用Swift实现笑脸
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写在前面:这是根据Stanford的Swift课程敲的一个小程序;
Swift 及 storyboard知识点:
1、UIViewController 及 UIView的布局
2、CGFloat CGPoint、UIColor的使用
3、UIBezierPath的使用
实现效果:
1、一个简单线条组成的笑脸(可变成不高兴脸)
2、旋转屏幕实现redraw效果
实现旋转的redraw
笑脸实现相关代码:
//
// FaceView.swift
// Happiness
//
// Created by VincentYau on 5/5/16.
// Copyright (c) 2016 VincentYau. All rights reserved.
//
import UIKit
class FaceView: UIView
var lineWidth: CGFloat = 3
didSet setNeedsDisplay()
var color: UIColor = UIColor.redColor()didSet setNeedsDisplay()
var scale: CGFloat = 0.90 didSet setNeedsDisplay()
var faceCenter: CGPoint
return convertPoint(center, fromView: superview)
var faceRadius: CGFloat
return min(bounds.size.width, bounds.size.height) / 2 * scale
private struct Scaling
static let FaceRadiusToEyeRadiusRatio: CGFloat = 10
static let FaceRadiusToEyeOffsetRatio: CGFloat = 3
static let FaceRadiusToEyeSeparationRatio: CGFloat = 1.5
static let FaceRadiusToMouthWidthRatio: CGFloat = 1
static let FaceRadiusToMouthHeightRatio: CGFloat = 3
static let FaceRadiusToMouthOffsetRatio: CGFloat = 3
private enum Eye case Left, Right
private func bezierPathForEye(whichEye: Eye) -> UIBezierPath
let eyeRadius = faceRadius / Scaling.FaceRadiusToEyeRadiusRatio
let eyeVerticalOffset = faceRadius / Scaling.FaceRadiusToEyeOffsetRatio
let eyeHorizontalSeparation = faceRadius / Scaling.FaceRadiusToEyeSeparationRatio
var eyeCenter = faceCenter
eyeCenter.y -= eyeVerticalOffset
switch whichEye
case .Left: eyeCenter.x -= eyeHorizontalSeparation / 2
case .Right: eyeCenter.x += eyeHorizontalSeparation / 2
let path = UIBezierPath(arcCenter: eyeCenter, radius: eyeRadius, startAngle: 0, endAngle: CGFloat(2*M_PI), clockwise: true)
path.lineWidth = lineWidth
return path
private func bezierPathForSmile(fractionOfMaxSmile: Double ) -> UIBezierPath
let mouthWidth = faceRadius / Scaling.FaceRadiusToMouthWidthRatio
let mouthHeight = faceRadius / Scaling.FaceRadiusToMouthHeightRatio
let mouthVerticalOffset = faceRadius / Scaling.FaceRadiusToMouthOffsetRatio
let smileHeight = CGFloat(max(min(fractionOfMaxSmile, 1), -1)) * mouthHeight
let start = CGPoint(x: faceCenter.x - mouthWidth / 2, y: faceCenter.y + mouthVerticalOffset)
let end = CGPoint(x: start.x + mouthWidth, y: start.y)
let cp1 = CGPoint(x: start.x + mouthWidth / 3,y: start.y + smileHeight)
let cp2 = CGPoint(x: end.x - mouthWidth / 3, y: cp1.y)
let path = UIBezierPath()
path.moveToPoint(start)
path.addCurveToPoint(end, controlPoint1: cp1, controlPoint2: cp2)
return path
override func drawRect(rect: CGRect)
let facePath = UIBezierPath(arcCenter: faceCenter, radius: faceRadius, startAngle: 0, endAngle: CGFloat(2*M_PI), clockwise: true)
facePath.lineWidth = lineWidth
color.set()
facePath.stroke()
bezierPathForEye(.Left).stroke()
bezierPathForEye(.Right).stroke()
let smiliness = -0.5
let smilePath = bezierPathForSmile(smiliness)
smilePath.stroke()
PS:以后写代码要记住写注释;
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