用java编写一个颜色为红色,粗线型的笑脸和哭脸,需要继承JFrame类,用java中的绘制图形做
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JFreeChart------------它是一种组件技术,专用于在java中实现图形报表----------饼图,柱状图,折线图
JFreeChart它是一种独立图表技术,它与struts2本身并无关系,只不过,它可以与struts2配合使用
饼图的步骤:
1、创建一个web工程
2、导入struts2框架(core,struts2-jfreeChart)
3、向工程导入(jfreechart.jar,jcommon.jar)
4、创建BaseAction继承于ActionSupport,并且,在类中,声明一个属性 JFreeChart chart;并且生成set,get方法
5、编写ChartAction类,继承于BaseAction
6、在ChartAction类中,编写 showPie()用于显示饼图
7、在struts.xml配置当前action
8、在index.jsp配置,通过<img src="chart!showPie.action">进入到指定方法
=================================================================================================================
9、编写ChartDao类,模拟从数据库查询数据
//得到饼图需要的数据集
public DefaultPieDataset getPieDataset()
DefaultPieDataset dp = new DefaultPieDataset();
dp.setValue("联想",321);
dp.setValue("华硕",189);
dp.setValue("戴尔",98);
dp.setValue("IBM",213);
dp.setValue("Apple",287);
dp.setValue("惠普",120);
dp.setValue("SONY",87);
return dp;
==============================================================================================================
10、在ChartAction中的showPie方法,生成饼图
public String showPie()
//得以要显示的数据集,根据数据,生成饼图
DefaultPieDataset dp = dao.getPieDataset();
//chart = ChartFactory.createPieChart("标题",要显示在饼图中的数据集,是否显示颜色说明,"是否显示工具提示","是否显示网络地址 ");
chart = ChartFactory.createPieChart("一季度各电脑品牌销售汇总",dp,true,false,false);
return "success";
=============================================================================================================
11、在struts.xml文件,进行相关配置
<package name="struts2" extends="struts-default">
<result-types>
<result-type name="chart" class="org.apache.struts2.dispatcher.ChartResult"/>
</result-types>
<action name="chart" class="org.java.web.ChartAction">
<result name="success" type="chart">
<param name="width">800</param>
<param name="height">600</param>
</result>
</action>
</package>
=================================================================================================================
12、解决乱码
标题区的乱码
Font f1 = new Font("隶书",Font.BOLD,40);
TextTitle tt = new TextTitle("一季度各电脑品牌销售汇总",f1);
chart.setTitle(tt);//绑定标题
颜色提示区乱码
Font f2 = new Font("隶书",Font.BOLD,20);
LegendTitle lt = chart.getLegend();
lt.setItemFont(f2);//设置该区域的字体
解决饼图中的乱码
PiePlot pp = (PiePlot) chart.getPlot();//得到饼图区域
pp.setLabelFont(f2);//设置饼图区域中的字体
=============================================================================================================
13、设置饼图中要显示的数据格式
//该对象,用于指定饼图要显示的数据格式 //0:key //1:value 2:百分比
StandardPieSectionLabelGenerator sc = new StandardPieSectionLabelGenerator("0,1台,2");
//把显示的格式,绑定饼图中
pp.setLabelGenerator(sc);
需要完整版请联系我 参考技术A /*
* Copyright (c) cherry Co. Ltd.
* All right reserved.
