Flutter 启动流程简析 | 开发者说·DTalk
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本文原作者: juexingzhe,原文发布于简书:
https://www.jianshu.com/p/26ea6bc38a6a
今天基于 android 分析下 Flutter 的启动流程,首先看下官网提供的框架图,最下面一层 Embedder 是特定的平台实现,Android 平台代码在 engine/shell/platform/android 下,其中有 java 的嫁接层在 engine/shell/platform/android/io/flutter 下面。Embedder 层是 Flutter 启动的关键,在应用启动后通过该层初始化 Flutter Engine,在 Engine 中会创建 DartVM,在 DartVM 中执行 dart 编写的入口方法 main 方法,这样 Flutter 模块就启动成功。
1. Android 平台代码分析
public void onCreate() {
super.onCreate();
FlutterMain.startInitialization(this);
}
接着到 FlutterMain 中:
public static void startInitialization(Context applicationContext, FlutterMain.Settings settings) {
if (Looper.myLooper() != Looper.getMainLooper()) {
throw new IllegalStateException("startInitialization must be called on the main thread");
} else if (sSettings == null) {
sSettings = settings;
long initStartTimestampMillis = SystemClock.uptimeMillis();
initConfig(applicationContext);
initAot(applicationContext);
initResources(applicationContext);
System.loadLibrary("flutter");
long initTimeMillis = SystemClock.uptimeMillis() - initStartTimestampMillis;
nativeRecordStartTimestamp(initTimeMillis);
}
}
// FlutterActivity
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
this.eventDelegate.onCreate(savedInstanceState);
}
// FlutterActivityDelegate
public void onCreate(Bundle savedInstanceState) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
Window window = activity.getWindow();
window.addFlags(LayoutParams.FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS);
window.setStatusBarColor(0x40000000);
window.getDecorView().setSystemUiVisibility(PlatformPlugin.DEFAULT_SYSTEM_UI);
}
String[] args = getArgsFromIntent(activity.getIntent());
FlutterMain.ensureInitializationComplete(activity.getApplicationContext(), args);
flutterView = viewFactory.createFlutterView(activity);
if (flutterView == null) {
FlutterNativeView nativeView = viewFactory.createFlutterNativeView();
flutterView = new FlutterView(activity, null, nativeView);
flutterView.setLayoutParams(matchParent);
activity.setContentView(flutterView);
launchView = createLaunchView();
if (launchView != null) {
addLaunchView();
}
}
if (loadIntent(activity.getIntent())) {
return;
}
String appBundlePath = FlutterMain.findAppBundlePath(activity.getApplicationContext());
if (appBundlePath != null) {
runBundle(appBundlePath);
}
}
-
根据系统版本设置状态栏样式 获取 Intent
FlutterMain.ensureInitializationComplete
create FlutterNativeView
create FlutterView
设置 activity 的内容视图
执行 appBundlePath
前面 2 步没什么说的,从第 3 步开始看。
2. FlutterMain
public static void ensureInitializationComplete(Context applicationContext, String[] args) {
if (Looper.myLooper() != Looper.getMainLooper()) {
throw new IllegalStateException("ensureInitializationComplete must be called on the main thread");
} else if (sSettings == null) {
throw new IllegalStateException("ensureInitializationComplete must be called after startInitialization");
} else if (!sInitialized) {
try {
sResourceExtractor.waitForCompletion();
List<String> shellArgs = new ArrayList();
shellArgs.add("--icu-symbol-prefix=_binary_icudtl_dat");
if (args != null) {
Collections.addAll(shellArgs, args);
}
if (sIsPrecompiledAsSharedLibrary) {
shellArgs.add("--aot-shared-library-path=" + new File(PathUtils.getDataDirectory(applicationContext), sAotSharedLibraryPath));
} else {
if (sIsPrecompiledAsBlobs) {
shellArgs.add("--aot-snapshot-path=" + PathUtils.getDataDirectory(applicationContext));
} else {
shellArgs.add("--cache-dir-path=" + PathUtils.getCacheDirectory(applicationContext));
