UnityLive Capture- 关于人脸捕捉的解决方案

Posted CoderZ1010

tags:

篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了UnityLive Capture- 关于人脸捕捉的解决方案相关的知识,希望对你有一定的参考价值。

最近项目里有人脸捕捉的需求,刚开始时参考的下面这篇文章,使用官方发布的Facial AR Remote,需要我们自己构建ios客户端,因此需要准备包括MacOS操作系统、Xcode等开发环境,在Unity构建出Xcode工程后,还要考虑开发许可证等问题,而且在尝试时,我使用的Xcode13版本,在编译上还有一些问题,比较麻烦。

https://www.163.com/dy/article/E70U8CLT0526E124.html

随后发现了另一个解决方案,即Live Capture,IOS客户端已经发布于App Store中,名称Unity Face Capture:

Live Capture在Package Manager中通过git url的方式进行添加,地址:

http://com.unity.live-capture

Live Capture官方手册地址:

https://docs.unity.cn/Packages/com.unity.live-capture@1.0/manual/index.html

PDF文档下载地址:

https://link.csdn.net/?target=https%3A%2F%2Fforum.unity.com%2Fattachments%2Flive-capture-apps-startup-guide-pdf.961348%2F

文档很详细,也可以参考下面的步骤:

1.新建空物体,添加Take Recoder组件,它依赖Playable Director组件,添加Take Recorder时自动添加Playable Director:

2.将制作好的包含人脸的模型拖入场景,挂载ARKit Face Actor组件,然后将其做成Prefab预制体。

3.在Take Recoder组件下方点击+按钮,添加ARKit Face Device,并将其Actor设为步骤2中挂载了ARKit Face Actor组件的人脸模型:

4.在Project窗口右键,Create / Live Capture / ARKit Face Capture / Mapper,创建一个Head Mapper资产,将其Rig Prefab设为步骤2中生成的Prefab,并设置人脸模型中对应的的Left Eye、RightEye、Head骨骼节点:

5.点击Head Mapper资产中的Add Renderer按钮,绑定BlendShape,名称如果与ARKit中要求一致则会自动绑定好,否则需要一一对应设置:

6.将编辑好的Head Mapper资产赋值给步骤2挂载的ARKit Face Actor组件中的Mapper:

7.Window / Live Capture / Connections 打开Connections窗口,创建服务器,点击Start即可启动:

8.启动后打开IOS客户端,点击Connect进行连接,若连接不上,检查一下手机和电脑是否处于同一网段,检查电脑防火墙,最好都关掉。

另外值得注意的是,服务端的启动是通过在Connections编辑器窗口中点击Start开启的,因此它的使用环境是在Unity编辑器环境中,如果想打包后运行时使用,需要将其从Package Manager中迁移到工程Assets目录下,并创建脚本编写启动方法:

创建LiveCaptureServer类,继承Server:

using System;
using System.IO;
using System.Linq;
using System.Text;
using UnityEngine;
using System.Collections.Generic;
using Unity.LiveCapture.Networking;
using Unity.LiveCapture.Networking.Discovery;

namespace Unity.LiveCapture.CompanionApp

    [CreateAssetMenu(menuName = "Live Capture/Server")]
    public class LiveCaptureServer : Server
    
        const int k_DefaultPort = 9000;

        /// <summary>
        /// The server executes this event when a client has connected.
        /// </summary>
        public static event Action<ICompanionAppClient> ClientConnected = delegate  ;

        /// <summary>
        /// The server executes this event when a client has disconnected.
        /// </summary>
        public static event Action<ICompanionAppClient> ClientDisconnected = delegate  ;

        struct ConnectHandler
        
            public string Name;
            public DateTime Time;
            public Func<ICompanionAppClient, bool> Handler;
        

        readonly Dictionary<string, Type> s_TypeToClientType = new Dictionary<string, Type>();
        static readonly List<ConnectHandler> s_ClientConnectHandlers = new List<ConnectHandler>();