*/
package com.cherry.swing;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.geom.QuadCurve2D;
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;
import javax.swing.JFrame;
/**
* @version %I% %G%, 2016年1月7日 下午2:14:17
* @author cherry
*/
public class SmileDemo extends JFrame
/**
*
*/
private static final long serialVersionUID = 133080909855022641L;
private static final SmileDemo mSmileDemo;
private FaceClass mSmileFaceClass;
private FaceClass mCryFaceClass;
private FaceClass[] mFaceClassArr = new FaceClass[2];
static
mSmileDemo = new SmileDemo("含泪的微笑");
public SmileDemo()
/**
* @param cTitle
* : 窗口标题
*/
public SmileDemo(String cTitle)
super(cTitle);
/*
* (non-Javadoc)
*
* @see java.awt.Container#paintComponents(java.awt.Graphics)
*/
@Override
public void paint(Graphics g)
super.paintComponents(g);
Graphics2D tGraphics2D = (Graphics2D) g;
this.paintInstance(tGraphics2D);
public void paintInstance(Graphics2D cGraphics2D)
cGraphics2D.setColor(Color.red);
cGraphics2D.setStroke(new BasicStroke(3f));// 设置线条粗细为3像素
cGraphics2D.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);// 消除锯齿
for (FaceClass fc : mFaceClassArr)
Method[] tMethodArr = fc.getClass().getMethods();
for (Method m : tMethodArr)
String tMethodName = m.getName();// 获取方法名
if (tMethodName.endsWith("ChartPoint"))
ChartPoint tChartPoint;
try
tChartPoint = (ChartPoint) m.invoke(fc, null);
cGraphics2D.setColor(Color.red);
if(tMethodName.contains("Mouth"))
//嘴
cGraphics2D.draw(new QuadCurve2D.Float(tChartPoint.xHor, tChartPoint.yVer, tChartPoint.xMid, tChartPoint.yMid, tChartPoint.xLong, tChartPoint.yWidth));
else
if(tMethodName.contains("Eye") || tMethodName.contains("Eye"))
//眼
cGraphics2D.drawOval(tChartPoint.xHor, tChartPoint.yVer, tChartPoint.xLong, tChartPoint.yWidth);
cGraphics2D.setColor(Color.black);//给眼睛填充黑色
cGraphics2D.fillOval(tChartPoint.xHor+2, tChartPoint.yVer+1, tChartPoint.xLong-2, tChartPoint.yWidth-2);
else
//轮廓
cGraphics2D.drawOval(tChartPoint.xHor, tChartPoint.yVer, tChartPoint.xLong, tChartPoint.yWidth);
catch (IllegalArgumentException e)
// TODO Auto-generated catch block
e.printStackTrace();
catch (IllegalAccessException e)
// TODO Auto-generated catch block
e.printStackTrace();
catch (InvocationTargetException e)
// TODO Auto-generated catch block
e.printStackTrace();
public void initWindow()
mSmileDemo.setDefaultCloseOperation(EXIT_ON_CLOSE);// 退出时关闭程序
mSmileDemo.setSize(800, 600);
mSmileDemo.getContentPane().setBackground(Color.white);
// mSmileDemo.pack();
// 初始化SmileOrCry相关坐标参数
// 笑脸
ChartPoint tFaceChartPoint_Smile = mSmileDemo.new ChartPoint(50, 140,
320, 320);
ChartPoint tLeft_EyeChartPoint_Smile = mSmileDemo.new ChartPoint(120,
200, 20, 40);
ChartPoint tRight_EyeChartPoint_Smile = mSmileDemo.new ChartPoint(280,
200, 20, 40);
ChartPoint tMouthChartPoint_Smile = mSmileDemo.new ChartPoint(120, 380,
210, 450, 300, 380);
mSmileFaceClass = mSmileDemo.new FaceClass(tFaceChartPoint_Smile,
