Tomcat 源码阅读Lifecycle
Posted 皓月行空
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本文主要介绍Tomcat的生命周期模型 Lifecycle
一、Lifecycle介绍
1、Lifecycle的状态枚举类LifecycleState
public enum LifecycleState
NEW(false, null),
INITIALIZING(false, Lifecycle.BEFORE_INIT_EVENT),
INITIALIZED(false, Lifecycle.AFTER_INIT_EVENT),
STARTING_PREP(false, Lifecycle.BEFORE_START_EVENT),
STARTING(true, Lifecycle.START_EVENT),
STARTED(true, Lifecycle.AFTER_START_EVENT),
STOPPING_PREP(true, Lifecycle.BEFORE_STOP_EVENT),
STOPPING(false, Lifecycle.STOP_EVENT),
STOPPED(false, Lifecycle.AFTER_STOP_EVENT),
DESTROYING(false, Lifecycle.BEFORE_DESTROY_EVENT),
DESTROYED(false, Lifecycle.AFTER_DESTROY_EVENT),
FAILED(false, null),
/**
* @deprecated Unused. Will be removed in Tomcat 9.0.x. The state transition
* checking in @link org.apache.catalina.util.LifecycleBase
* makes it impossible to use this state. The intended behaviour
* can be obtained by setting the state to
* @link LifecycleState#FAILED in
* <code>LifecycleBase.startInternal()</code>
*/
@Deprecated
MUST_STOP(true, null),
/**
* @deprecated Unused. Will be removed in Tomcat 9.0.x. The state transition
* checking in @link org.apache.catalina.util.LifecycleBase
* makes it impossible to use this state. The intended behaviour
* can be obtained by implementing @link Lifecycle.SingleUse.
*/
@Deprecated
MUST_DESTROY(false, null);
private final boolean available;//
private final String lifecycleEvent;
private LifecycleState(boolean available, String lifecycleEvent)
this.available = available;
this.lifecycleEvent = lifecycleEvent;
/**
* May the public methods other than property getters/setters and lifecycle
* methods be called for a component in this state? It returns
* <code>true</code> for any component in any of the following states:
* <ul>
* <li>@link #STARTING</li>
* <li>@link #STARTED</li>
* <li>@link #STOPPING_PREP</li>
* <li>@link #MUST_STOP</li>
* </ul>
*/
public boolean isAvailable()
return available;
/**
*
*/
public String getLifecycleEvent()
return lifecycleEvent;
2、Lifecycle接口定义
public interface Lifecycle
// ----------------------------------------------------- Manifest Constants
public static final String BEFORE_INIT_EVENT = "before_init";
public static final String AFTER_INIT_EVENT = "after_init";
public static final String START_EVENT = "start";
public static final String BEFORE_START_EVENT = "before_start";
public static final String AFTER_START_EVENT = "after_start";
public static final String STOP_EVENT = "stop";
public static final String BEFORE_STOP_EVENT = "before_stop";
public static final String AFTER_STOP_EVENT = "after_stop";
public static final String AFTER_DESTROY_EVENT = "after_destroy";
public static final String BEFORE_DESTROY_EVENT = "before_destroy";
public static final String PERIODIC_EVENT = "periodic";
public static final String CONFIGURE_START_EVENT = "configure_start";
public static final String CONFIGURE_STOP_EVENT = "configure_stop";
// --------------------------------------------------------- Public Methods
public void addLifecycleListener(LifecycleListener listener);
public LifecycleListener[] findLifecycleListeners();
public void removeLifecycleListener(LifecycleListener listener);
public void init() throws LifecycleException;
public void start() throws LifecycleException;
public void stop() throws LifecycleException;
public void destroy() throws LifecycleException;
public LifecycleState getState();
public String getStateName();
public interface SingleUse
3、lifecycle生命周期流程图
二、LifecycleBase 介绍
LifecycleBase 是Lifecycle接口的抽象实现类。
1、LifecycleBase.setStateInternal方法解析
private synchronized void setStateInternal(LifecycleState state,
Object data, boolean check) throws LifecycleException
if (log.isDebugEnabled())
log.debug(sm.getString("lifecycleBase.setState", this, state));
if (check)
// Must have been triggered by one of the abstract methods (assume
// code in this class is correct)
// null is never a valid state
if (state == null)
invalidTransition("null");
// Unreachable code - here to stop eclipse complaining about
// a possible NPE further down the method
return;
// Any method can transition to failed
// startInternal() permits STARTING_PREP to STARTING