shellArgs.add("--aot-snapshot-path=" + PathUtils.getDataDirectory(applicationContext) + "/" + sFlutterAssetsDir);
}
shellArgs.add("--vm-snapshot-data=" + sAotVmSnapshotData);
shellArgs.add("--vm-snapshot-instr=" + sAotVmSnapshotInstr);
shellArgs.add("--isolate-snapshot-data=" + sAotIsolateSnapshotData);
shellArgs.add("--isolate-snapshot-instr=" + sAotIsolateSnapshotInstr);
}
if (sSettings.getLogTag() != null) {
shellArgs.add("--log-tag=" + sSettings.getLogTag());
}
String appBundlePath = findAppBundlePath(applicationContext);
String appStoragePath = PathUtils.getFilesDir(applicationContext);
String engineCachesPath = PathUtils.getCacheDirectory(applicationContext);
nativeInit(applicationContext, (String[])shellArgs.toArray(new String[0]), appBundlePath, appStoragePath, engineCachesPath);
sInitialized = true;
} catch (Exception var6) {
Log.e("FlutterMain", "Flutter initialization failed.", var6);
throw new RuntimeException(var6);
}
}
}
sResourceExtractor.waitForCompletion();
void waitForCompletion() {
if (this.mExtractTask != null) {
try {
this.mExtractTask.get();
} catch (ExecutionException | InterruptedException | CancellationException var2) {
this.deleteFiles();
}
}
}
private class ExtractTask extends AsyncTask<Void, Void, Void> {...}
其中 vm 开头的是 dartvm 执行需要的,isolate 就是我们用 dart 语言编写的业务代码。
看下 release 包的 apk,和 debug 有点不一样,多出了几个文件。
代码里面有很多的路径名:
private static final String DEFAULT_KERNEL_BLOB = "kernel_blob.bin";
private static final String DEFAULT_FLUTTER_ASSETS_DIR = "flutter_assets";
private static String sAotSharedLibraryPath = "app.so";
private static String sAotVmSnapshotData = "vm_snapshot_data";
private static String sAotVmSnapshotInstr = "vm_snapshot_instr";
private static String sAotIsolateSnapshotData = "isolate_snapshot_data";
private static String sAotIsolateSnapshotInstr = "isolate_snapshot_instr";
private static String sFlx = "app.flx";
private static String sFlutterAssetsDir = "flutter_assets";
// shell/platform/android/flutter_main.cc
static std::unique_ptr<FlutterMain> g_flutter_main;
void FlutterMain::Init(JNIEnv* env,
jclass clazz,
jobject context,
jobjectArray jargs,
jstring bundlePath,
jstring appStoragePath,
jstring engineCachesPath) {
std::vector<std::string> args;
args.push_back("flutter");
for (auto& arg : fml::jni::StringArrayToVector(env, jargs)) {
args.push_back(std::move(arg));
}
auto command_line = fml::CommandLineFromIterators(args.begin(), args.end());
auto settings = SettingsFromCommandLine(command_line);
settings.assets_path = fml::jni::JavaStringToString(env, bundlePath);
// Restore the callback cache.
// TODO(chinmaygarde): Route all cache file access through FML and remove this
// setter.
blink::DartCallbackCache::SetCachePath(
fml::jni::JavaStringToString(env, appStoragePath));
fml::paths::InitializeAndroidCachesPath(
fml::jni::JavaStringToString(env, engineCachesPath));
blink::DartCallbackCache::LoadCacheFromDisk();
if (!blink::DartVM::IsRunningPrecompiledCode()) {
// Check to see if the appropriate kernel files are present and configure
// settings accordingly.
auto application_kernel_path =
fml::paths::JoinPaths({settings.assets_path, "kernel_blob.bin"});
if (fml::IsFile(application_kernel_path)) {
settings.application_kernel_asset = application_kernel_path;
}
}
settings.task_observer_add = [](intptr_t key, fml::closure callback) {
fml::MessageLoop::GetCurrent().AddTaskObserver(key, std::move(callback));
};
settings.task_observer_remove = [](intptr_t key) {
fml::MessageLoop::GetCurrent().RemoveTaskObserver(key);
};
...