tLeft_EyeChartPoint_Smile, tRight_EyeChartPoint_Smile,
tMouthChartPoint_Smile);
// 哭脸
ChartPoint tFaceChartPoint_Cry = mSmileDemo.new ChartPoint(450, 140,
320, 320);
ChartPoint tLeft_EyeChartPoint_Cry = mSmileDemo.new ChartPoint(520,
200, 20, 40);
ChartPoint tRight_EyeChartPoint_Cry = mSmileDemo.new ChartPoint(680,
200, 20, 40);
ChartPoint tMouthChartPoint_Cry = mSmileDemo.new ChartPoint(520, 380,
610, 320, 700, 380);
mCryFaceClass = mSmileDemo.new FaceClass(tFaceChartPoint_Cry,
tLeft_EyeChartPoint_Cry, tRight_EyeChartPoint_Cry,
tMouthChartPoint_Cry);
// 将两个表情存入数组
mFaceClassArr[0] = mSmileFaceClass;
mFaceClassArr[1] = mCryFaceClass;
mSmileDemo.setVisible(true);
private class FaceClass
private ChartPoint mFaceChart_Point;// 脸部坐标及相关参数
private ChartPoint mLeft_EyeChartPoint;// 左眼坐标及相关参数
private ChartPoint mRight_EyeChartPoint;// 右眼坐标及相关参数
private ChartPoint mMouthChart_Point;// 嘴巴坐标及相关参数
public ChartPoint getmFaceChartPoint()
return mFaceChart_Point;
public ChartPoint getmLeft_EyeChartPoint()
return mLeft_EyeChartPoint;
public ChartPoint getmRight_EyeChartPoint()
return mRight_EyeChartPoint;
public ChartPoint getmMouthChartPoint()
return mMouthChart_Point;
public FaceClass(ChartPoint cFaceChart_Point,
ChartPoint mLeft_EyeChartPoint,
ChartPoint mRight_EyeChartPoint, ChartPoint mMouthChart_Point)
this.mFaceChart_Point = cFaceChart_Point;
this.mLeft_EyeChartPoint = mLeft_EyeChartPoint;
this.mRight_EyeChartPoint = mRight_EyeChartPoint;
this.mMouthChart_Point = mMouthChart_Point;
private class ChartPoint
private int xHor;// 横坐标||或左端点横坐标
private int yVer;// 纵坐标||或左端点纵坐标
private int xLong;// 长||或右端点横坐标
private int yWidth;// 宽||或右端点纵坐标
private int xMid;// 嘴巴方向
private int yMid;// 嘴巴方向
public int getxMid()
return xMid;
public int getyMid()
return yMid;
public int getxHor()
return xHor;
public int getyVer()
return yVer;
public int getxLong()
return xLong;
public int getyWidth()
return yWidth;
public ChartPoint(int xHor, int yVer, int xLong, int yWidth)
this.xHor = xHor;
this.yVer = yVer;
this.xLong = xLong;
this.yWidth = yWidth;
public ChartPoint(int xHor, int yVer, int xMid, int yMid, int xLong, int yWidth)
this.xHor = xHor;
this.yVer = yVer;
this.xMid = xMid;
this.yMid = yMid;
this.xLong = xLong;
this.yWidth = yWidth;
public static void main(String[] args)
mSmileDemo.initWindow();
参考技术B 去csdn,多得去了 参考技术C 20块,支付宝 参考技术D 这个还是要一点代码量的
用多个球从圆形边界反弹?
【中文标题】用多个球从圆形边界反弹?【英文标题】:Bouncing off a circular Boundary with multiple balls? 【发布时间】:2013-11-22 11:01:56 【问题描述】:我正在制作这样的游戏:
黄色笑脸要逃离红色笑脸,当黄色笑脸撞到边界时游戏结束,当红色笑脸撞到边界时,它们应该以它们来的相同角度反弹,如下所示:
每10秒一个新的红色笑脸出现在大圆圈中,当红色笑脸碰到黄色时,游戏结束,红色笑脸的速度和起始角度应该是随机的。我用箭头键控制黄色笑脸。我遇到的最大问题是:创建多个红色笑脸,并将红色笑脸从边界反射到它们来的角度。我不知道如何给一个红色笑脸一个起始角度,并随着它出现的角度反弹它。我会很高兴任何提示! html 文件中的 Mycanvas 大小为 700x700。
我的js源码:
var canvas = document.getElementById("mycanvas");
var ctx = canvas.getContext("2d");
// Object containing some global Smiley properties.