        /// <summary>
        /// Adds a callback used to take ownership of a client that has connected.
        /// </summary>
        /// <param name="handler">The callback function. It must return true if it takes ownership of a client.</param>
        /// <param name="name">The name of the client to prefer. If set, this handler has priority over clients that have the given name.</param>
        /// <param name="time">The time used to determine the priority of handlers when many are listening for the same
        /// client <paramref name="name"/>. More recent values have higher priority.</param>
        /// <exception cref="ArgumentNullException">Thrown if <paramref name="handler"/> is null.</exception>
        public static void RegisterClientConnectHandler(Func<ICompanionAppClient, bool> handler, string name, DateTime time)
        
            if (handler == null)
                throw new ArgumentNullException(nameof(handler));

            DeregisterClientConnectHandler(handler);

            s_ClientConnectHandlers.Add(new ConnectHandler
            
                Name = name,
                Time = time,
                Handler = handler,
            );
        

        /// <summary>
        /// Removes a client connection callback.
        /// </summary>
        /// <param name="handler">The callback to remove.</param>>
        /// <exception cref="ArgumentNullException">Thrown if <paramref name="handler"/> is null.</exception>
        public static void DeregisterClientConnectHandler(Func<ICompanionAppClient, bool> handler)
        
            if (handler == null)
                throw new ArgumentNullException(nameof(handler));

            for (var i = 0; i < s_ClientConnectHandlers.Count; i++)
            
                if (s_ClientConnectHandlers[i].Handler == handler)
                
                    s_ClientConnectHandlers.RemoveAt(i);
                
            
        

        public void Init()
        
            foreach (var (type, attributes) in AttributeUtility.GetAllTypes<ClientAttribute>())
            
                if (!typeof(CompanionAppClient).IsAssignableFrom(type))
                
                    Debug.LogError($"type.FullName must be assignable from nameof(CompanionAppClient) to use the nameof(ClientAttribute) attribute.");
                    continue;
                

                foreach (var attribute in attributes)
                
                    s_TypeToClientType[attribute.Type] = type;
                
            
        

        [SerializeField, Tooltip("The TCP port on which the server will listen for incoming connections. Changes to the port only take effect after restarting the server.")]
        int m_Port = k_DefaultPort;
        [SerializeField, Tooltip("Start the server automatically after entering play mode.")]
        bool m_AutoStartOnPlay = true;

        readonly DiscoveryServer m_Discovery = new DiscoveryServer();
        readonly NetworkServer m_Server = new NetworkServer();
        readonly Dictionary<Remote, ICompanionAppClient> m_RemoteToClient = new Dictionary<Remote, ICompanionAppClient>();

        /// <summary>
        /// The TCP port on which the server will listen for incoming connections.
        /// </summary>
        /// <remarks>
        /// Changes to the port only take effect after restarting the server.
        /// </remarks>
        public int Port
        
            get => m_Port;
            set
            
                if (m_Port != value)
                
                    m_Port = value;
                    OnServerChanged(true);
                
            
        

        /// <summary>
        /// Start the server automatically after entering play mode.
        /// </summary>
        public bool AutoStartOnPlay
        
            get => m_AutoStartOnPlay;
            set
            
                if (m_AutoStartOnPlay != value)
                
                    m_AutoStartOnPlay = value;
                    OnServerChanged(true);
                
            
        

        /// <summary>
        /// Are clients able to connect to the server.
        /// </summary>
        public bool IsRunning => m_Server.IsRunning;

        /// <summary>
        /// The number of clients currently connected to the server.
        /// </summary>
        public int ClientCount => m_RemoteToClient.Count;

        /// <inheritdoc/>
        protected override void OnEnable()
        
            base.OnEnable();

            m_Server.RemoteConnected += OnClientConnected;
            m_Server.RemoteDisconnected += OnClientDisconnected;
        

        /// <inheritdoc/>
        protected override void OnDisable()
        
            base.OnDisable();

            m_Discovery.Stop();
            m_Server.Stop();

            m_Server.RemoteConnected -= OnClientConnected;
            m_Server.RemoteDisconnected -= OnClientDisconnected;
        

