在多核CPU下,同一进程下的多个线程可以并行运行吗
Posted
tags:
篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了在多核CPU下,同一进程下的多个线程可以并行运行吗相关的知识,希望对你有一定的参考价值。
CPU在某一个时间点上确实只能执行一个线程,但是多线程不是由于多核或者双核才叫多线程。是由于,很多个线程在并行执行的时候,CPU根据一定的线程调度算法,频繁的进行线程切换,当正在执行的一个线程需要进行IO操作或者需要访问内存的时候,CPU完全可以放弃该线程,转而调度线程就绪队列上的其他线程,被放弃的线程则进入阻塞状态,IO操作或者访问内存操作结束之后,该线程可以进入线程就绪队列上。
人们通常意义上的多线程指的是,由于CPU根据一定的线程调度算法来切换线程,所以在一个时间段上,可以看做很多线程在并发执行。
其实还是在某一个时间点上只有一个线程在运行罢了。 参考技术A 同一个进程下的所有线程都只能在CPU同一个核下运行,同一进程下的多个线程在同一个核下轮流使用处理器,因为处理速度快,看起来是并行,实际上同一进程下的多线程是串行。
多核可以同时运行多个进程。 参考技术B 是的,多CPU正是为了多线程运行的。但是要注意线程间的同步。
纠正一个概念,是并发运行,不是并行运行。 参考技术C 现在的软件一般支持多线程的 参考技术D 那要看这个软件对多线程是否支持
Python3 系列之 并行编程
进程和线程
进程是程序运行的实例。一个进程里面可以包含多个线程,因此同一进程下的多个线程之间可以共享线程内的所有资源,它是操作系统动态运行的基本单元;每一个线程是进程下的一个实例,可以动态调度和独立运行,由于线程和进程有很多类似的特点,因此,线程又被称为轻量级的进程。线程的运行在进程之下,进程的存在依赖于线程;
开胃菜
基于 Python3 创建一个简单的进程示例
from threading import Thread
from time import sleep
class CookBook(Thread):
def __init__(self):
Thread.__init__(self)
self.message = "Hello Parallel Python CookBook!!\n"
def print_message(self):
print(self.message)
def run(self):
print("Thread Starting\n")
x = 0
while x < 10:
self.print_message()
sleep(2)
x += 1
print("Thread Ended!\n")
print("Process Started")
hello_python = CookBook()
hello_python.start()
print("Process Ended")
需要注意的是,永远不要让线程在后台默默执行,当其执行完毕后要及时释放资源。
基于线程的并行
多线程编程一般使用共享内存空间进行线程间的通信,这就使管理内存空间成为多线程编程的关键。Python 通过标准库 threading 模块来管理线程,具有以下的组件:
- 线程对象
- Lock 对象
- RLock 对象
- 信号对象
- 条件对象
- 事件对象
定义一个线程
基本语法
示例代码如下所示
import threading
def function(i):
print("function called by thread: 0".format(i))
return
threads = []
for i in range(5):
t = threading.Thread(target=function, args=(i,))
threads.append(t)
t.start()
lambda t, threads: t.join()
需要注意的是,线程创建后并不会自动运行,需要主动调用 start() 方法来启动线程,join() 会让调用它的线程被阻塞直到执行结束。(PS:可通过调用 t.setDaemon(True) 使其为后台线程避免主线程被阻塞)
线程定位
示例代码如下所示
import threading
import time
def first_function():
print("0 is starting".format(threading.currentThread().getName()))
time.sleep(2)
print("0 is Exiting".format(threading.currentThread().getName()))
def second_function():
print("0 is starting".format(threading.currentThread().getName()))
time.sleep(2)
print("0 is Exiting".format(threading.currentThread().getName()))
def third_function():
print("0 is starting".format(threading.currentThread().getName()))
time.sleep(2)
print("0 is Exiting".format(threading.currentThread().getName()))
if __name__ == "__main__":
t1 = threading.Thread(target=first_function,name="first")
t2 = threading.Thread(target=second_function,name="second")
t3 = threading.Thread(target=third_function,name="third")
t1.start()
t2.start()
t3.start()
t1.join()
t2.join()
t3.join()
通过设置 threading.Thread() 函数的 name 参数来设置线程名称,通过 threading.currentThread().getName() 来获取当前线程名称;线程的默认名称会以 Thread-i 格式来定义
自定义一个线程对象
示例代码如下所示
import threading
import time
exitFlag = 0
class myThread(threading.Thread):
def __init__(self, threadID, name, counter):
threading.Thread.__init__(self)
self.threadID = threadID
self.name = name
self.counter = counter
def run(self):
print("Starting:0".format(self.name))
print_time(self.name, self.counter, 5)
print("Exiting:0".format(self.name))
def print_time(threadName, delay, counter):
while counter:
if exitFlag:
thread.exit()
time.sleep(delay)
print("0 1".format(threadName, time.ctime(time.time())))
counter -= 1
t1 = myThread(1, "Thread-1", 1)
t2 = myThread(2, "Thread-2", 1)
t1.start()
t2.start()
t1.join()
t2.join()
print("Exiting Main Thread.")