// Not thread safe. Will be removed when FlutterMain is refactored to no
// longer be a singleton.
g_flutter_main.reset(new FlutterMain(std::move(settings)));
}
接着看上面第四部 create FlutterNativeView.
public FlutterNativeView(Context context, boolean isBackgroundView) {
this.mNextReplyId = 1;
this.mPendingReplies = new HashMap();
this.mContext = context;
this.mPluginRegistry = new FlutterPluginRegistry(this, context);
this.mFlutterJNI = new FlutterJNI();
this.mFlutterJNI.setRenderSurface(new FlutterNativeView.RenderSurfaceImpl());
this.mFlutterJNI.setPlatformMessageHandler(new FlutterNativeView.PlatformMessageHandlerImpl());
this.mFlutterJNI.addEngineLifecycleListener(new FlutterNativeView.EngineLifecycleListenerImpl());
this.attach(this, isBackgroundView);
this.assertAttached();
this.mMessageHandlers = new HashMap();
}
然后会调用 attach 方法:
// FlutterNativeView.java
private void attach(FlutterNativeView view, boolean isBackgroundView) {
this.mFlutterJNI.attachToNative(isBackgroundView);
}
// FlutterJNI.java
public void attachToNative(boolean isBackgroundView) {
this.ensureNotAttachedToNative();
this.nativePlatformViewId = this.nativeAttach(this, isBackgroundView);
}
// platform_view_android_jni.cc
// Called By Java
static jlong AttachJNI(JNIEnv* env,
jclass clazz,
jobject flutterJNI,
jboolean is_background_view) {
fml::jni::JavaObjectWeakGlobalRef java_object(env, flutterJNI);
auto shell_holder = std::make_unique<AndroidShellHolder>(
FlutterMain::Get().GetSettings(), java_object, is_background_view);
if (shell_holder->IsValid()) {
return reinterpret_cast<jlong>(shell_holder.release());
} else {
return 0;
}
}
4. AndroiudShellHolder
-
platform_thread 负责和 Engine 层的通信 io_thread 负责 IO 操作
gpu_thread 执行 GPU 指令
ui_thread 执行 Dart 层 isolate 代码
// android_shell_holder.cc
AndroidShellHolder::AndroidShellHolder(
blink::Settings settings,
fml::jni::JavaObjectWeakGlobalRef java_object,
bool is_background_view)
: settings_(std::move(settings)), java_object_(java_object) {
static size_t shell_count = 1;
auto thread_label = std::to_string(shell_count++);
FML_CHECK(pthread_key_create(&thread_destruct_key_, ThreadDestructCallback) ==
0);
if (is_background_view) {
thread_host_ = {thread_label, ThreadHost::Type::UI};
} else {
thread_host_ = {thread_label, ThreadHost::Type::UI | ThreadHost::Type::GPU |
ThreadHost::Type::IO};
}
...
}
-
Flutter 和原生之间的平台通道实践与原理 https://www.jianshu.com/p/23161d476b33
// android_shell_holder.cc
blink::TaskRunners task_runners(thread_label, // label
platform_runner, // platform
gpu_runner, // gpu
ui_runner, // ui
io_runner // io
);
shell_ =
Shell::Create(task_runners, // task runners
settings_, // settings
on_create_platform_view, // platform view create callback
on_create_rasterizer // rasterizer create callback
);
// shell.cc
std::unique_ptr<Shell> Shell::Create(
blink::TaskRunners task_runners,
blink::Settings settings,
Shell::CreateCallback<PlatformView> on_create_platform_view,
Shell::CreateCallback<Rasterizer> on_create_rasterizer) {
PerformInitializationTasks(settings);
TRACE_EVENT0("flutter", "Shell::Create");
auto vm = blink::DartVMRef::Create(settings);
FML_CHECK(vm) << "Must be able to initialize the VM.";
auto vm_data = vm->GetVMData();
return Shell::Create(std::move(task_runners), //
std::move(settings), //
vm_data->GetIsolateSnapshot(), // isolate snapshot
blink::DartSnapshot::Empty(), // shared snapshot
std::move(on_create_platform_view), //
std::move(on_create_rasterizer), //
std::move(vm) //
);
}
在 Shell Create 中会根据传入的 settings 参数通过 blink::DartVMRef::Create 构造 Dart VM,跟进去看看 Dart VM 的创建过程,VM 只会构造一次:
// dart_vm_lifecycle.cc
DartVMRef DartVMRef::Create(Settings settings,
fml::RefPtr<DartSnapshot> vm_snapshot,
fml::RefPtr<DartSnapshot> isolate_snapshot,
fml::RefPtr<DartSnapshot> shared_snapshot) {
std::lock_guard<std::mutex> lifecycle_lock(gVMMutex);
// If there is already a running VM in the process, grab a strong reference to
// it.