        /// <summary>
        /// Gets the currently connected clients.
        /// </summary>
        /// <returns>A new collection containing the client handles.</returns>
        public IEnumerable<ICompanionAppClient> GetClients()
        
            return m_RemoteToClient.Values;
        

        /// <inheritdoc />
        public override string GetName() => "Companion App Server";

        /// <summary>
        /// Start listening for clients connections.
        /// </summary>
        public void StartServer()
        
            if (!NetworkUtilities.IsPortAvailable(m_Port))
            
                Debug.LogError($"Unable to start server: Port m_Port is in use by another program! Close the other program, or assign a free port using the Live Capture Window.");
                return;
            

            if (m_Server.StartServer(m_Port))
            
                // start server discovery
                var config = new ServerData(
                    "Live Capture",
                    Environment.MachineName,
                    m_Server.ID,
                    PackageUtility.GetVersion(LiveCaptureInfo.Version)
                );
                var endPoints = m_Server.EndPoints.ToArray();

                m_Discovery.Start(config, endPoints);
            

            OnServerChanged(false);
        

        /// <summary>
        /// Disconnects all clients and stop listening for new connections.
        /// </summary>
        public void StopServer()
        
            m_Server.Stop();
            m_Discovery.Stop();

            OnServerChanged(false);
        

        /// <inheritdoc/>
        public override void OnUpdate()
        
            m_Server.Update();
            m_Discovery.Update();
        

        void OnClientConnected(Remote remote)
        
            m_Server.RegisterMessageHandler(remote, InitializeClient, false);
        

        void OnClientDisconnected(Remote remote, DisconnectStatus status)
        
            if (m_RemoteToClient.TryGetValue(remote, out var client))
            
                try
                
                    ClientDisconnected.Invoke(client);
                
                catch (Exception e)
                
                    Debug.LogError(e);
                

                m_RemoteToClient.Remove(remote);
                OnServerChanged(false);
            
        

        void InitializeClient(Message message)
        
            try
            
                if (message.ChannelType != ChannelType.ReliableOrdered)
                
                    return;
                

                var streamReader = new StreamReader(message.Data, Encoding.UTF8);
                var json = streamReader.ReadToEnd();
                var data = default(ClientInitialization);

                try
                
                    data = JsonUtility.FromJson<ClientInitialization>(json);
                
                catch (Exception)
                
                    Debug.LogError($"nameof(CompanionAppServer) failed to initialize client connection! Could not parse JSON: json");
                    return;
                

                if (!s_TypeToClientType.TryGetValue(data.Type, out var clientType))
                
                    Debug.LogError($"Unknown client type \\"data.Type\\" connected to nameof(CompanionAppServer)!");
                    return;
                

                var remote = message.Remote;
                var client = Activator.CreateInstance(clientType, m_Server, remote, data) as CompanionAppClient;
                client.SendProtocol();

                m_RemoteToClient.Add(remote, client);

                AssignOwner(client);

                ClientConnected.Invoke(client);
                OnServerChanged(false);
            
            catch (Exception e)
            
                Debug.LogException(e);
            
            finally
            
                message.Dispose();
            
        

        void AssignOwner(ICompanionAppClient client)
        
            // connect to the registered handler that was most recently used with this client if possible
            foreach (var handler in s_ClientConnectHandlers.OrderByDescending(h => h.Time.Ticks))
            
                try
                
                    if (handler.Name == client.Name)
                    
                        if (handler.Handler(client))
                            return;
                    
                
                catch (Exception e)
                
                    Debug.LogException(e);
                
            

            // fall back to the first free device that is compatible with the client
            foreach (var handler in s_ClientConnectHandlers)
            
                try
                
                    if (handler.Handler(client))
                        return;
                
                catch (Exception e)
                
                    Debug.LogException(e);
                
            
        
    