如果想自定义一个线程对象,首先就是要定义一个继承 threading.Thread 类的子类,实现构造函数, 并重写 run() 方法即可。
线程同步
Lock
示例代码如下所示
import threading
shared_resource_with_lock = 0
shared_resource_with_no_lock = 0
COUNT = 100000
shared_resource_lock = threading.Lock()
def increment_with_lock():
global shared_resource_with_lock
for i in range(COUNT):
shared_resource_lock.acquire()
shared_resource_with_lock += 1
shared_resource_lock.release()
def decrement_with_lock():
global shared_resource_with_lock
for i in range(COUNT):
shared_resource_lock.acquire()
shared_resource_with_lock -= 1
shared_resource_lock.release()
def increment_without_lock():
global shared_resource_with_no_lock
for i in range(COUNT):
shared_resource_with_no_lock += 1
def decrement_wthout_lock():
global shared_resource_with_no_lock
for i in range(COUNT):
shared_resource_with_no_lock -= 1
if __name__ == "__main__":
t1 = threading.Thread(target=increment_with_lock)
t2 = threading.Thread(target=decrement_with_lock)
t3 = threading.Thread(target=increment_without_lock)
t4 = threading.Thread(target=decrement_wthout_lock)
t1.start()
t2.start()
t3.start()
t4.start()
t1.join()
t2.join()
t3.join()
t4.join()
print("the value of shared variable with lock management is :0".format(
shared_resource_with_lock))
print("the value of shared variable with race condition is :0".format(
shared_resource_with_no_lock))
通过 threading.Lock() 方法我们可以拿到线程锁,一般有两种操作方式:acquire() 和 release() 在两者之间是加锁状态,如果释放失败的话会显示 RuntimError() 的异常。
RLock
RLock 也叫递归锁,和 Lock 的区别在于:谁拿到谁释放,是通过 threading.RLock() 来拿到的;
示例代码如下所示
import threading
import time
class Box(object):
lock = threading.RLock()
def __init__(self):
self.total_items = 0
def execute(self, n):
Box.lock.acquire()
self.total_items += n
Box.lock.release()
def add(self):
Box.lock.acquire()
self.execute(1)
Box.lock.release()
def remove(self):
Box.lock.acquire()
self.execute(-1)
Box.lock.release()
def adder(box, items):
while items > 0:
print("adding 1 item in the box")
box.add()
time.sleep(1)
items -= 1
def remover(box, items):
while items > 0:
print("removing 1 item in the box")
box.remove()
time.sleep(1)
items -= 1
if __name__ == "__main__":
items = 5
print("putting 0 items in the box".format(items))
box = Box()
t1 = threading.Thread(target=adder, args=(box, items))
t2 = threading.Thread(target=remover, args=(box, items))
t1.start()
t2.start()
t1.join()
t2.join()
print("0 items still remain in the box".format(box.total_items))
信号量
示例代码如下所示
import threading
import time
import random
semaphore = threading.Semaphore(0)
def consumer():
print("Consumer is waiting.")
semaphore.acquire()
print("Consumer notify:consumed item numbers 0".format(item))
def producer():
global item
time.sleep(10)
item = random.randint(0, 10000)
print("producer notify:produced item number 0".format(item))
semaphore.release()
if __name__ == "__main__":
for i in range(0, 5):
t1 = threading.Thread(target=producer)
t2 = threading.Thread(target=consumer)
t1.start()
t2.start()
t1.join()
t2.join()
print("program terminated.")
