Android——基于ConstraintLayout实现的可拖拽位置控件
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最近在研究使用android实现平板和电脑端一些应用的效果,话不多说先上个图
可以看到,实现了中间的绿色区域换到父布局最左侧的功能。在拖动的过程中,父布局会出现上下左右四个箭头按钮,当光标移动到箭头上并放下时,拖动的视图会移动到指定的方向上去。
实现思路:
中间的绿色组件,经历了以下几个过程:
1.长按实现视图的拖拽。
2.拖拽移动过程中,父布局出现四个方向的箭头按钮,当光标在箭头上时显示黄色圆圈表示被选中。
3.选中以后,将拖拽的组件移动到视图的最左侧。
技术难点:
1.首先是如何创造一个拖动的效果。因为ConstraintLayout中我们在布局里已经定义了各个子childview的约束关系,所以直接改变拖动的视图位置是不合适的,这里先隐藏了拖拽的view(设置visible=invisible),然后创建一个imageview来现实这个view的图层,再根据手指光标的移动来展示这个imageview,这样看起来就是一个view被拖走了的效果。实际上并没有移动。
2.其次最大的难点是如何改变ConstraintLayout里的约束关系,这里有一个很重要的技术点就是通过layoutparams得到各个方向的约束对象的id:
var lp: LayoutParams = child.layoutParams as LayoutParams
var leftToLeftId = lp.leftToLeft
比如要移动中间的view到左边,那么中间的view的左右约束依赖要改成parent和左边,原本左右两个view的依赖也要做相应的修改。约束依赖的修改这里就不赘述了,使用的 ConstraintSet进行修改。
以下是实现的代码,目前并没有实现完整的功能,只是作为一个demo展示:
package com.ng.ui.other.drag
import android.annotation.SuppressLint
import android.content.Context
import android.graphics.Rect
import android.util.AttributeSet
import android.view.MotionEvent
import android.view.View
import android.widget.ImageView
import androidx.constraintlayout.widget.ConstraintLayout
import androidx.constraintlayout.widget.ConstraintSet
import androidx.core.view.contains
import com.ng.ui.R
import kotlinx.android.synthetic.main.activity_drag.view.*
import java.util.*
/**
* 描述: 可拖动layout
* @author Jzn
* @date 2020/9/8
*/
class ZLayout : ConstraintLayout,ZLayoutStretchListener
//子layout列表
private var mChildLayoutList = arrayListOf<ZChildLayout>()
//当前操作view
private var mOperationView: ConstraintLayout? = null
private var mOperationIndex: Int = -1
//绘制
private var mIsDrawing = false
private lateinit var mAnimItemView: ImageView
//操作符
private lateinit var mLeftArrow: ImageView
private lateinit var mRightArrow: ImageView
private lateinit var mUpArrow: ImageView
private lateinit var mDownArrow: ImageView
private lateinit var mArrowList: ArrayList<ImageView>
private var mArrowResList = arrayListOf(R.drawable.ic_left, R.drawable.ic_up, R.drawable.ic_right, R.drawable.ic_down)
//操作符区域
private var mLeftRect: Rect = Rect()
private var mRightRect: Rect = Rect()
private var mUpRect: Rect = Rect()
private var mDownRect: Rect = Rect()
private var mArrowRectList: ArrayList<Rect> = arrayListOf()
//父布局id
private var mRootId = 0
//
constructor(context: Context?, attrs: AttributeSet?) : super(context!!, attrs)
initAll()
private fun initAll()
mRootId = id
mAnimItemView = ImageView(context)
mAnimItemView.scaleType = ImageView.ScaleType.FIT_XY
mLeftArrow = ImageView(context)
mRightArrow = ImageView(context)
mUpArrow = ImageView(context)
mDownArrow = ImageView(context)
mLeftArrow.setImageResource(mArrowResList[0])
mUpArrow.setImageResource(mArrowResList[1])
mRightArrow.setImageResource(mArrowResList[2])
mDownArrow.setImageResource(mArrowResList[3])
mArrowList = arrayListOf(mLeftArrow, mUpArrow, mRightArrow, mDownArrow)
mArrowRectList = arrayListOf(mLeftRect, mUpRect, mRightRect, mDownRect)
@SuppressLint("DrawAllocation")
override fun onLayout(changed: Boolean, left: Int, top: Int, right: Int, bottom: Int)
super.onLayout(changed, left, top, right, bottom)
var mArrowWidth = mLeftArrow.width
var mArrowHeight = mLeftArrow.height
//确定操作符位置
mLeftArrow.x = 0f
mLeftArrow.y = height / 2.toFloat() - mArrowHeight / 2
mRightArrow.x = width.toFloat() - mArrowWidth
mRightArrow.y = height / 2.toFloat() - mArrowHeight / 2
mUpArrow.x = width / 2.toFloat() - mArrowWidth / 2
mUpArrow.y = 0f
mDownArrow.x = width / 2.toFloat() - mArrowWidth / 2
mDownArrow.y = height.toFloat() - mArrowHeight
//确定操作符区域
//扩大一点区域,方便选中
mArrowWidth += 100
mArrowHeight += 100
mLeftRect = Rect(0, height / 2 - mArrowHeight / 2, mArrowWidth, height / 2 + mArrowHeight / 2)
mRightRect = Rect(width - mArrowWidth, height / 2 - mArrowHeight / 2, width, height / 2 + mArrowHeight / 2)
mUpRect = Rect(width / 2 - mArrowWidth / 2, 0, width / 2 + mArrowWidth / 2, mArrowHeight)
mDownRect = Rect(width / 2 - mArrowWidth / 2, height - mArrowHeight, width / 2 + mArrowWidth / 2, height)
mArrowRectList = arrayListOf(mLeftRect, mUpRect, mRightRect, mDownRect)