 更改CompanionAppDevice类:

using System;
using UnityEngine;

namespace Unity.LiveCapture.CompanionApp

    /// <summary>
    /// A type of <see cref="LiveCaptureDevice"/> that uses a <see cref="ICompanionAppClient"/> for communication.
    /// </summary>
    interface ICompanionAppDevice
    
        /// <summary>
        /// Clears the client assigned to this device.
        /// </summary>
        void ClearClient();
    

    /// <summary>
    /// A type of <see cref="LiveCaptureDevice"/> that uses a <see cref="ICompanionAppClient"/> for communication.
    /// </summary>
    /// <typeparam name="TClient">The type of client this device communicates with.</typeparam>
    public abstract class CompanionAppDevice<TClient> : LiveCaptureDevice, ICompanionAppDevice
        where TClient : class, ICompanionAppClient
    
        bool m_ClientRegistered;
        bool m_Recording;
        TClient m_Client;
        readonly SlateChangeTracker m_SlateChangeTracker = new SlateChangeTracker();
        readonly TakeNameFormatter m_TakeNameFormatter = new TakeNameFormatter();
        string m_LastAssetName;

        bool TryGetInternalClient(out ICompanionAppClientInternal client)
        
            client = m_Client as ICompanionAppClientInternal;

            return client != null;
        

        /// <summary>
        /// This function is called when the object becomes enabled and active.
        /// </summary>
        protected virtual void OnEnable()
        
            CompanionAppServer.ClientDisconnected += OnClientDisconnected;
            LiveCaptureServer.ClientDisconnected += OnClientDisconnected;
            RegisterClient();
        

        /// <summary>
        /// This function is called when the behaviour becomes disabled.
        /// </summary>
        /// <remaks>
        /// This is also called when the object is destroyed and can be used for any cleanup code.
        ///  When scripts are reloaded after compilation has finished, OnDisable will be called, followed by an OnEnable after the script has been loaded.
        /// </remaks>
        protected virtual void OnDisable()
        
            CompanionAppServer.ClientDisconnected -= OnClientDisconnected;
            CompanionAppServer.DeregisterClientConnectHandler(OnClientConnected);
            LiveCaptureServer.ClientConnected -= OnClientDisconnected;
            LiveCaptureServer.DeregisterClientConnectHandler(OnClientConnected);

            StopRecording();
            UnregisterClient();
        

        /// <summary>
        /// This function is called when the behaviour gets destroyed.
        /// </summary>
        protected override void OnDestroy()
        
            base.OnDestroy();

            ClearClient();
        

        /// <inheritdoc/>
        public override bool IsReady()
        
            return m_Client != null;
        

        /// <inheritdoc/>
        public override bool IsRecording()
        
            return m_Recording;
        

        /// <inheritdoc/>
        public override void StartRecording()
        
            if (!m_Recording)
            
                m_Recording = true;

                OnRecordingChanged();
                SendRecordingState();
            
        

        /// <inheritdoc/>
        public override void StopRecording()
        
            if (m_Recording)
            
                m_Recording = false;

                OnRecordingChanged();
                SendRecordingState();
            
        

        /// <summary>
        /// Gets the client currently assigned to this device.
        /// </summary>
        /// <returns>The assigned client, or null if none is assigned.</returns>
        public TClient GetClient()
        
            return m_Client;
        

        /// <summary>
        /// Assigns a client to this device.
        /// </summary>
        /// <param name="client">The client to assign, or null to clear the assigned client.</param>
        /// <param name="rememberAssignment">Try to auto-assign the client to this device when it reconnects in the future.</param>
        public void SetClient(TClient client, bool rememberAssignment)
        
            if (m_Client != client)
            
                UnregisterClient();

                if (m_Client != null)
                
                    ClientMappingDatabase.DeregisterClientAssociation(this, m_Client, rememberAssignment);
                

                m_Client = client;

                if (m_Client != null)
                
                    // if any device is also using this client, we must clear the client from the previous device.
                    if (ClientMappingDatabase.TryGetDevice(client, out var previousDevice))
                    