信号量初始化为 0 ,然后在两个并行线程中,通过调用 semaphore.acquire() 函数会阻塞消费者线程,直到 semaphore.release() 在生产者中被调用,这里模拟了生产者-消费者 模式来进行了测试;如果信号量的计数器到了0,就会阻塞 acquire() 方法,直到得到另一个线程的通知。如果信号量的计数器大于0,就会对这个值-1然后分配资源。
使用条件进行线程同步
解释条件机制最好的例子还是生产者-消费者问题。在本例中,只要缓存不满,生产者一直向缓存生产;只要缓存不空,消费者一直从缓存取出(之后销毁)。当缓冲队列不为空的时候,生产者将通知消费者;当缓冲队列不满的时候,消费者将通知生产者。
示例代码如下所示
from threading import Thread, Condition
import time
items = []
condition = Condition()
class consumer(Thread):
def __init__(self):
Thread.__init__(self)
def consume(self):
global condition
global items
condition.acquire()
if len(items) == 0:
condition.wait()
print("Consumer notify:no item to consum")
items.pop()
print("Consumer notify: consumed 1 item")
print("Consumer notify: item to consume are:0".format(len(items)))
condition.notify()
condition.release()
def run(self):
for i in range(0, 20):
time.sleep(2)
self.consume()
class producer(Thread):
def __init__(self):
Thread.__init__(self)
def produce(self):
global condition
global items
condition.acquire()
if len(items) == 10:
condition.wait()
print("Producer notify:items producted are:0".format(len(items)))
print("Producer notify:stop the production!!")
items.append(1)
print("Producer notify:total items producted:0".format(len(items)))
condition.notify()
condition.release()
def run(self):
for i in range(0, 20):
time.sleep(1)
self.produce()
if __name__ == "__main__":
producer = producer()
consumer = consumer()
producer.start()
consumer.start()
producer.join()
consumer.join()
通过 condition.acquire() 来获取锁对象,condition.wait() 会使当前线程进入阻塞状态,直到收到 condition.notify() 信号,同时,调用信号的通知的对象也要及时调用 condition.release() 来释放资源;
使用事件进行线程同步
事件是线程之间用于通信的对。有的线程等待信号,有的线程发出信号。
示例代码如下所示
import time
from threading import Thread, Event
import random
items = []
event = Event()
class consumer(Thread):
def __init__(self, items, event):
Thread.__init__(self)
self.items = items
self.event = event
def run(self):
while True:
time.sleep(2)
self.event.wait()
item = self.items.pop()
print('Consumer notify:0 popped from list by 1'.format(
item, self.name))
class producer(Thread):
def __init__(self, integers, event):
Thread.__init__(self)
self.items = items
self.event = event
def run(self):
global item
for i in range(100):
time.sleep(2)
item = random.randint(0, 256)
self.items.append(item)
print('Producer notify: item N° %d appended to list by %s' %
(item, self.name))
print('Producer notify: event set by %s' % self.name)
self.event.set()
print('Produce notify: event cleared by %s ' % self.name)
self.event.clear()
if __name__ == "__main__":
t1 = producer(items, event)
t2 = consumer(items, event)
t1.start()
t2.start()
t1.join()
t2.join()
使用 with 语法简化代码
import threading
import logging
logging.basicConfig(level=logging.DEBUG,
format='(%(threadName)-10s) %(message)s')
def threading_with(statement):
with statement:
logging.debug("%s acquired via with" % statement)
def Threading_not_with(statement):
statement.acquire()
try:
logging.debug("%s acquired directly " % statement)
finally:
statement.release()
if __name__ == "__main__":
lock = threading.Lock()
rlock = threading.RLock()
condition = threading.Condition()
mutex = threading.Semaphore(1)
threading_synchronization_list = [lock, rlock, condition, mutex]
for statement in threading_synchronization_list:
t1 = threading.Thread(target=threading_with, args=(statement,))
t2 = threading.Thread(target=Threading_not_with, args=(statement,))
t1.start()
t2.start()
t1.join()
t2.join()
使用 queue 进行线程通信
Queue 常用的方法有以下四个:
- put():往 queue 中添加一个元素
- get():从 queue 中删除一个元素,并返回该元素
- task_done():每次元素被处理的时候都需要调用这个方法
- join():所有元素都被处理之前一直阻塞
from threading import Thread, Event
from queue import Queue
import time
import random
class producer(Thread):
def __init__(self, queue):
Thread.__init__(self)
self.queue = queue
def run(self):
for i in range(10):
item = random.randint(0, 256)
self.queue.put(item)
print("Producer notify: item item N° %d appended to queue by %s" %
(item, self.name))
time.sleep(1)
class consumer(Thread):
def __init__(self, queue):
Thread.__init__(self)
