请问大神,coreldraw 或PS中 如何绘制这样的褶皱效果,请说明一下使用的工具以及详细的步骤,谢谢!
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个人觉得,如果要做出这种褶皱的效果,在PS中是很简单的(当然,具体的褶皱线条怎么画才显得美观、自然,需要有一定的美术功底~),具体的做法是:
1、打开PS,导入图片后,在图中需要添加褶皱线条的起点附近使用画笔工具(在色板中选择一个较深的颜色,比如黑色。画笔的半径值设小一点~)点上几个点。
2、然后直接点涂抹工具,将强度值稍微设置的大一点,然后以这几个黑点为出发点,按住鼠标左键进行拖拽,这样就可以拉出“褶皱线”了。
主要注意的是:要想“褶皱线”长一点,涂抹工具的半径值可以适当增大,反之则缩小。
参考技术A 你先画好轮廓外形,然后用艺术比工具一条一条画喽 参考技术B 这种还真是需要画,现成的不好找啊,呵呵如何在 C# 中旋转二维对象
【中文标题】如何在 C# 中旋转二维对象【英文标题】:How to rotate 2d object in C# 【发布时间】:2019-08-15 01:56:59 【问题描述】:基本上我有一个窗口窗体,用户将能够绘制不同的形状(例如正方形、圆形和三角形),用户将能够在绘制后突出显示这些形状中的任何一个,然后通过移动或旋转来控制突出显示的形状,我不知道如何旋转形状。任何人都可以提供帮助,这是我的代码(仅用于绘制正方形) PS:用户需要在表格上单击两次才能在这两个点之间绘制形状,如下所示我也知道我应该使用 onPaint 方法,但这是任务的要求
谢谢
public Square(Point keyPt, Point oppPt) // constructor
this.keyPt = keyPt;
this.oppPt = oppPt;
// You will need a different draw method for each kind of shape. Note the square is drawn
// from first principles. All other shapes should similarly be drawn from first principles.
// Ideally no C# standard library class or method should be used to create, draw or transform a shape
// and instead should utilse user-developed code.
public void draw(Graphics g, Pen blackPen)
// This method draws the square by calculating the positions of the other 2 corners
double xDiff, yDiff, xMid, yMid; // range and mid points of x & y
// calculate ranges and mid points
xDiff = oppPt.X - keyPt.X;
yDiff = oppPt.Y - keyPt.Y;
xMid = (oppPt.X + keyPt.X) / 2;
yMid = (oppPt.Y + keyPt.Y) / 2;
// draw square
g.DrawLine(blackPen, (int)keyPt.X, (int)keyPt.Y, (int)(xMid + yDiff / 2), (int)(yMid - xDiff / 2));
g.DrawLine(blackPen, (int)(xMid + yDiff / 2), (int)(yMid - xDiff / 2), (int)oppPt.X, (int)oppPt.Y);
g.DrawLine(blackPen, (int)oppPt.X, (int)oppPt.Y, (int)(xMid - yDiff / 2), (int)(yMid + xDiff / 2));
g.DrawLine(blackPen, (int)(xMid - yDiff / 2), (int)(yMid + xDiff / 2), (int)keyPt.X, (int)keyPt.Y);
public void fillSquare(Graphics g, Brush redBrush)
float xDiff = oppPt.X - keyPt.X;
float yDiff = oppPt.Y - keyPt.Y;
float xMid = (oppPt.X + keyPt.X) / 2;
float yMid = (oppPt.Y + keyPt.Y) / 2;
var path = new GraphicsPath();
path.AddLines(new PointF[]
keyPt,
new PointF(xMid + yDiff/2, yMid-xDiff/2),
oppPt
);
path.AddLines(new PointF[]
keyPt,
new PointF(xMid - yDiff/2, yMid + xDiff/2),
oppPt
);
path.CloseFigure();
// Fill Triangle
g.FillPath(redBrush, path);
我试过这个方法,但缺少一些东西我不知道它是什么
private void itemRotation(PaintEventArgs e)
Pen blackpen = new Pen(Color.Black);
Graphics g = e.Graphics;
Font myFont = new System.Drawing.Font("Helvetica", 9);
Brush blackwriter = new SolidBrush(System.Drawing.Color.Black);
if (rotateItem)
for (int i = 0; i < shapes.Count; i++)
if (shapes[i].Selected)
if (shapes[i].ShapeType == (int)ShapeTypes.Square)
PointF center = new PointF(shapes[i].keyPt.X + (shapes[i].oppPt.X / 2.0F), shapes[i].keyPt.Y + (shapes[i].oppPt.Y / 2.0F));
shapes[i].keyPt = new Point(shapes[i].keyPt.X, shapes[i].keyPt.Y);
shapes[i].oppPt = new Point(shapes[i].oppPt.X, shapes[i].oppPt.Y);
Matrix myMatrix = new Matrix();
myMatrix.Rotate(30);
g.Transform = myMatrix;
((Square)shapes[i]).draw(g, blackpen);
g.DrawString("2nd pos", myFont, blackwriter, shapes[i].keyPt.X, shapes[i].oppPt.X);
【问题讨论】:
通常的方法是使用Graphics.RotateTransform 和两个 TranslateTransform 调用将原点移动到旋转的中心点。 您不得破坏您的问题并在回答后删除其所有内容。在提出问题时,您不可撤销地将其内容授权给 Stack Overflow,只要他们给予您信任(使用您的用户名)即可分发。如果您对此政策有任何疑问,请contact the team。 【参考方案1】:以下是如何将相同形状(GraphicsPath
)绘制到不同位置和旋转的示例。
这里的关键是下面两个命令
e.Graphics.TranslateTransform(x, y);
e.Graphics.RotateTransform(-angle);
查看以下结果:
以及用于生成它的代码:
private void pictureBox1_Paint(object sender, PaintEventArgs e)
// This code defines a graphics shape using a GraphicsPath
// and draws multiple copies along a grid and with various
// rotation angle angles.
e.Graphics.SmoothingMode=SmoothingMode.AntiAlias;
var target = sender as PictureBox;
// Step 1 - Define a rectangle 20 by 12 pixels, center at origin.
var gp = new GraphicsPath();
gp.AddLines(new PointF[]
new PointF(-10, -6),
new PointF( 10, -6),
new PointF( 10, 6),
new PointF(-10, 6) );
gp.CloseFigure();
// Step 2 - Define a 10×9 grid with two loops
float angle = 0;
for (int i = 0; i<9; i++)
// divide the control height into 10 divisions
float y = (i+1)*target.Height/10;
for (int j = 0; j<10; j++)
// divide the control width into 11 divisions
float x = (j+1)*target.Width/11;
// Save the default transformation state
var state = e.Graphics.Save();
// Traslate the origin to (x,y), each grid point
e.Graphics.TranslateTransform(x, y);
// Rotate shape by an angle (negative = CCW)
e.Graphics.RotateTransform(-angle);
// Draw the shape
e.Graphics.FillPath(Brushes.LightSeaGreen, gp);
e.Graphics.DrawPath(Pens.Black, gp);
// Restore the default transformation state
e.Graphics.Restore(state);
// Increment the angle by one degree.
// The idea is to show all 90 degrees of rotation in a 10×9 grid.
angle++;
【讨论】:
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