if (auto vm = gVM.lock()) {
FML_DLOG(WARNING) << "Attempted to create a VM in a process where one was "
"already running. Ignoring arguments for current VM "
"create call and reusing the old VM.";
// There was already a running VM in the process,
return DartVMRef{std::move(vm)};
}
std::lock_guard<std::mutex> dependents_lock(gVMDependentsMutex);
gVMData.reset();
gVMServiceProtocol.reset();
gVMIsolateNameServer.reset();
gVM.reset();
// If there is no VM in the process. Initialize one, hold the weak reference
// and pass a strong reference to the caller.
auto isolate_name_server = std::make_shared<IsolateNameServer>();
auto vm = DartVM::Create(std::move(settings), //
std::move(vm_snapshot), //
std::move(isolate_snapshot), //
std::move(shared_snapshot), //
isolate_name_server //
);
if (!vm) {
FML_LOG(ERROR) << "Could not create Dart VM instance.";
return {nullptr};
}
gVMData = vm->GetVMData();
gVMServiceProtocol = vm->GetServiceProtocol();
gVMIsolateNameServer = isolate_name_server;
gVM = vm;
if (settings.leak_vm) {
gVMLeak = vm;
}
return DartVMRef{std::move(vm)};
}
//dart_vm.cc
DartVM::DartVM(std::shared_ptr<const DartVMData> vm_data,
std::shared_ptr<IsolateNameServer> isolate_name_server)
: settings_(vm_data->GetSettings()),
vm_data_(vm_data),
isolate_name_server_(std::move(isolate_name_server)),
service_protocol_(std::make_shared<ServiceProtocol>()) {
TRACE_EVENT0("flutter", "DartVMInitializer");
gVMLaunchCount++;
FML_DCHECK(vm_data_);
FML_DCHECK(isolate_name_server_);
FML_DCHECK(service_protocol_);
FML_DLOG(INFO) << "Attempting Dart VM launch for mode: "
<< (IsRunningPrecompiledCode() ? "AOT" : "Interpreter");
{
TRACE_EVENT0("flutter", "dart::bin::BootstrapDartIo");
dart::bin::BootstrapDartIo();
if (!settings_.temp_directory_path.empty()) {
dart::bin::SetSystemTempDirectory(settings_.temp_directory_path.c_str());
}
}
...
DartUI::InitForGlobal();
{
TRACE_EVENT0("flutter", "Dart_Initialize");
Dart_InitializeParams params = {};
params.version = DART_INITIALIZE_PARAMS_CURRENT_VERSION;
params.vm_snapshot_data =
vm_data_->GetVMSnapshot().GetData()->GetSnapshotPointer();
params.vm_snapshot_instructions =
vm_data_->GetVMSnapshot().GetInstructionsIfPresent();
params.create = reinterpret_cast<decltype(params.create)>(
DartIsolate::DartIsolateCreateCallback);
params.shutdown = reinterpret_cast<decltype(params.shutdown)>(
DartIsolate::DartIsolateShutdownCallback);
params.cleanup = reinterpret_cast<decltype(params.cleanup)>(
DartIsolate::DartIsolateCleanupCallback);
params.thread_exit = ThreadExitCallback;
params.get_service_assets = GetVMServiceAssetsArchiveCallback;
params.entropy_source = DartIO::EntropySource;
char* init_error = Dart_Initialize(¶ms);
...
}
}
DartUI::InitForGlobal 会注册 dart 的各种本地方法,主要用于 dart 调用 c++ 层方法,有点类似于 java 中的 jni 注册:
// dart_ui.cc
void DartUI::InitForGlobal() {
if (!g_natives) {
g_natives = new tonic::DartLibraryNatives();
Canvas::RegisterNatives(g_natives);
CanvasGradient::RegisterNatives(g_natives);
CanvasImage::RegisterNatives(g_natives);
CanvasPath::RegisterNatives(g_natives);
CanvasPathMeasure::RegisterNatives(g_natives);
Codec::RegisterNatives(g_natives);
DartRuntimeHooks::RegisterNatives(g_natives);
EngineLayer::RegisterNatives(g_natives);
FontCollection::RegisterNatives(g_natives);
FrameInfo::RegisterNatives(g_natives);
ImageFilter::RegisterNatives(g_natives);
ImageShader::RegisterNatives(g_natives);
IsolateNameServerNatives::RegisterNatives(g_natives);
Paragraph::RegisterNatives(g_natives);
ParagraphBuilder::RegisterNatives(g_natives);
Picture::RegisterNatives(g_natives);
PictureRecorder::RegisterNatives(g_natives);
Scene::RegisterNatives(g_natives);
SceneBuilder::RegisterNatives(g_natives);
SceneHost::RegisterNatives(g_natives);
SemanticsUpdate::RegisterNatives(g_natives);
SemanticsUpdateBuilder::RegisterNatives(g_natives);
Versions::RegisterNatives(g_natives);
Vertices::RegisterNatives(g_natives);
Window::RegisterNatives(g_natives);
// Secondary isolates do not provide UI-related APIs.