self.queue = queue
def run(self):
while True:
item = self.queue.get()
print('Consumer notify : %d popped from queue by %s' %
(item, self.name))
self.queue.task_done()
if __name__ == "__main__":
queue = Queue()
t1 = producer(queue)
t2 = consumer(queue)
t3 = consumer(queue)
t4 = consumer(queue)
t1.start()
t2.start()
t3.start()
t4.start()
t1.join()
t2.join()
t3.join()
t4.join()
基于进程的并行
multiprocessing 是 Python 标准库中的模块,实现了共享内存机制。
异步编程
使用 concurrent.futures 模块
该模块具有线程池和进程池,管理并行编程任务、处理非确定性的执行流程、进程/线程同步等功能;此模块由以下部分组成
- concurrent.futures.Executor: 这是一个虚拟基类,提供了异步执行的方法。
- submit(function, argument): 调度函数(可调用的对象)的执行,将 argument 作为参数传入。
- map(function, argument): 将 argument 作为参数执行函数,以 异步 的方式。
- shutdown(Wait=True): 发出让执行者释放所有资源的信号。
- concurrent.futures.Future: 其中包括函数的异步执行。Future对象是submit任务(即带有参数的functions)到executor的实例。
示例代码如下所示
import concurrent.futures
import time
number_list = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
def evaluate_item(x):
result_item = count(x)
return result_item
def count(number):
for i in range(0, 1000000):
i = i + 1
return i * number
if __name__ == "__main__":
# 顺序执行
start_time = time.time()
for item in number_list:
print(evaluate_item(item))
print("Sequential execution in " + str(time.time() - start_time), "seconds")
# 线程池执行
start_time_1 = time.time()
with concurrent.futures.ThreadPoolExecutor(max_workers=5) as executor:
futures = [executor.submit(evaluate_item, item)
for item in number_list]
for future in concurrent.futures.as_completed(futures):
print(future.result())
print("Thread pool execution in " +
str(time.time() - start_time_1), "seconds")
# 线程池执行
start_time_2 = time.time()
with concurrent.futures.ProcessPoolExecutor(max_workers=5) as executor:
futures = [executor.submit(evaluate_item, item)
for item in number_list]
for future in concurrent.futures.as_completed(futures):
print(future.result())
print("Process pool execution in " +
str(time.time() - start_time_2), "seconds")
使用 Asyncio 管理事件循环
Python 的 Asyncio 模块提供了管理事件、协程、任务和线程的方法,以及编写并发代码的原语。此模块的主要组件和概念包括:
- 事件循环: 在Asyncio模块中,每一个进程都有一个事件循环。
- 协程: 这是子程序的泛化概念。协程可以在执行期间暂停,这样就可以等待外部的处理(例如IO)完成之后,从之前暂停的地方恢复执行。
- Futures: 定义了 Future 对象,和 concurrent.futures 模块一样,表示尚未完成的计算。
- Tasks: 这是Asyncio的子类,用于封装和管理并行模式下的协程。
Asyncio 提供了以下方法来管理事件循环:
- loop = get_event_loop(): 得到当前上下文的事件循环。
- loop.call_later(time_delay, callback, argument): 延后 time_delay 秒再执行 callback 方法。
- loop.call_soon(callback, argument): 尽可能快调用 callback, call_soon() 函数结束,主线程回到事件循环之后就会马上调用 callback 。
- loop.time(): 以float类型返回当前时间循环的内部时间。
- asyncio.set_event_loop(): 为当前上下文设置事件循环。
- asyncio.new_event_loop(): 根据此策略创建一个新的时间循环并返回。
- loop.run_forever(): 在调用 stop() 之前将一直运行。
示例代码如下所示
import asyncio
import datetime
import time
def fuction_1(end_time, loop):
print("function_1 called")
if(loop.time() + 1.0) < end_time:
loop.call_later(1, fuction_2, end_time, loop)
else:
loop.stop()
def fuction_2(end_time, loop):
print("function_2 called")
if(loop.time() + 1.0) < end_time:
loop.call_later(1, function_3, end_time, loop)
else:
loop.stop()
def function_3(end_time, loop):
print("function_3 called")
if(loop.time() + 1.0) < end_time:
loop.call_later(1, fuction_1, end_time, loop)
else:
loop.stop()
def function_4(end_time, loop):
print("function_4 called")
if(loop.time() + 1.0) < end_time:
loop.call_later(1, function_4, end_time, loop)
else:
loop.stop()
loop = asyncio.get_event_loop()
end_loop = loop.time() + 9.0
loop.call_soon(fuction_1, end_loop, loop)
loop.run_forever()
loop.close()
使用 Asyncio 管理协程
示例代码如下所示
import asyncio
import time
from random import randint
@asyncio.coroutine
def StartState():
print("Start State called \n")
input_val = randint(0, 1)
time.sleep(1)
if input_val == 0:
result = yield from State2(input_val)
else:
result = yield from State1(input_val)
print("Resume of the Transition:\nStart State calling" + result)
@asyncio.coroutine
def State1(transition_value):
outputVal = str("State 1 with transition value=%s \n" % (transition_value))
input_val = randint(0, 1)
time.sleep(1)
print("...Evaluating...")
