C#贪吃蛇(WPF版)
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最近写了个贪吃蛇,虽然有很多BUG,但是还是拿出来让大家看下!
额,我用的还是VS2010.
首先,新建项目——WPF应用程序
将 canvas设置为定义为lol
接下来是引用部分
添加
using System.Windows.Threading;
这个是类似于Form里的Timer
接下来是代码
public partial class MainWindow : Window
double x = 800;
double y = 600;
string key_name = "start"; //键盘的敲击状态
Border[] bdr = new Border[30]; //贪吃蛇的长度
Random r = new Random(); //随机变量
DispatcherTimer dt = new DispatcherTimer(); //类似于Timer
double a = 0, b = 0; //两个变量
public MainWindow()
InitializeComponent();
this.Top = 100; this.Left = 200; //定义开始界面的坐标
this.Width = x; this.Height = y; //定义开始界面的大小
this.Background = Brushes.Black; //背景为黑色
dt.Interval = TimeSpan.FromMilliseconds(500); //设置时间,0.5秒
dt.Tick += new EventHandler(dt_Tick); //事件
this.KeyDown += new KeyEventHandler(lol_KeyDown); //键盘响应事件
snack_start(); //函数,下文解释
snake_food(); //函数,下文解释
dt.Start(); //Timer开始
void dt_Tick(object sender, EventArgs e)
double x_1, y_1; //变量记录坐标
x_1 = Canvas.GetLeft(bdr[0]);
y_1 = Canvas.GetTop(bdr[0]);
if (key_name == "start") //开始状态
Canvas.SetLeft(bdr[0], x_1 + 20); //蛇一直向右走
snake_move(x_1, y_1); //函数,下文解释
if (key_name == "Right") //向右状态
Canvas.SetLeft(bdr[0], x_1 + 20); //蛇一直向右走
snake_move(x_1, y_1);
if (key_name == "Up") //向上状态
Canvas.SetTop(bdr[0], y_1 - 20); //蛇一直向右走
snake_move(x_1, y_1);
if (key_name == "Down") //向下状态
Canvas.SetTop(bdr[0], y_1 + 20); //蛇一直向右走
snake_move(x_1, y_1);
if (key_name == "Left")· //向左状态
Canvas.SetLeft(bdr[0], x_1 - 20); //蛇一直向右走
snake_move(x_1, y_1);
if(x_1>x) //穿墙设置,超出右屏
Canvas.SetLeft(bdr[0],0);
if(x_1<0) //穿墙设置,超出左屏
Canvas.SetLeft(bdr[0],x);
if(y_1>y) //穿墙设置,超出下界
Canvas.SetTop(bdr[0],0);
if(y_1<0) //穿墙设置,超出上界
Canvas.SetTop(bdr[0],y);
eat_time(); //函数,下文解释
void lol_KeyDown(object sender, KeyEventArgs e) //键盘敲击事件
double x_1, y_1; //定义变量,记录坐标
x_1 = Canvas.GetLeft(bdr[0]);
y_1 = Canvas.GetTop(bdr[0]);
key_name = e.Key.ToString(); //获取键盘状态
if (key_name == "Right") //向右状态
Canvas.SetLeft(bdr[0], x_1 + 20); //蛇一直向右走
snake_move(x_1, y_1);
if (key_name == "Up") //向上状态
Canvas.SetTop(bdr[0], y_1 - 20); //蛇一直向右走
snake_move(x_1, y_1);
if (key_name == "Down") //向下状态
Canvas.SetTop(bdr[0], y_1 + 20); //蛇一直向右走
snake_move(x_1, y_1);
if (key_name == "Left")· //向左状态
Canvas.SetLeft(bdr[0], x_1 - 20); //蛇一直向右走
snake_move(x_1, y_1);
eat_time(); //函数,下文解释
private void eat_time()
