弹弹球
Posted 夏芷雨涵梦
tags:
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题目:显示一个弹球的小程序,可以让用户添加和移除球。可以通过鼠标的按下和释放来进行暂停和运行,通过加减两个按钮来进行球的个数的增减,通过顶端的滚动条来控制球移动的速度。
时间:2019.3.31
代码:
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.beans.property.DoubleProperty;
import javafx.geometry.Pos;
import javafx.scene.Node;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.ScrollBar;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.util.Duration;
import java.awt.*;
import java.util.Random;
public class BounceBall extends Application
public void start(Stage primaryStage)
BallPane ballPane = new BallPane();
ballPane.setStyle("-fx-border-color: yellow");
Button btAdd = new Button("+");
Button btSubtract = new Button("-");
HBox hBox = new HBox(10);
hBox.getChildren().addAll(btAdd, btSubtract);
hBox.setAlignment(Pos.CENTER);
btAdd.setOnAction(e -> ballPane.add());
btSubtract.setOnAction(e -> ballPane.subtract());
btAdd.setOnMousePressed(e -> ballPane.pause());
btAdd.setOnMouseReleased(e -> ballPane.play());
ScrollBar sbSpeed = new ScrollBar();
sbSpeed.setMax(20);
sbSpeed.setValue(10);
ballPane.rateProperty().bind(sbSpeed.valueProperty());
BorderPane pane = new BorderPane();
pane.setCenter(ballPane);
pane.setTop(sbSpeed);
pane.setBottom(hBox);
Scene scene = new Scene(pane, 250, 150);
primaryStage.setTitle("弹弹球");
primaryStage.setScene(scene);
primaryStage.show();
private class BallPane extends Pane
private Timeline animation;
public BallPane()
animation = new Timeline(
new KeyFrame(Duration.millis(50), e -> moveBall())
);
animation.setCycleCount(Timeline.INDEFINITE);
animation.play();
public void add()
Color color = new Color(Math.random(), Math.random(), Math.random(), 0.5);
getChildren().add(new Ball(30, 30, 20, color));
public void subtract()
if (getChildren().size() > 0)
getChildren().remove(getChildren().size() - 1);
public void play()
animation.play();
public void pause()
animation.pause();
public void increaseSpeed()
animation.setRate(animation.getRate() + 0.1);
public void decreaseSpeed()
animation.setRate(animation.getRate() > 0 ? animation.getRate() - 0.1 : 0);
public DoubleProperty rateProperty()
return animation.rateProperty();
protected void moveBall()
for (Node node : this.getChildren())
Ball ball = (Ball) node;
if (ball.getCenterX() < ball.getRadius() || ball.getCenterX() > getWidth() - ball.getRadius())
ball.dx *= -1;
if (ball.getCenterY() < ball.getRadius() || ball.getCenterY() > getHeight() - ball.getRadius())
ball.dy *= -1;
ball.setCenterX(ball.dx + ball.getCenterX());
ball.setCenterY(ball.dy + ball.getCenterY());
class Ball extends Circle
private double dx = 1, dy = 1;
Ball(double x, double y, double radius, Color color)
super(x, y, radius);
setFill(color);
运行结果:
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