g_natives_secondary = new tonic::DartLibraryNatives();
DartRuntimeHooks::RegisterNatives(g_natives_secondary);
IsolateNameServerNatives::RegisterNatives(g_natives_secondary);
}
}
// window.cc
void Window::RegisterNatives(tonic::DartLibraryNatives* natives) {
natives->Register({
{"Window_defaultRouteName", DefaultRouteName, 1, true},
{"Window_scheduleFrame", ScheduleFrame, 1, true},
{"Window_sendPlatformMessage", _SendPlatformMessage, 4, true},
{"Window_respondToPlatformMessage", _RespondToPlatformMessage, 3, true},
{"Window_render", Render, 2, true},
{"Window_updateSemantics", UpdateSemantics, 2, true},
{"Window_setIsolateDebugName", SetIsolateDebugName, 2, true},
{"Window_reportUnhandledException", ReportUnhandledException, 2, true},
});
}
std::unique_ptr<Shell> Shell::Create(
blink::TaskRunners task_runners,
blink::Settings settings,
fml::RefPtr<const blink::DartSnapshot> isolate_snapshot,
fml::RefPtr<const blink::DartSnapshot> shared_snapshot,
Shell::CreateCallback<PlatformView> on_create_platform_view,
Shell::CreateCallback<Rasterizer> on_create_rasterizer,
blink::DartVMRef vm) {
PerformInitializationTasks(settings);
TRACE_EVENT0("flutter", "Shell::CreateWithSnapshots");
if (!task_runners.IsValid() || !on_create_platform_view ||
!on_create_rasterizer) {
return nullptr;
}
fml::AutoResetWaitableEvent latch;
std::unique_ptr<Shell> shell;
fml::TaskRunner::RunNowOrPostTask(
task_runners.GetPlatformTaskRunner(),
fml::MakeCopyable([&latch, //
vm = std::move(vm), //
&shell, //
task_runners = std::move(task_runners), //
settings, //
isolate_snapshot = std::move(isolate_snapshot), //
shared_snapshot = std::move(shared_snapshot), //
on_create_platform_view, //
on_create_rasterizer //
]() mutable {
shell = CreateShellOnPlatformThread(std::move(vm),
std::move(task_runners), //
settings, //
std::move(isolate_snapshot), //
std::move(shared_snapshot), //
on_create_platform_view, //
on_create_rasterizer //
);
latch.Signal();
}));
latch.Wait();
return shell;
}
// shell.cc
std::unique_ptr<Shell> Shell::CreateShellOnPlatformThread(
blink::DartVMRef vm,
blink::TaskRunners task_runners,
blink::Settings settings,
fml::RefPtr<const blink::DartSnapshot> isolate_snapshot,
fml::RefPtr<const blink::DartSnapshot> shared_snapshot,
Shell::CreateCallback<PlatformView> on_create_platform_view,
Shell::CreateCallback<Rasterizer> on_create_rasterizer) {
if (!task_runners.IsValid()) {
FML_LOG(ERROR) << "Task runners to run the shell were invalid.";
return nullptr;
}
auto shell =
std::unique_ptr<Shell>(new Shell(std::move(vm), task_runners, settings));
// Create the platform view on the platform thread (this thread).
auto platform_view = on_create_platform_view(*shell.get());
if (!platform_view || !platform_view->GetWeakPtr()) {
return nullptr;
}
...
