1W字图解23种设计模式(TypeScript版)——前端切图崽必修内功心法
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使用思维导图来阐述23种设计模式,并以TypeScript实现其代码,让我们前端切图崽写出的代码具有可扩展性、可复用性、减少代码冗余问题,提升自身内功。
一、设计原则
二、创建型模式
创建型模式包含单例模式、简单工厂模式、工厂方法模式、抽象工厂模式、原型模式、建造者模式。创建型模式就是创建对象的模式,抽象了实例化的过程。它帮助一个系统独立于如何创建、组合和表示它的那些对象。关注的是对象的创建,创建型模式将创建对象的过程进行了抽象,也可以理解为将创建对象的过程进行了封装,作为客户程序仅仅需要去使用对象,而不再关心创建对象过程中的逻辑。
2.1 单例模式
// 饿汉式
class Singleton1 {
// 1. 构造器私有化,外部不能new
private constructor(){}
// 2. 本类内部创建对象实例化
private static instance : Singleton1 = new Singleton1();
// 3. 提供一个公有的静态方法,返回实例对象
public static getInstance() : Singleton1 {
return this.instance;
}
}
console.log(Singleton1.getInstance(), '11111');
// 懒汉式
class Singleton2 {
private constructor(){}
private static instance: Singleton2 = null;
public static getInstance() : Singleton2 {
if (this.instance === null) {
this.instance = new Singleton2();
}
return this.instance;
}
}
console.log(Singleton2.getInstance(), '2222')
2.2 简单工厂模式
// 抽象产品接口
interface Product{}
// 具体产品一
class ConcreteProduct1 implements Product {
constructor(){}
}
// 具体产品二
class ConcreteProduct2 implements Product {
constructor(){}
}
// 简单工厂
class SimpleFactory {
public static createProduct(type : number) : Product {
let product = null;
if (type === 1) {
product = new ConcreteProduct1();
} else if ( type === 2) {
product = new ConcreteProduct2();
}
return product;
}
}
// 使用
let product = SimpleFactory.createProduct(1);
console.log(product);
2.3 工厂方法模式
// 抽象产品接口
interface Product2{
method1() : void;
method2() : void;
}
// 具体产品一
class ConcreteProduct_1 implements Product2 {
constructor(){}
method1() {
}
method2() {
}
}
// 具体产品二
class ConcreteProduct_2 implements Product2 {
constructor(){}
method1() {
}
method2() {
}
}
// 抽象工厂
abstract class Creator {
public abstract createProduct(type : number) : Product;
}
// 具体工厂
class ConcreteCreator extends Creator {
constructor(){
super();
}
public createProduct(type : number) : Product {
let product = null;
if (type === 1) {
product = new ConcreteProduct_1();
} else if (type === 2) {
product = new ConcreteProduct_2();
}
return product;
}
}
// 使用
const creator : Creator = new ConcreteCreator();
const myProduct : Product = creator.createProduct(1);
2.4 抽象工厂模式
// 抽象工厂接口
interface AbstractFactory {
createProductA() : AbstractProductA;
createProductB() : AbstractProductB;
}
// 抽象产品A接口
interface AbstractProductA {}
// 抽象产品B接口
interface AbstractProductB {}
// 具体工厂1
class ConcreteFactory1 implements AbstractFactory {
constructor() {}
public createProductA() : AbstractProductA {
return new ConcreteProductA1();
}
public createProductB() : AbstractProductB {
return new ConcreteProductB1();
}
}
// 具体工厂2
class ConcreteFactory2 implements AbstractFactory {
constructor() {}
public createProductA() : AbstractProductA {
return new ConcreteProductA2();
}
public createProductB() : AbstractProductB {
return new ConcreteProductB2();
}
}
// 具体产品A1
class ConcreteProductA1 implements AbstractProductA {}
// 具体产品A2
class ConcreteProductA2 implements AbstractProductA {}
// 具体产品B1
class ConcreteProductB1 implements AbstractProductB {}
// 具体产品B2
class ConcreteProductB2 implements AbstractProductA {}
// 使用
const factory1 : AbstractFactory = new ConcreteFactory1();
const factory2 : AbstractFactory = new ConcreteFactory2();
const productA1 : AbstractProductA = factory1.createProductA();
const productA2 : AbstractProductA = factory2.createProductA();
const productB1 : AbstractProductB = factory1.createProductB();
