-style license that
# can be found in the LICENSE file.

# OVERVIEW
#
# CMake is a cross-platform open-source build system that can generate project
# files in many different formats. It can be downloaded from
# http://www.cmake.org or installed via a platform package manager.
#
# CMake-generated project formats that have been tested with this CEF binary
# distribution include:
#
# Linux:      Ninja, Unix Makefiles
# Mac OS X:   Ninja, Xcode 5+
# Windows:    Ninja, Visual Studio 2010+
#
# Ninja is a cross-platform open-source tool for running fast builds using
# pre-installed platform toolchains (GNU, clang, Xcode or MSVC). It can be
# downloaded from http://martine.github.io/ninja/ or installed via a platform
# package manager.
#
# CMAKE STRUCTURE
#
# This CEF binary distribution includes the following CMake files:
#
# CMakeLists.txt              Bootstrap that sets up the CMake environment.
# cmake/*.cmake               CEF configuration files shared by all targets.
# libcef_dll/CMakeLists.txt   Defines the libcef_dll_wrapper target.
# tests/*/CMakeLists.txt      Defines the test application target.
#
# See the "TODO:" comments below for guidance on how to integrate this CEF
# binary distribution into a new or existing CMake project.
#
# BUILD REQUIREMENTS
#
# The below requirements must be met to build this CEF binary distribution.
#
# - CMake version 2.8.12.1 or newer.
#
# - Linux requirements:
#   Currently supported distributions include Debian Wheezy, Ubuntu Precise, and
#   related. Ubuntu 14.04 64-bit is recommended. Newer versions will likely also
#   work but may not have been tested.
#   Required packages include:
#     build-essential
#     libgtk2.0-dev     (required by the cefclient target only)
#     libgtkglext1-dev  (required by the cefclient target only)
#
# - Mac OS X requirements:
#   Xcode 5 or newer building on Mac OS X 10.9 (Mavericks) or newer. Xcode 8.3
#   and OS X 10.12 are recommended. The Xcode command-line tools must also be
#   installed. Only 64-bit builds are supported on OS X.
#
# - Windows requirements:
#   Visual Studio 2010 or newer building on Windows 7 or newer. Visual Studio
#   2015 Update 3 and Windows 10 64-bit are recommended.
#
# BUILD EXAMPLES
#
# The below commands will generate project files and create a Debug build of all
# CEF targets using CMake and the platform toolchain.
#
# Start by creating and entering the CMake build output directory:
# > cd path/to/cef_binary_*
# > mkdir build && cd build
#
# To perform a Linux build using a 32-bit CEF binary distribution on a 32-bit
# Linux platform or a 64-bit CEF binary distribution on a 64-bit Linux platform:
#   Using Unix Makefiles:
#     > cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Debug ..
#     > make -j4 cefclient cefsimple
#
#   Using Ninja:
#     > cmake -G "Ninja" -DCMAKE_BUILD_TYPE=Debug ..
#     > ninja cefclient cefsimple
#
# To perform a Mac OS X build using a 64-bit CEF binary distribution:
#   Using the Xcode IDE:
#     > cmake -G "Xcode" -DPROJECT_ARCH="x86_64" ..
#     Open buildcef.xcodeproj in Xcode and select Product > Build.
#
#   Using Ninja:
#     > cmake -G "Ninja" -DPROJECT_ARCH="x86_64" -DCMAKE_BUILD_TYPE=Debug ..
#     > ninja cefclient cefsimple
#
# To perform a Windows build using a 32-bit CEF binary distribution:
#   Using the Visual Studio 2015 IDE:
#     > cmake -G "Visual Studio 14" ..
#     Open buildcef.sln in Visual Studio and select Build > Build Solution.
#
#   Using Ninja with Visual Studio 2015 command-line tools:
#     (this path may be different depending on your Visual Studio installation)
#     > "C:Program Files (x86)Microsoft Visual Studio 14.0VCinvcvars32.bat"
#     > cmake -G "Ninja" -DCMAKE_BUILD_TYPE=Debug ..
#     > ninja cefclient cefsimple
#
# To perform a Windows build using a 64-bit CEF binary distribution:
#   Using the Visual Studio 2015 IDE:
#     > cmake -G "Visual Studio 14 Win64" ..
#     Open buildcef.sln in Visual Studio and select Build > Build Solution.
#
#   Using Ninja with Visual Studio 2015 command-line tools:
#     (this path may be different depending on your Visual Studio installation)
#     > "C:Program Files (x86)Microsoft Visual Studio 14.0VCinamd64vcvars64.bat"
#     > cmake -G "Ninja" -DCMAKE_BUILD_TYPE=Debug ..
#     > ninja cefclient cefsimple