                        previousDevice.ClearClient();
                    

                    ClientMappingDatabase.RegisterClientAssociation(this, m_Client, rememberAssignment);
                

                RegisterClient();
            
        

        void RegisterClient()
        
            if (!isActiveAndEnabled ||  m_ClientRegistered)
            
                return;
            

            LiveCaptureServer.DeregisterClientConnectHandler(OnClientConnected);
            CompanionAppServer.DeregisterClientConnectHandler(OnClientConnected);

            m_SlateChangeTracker.Reset();

            if (TryGetInternalClient(out var client))
            
                client.SetDeviceMode += ClientSetDeviceMode;
                client.StartRecording += ClientStartRecording;
                client.StopRecording += ClientStopRecording;
                client.StartPlayer += ClientStartPlayer;
                client.StopPlayer += ClientStopPlayer;
                client.PausePlayer += ClientPausePlayer;
                client.SetPlayerTime += ClientSetPlayerTime;
                client.SetSelectedTake += ClientSetSelectedTake;
                client.SetTakeData += ClientSetTakeData;
                client.DeleteTake += ClientDeleteTake;
                client.SetIterationBase += ClientSetIterationBase;
                client.ClearIterationBase += ClientClearIterationBase;
                client.TexturePreviewRequested += OnTexturePreviewRequested;

                OnClientAssigned();

                client.SendInitialize();

                UpdateClient();

                 m_ClientRegistered = true;
            
            else
            
                ClientMappingDatabase.TryGetClientAssignment(this, out var clientName, out var time);
                LiveCaptureServer.RegisterClientConnectHandler(OnClientConnected, clientName, time);
                CompanionAppServer.RegisterClientConnectHandler(OnClientConnected, clientName, time);
            
        

        void UnregisterClient()
        
            if (!m_ClientRegistered)
            
                return;
            

            if (TryGetInternalClient(out var client))
            
                OnClientUnassigned();

                client.SendEndSession();
                client.SetDeviceMode -= ClientSetDeviceMode;
                client.StartRecording -= ClientStartRecording;
                client.StopRecording -= ClientStopRecording;
                client.StartPlayer -= ClientStartPlayer;
                client.StopPlayer -= ClientStopPlayer;
                client.PausePlayer -= ClientPausePlayer;
                client.SetPlayerTime -= ClientSetPlayerTime;
                client.SetSelectedTake -= ClientSetSelectedTake;
                client.SetTakeData -= ClientSetTakeData;
                client.DeleteTake -= ClientDeleteTake;
                client.SetIterationBase -= ClientSetIterationBase;
                client.ClearIterationBase -= ClientClearIterationBase;
                client.TexturePreviewRequested -= OnTexturePreviewRequested;

                m_ClientRegistered = false;
            
        

        /// <inheritdoc />
        public void ClearClient()
        
            SetClient(null, true);
        

        /// <summary>
        /// Called to send the device state to the client.
        /// </summary>
        public virtual void UpdateClient()
        
            var takeRecorder = GetTakeRecorder();

            if (takeRecorder != null)
            
                SendDeviceState(takeRecorder.IsLive());

                var slate = takeRecorder.GetActiveSlate();
                var hasSlate = slate != null;
                var slateChanged = m_SlateChangeTracker.Changed(slate);
                var take = hasSlate ? slate.Take : null;

                var assetName = GetAssetName();
                var assetNameChanged = assetName != m_LastAssetName;
                m_LastAssetName = assetName;

                if (TryGetInternalClient(out var client))
                
                    client.SendFrameRate(takeRecorder.IsLive() || take == null ? takeRecorder.FrameRate : take.FrameRate);
                    client.SendHasSlate(hasSlate);
                    client.SendSlateDuration(hasSlate ? slate.Duration : 0d);
                    client.SendSlateIsPreviewing(takeRecorder.IsPreviewPlaying());
                    client.SendSlatePreviewTime(takeRecorder.GetPreviewTime());

                    if (slateChanged || assetNameChanged)
                    