}
看下 on_create_platform_view,在这里会构造 PlatformViewAndroid 并且交给 platform_view 管理。
// android_shell_holder.cc
fml::WeakPtr<PlatformViewAndroid> weak_platform_view;
Shell::CreateCallback<PlatformView> on_create_platform_view =
[is_background_view, java_object, &weak_platform_view](Shell& shell) {
std::unique_ptr<PlatformViewAndroid> platform_view_android;
if (is_background_view) {
platform_view_android = std::make_unique<PlatformViewAndroid>(
shell, // delegate
shell.GetTaskRunners(), // task runners
java_object // java object handle for JNI interop
);
} else {
platform_view_android = std::make_unique<PlatformViewAndroid>(
shell, // delegate
shell.GetTaskRunners(), // task runners
java_object, // java object handle for JNI interop
shell.GetSettings()
.enable_software_rendering // use software rendering
);
}
weak_platform_view = platform_view_android->GetWeakPtr();
return platform_view_android;
};
// Create the IO manager on the IO thread. The IO manager must be initialized
// first because it has state that the other subsystems depend on. It must
// first be booted and the necessary references obtained to initialize the
// other subsystems.
fml::AutoResetWaitableEvent io_latch;
std::unique_ptr<IOManager> io_manager;
auto io_task_runner = shell->GetTaskRunners().GetIOTaskRunner();
fml::TaskRunner::RunNowOrPostTask(
io_task_runner,
[&io_latch, //
&io_manager, //
&platform_view, //
io_task_runner //
]() {
TRACE_EVENT0("flutter", "ShellSetupiosubsystem");
io_manager = std::make_unique<IOManager>(
platform_view->CreateResourceContext(), io_task_runner);
io_latch.Signal();
});
io_latch.Wait();
// Create the rasterizer on the GPU thread.
fml::AutoResetWaitableEvent gpu_latch;
std::unique_ptr<Rasterizer> rasterizer;
fml::WeakPtr<blink::SnapshotDelegate> snapshot_delegate;
fml::TaskRunner::RunNowOrPostTask(
task_runners.GetGPUTaskRunner(), [&gpu_latch, //
&rasterizer, //
on_create_rasterizer, //
shell = shell.get(), //
&snapshot_delegate //
]() {
TRACE_EVENT0("flutter", "ShellSetupGPUSubsystem");
if (auto new_rasterizer = on_create_rasterizer(*shell)) {
rasterizer = std::move(new_rasterizer);
snapshot_delegate = rasterizer->GetSnapshotDelegate();
}
gpu_latch.Signal();
});
gpu_latch.Wait();
接着在 UIThread 中创建 Engine,并且交给 engine 管理:
// Create the engine on the UI thread.
fml::AutoResetWaitableEvent ui_latch;
std::unique_ptr<Engine> engine;
fml::TaskRunner::RunNowOrPostTask(
shell->GetTaskRunners().GetUITaskRunner(),
fml::MakeCopyable([&ui_latch, //
&engine, //
shell = shell.get(), //
isolate_snapshot = std::move(isolate_snapshot), //
shared_snapshot = std::move(shared_snapshot), //
vsync_waiter = std::move(vsync_waiter), //
snapshot_delegate = std::move(snapshot_delegate), //
io_manager = io_manager->GetWeakPtr() //
]() mutable {
TRACE_EVENT0("flutter", "ShellSetupUISubsystem");
const auto& task_runners = shell->GetTaskRunners();
// The animator is owned by the UI thread but it gets its vsync pulses
// from the platform.
auto animator = std::make_unique<Animator>(*shell, task_runners,
std::move(vsync_waiter));
engine = std::make_unique<Engine>(*shell, //
*shell->GetDartVM(), //
std::move(isolate_snapshot), //
std::move(shared_snapshot), //
task_runners, //
shell->GetSettings(), //
std::move(animator), //
std::move(snapshot_delegate), //
std::move(io_manager) //
);
ui_latch.Signal();
}));
ui_latch.Wait();
// We are already on the platform thread. So there is no platform latch to
// wait on.