#
# Global setup.
#

cmake_minimum_required(VERSION 2.8.12.1)

# Only generate Debug and Release configuration types.
set(CMAKE_CONFIGURATION_TYPES Debug Release)

# Project name.
# TODO: Change this line to match your project name when you copy this file.
project(cef)

# Use folders in the resulting project files.
set_property(GLOBAL PROPERTY OS_FOLDERS ON)


#
# CEF_ROOT setup.
# This variable must be set to locate the binary distribution.
# TODO: Choose one of the below examples and comment out the rest.
#

# Example 1: The current directory contains both the complete binary
#            distribution and your project.
# A. Comment in these lines:
#
set(CEF_ROOT "${CMAKE_CURRENT_SOURCE_DIR}")
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CEF_ROOT}/cmake")

# Example 2: The binary distribution is in a separate directory from your
#            project. Locate the binary distribution using the CEF_ROOT CMake
#            variable.
# A. Create a directory structure for your project like the following:
#    myproject/
#      CMakeLists.txt    <= top-level CMake configuration
#      mytarget/
#        CMakeLists.txt  <= CMake configuration for `mytarget`
#        ... other `mytarget` source files
# B. Copy this file to "myproject/CMakeLists.txt" as the top-level CMake
#    configuration.
# C. Create the target-specific "myproject/mytarget/CMakeLists.txt" file for
#    your application. See the included cefclient and cefsimple CMakeLists.txt
#    files as an example.
# D. Comment in these lines:
#
# set(CEF_ROOT "c:/path/to/cef_binary_3.2704.xxxx.gyyyyyyy_windows32")
# set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CEF_ROOT}/cmake")

# Example 3: The binary distribution is in a separate directory from your
#            project. Locate the binary distribution using the CEF_ROOT
#            environment variable.
# A. Create a directory structure for your project like the following:
#    myproject/
#      CMakeLists.txt    <= top-level CMake configuration
#      cmake/
#        FindCEF.cmake   <= CEF CMake configuration entry point
#      mytarget/
#        CMakeLists.txt  <= CMake configuration for `mytarget`
#        ... other `mytarget` source files
# B. Copy this file to "myproject/CMakeLists.txt" as the top-level CMake
#    configuration.
# C. Copy the cmake/FindCEF.cmake file to "myproject/cmake/FindCEF.cmake".
# D. Create the target-specific "myproject/mytarget/CMakeLists.txt" file for
#    your application. See the included cefclient and cefsimple CMakeLists.txt
#    files as an example.
# E. Set the CEF_ROOT environment variable before executing CMake. For example:
#    > set CEF_ROOT=c:path	ocef_binary_3.2704.xxxx.gyyyyyyy_windows32
# F. Comment in these lines:
#
# set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake")


#
# Load the CEF configuration.
#

# Execute FindCEF.cmake which must exist in CMAKE_MODULE_PATH.
find_package(CEF REQUIRED)


#
# Define CEF-based targets.
#

# Include the libcef_dll_wrapper target.
# Comes from the libcef_dll/CMakeLists.txt file in the binary distribution
# directory.
add_subdirectory(${CEF_LIBCEF_DLL_WRAPPER_PATH} libcef_dll_wrapper)

# Include application targets.
# Comes from the <target>/CMakeLists.txt file in the current directory.
# TODO: Change these lines to match your project target when you copy this file.
if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/tests")
  add_subdirectory(tests/cefsimple)
  add_subdirectory(tests/gtest)
  add_subdirectory(tests/ceftests)
endif()

if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/tests/cefclient")
  add_subdirectory(tests/cefclient)
endif()

# Display configuration settings.
PRINT_CEF_CONFIG()

 

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