// stopInternal() permits STOPPING_PREP to STOPPING and FAILED to
// STOPPING
if (!(state == LifecycleState.FAILED ||
(this.state == LifecycleState.STARTING_PREP &&
state == LifecycleState.STARTING) ||
(this.state == LifecycleState.STOPPING_PREP &&
state == LifecycleState.STOPPING) ||
(this.state == LifecycleState.FAILED &&
state == LifecycleState.STOPPING)))
// No other transition permitted
invalidTransition(state.name());
this.state = state;
String lifecycleEvent = state.getLifecycleEvent();
if (lifecycleEvent != null)
fireLifecycleEvent(lifecycleEvent, data);
该方法用于组件设置生命周期状态的时候进行状态的检查,并且触发生命周期事件。如果是不合理的状态之间进行切换,则会抛出异常。
重点来看函数fireLifecycleEvent
2、LifecycleBase.fireLifecycleEvent
protected void fireLifecycleEvent(String type, Object data)
lifecycle.fireLifecycleEvent(type, data);
private LifecycleSupport lifecycle = new LifecycleSupport(this);
LifecycleSupport.fireLifecycleEvent方法:
public void fireLifecycleEvent(String type, Object data)
LifecycleEvent event = new LifecycleEvent(lifecycle, type, data);
LifecycleListener interested[] = listeners;
for (int i = 0; i < interested.length; i++)
interested[i].lifecycleEvent(event);
当改变Lifecycle的子类的生命周期状态的时候,会触发生命周期事件,也就是LifecycleEvent,最终会调用LifecycleListener的lifecycleEvent事件。
listeners 是一个数组,在LifecycleSupport中定义了一个线程安全的addLifecycleListener 的方法,实现逻辑是 “写时复制”。
3、LifecycleBase.init 和 start方法解析
public final synchronized void init() throws LifecycleException
if (!state.equals(LifecycleState.NEW))
invalidTransition(Lifecycle.BEFORE_INIT_EVENT);
try
setStateInternal(LifecycleState.INITIALIZING, null, false);
initInternal();
setStateInternal(LifecycleState.INITIALIZED, null, false);
catch (Throwable t)
ExceptionUtils.handleThrowable(t);
setStateInternal(LifecycleState.FAILED, null, false);
throw new LifecycleException(
sm.getString("lifecycleBase.initFail",toString()), t);
protected abstract void initInternal() throws LifecycleException;
/**
* @inheritDoc
*/
@Override
public final synchronized void start() throws LifecycleException
if (LifecycleState.STARTING_PREP.equals(state) || LifecycleState.STARTING.equals(state) ||
LifecycleState.STARTED.equals(state))
if (log.isDebugEnabled())
Exception e = new LifecycleException();
log.debug(sm.getString("lifecycleBase.alreadyStarted", toString()), e);
else if (log.isInfoEnabled())
log.info(sm.getString("lifecycleBase.alreadyStarted", toString()));
return;
if (state.equals(LifecycleState.NEW))
init();
else if (state.equals(LifecycleState.FAILED))
stop();
else if (!state.equals(LifecycleState.INITIALIZED) &&
!state.equals(LifecycleState.STOPPED))
invalidTransition(Lifecycle.BEFORE_START_EVENT);
try
setStateInternal(LifecycleState.STARTING_PREP, null, false);
startInternal();
if (state.equals(LifecycleState.FAILED))
// This is a 'controlled' failure. The component put itself into the
// FAILED state so call stop() to complete the clean-up.
stop();
else if (!state.equals(LifecycleState.STARTING))
// Shouldn't be necessary but acts as a check that sub-classes are
// doing what they are supposed to.
invalidTransition(Lifecycle.AFTER_START_EVENT);
else
setStateInternal(LifecycleState.STARTED, null, false);
catch (Throwable t)
// This is an 'uncontrolled' failure so put the component into the
// FAILED state and throw an exception.
ExceptionUtils.handleThrowable(t);
setStateInternal(LifecycleState.FAILED, null, false);
throw new LifecycleException(sm.getString("lifecycleBase.startFail", toString()), t);
/**
* Sub-classes must ensure that the state is changed to
* @link LifecycleState#STARTING during the execution of this method.
* Changing state will trigger the @link Lifecycle#START_EVENT event.
*
* If a component fails to start it may either throw a
* @link LifecycleException which will cause it's parent to fail to start
* or it can place itself in the error state in which case @link #stop()
* will be called on the failed component but the parent component will
* continue to start normally.
*
* @throws LifecycleException
*/
protected abstract void startInternal() throws LifecycleException;
通过LifecycleBase 的init 方法可以看出,在任何生命周期组件的初始化过程中,都需要先设置组件的生命周期状态为初始化正在进行的状态,调用初始化中状态事件,然后调用初始化方法,最后再设置一下初始化完毕的状态,调用完毕状态的事件。
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