var SmileyApp =
radius: 15,
xspeed: 0,
yspeed: 0,
xpos:200, // x-position of smiley
ypos: 200 // y-position of smiley
;
var SmileyRed =
radius: 15,
xspeed: 0,
yspeed: 0,
xpos:350, // x-position of smiley
ypos: 65 // y-position of smiley
;
function drawBigCircle()
var centerX = canvas.width / 2;
var centerY = canvas.height / 2;
var radiusBig = 300;
ctx.beginPath();
ctx.arc(centerX, centerY, radiusBig, 0, 2 * Math.PI, false);
// context.fillStyle = 'green';
// context.fill();
ctx.lineWidth = 5;
// context.strokeStyle = '#003300'; // green
ctx.stroke();
function lineDistance( positionx, positiony )
var xs = 0;
var ys = 0;
xs = positionx - 350;
xs = xs * xs;
ys = positiony - 350;
ys = ys * ys;
return Math.sqrt( xs + ys );
function drawSmiley(x,y,r)
// outer border
ctx.lineWidth = 3;
ctx.beginPath();
ctx.arc(x,y,r, 0, 2*Math.PI);
//red ctx.fillStyle="rgba(255,0,0, 0.5)";
ctx.fillStyle="rgba(255,255,0, 0.5)";
ctx.fill();
ctx.stroke();
// mouth
ctx.beginPath();
ctx.moveTo(x+0.7*r, y);
ctx.arc(x,y,0.7*r, 0, Math.PI, false);
// eyes
var reye = r/10;
var f = 0.4;
ctx.moveTo(x+f*r, y-f*r);
ctx.arc(x+f*r-reye, y-f*r, reye, 0, 2*Math.PI);
ctx.moveTo(x-f*r, y-f*r);
ctx.arc(x-f*r+reye, y-f*r, reye, -Math.PI, Math.PI);
// nose
ctx.moveTo(x,y);
ctx.lineTo(x, y-r/2);
ctx.lineWidth = 1;
ctx.stroke();
function drawSmileyRed(x,y,r)
// outer border
ctx.lineWidth = 3;
ctx.beginPath();
ctx.arc(x,y,r, 0, 2*Math.PI);
//red
ctx.fillStyle="rgba(255,0,0, 0.5)";
//yellow ctx.fillStyle="rgba(255,255,0, 0.5)";
ctx.fill();
ctx.stroke();
// mouth
ctx.beginPath();
ctx.moveTo(x+0.4*r, y+10);
ctx.arc(x,y+10,0.4*r, 0, Math.PI, true);
// eyes
var reye = r/10;
var f = 0.4;
ctx.moveTo(x+f*r, y-f*r);
ctx.arc(x+f*r-reye, y-f*r, reye, 0, 2*Math.PI);
ctx.moveTo(x-f*r, y-f*r);
ctx.arc(x-f*r+reye, y-f*r, reye, -Math.PI, Math.PI);
// nose
ctx.moveTo(x,y);
ctx.lineTo(x, y-r/2);
ctx.lineWidth = 1;
ctx.stroke();
// --- Animation of smiley moving with constant speed and bounce back at edges of canvas ---
var tprev = 0; // this is used to calculate the time step between two successive calls of run
function run(t)
requestAnimationFrame(run);
if (t === undefined)
t=0;
var h = t - tprev; // time step
tprev = t;
SmileyApp.xpos += SmileyApp.xspeed * h/1000; // update position according to constant speed
SmileyApp.ypos += SmileyApp.yspeed * h/1000; // update position according to constant speed
// change speed direction if smiley hits canvas edges
if (lineDistance(SmileyApp.xpos, SmileyApp.ypos) + SmileyApp.radius > 300)
alert("Game Over");
// redraw smiley at new position
ctx.clearRect(0,0,canvas.height, canvas.width);
drawBigCircle();
drawSmiley(SmileyApp.xpos, SmileyApp.ypos, SmileyApp.radius);
drawSmileyRed(SmileyRed.xpos, SmileyRed.ypos, SmileyRed.radius);
run();
// --- Control smiley motion with left/right arrow keys
function arrowkeyCB(event)
event.preventDefault();
if (event.keyCode === 37) // left arrow
SmileyApp.xspeed = -100;
SmileyApp.yspeed = 0;
else if (event.keyCode === 39) // right arrow
SmileyApp.xspeed = 100;
SmileyApp.yspeed = 0;
else if (event.keyCode === 38) // up arrow
SmileyApp.yspeed = -100;
SmileyApp.xspeed = 0;
else if (event.keyCode === 40) // right arrow
SmileyApp.yspeed = 100;
SmileyApp.xspeed = 0;
document.addEventListener('keydown', arrowkeyCB, true);
JSFiddle : http://jsfiddle.net/X7gz7/
【问题讨论】:
你能设置一个工作的fiddle吗? @Rob 当然:jsfiddle.net/X7gz7 【参考方案1】:您需要找出与碰撞点相切/垂直的线。然后从180度减去切线和半径线相交形成的角度,找到一个新的角度。
稍后我会发布更多解释的图片。
【讨论】:
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