李珣同款爱心特效代码,加DIY教程,快拿去送给你喜欢的那个ta吧。

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👨‍🎓 作者:bug菌

🎉简介:在CSDN、掘金等社区优质创作者,全网合计6w粉+,对一切技术都感兴趣,重心偏java方向,目前运营公众号[猿圈奇妙屋],欢迎小伙伴们的加入,一起秃头。

🚫特别声明:原创不易,转载请附上原文出处链接和本文声明,谢谢配合。

🙏版权声明:文章里可能部分文字或者图片来源于互联网或者百度百科,如有侵权请联系bug菌处理。

 一、前言🔥

        听说全网都在挑战这个,bug菌火急火燎,马不停蹄送来源码教学教程!快拿去送给你喜欢的那个ta吧。废话不多说,咱们先来看看代码运行效果,是不是你们想要的爱心动画?

        如上便是李珣同款爱心,代码都帮大家准备好了,接着往下看!

        若你中意的那个ta想拥有与全网不一样的爱心,比如如下,DIY文字版特效爱心,代码也帮你们准备好了,你只需要修改文字部分内容即可!不懂代码的也没关系,我会手把手教学,让你就算看不懂代码也能学会自定义文字!真的超级简单。代码教程我都放在下方了。

二、源代码🔥

        如下附上该特效核心代码,请查阅,若有完全免动手不想费力的小伙伴,可以去我的公号【猿圈奇妙屋】拿,直接回复【爱心】,即可拿到可直接运行的爱心动画文件(文件直接现成的哦!),心动不如行动。

         回复后你点击链接再输入提取码,即可拿到一个[heart.zip]的压缩包,你们只需要下载到本地并解压即可,具体解压后得到的文件如下:

         文件可直接通过浏览器打开即可实现播放。若要修改自定义文字,你可以通过选择打开方式【记事本】选中[DIY-heart.html]文件,然后找到第36行,具体请看如下截图:

        将如下文字,修改成你想要的文字即可!比如如上我设置的就是"致我最爱的崽崽!"展示效果也就如下所示,字跟爱心跳动同频哦。

        ok,教学我都基本说完了,如下贴出火爆全网同款的爱心源码,你们只需要将如下全代码复制粘贴保存到一个[xxx.txt]记事本中,然后将[.txt]格式改成[.html]后缀,最后通过浏览器打开即可播放。

源码如下:

<html>
<head>
    <meta charset="utf-8">
    <title>Love-Heart</title>
    <link rel="shortcut icon" href="http://zhouql.vip/images/心.png" type="image/x-icon">
    <style>
        html,
        body 
            height: 100%;
            padding: 0;
            margin: 0;
            background: #000;
        
        canvas 
            position: absolute;
            width: 100%;
            height: 100%;
        
    </style>
</head>
<body>
    <canvas id="pinkboard"></canvas>
    <script>
        var settings = 
            particles: 
                length: 500, 
                duration: 2, 
                velocity: 100, 
                effect: -0.75, 
                size: 32, 
            ,
        ;
        (function ()  var b = 0; var c = ["ms", "moz", "webkit", "o"]; for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a)  window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"]; window.cancelAnimationFrame = window[c[a] + "CancelAnimationFrame"] || window[c[a] + "CancelRequestAnimationFrame"]  if (!window.requestAnimationFrame)  window.requestAnimationFrame = function (h, e)  var d = new Date().getTime(); var f = Math.max(0, 16 - (d - b)); var g = window.setTimeout(function ()  h(d + f) , f); b = d + f; return g   if (!window.cancelAnimationFrame)  window.cancelAnimationFrame = function (d)  clearTimeout(d)   ());

        var Point = (function () 
            function Point(x, y) 
                this.x = (typeof x !== 'undefined') ? x : 0;
                this.y = (typeof y !== 'undefined') ? y : 0;
            
            Point.prototype.clone = function () 
                return new Point(this.x, this.y);
            ;
            Point.prototype.length = function (length) 
                if (typeof length == 'undefined')
                    return Math.sqrt(this.x * this.x + this.y * this.y);
                this.normalize();
                this.x *= length;
                this.y *= length;
                return this;
            ;
            Point.prototype.normalize = function () 
                var length = this.length();
                this.x /= length;
                this.y /= length;
                return this;
            ;
            return Point;
        )();
        var Particle = (function () 
            function Particle() 
                this.position = new Point();
                this.velocity = new Point();
                this.acceleration = new Point();
                this.age = 0;
            