override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int)
super.onMeasure(widthMeasureSpec, heightMeasureSpec)
val childCount = childCount
mChildLayoutList.clear()
for (i in 0 until childCount)
val childView: View = getChildAt(i)
if (childView is ZChildLayout)
mChildLayoutList.add(childView)
childView.measure(widthMeasureSpec, heightMeasureSpec)
mChildLayoutList.forEachIndexed index, child ->
child.setCallBack(index, this)
//拖动的位置
private var mLiftX = 0f
private var mLiftY = 0f
//起始点位置
private var mStartX = 0f
private var mStartY = 0f
//位移
private var mIntervalX = 0f
private var mIntervalY = 0f
override fun onStartLift(motionEvent: MotionEvent)
mStartX = motionEvent.x
mStartY = motionEvent.y
mChildLayoutList.forEachIndexed index, child ->
override fun onLift(index: Int, view: View, motionEvent: MotionEvent)
//MLog.d("$index $motionEvent")
mOperationView = view as ConstraintLayout
mLiftX = motionEvent.rawX
mLiftY = motionEvent.rawY - ViewUtils.getStatusBarHeight(context)
mIntervalX = mStartX - motionEvent.x
mIntervalY = mStartY - motionEvent.y
val bitmap = ViewUtils.getBitmapFromView(view)
view.visibility = View.INVISIBLE
val tarGetLocation = IntArray(2)
view.getLocationOnScreen(tarGetLocation)
if (!mIsDrawing)
mAnimItemView.setImageBitmap(bitmap)
mAnimItemView.x = tarGetLocation[0].toFloat() - mIntervalX
mAnimItemView.y = tarGetLocation[1].toFloat() - ViewUtils.getStatusBarHeight(context) - mIntervalY
//显示悬浮框
showView(mAnimItemView)
mIsDrawing = true
//显示操作视图
showOptionView()
//在父布局的四个角显示操作符按钮
private fun showOptionView()
mArrowList.forEach
showView(it)
mArrowRectList.forEachIndexed index, rect ->
if (rect.contains(mLiftX.toInt(), mLiftY.toInt()))
mArrowList[index].setImageResource(R.drawable.ic_change)
mOperationIndex = index
else
mArrowList[index].setImageResource(mArrowResList[index])
//重新排序
//先试验单一的左右关系
private fun onOption(index: Int)
var constraintSet: ConstraintSet = ConstraintSet()
constraintSet.clone(root_layout)
//左 上 右 下
when (index)
0 ->
//原来的左右改为到一起
//找到原来左边约束父布局的view
// mChildLayoutList.forEachIndexed index, child ->
// var lp: LayoutParams = child.layoutParams as LayoutParams
// var leftToLeftId = lp.leftToLeft
//
// MLog.d("index: " + index)
//
// MLog.d(" left to left : " + lp.leftToLeft)
// MLog.d(" left to right : " + lp.leftToRight)
//
// MLog.d(" right to left : " + lp.rightToLeft)
// MLog.d(" right to right : " + lp.rightToRight)
//
// if (leftToLeftId.equals(0))
// MLog.d("当前操作的:" + mOperationView!!.id)
// MLog.d(" 找到的 : " + child.id)
//
//
//
// //left to parent
// constraintSet.connect(mOperationView!!.id,ConstraintSet.LEFT,ConstraintSet.PARENT_ID,ConstraintSet.LEFT,20)
// constraintSet.connect(mOperationView!!.id,ConstraintSet.RIGHT,child.id,ConstraintSet.LEFT,20)
// constraintSet.applyTo(root_layout)
// return
//
//
var left = mChildLayoutList[0]
var center = mChildLayoutList[1]
var right = mChildLayoutList[2]
constraintSet.connect(center.id,ConstraintSet.LEFT,ConstraintSet.PARENT_ID,ConstraintSet.LEFT,0)
constraintSet.connect(center.id,ConstraintSet.RIGHT,left.id,ConstraintSet.LEFT,0)
constraintSet.connect(left.id,ConstraintSet.LEFT,center.id,ConstraintSet.RIGHT,0)
constraintSet.connect(left.id,ConstraintSet.RIGHT,right.id,ConstraintSet.LEFT,0)
constraintSet.connect(right.id,ConstraintSet.LEFT,left.id,ConstraintSet.RIGHT,0)
constraintSet.connect(right.id,ConstraintSet.RIGHT,ConstraintSet.PARENT_ID,ConstraintSet.RIGHT,0)
constraintSet.applyTo(root_layout)
1 ->
2 ->
3 ->
//完成以后重置mOperationIndex
mOperationIndex = -1
//在父布局的四个角显示操作符按钮
private fun hideOptionView()
mArrowList.forEach
hideView(it)
override fun onFinishLift()
mIsDrawing = false
//判断此时的状态
hideView(mAnimItemView)
hideOptionView()
if (mOperationView != null)
mOperationView!!.visibility = View.VISIBLE
if (mOperationIndex != -1)
onOption(mOperationIndex)
//移除view
private fun hideView(view: View)
if ( contains(view))
removeView(view)
//显示view
private fun showView(view: View)
val lp = LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT)
hideView(view)
addView(view, lp)
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