if (!shell->Setup(std::move(platform_view), //
std::move(engine), //
std::move(rasterizer), //
std::move(io_manager)) //
) {
return nullptr;
}
return shell;
再回到前面的 android_shell_holder.cc 中,通过 Shell::Create() 创建完成后的 shell 对象返回给 AndroidShellHolder 对象持有。到这里整体思路就清晰了,Embedder 层通过 Shell 对象与 Engine 层建立了连接,后续的一切操作通过 Shell 对象进行。而 Shell 对象又通过 AndroidShellHolder 对象持有,AndroidShellHolder 对象指针值又返回给了 java 层,然后 java 层在调用 JNI 方法的时候将这个指针值传递过去便能拿到 Embedder 层的 AndroidShellHolder 对象,进而通过 Shell 对象向 engine 层发送一系列操作指令。
5. RunBundle
经过上面的流程,已经为 dart 层代码执行创建好了运行时环境,接下来就是加载 dart 层相关的代码了。
再回到 java 层的 FlutterActivityDelegate 中的 onCreate 代码:
//FlutterActivityDelegate.java/onCreate
if (!this.loadIntent(this.activity.getIntent())) {
String appBundlePath = FlutterMain.findAppBundlePath(this.activity.getApplicationContext());
if (appBundlePath != null) {
this.runBundle(appBundlePath);
}
}
//FlutterActivityDelegate.java/runBundle
private void runBundle(String appBundlePath) {
if (!this.flutterView.getFlutterNativeView().isApplicationRunning()) {
FlutterRunArguments args = new FlutterRunArguments();
ArrayList<String> bundlePaths = new ArrayList();
ResourceUpdater resourceUpdater = FlutterMain.getResourceUpdater();
if (resourceUpdater != null) {
File patchFile = resourceUpdater.getInstalledPatch();
JSONObject manifest = resourceUpdater.readManifest(patchFile);
if (resourceUpdater.validateManifest(manifest)) {
bundlePaths.add(patchFile.getPath());
}
}
bundlePaths.add(appBundlePath);
args.bundlePaths = (String[])bundlePaths.toArray(new String[0]);
args.entrypoint = "main";
this.flutterView.runFromBundle(args);
}
}
调用自己的 runBundle 函数,在 if 语句里面可以看到资源提取的代码,这里是 Flutter 预埋的动态更新代码,目前应该还没起作用,然后会调用 FlutterView runFromBundle:
// FlutterView.java
public void runFromBundle(FlutterRunArguments args) {
this.assertAttached();
this.preRun();
this.mNativeView.runFromBundle(args);
this.postRun();
}
java 层最终会调到 FlutterJNI 中,其中 nativePlatformViewId 就是 AndroidShellHolder 在 java 层的指针值,此时的 prioritizedBundlePaths 数组中只有一个值类似/data/data/包名/flutter/flutter_assets/的路径值,entrypointFunctionName 为 main,pathToEntrypointFunction 为 null。
// FlutterJNI.java
public void runBundleAndSnapshotFromLibrary(
String[] prioritizedBundlePaths,
String entrypointFunctionName,
String pathToEntrypointFunction,
AssetManager assetManager
) {
ensureAttachedToNative();
nativeRunBundleAndSnapshotFromLibrary(
nativePlatformViewId,
prioritizedBundlePaths,
entrypointFunctionName,
pathToEntrypointFunction,
assetManager
);
}
private native void nativeRunBundleAndSnapshotFromLibrary(
long nativePlatformViewId,
String[] prioritizedBundlePaths,
String entrypointFunctionName,
String pathToEntrypointFunction,
AssetManager manager
);
后面就到了 JNI 层了,在 PlatformViewAndroid 中:
// platform_view_android_jni.cc
{
.name = "nativeRunBundleAndSnapshotFromLibrary",
.signature = "(J[Ljava/lang/String;Ljava/lang/String;"
"Ljava/lang/String;Landroid/content/res/AssetManager;)V",
.fnPtr =
reinterpret_cast<void*>(&shell::RunBundleAndSnapshotFromLibrary),
},
// RunBundleAndSnapshotFromLibrary
static void RunBundleAndSnapshotFromLibrary(JNIEnv* env,
jobject jcaller,
jlong shell_holder,
jobjectArray jbundlepaths,
jstring jEntrypoint,
jstring jLibraryUrl,
jobject jAssetManager) {
auto asset_manager = std::make_shared<blink::AssetManager>();
for (const auto& bundlepath :
fml::jni::StringArrayToVector(env, jbundlepaths)) {
if (bundlepath.empty()) {
continue;
}
// If we got a bundle path, attempt to use that as a directory asset
// bundle or a zip asset bundle.