            Particle.prototype.initialize = function (x, y, dx, dy) 
                this.position.x = x;
                this.position.y = y;
                this.velocity.x = dx;
                this.velocity.y = dy;
                this.acceleration.x = dx * settings.particles.effect;
                this.acceleration.y = dy * settings.particles.effect;
                this.age = 0;
            ;
            Particle.prototype.update = function (deltaTime) 
                this.position.x += this.velocity.x * deltaTime;
                this.position.y += this.velocity.y * deltaTime;
                this.velocity.x += this.acceleration.x * deltaTime;
                this.velocity.y += this.acceleration.y * deltaTime;
                this.age += deltaTime;
            ;
            Particle.prototype.draw = function (context, image) 
                function ease(t) 
                    return (--t) * t * t + 1;
                
                var size = image.width * ease(this.age / settings.particles.duration);
                context.globalAlpha = 1 - this.age / settings.particles.duration;
                context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
            ;
            return Particle;
        )();
        var ParticlePool = (function () 
            var particles,
                firstActive = 0,
                firstFree = 0,
                duration = settings.particles.duration;
            function ParticlePool(length) 
                // create and populate particle pool
                particles = new Array(length);
                for (var i = 0; i < particles.length; i++)
                    particles[i] = new Particle();
            
            ParticlePool.prototype.add = function (x, y, dx, dy) 
                particles[firstFree].initialize(x, y, dx, dy);
                // handle circular queue
                firstFree++;
                if (firstFree == particles.length) firstFree = 0;
                if (firstActive == firstFree) firstActive++;
                if (firstActive == particles.length) firstActive = 0;
            ;
            ParticlePool.prototype.update = function (deltaTime) 
                var i;
                // update active particles
                if (firstActive < firstFree) 
                    for (i = firstActive; i < firstFree; i++)
                        particles[i].update(deltaTime);
                
                if (firstFree < firstActive) 
                    for (i = firstActive; i < particles.length; i++)
                        particles[i].update(deltaTime);
                    for (i = 0; i < firstFree; i++)
                        particles[i].update(deltaTime);
                
                // remove inactive particles
                while (particles[firstActive].age >= duration && firstActive != firstFree) 
                    firstActive++;
                    if (firstActive == particles.length) firstActive = 0;
                
            ;
            ParticlePool.prototype.draw = function (context, image) 
                // draw active particles
                if (firstActive < firstFree) 
                    for (i = firstActive; i < firstFree; i++)
                        particles[i].draw(context, image);
                
                if (firstFree < firstActive) 
                    for (i = firstActive; i < particles.length; i++)
                        particles[i].draw(context, image);
                    for (i = 0; i < firstFree; i++)
                        particles[i].draw(context, image);
                
            ;
            return ParticlePool;
        )();
        (function (canvas) 
            var context = canvas.getContext('2d'),
                particles = new ParticlePool(settings.particles.length),
                particleRate = settings.particles.length / settings.particles.duration, // particles/sec
                time;
            // get point on heart with -PI <= t <= PI
            function pointOnHeart(t) 
                return new Point(
                    160 * Math.pow(Math.sin(t), 3),
                    130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
                );
            
            // creating the particle image using a dummy canvas
            var image = (function () 
                var canvas = document.createElement('canvas'),
                    context = canvas.getContext('2d');
                canvas.width = settings.particles.size;
                canvas.height = settings.particles.size;
                // helper function to create the path
                function to(t) 
                    var point = pointOnHeart(t);
                    point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
                    point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
                    return point;
                
                // create the path
                context.beginPath();
                var t = -Math.PI;
                var point = to(t);
                context.moveTo(point.x, point.y);
                while (t < Math.PI) 
                    t += 0.01; // baby steps!
                    point = to(t);
                    context.lineTo(point.x, point.y);
                
                context.closePath();
                // create the fill
                context.fillStyle = '#ea80b0';
                context.fill();
                // create the image
                var image = new Image();
                image.src = canvas.toDataURL();
                return image;
            )();
            // render that thing!
            function render() 
                // next animation frame
                requestAnimationFrame(render);
                // update time
                var newTime = new Date().getTime() / 1000,
                    deltaTime = newTime - (time || newTime);
                time = newTime;
                // clear canvas
                context.clearRect(0, 0, canvas.width, canvas.height);
                // create new particles
                var amount = particleRate * deltaTime;
                for (var i = 0; i < amount; i++) 
                    var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
                    var dir = pos.clone().length(settings.particles.velocity);
                    particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
                
                // update and draw particles
                particles.update(deltaTime);
                particles.draw(context, image);
            
            // handle (re-)sizing of the canvas
            function onResize() 
                canvas.width = canvas.clientWidth;
                canvas.height = canvas.clientHeight;
            
            window.onresize = onResize;
            // delay rendering bootstrap
            setTimeout(function () 
                onResize();
                render();
            , 10);
        )(document.getElementById('pinkboard'));
        </script>
</body>

</html>

三、文末🔥

       我是bug菌,一名想走👣出大山改变命运的程序猿。接下来的路还很长,都等待着我们去突破、去挑战。来吧,小伙伴们,我们一起加油!未来皆可期,fighting!

        最后送大家两句我很喜欢的话,与诸君共勉!


☘️做你想做的人,没有时间限制,只要愿意,什么时候都可以start。

🍀你能从现在开始改变,也可以一成不变,这件事,没有规矩可言,你可以活出最精彩的自己。


​​​

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