                        if (hasSlate)
                            m_TakeNameFormatter.ConfigureTake(slate.SceneNumber, slate.ShotName, slate.TakeNumber);
                        else
                            m_TakeNameFormatter.ConfigureTake(0, "Shot", 0);

                        client.SendNextTakeName(m_TakeNameFormatter.GetTakeName());
                        client.SendNextAssetName(m_TakeNameFormatter.GetAssetName());
                    
                

                if (slateChanged)
                
                    SendSlateDescriptor(slate);
                
            

            SendRecordingState();
        

        /// <summary>
        /// Gets the name used for the take asset name.
        /// </summary>
        /// <returns>The name of the asset.</returns>
        protected virtual string GetAssetName()  return name; 

        /// <summary>
        /// The device calls this method when a new client is assigned.
        /// </summary>
        protected virtual void OnClientAssigned() 

        /// <summary>
        /// The device calls this method when the client is unassigned.
        /// </summary>
        protected virtual void OnClientUnassigned() 

        /// <summary>
        /// The device calls this method when the recording state has changed.
        /// </summary>
        protected virtual void OnRecordingChanged() 

        /// <summary>
        /// The device calls this method when the slate has changed.
        /// </summary>
        protected virtual void OnSlateChanged(ISlate slate) 

        void ClientStartRecording()
        
            var takeRecorder = GetTakeRecorder();

            if (takeRecorder != null)
            
                takeRecorder.StartRecording();
            

            Refresh();
        

        void ClientStopRecording()
        
            var takeRecorder = GetTakeRecorder();

            if (takeRecorder != null)
            
                takeRecorder.StopRecording();
            

            Refresh();
        

        void ClientSetDeviceMode(DeviceMode deviceMode)
        
            var takeRecorder = GetTakeRecorder();

            if (takeRecorder != null)
            
                takeRecorder.SetLive(deviceMode == DeviceMode.LiveStream);

                SendDeviceState(takeRecorder.IsLive());
            
        

        void ClientStartPlayer()
        
            var takeRecorder = GetTakeRecorder();

            if (takeRecorder != null)
            
                takeRecorder.PlayPreview();
            

            Refresh();
        

        void ClientStopPlayer()
        
            var takeRecorder = GetTakeRecorder();

            if (takeRecorder != null)
            
                takeRecorder.PausePreview();
                takeRecorder.SetPreviewTime(0d);
            

            Refresh();
        

        void ClientPausePlayer()
        
            var takeRecorder = GetTakeRecorder();

            if (takeRecorder != null)
            
                takeRecorder.PausePreview();
            

            Refresh();
        

        void ClientSetPlayerTime(double time)
        
            var takeRecorder = GetTakeRecorder();

            if (takeRecorder != null)
            
                takeRecorder.SetPreviewTime(time);
            

            Refresh();
        

        void SendDeviceState()
        
            var takeRecorder = GetTakeRecorder();

            if (takeRecorder != null)
            
                SendDeviceState(takeRecorder.IsLive());
            
        

        void SendDeviceState(bool isLive)
        
            if (TryGetInternalClient(out var client))
            
                client.SendDeviceMode(isLive ? DeviceMode.LiveStream : DeviceMode.Playback);
            
        

        void SendRecordingState()
        
            if (TryGetInternalClient(out var client))
            
                client.SendRecordingState(IsRecording());
            
        

        void SendSlateDescriptor()
        
            var takeRecorder = GetTakeRecorder();

            if (takeRecorder != null)
            
                SendSlateDescriptor(takeRecorder.GetActiveSlate());
            
        

        void SendSlateDescriptor(ISlate slate)
        
            if (TryGetInternalClient(out var client))
            
                client.SendSlateDescriptor(SlateDescriptor.Create(slate));
            

            OnSlateChanged(slate);
        

        void ClientSetSelectedTake(Guid guid)
        
            var takeRecorder = GetTakeRecorder();

            if (takeRecorder != null)
            