const auto file_ext_index = bundlepath.rfind(".");
if (bundlepath.substr(file_ext_index) == ".zip") {
asset_manager->PushBack(std::make_unique<blink::ZipAssetStore>(
bundlepath, "assets/flutter_assets"));
} else {
asset_manager->PushBack(
std::make_unique<blink::DirectoryAssetBundle>(fml::OpenDirectory(
bundlepath.c_str(), false, fml::FilePermission::kRead)));
// Use the last path component of the bundle path to determine the
// directory in the APK assets.
const auto last_slash_index = bundlepath.rfind("/", bundlepath.size());
if (last_slash_index != std::string::npos) {
auto apk_asset_dir = bundlepath.substr(
last_slash_index + 1, bundlepath.size() - last_slash_index);
asset_manager->PushBack(std::make_unique<blink::APKAssetProvider>(
env, // jni environment
jAssetManager, // asset manager
std::move(apk_asset_dir)) // apk asset dir
);
}
}
}
// platform_view_android_jni.cc
(reinterpret_cast
再看到 AndroidShellHolder 中的方法 Launch,就是到 shell 中取出 engine,然后在 UIThread 中运行 engine->Run:
void AndroidShellHolder::Launch(RunConfiguration config) {
if (!IsValid()) {
return;
}
shell_->GetTaskRunners().GetUITaskRunner()->PostTask(
fml::MakeCopyable([engine = shell_->GetEngine(), //
config = std::move(config) //
]() mutable {
FML_LOG(INFO) << "Attempting to launch engine configuration...";
if (!engine || engine->Run(std::move(config)) ==
shell::Engine::RunStatus::Failure) {
FML_LOG(ERROR) << "Could not launch engine in configuration.";
} else {
FML_LOG(INFO) << "Isolate for engine configuration successfully "
"started and run.";
}
}));
}
// engine.cc
Engine::RunStatus Engine::Run(RunConfiguration configuration) {
if (!configuration.IsValid()) {
FML_LOG(ERROR) << "Engine run configuration was invalid.";
return RunStatus::Failure;
}
auto isolate_launch_status =
PrepareAndLaunchIsolate(std::move(configuration));
...
return isolate_running ? Engine::RunStatus::Success
: Engine::RunStatus::Failure;
}
shell::Engine::RunStatus Engine::PrepareAndLaunchIsolate(
RunConfiguration configuration) {
...
if (configuration.GetEntrypointLibrary().empty()) {
if (!isolate->Run(configuration.GetEntrypoint())) {
FML_LOG(ERROR) << "Could not run the isolate.";
return RunStatus::Failure;
}
} else {
if (!isolate->RunFromLibrary(configuration.GetEntrypointLibrary(),
configuration.GetEntrypoint())) {
FML_LOG(ERROR) << "Could not run the isolate.";
return RunStatus::Failure;
}
}
return RunStatus::Success;
}
// dart_isolate.cc
FML_WARN_UNUSED_RESULT
bool DartIsolate::Run(const std::string& entrypoint_name, fml::closure on_run) {
TRACE_EVENT0("flutter", "DartIsolate::Run");
if (phase_ != Phase::Ready) {
return false;
}
tonic::DartState::Scope scope(this);
auto user_entrypoint_function =
Dart_GetField(Dart_RootLibrary(), tonic::ToDart(entrypoint_name.c_str()));
if (!InvokeMainEntrypoint(user_entrypoint_function)) {
return false;
}
phase_ = Phase::Running;
FML_DLOG(INFO) << "New isolate is in the running state.";
if (on_run) {
on_run();
}
return true;
}
FML_WARN_UNUSED_RESULT
static bool InvokeMainEntrypoint(Dart_Handle user_entrypoint_function) {
if (tonic::LogIfError(user_entrypoint_function)) {
FML_LOG(ERROR) << "Could not resolve main entrypoint function.";
return false;
}
Dart_Handle start_main_isolate_function =
tonic::DartInvokeField(Dart_LookupLibrary(tonic::ToDart("dart:isolate")),
"_getStartMainIsolateFunction", {});
if (tonic::LogIfError(start_main_isolate_function)) {
FML_LOG(ERROR) << "Could not resolve main entrypoint trampoline.";
return false;
}
if (tonic::LogIfError(tonic::DartInvokeField(
Dart_LookupLibrary(tonic::ToDart("dart:ui")), "_runMainZoned",
{start_main_isolate_function, user_entrypoint_function}))) {
FML_LOG(ERROR) << "Could not invoke the main entrypoint.";
return false;
}
return true;
}
6.总结
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