//定义变量,设计中,蛇的每一块大小,与蛇的食物,都是20*20的大小
double x1 = 20, y1 = 20, x2 , y2 , a1 = 20, b1 = 20;
//遍厉
foreach (Border bo in lol.Children)
if (bo.Tag.ToString() == "food".ToString()) //如果Tag是food
//获取坐标
x2 = Canvas.GetLeft(bo);
y2 = Canvas.GetTop(bo);
if (bo.Tag.ToString() == "0".ToString()) //如果Tag是0(蛇头)
//获取坐标
x1 = Canvas.GetLeft(bo); //左
y1 = Canvas.GetTop(bo); //上
a1 = Canvas.GetBottom(bo); //底
b1 = Canvas.GetRight(bo); //右
//蛇头与食物重合(从各个方向重合)
if ((x1 == x2 && y1 == y2) || (x1 == y2 && y1 == x2) || (a1 == x2 && b1 == y2) || (a1 == y2 && b1 == x2))
snake_eat(); //函数,下文解释
foreach (Border bo in lol.Children) //遍厉
if (bo.Tag.ToString() == "food".ToString()) // 将食物坐标改变
Canvas.SetTop(bo, r.Next(1, 30) * 20);
Canvas.SetLeft(bo, r.Next(1, 30) * 20);
void snack_start() //刚开始,蛇的制作
for (int i = 0; i < 5; i++) //初始长度为5
Border bor = new Border();
bor.Width = 20;
bor.Height = 20;
Canvas.SetLeft(bor, 400-i*20); //坐标设计,保证在同一水平出现
Canvas.SetTop(bor, 400);
bor.Background = Brushes.Red; //红色
bor.CornerRadius = new CornerRadius(6);
bor.Tag = i;
bdr[i] = bor;
lol.Children.Add(bor);
void snake_move(double x_1, double y_1) //蛇的移动
//设计思路:保证,蛇的每一节都遵从它的前一节运动的轨迹,蛇头遵从键盘指令
double bor_hei, bor_wid;
bor_wid = bdr[0].Width;
bor_hei = bdr[0].Height;
double xx = 0;
double yy = 0;
for (int i = 1; bdr[i] != null; i++)
if (i >= 3)
xx = a;
yy = b;
if (i == 1)
xx = Canvas.GetLeft(bdr[i]);
yy = Canvas.GetTop(bdr[i]);
Canvas.SetLeft(bdr[1], x_1);
Canvas.SetTop(bdr[1], y_1);
else
a = Canvas.GetLeft(bdr[i]);
b = Canvas.GetTop(bdr[i]);
Canvas.SetLeft(bdr[i], xx);
Canvas.SetTop(bdr[i], yy);
void snake_food() //食物设计
double xx = Canvas.GetLeft(bdr[0]);
double yy = Canvas.GetTop(bdr[0]);
Border bd = new Border();
bd.Width = 20;
bd.Height = 20;
//坐标随机出现
Canvas.SetTop(bd, r.Next(1, 30) * 20);
Canvas.SetLeft(bd, r.Next(1, 30) * 20);
bd.Tag = "food";
bd.Background = Brushes.Yellow; //食物颜色为黄色
lol.Children.Add(bd);
void snake_eat() // 蛇头与食物相遇
//新建一个Border,当蛇头与食物相遇,将这个Border添加到蛇尾最后运动的一个地点,再将这个Border添加到//蛇的数组中去
int i = 0;
//接受此时蛇长
for (; bdr[i] != null; i++)
;
Border bd = new Border();
bd.CornerRadius = new CornerRadius(6);
bd.Width = 20;
bd.Height = 20;
bd.Tag = i;
bd.Background = Brushes.Red;
bdr[i] = bd;
Canvas.SetLeft(bdr[i], a);
Canvas.SetTop(bdr[i], b);
lol.Children.Add(bdr[i]);
原工程下载地址:http://pan.baidu.com/s/1c15vQ5E
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