                TakeManager.Default.SelectTake(takeRecorder.GetActiveSlate(), guid);

                SendSlateDescriptor();
                Refresh();
            
        

        void ClientSetTakeData(TakeDescriptor descriptor)
        
            TakeManager.Default.SetTakeData(descriptor);

            SendSlateDescriptor();
            Refresh();
        

        void ClientDeleteTake(Guid guid)
        
            TakeManager.Default.DeleteTake(guid);

            SendSlateDescriptor();
            Refresh();
        

        void ClientSetIterationBase(Guid guid)
        
            var takeRecorder = GetTakeRecorder();

            if (takeRecorder != null)
            
                var slate = takeRecorder.GetActiveSlate();

                TakeManager.Default.SetIterationBase(slate, guid);

                SendSlateDescriptor(slate);
                Refresh();
            
        

        void ClientClearIterationBase()
        
            var takeRecorder = GetTakeRecorder();

            if (takeRecorder != null)
            
                var slate = takeRecorder.GetActiveSlate();

                TakeManager.Default.ClearIterationBase(slate);

                SendSlateDescriptor(slate);
                Refresh();
            
        

        void OnTexturePreviewRequested(Guid guid)
        
            var texture = TakeManager.Default.GetAssetPreview<Texture2D>(guid);

            if (texture != null && TryGetInternalClient(out var client))
            
                client.SendTexturePreview(guid, texture);
            
        

        bool OnClientConnected(ICompanionAppClient client)
        
            if (m_Client == null && client is TClient c && (!ClientMappingDatabase.TryGetClientAssignment(this, out var clientName, out _) || c.Name == clientName))
            
                SetClient(c, false);
                return true;
            
            return false;
        

        void OnClientDisconnected(ICompanionAppClient client)
        
            if (m_Client == client)
            
                SetClient(null, false);
            
        
    

本人打包后成功运行,测试脚本:

using UnityEngine;
using Unity.LiveCapture.CompanionApp;

public class LiveCaptureExample : MonoBehaviour

    LiveCaptureServer server;
    private void Awake()
    
        server = Resources.Load<LiveCaptureServer>("Live Capture Server");
        server.Init();
        server.StartServer();
    
    private void Update()
    
        server.OnUpdate();
    
    private void OnDestroy()
    
        server.StopServer();
    

AVFoundation Image Capture - 准确捕捉用户在 UIImage 中看到的内容

【中文标题】AVFoundation Image Capture - 准确捕捉用户在 UIImage 中看到的内容【英文标题】:AVFoundation Image Capture - Capturing Exactly what the user sees in a UIImage 【发布时间】:2014-12-11 16:43:56 【问题描述】:

我知道以前有人问过这个问题,我已经在这里尝试了这个问题的所有答案,我认为这有一些基本的东西我不明白,所以到目前为止我的努力是徒劳的。我希望有人能让我觉得自己像个白痴一样挣扎,并为我指明正确的方向。

我要做的就是使用 AVCaptureSession 捕获一个方形 UIImage 并将其显示在一个缩略图视图中,看起来与视频层中的区域完全相同。图像捕获工作正常,但是,当图像添加到我的缩略图图像视图中时,图像的顶部和底部被扩展以显示在 AvCaptureVideoPreviewLayer 中用户不可见的照片区域。

以下代码初始化我的会话,一切正常,但也许我需要在此处更改一些内容以仅捕获用户可见的部分提要:

-(void)setupFeed

    self.session = [[AVCaptureSession alloc] init];

    self.session.sessionPreset = AVCaptureSessionPresetPhoto;
    AVCaptureDevice *device = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];
    AVCaptureDeviceInput *deviceInput = [AVCaptureDeviceInput deviceInputWithDevice:device error:nil];
    if([self.session canAddInput:deviceInput])
    
