c语言实现扫雷小游戏
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源.cpp
# include<stdio.h>
# include"game.h"
#include <time.h>
void menu() {
printf("*************\\n");
printf("***1.paly****\\n");
printf("***0.exit****\\n");
printf("*************\\n");
}
void game() {
//布置雷的信息
char mine[ROWS][COLS] = {0};//11*11
//排查出雷的信息
char show[ROWS][COLS] = { 0 };
//初始化一下
InitBoard(mine, ROWS, COLS,'0');
InitBoard(show, ROWS, COLS,'*');
//打印棋盘
DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
//布置雷
setMine(mine, ROW, COL);
//扫雷
//DisplayBoard(mine, ROW, COL);
FindMine(mine,show,ROW,COL);
}
void test(){
int input = 0;
srand((unsigned int)time(NULL));
do {
menu();
printf("请选择:1或者2");
scanf_s("%d", &input);
switch (input) {
case 1:game();
break;
case 0:printf("退出游戏");
default:printf("选择错误,重新选择\\n");
break;
}
} while(input);
}
int main() {
test();
return 0;
}
game.h
# define ROW 9
#define COL 9
# define ROWS ROW+2
#define COLS COL+2
# define EASY_COUNT 10
# include<stdio.h>
# include<stdlib.h>
# include<time.h>
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS],char show[ROWS][COLS],int row,int col);
game.c
# define _CRT_SECURE_NO_WARNINGS
# include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++) {
for (j = 0; j < cols; j++) {
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col) {
int i = 0;
int j = 0;
//打印列号
for(i= 0; i <= col; i++) {
printf("%d ", i);
}
printf("\\n");
for (i = 1; i <= row; i++) {
for (j = 0; i <= col; j++) {
printf("%c ", board[i][j]);
}
printf("\\n");
}
}
void SetMine(char board[ROWS][COLS], int row, int col) {
int count = EASY_COUNT;
while (count) {
int x = rand() % row + 1;//一到九
int y = rand() % col + 1;
if (board[x][y] == '0') {
board[x][y] = '1';
count--;
}
}
}
get_mine_count(char mine[ROWS][COLS], int x, int y) {
mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0';
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) {
printf("输入排查雷的坐标\\n");
int x = 0;
int y = 0;
int win = 0;
while (win<row*col-EASY_COUNT) {
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//坐标合法
if (mine[x][y] = '1') {
printf("很遗憾,被炸死了\\n");
DisplayBoard(mine, row, col);
break;
}
else //不是雷
{
//计算x,y周边有几个雷
int count = get_mine_count(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, row, col);
win++;
}
}
else {
printf("坐标非法,重新输入\\n");
}
}
if (win == row * col - EASY_COUNT) {
printf("恭喜你,排雷成功\\n");
DisplayBoard(mine, row, col);
}
}
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