cocos2d-js 数字自动滚动效果
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实现方式一:
从数字1滚动到数字2,并显示增加减少数量
rollFightNum: function(num1, num2)
if (!this._powerLabelClone)
this._powerLabelClone = this._powerLabel.clone();
this._powerBg.addChild(this._powerLabelClone);
if (this._powerLabelClone.isVisible())
this.unschedule(this.rollFightNumAction);
this.roll_num1 = num1;
this.roll_num2 = num2;
this.roll_gap = num2 - num1;
this._powerLabelClone.setVisible(true);
this._powerLabelClone.setString(num1);
this._powerLabel.setVisible(false);
this.schedule(this.rollFightNumAction, 0.02);
,
rollFightNumAction: function(dt)
this.roll_num1 += this.roll_gap*dt/0.4;
if ((this.roll_gap > 0 && this.roll_num1 >= this.roll_num2) || (this.roll_gap < 0 && this.roll_num1 <= this.roll_num2))
this.unschedule(this.rollFightNumAction);
this._powerLabelClone.setVisible(false);
this._powerLabel.setVisible(true);
var label_end = this._powerLabel.clone();
label_end.setString(this.roll_gap < 0 ? this.roll_gap : ("+"+this.roll_gap));
label_end.setPosition(cc.p(label_end.getPositionX(), label_end.getPositionY()-20));
this._powerBg.addChild(label_end);
label_end.runAction(cc.Sequence.create(cc.Spawn.create(cc.FadeOut.create(0.4),cc.MoveBy.create(0.4,cc.p(0,20))),cc.CallFunc.create(function(sender)sender.removeFromParent();)));
this._powerLabelClone.setString(Math.floor(this.roll_num1));
,
实现方式二:
固定时间从数字1滚动到数字2
autoRollNumber: function (start, end)
var bEnable = start !== end;
this._autoRolling = bEnable;
this._autoRollTick = 0;
this._autoStarNum = start;
this._autoNumSpacing = end - start;
this.unschedule(this._autoRoll);
this.updateItemNum(start);
if (bEnable)
this.schedule(this._autoRoll);
,
_autoRoll: function (dt)
var totalTime = ItemNumAutoRollTotalTime;
this._autoRollTick += dt;
if (this._autoRollTick >= totalTime)
this._autoRollTick = totalTime;
this._autoRolling = false;
this.unschedule(this._autoRoll);
this.updateItemNum(parseInt(this._autoRollTick * this._autoNumSpacing / totalTime) + this._autoStarNum);
,
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