        [self.session addInput:deviceInput];
    

    self.cameraPreviewLayer = [[AVCaptureVideoPreviewLayer alloc] initWithSession:self.session];
    [self.cameraPreviewLayer setVideoGravity:AVLayerVideoGravityResizeAspectFill];
    CALayer *rootLayer = [[self view] layer];
    [rootLayer setMasksToBounds:YES];
    CGRect frame = self.cameraPreview.frame;
    [self.cameraPreviewLayer setFrame:frame];
    [rootLayer insertSublayer:self.cameraPreviewLayer atIndex:0];

    self.imageOutput = [[AVCaptureStillImageOutput alloc] init];
    NSDictionary *outputSettings = [[NSDictionary alloc] initWithObjectsAndKeys:AVVideoCodecJPEG, AVVideoCodecKey, nil];
    [self.imageOutput setOutputSettings:outputSettings];

    [self.session addOutput:self.imageOutput];

    [self.session startRunning];

下一段代码是捕捉我的图像,这段代码也可以,裁剪到一边:

[self.imageOutput captureStillImageAsynchronouslyFromConnection:videoConnection completionHandler:^(CMSampleBufferRef imageDataSampleBuffer, NSError *error)
    

        if(imageDataSampleBuffer != NULL)
        
            NSData *imageData = [AVCaptureStillImageOutput jpegStillImageNSDataRepresentation:imageDataSampleBuffer];
            self.snappedImage = [UIImage imageWithData:imageData];
            [self.snappedImage crop:self.snappedImageView.layer.frame];
            [self.session stopRunning];;
        

        dispatch_async(dispatch_get_main_queue(),
        ^
            [self presentSnappedImageOptions];
        );
    ];


-(void)presentSnappedImageOptions

    [self.imagePreview setImage: self.snappedImage];

...最后是我用来尝试将图像裁剪为与可见视频层相同的 UIImage 类别方法:

@implementation UIImage (Crop)

- (UIImage *)crop:(CGRect)rect


    rect = CGRectMake(rect.origin.x*self.scale,
                      rect.origin.y*self.scale,
                      rect.size.width*self.scale,
                      rect.size.height*self.scale);

    CGImageRef imageRef = CGImageCreateWithImageInRect([self CGImage], rect);
    UIImage *result = [UIImage imageWithCGImage:imageRef
                                          scale:self.scale
                                    orientation:self.imageOrientation];
    CGImageRelease(imageRef);
    return result;


@end

我们将不胜感激任何帮助。

【问题讨论】:

【参考方案1】:

我不知道您的视图是如何布局的,但也许您正在使用的裁剪矩形“self.snappedImageView.layer.frame”与预览层显示的捕获图像的区域不对应。

据我了解,预览层的框架是方形的,对,并且由于它的视频重力是纵横比填充的,我认为您可以获取图像的最大中心正方形并将其用作裁剪矩形。

你试试这个矩形怎么样

CGSize size = image.size;
CGFloat side = fminf(size.width,size.height); //just the smaller dimension
CGrect croppingRect = CGRectMake((size.width-side)/2.f,(size.height-side)/2.f,side,side);

【讨论】:

感谢您抽出宝贵时间帮助我。您的代码给了我所需的 GCRect,然后我不得不使用不同的裁剪方法来获得所需的结果。对于任何在同一件事上苦苦挣扎的人,我使用的裁剪方法是 - (UIImage *)croppIngimageByImageName:(UIImage *)imageToCrop toRect:(CGRect)rect,由 iPatel 在此处 ***.com/questions/18205672/… 发布。

以上是关于UnityLive Capture- 关于人脸捕捉的解决方案的主要内容,如果未能解决你的问题,请参考以下文章

AVFoundation Image Capture - 准确捕捉用户在 UIImage 中看到的内容

视频捕捉人脸检测-安卓

UIPanGestureRecognizer Swift Capture 相对翻译

Python 基于OpenCV+face_recognition实现人脸捕捉与人脸识别(照片对比)

智能家居 (11) ——树莓派摄像头捕捉人脸并识别

利用opencv实现视频捕捉功能