if input_val == 0:
result = yield from State3(input_val)
else:
result = yield from State2(input_val)
@asyncio.coroutine
def State2(transition_value):
outputVal = str("State 2 with transition value= %s \n" %
(transition_value))
input_Val = randint(0, 1)
time.sleep(1)
print("...Evaluating...")
if (input_Val == 0):
result = yield from State1(input_Val)
else:
result = yield from State3(input_Val)
result = "State 2 calling " + result
return outputVal + str(result)
@asyncio.coroutine
def State3(transition_value):
outputVal = str("State 3 with transition value = %s \n" %
(transition_value))
input_val = randint(0, 1)
time.sleep(1)
print("...Evaluating...")
if(input_val == 0):
result = yield from State1(input_val)
else:
result = yield from State2(input_val)
result = "State 3 calling " + result
return outputVal + str(result)
@asyncio.coroutine
def EndState(transition_value):
outputVal = str("End State With transition value = %s \n" %
(transition_value))
print("...Stop Computation...")
return outputVal
if __name__ == "__main__":
print("Finites State Machine simulation with Asyncio Coroutine")
loop = asyncio.get_event_loop()
loop.run_until_complete(StartState())
使用 Asyncio 控制任务
示例代码如下所示
import asyncio
@asyncio.coroutine
def factorial(number):
f = 1
for i in range(2, number + 1):
print("Asyncio.Task:Compute factorial(%s)" % (i))
yield from asyncio.sleep(1)
f *= i
print("Asyncio.Task - factorial(%s) = %s" % (number, f))
@asyncio.coroutine
def fibonacci(number):
a, b = 0, 1
for i in range(number):
print("Asyncio.Task:Complete fibonacci (%s)" % (i))
yield from asyncio.sleep(1)
a, b = b, a+b
print("Asyncio.Task - fibonaci (%s)= %s" % (number, a))
@asyncio.coroutine
def binomialCoeff(n, k):
result = 1
for i in range(1, k+1):
result = result * (n-i+1) / i
print("Asyncio.Task:Compute binomialCoeff (%s)" % (i))
yield from asyncio.sleep(1)
print("Asyncio.Task - binomialCoeff (%s,%s) = %s" % (n, k, result))
if __name__ == "__main__":
tasks = [asyncio.Task(factorial(10)), asyncio.Task(
fibonacci(10)), asyncio.Task(binomialCoeff(20, 10))]
loop = asyncio.get_event_loop()
loop.run_until_complete(asyncio.wait(tasks))
loop.close()
使用Asyncio和Futures
示例代码如下所示
import asyncio
import sys
@asyncio.coroutine
def first_coroutine(future, N):
count = 0
for i in range(1, N + 1):
count = count + i
yield from asyncio.sleep(4)
future.set_result(
"first coroutine (sum of N integers) result = " + str(count))
@asyncio.coroutine
def second_coroutine(future, N):
count = 1
for i in range(2, N + 1):
count *= i
yield from asyncio.sleep(3)
future.set_result("second coroutine (factorial) result = " + str(count))
def got_result(future):
print(future.result())
if __name__ == "__main__":
N1 = 1
N2 = 1
loop = asyncio.get_event_loop()
future1 = asyncio.Future()
future2 = asyncio.Future()
tasks = [
first_coroutine(future1, N1),
second_coroutine(future2, N2)
]
future1.add_done_callback(got_result)
future2.add_done_callback(got_result)
loop.run_until_complete(asyncio.wait(tasks))
loop.close()
分布式编程
略
GPU 编程
略
相关参考
以上是关于在多核CPU下,同一进程下的多个线程可以并行运行吗的主要内容,如果未能解决你的问题,请参考以下文章