const productB2 : AbstractProductB = factory2.createProductB();
2.5 原型模式
interface Prototype {
clone():Prototype;
}
class Dog implements Prototype {
public name: string;
public birthYear: number;
public sex: string;
public presentYear: number;
constructor() {
this.name = "lili";
this.birthYear = 2015;
this.sex = "男";
this.presentYear = 2018;
}
public getDiscription(): string {
return `狗狗叫${this.name},性别${this.sex},${this.presentYear}年${this.presentYear - this.birthYear}岁了`
}
// 实现复制
public clone(): Prototype {
return Object.create(this);
}
}
// 使用
const dog = new Dog();
console.log(dog.getDiscription());
dog.presentYear = 2020;
const dog1 = Object.create(dog);
console.log(dog1.getDiscription());
2.6 建造者模式
// 抽象建造者
abstract class Builder {
public abstract buildPartA() : void;
public abstract buildPartB() : void;
public abstract buildPartC() : void;
public abstract buildProduct() : Product;
}
// 具体建造者
class ConcreteBuilder extends Builder {
private product : Product;
constructor(product : Product) {
super();
this.product = product;
}
public buildPartA() : void {}
public buildPartB() : void {}
public buildPartC() : void {}
// 最终组建一个产品
public buildProduct() : Product {
return this.product;
}
}
// 产品角色
class Product {
public doSomething() : void {
// 独立业务
}
}
// 指挥者
class Director {
private _builder : Builder;
constructor(builder : Builder) {
this._builder = builder;
}
set builder(builder : Builder) {
this._builder = builder;
}
// 将处理建造的流程交给指挥者
public constructorProduct() {
this._builder.buildPartA();
this._builder.buildPartB();
this._builder.buildPartC();
return this._builder.buildProduct();
}
}
// 使用
const builder : Builder = new ConcreteBuilder(new Product());
const director : Director = new Director(builder);
const product : Product = director.constructorProduct();
三、结构型模式
结构型模式包含适配器模式、桥接模式、装饰模式、组合模式、外观模式、享元模式、代理模式。结构型模式为解决怎样组装现有的类,设计他们的交互方式,从而达到实现一定的功能。
3.1 适配器模式
// 类适配器
// 目标对象
interface Target {
request() : void;
}
// 被适配者
class Adaptee {
constructor() {}
// 这是源角色,有自己的的业务逻辑
public specificRequest() : void {}
}
// 适配器
class Adapter extends Adaptee implements Target {
constructor() {
super();
}
public request() : void {
super.specificRequest();
}
}
const target : Target = new Adapter();
target.request();
// 对象适配器
// 目标对象
interface Target {
request() : void;
}
// 被适配者
class Adaptee {
constructor() {}
// 这是源角色,有自己的的业务逻辑
public specificRequest() : void {}
}
// 适配器
class Adapter implements Target {
private adaptee : Adaptee;
constructor(adaptee : Adaptee) {
this.adaptee = adaptee;
}
public request() : void {
this.adaptee.specificRequest();
}
}
// 使用
const target : Target = new Adapter(new Adaptee());
target.request();
// 接口适配器
interface Adaptee {
operation1() : void;
operation2() : void;
}
abstract class AbsAdapter implements Adaptee {
public operation1() : void {}
public operation2() : void {}
}
class UseClass extends AbsAdapter {
public operation1() : void {}// 重写该类
}
3.2 桥接模式
// 实现接口角色
interface Implementor {
doSomething() : void;
doAnything() : void;
}
// 具体实现角色
class ConcreteImplementor1 implements Implementor {
public doSomething() : void {
}
public doAnything() : void {
}
}
class ConcreteImplementor2 implements Implementor {
public doSomething() : void {
}
public doAnything() : void {
}
}
// 抽象类
abstract class Abstraction {
private imp : Implementor;
constructor(imp : Implementor) {
this.imp = imp;
}
// 自身的行为和属性
public request() : void {
this.imp.doSomething();
}
}
// 具体抽象化角色
class RefinedAbstraction extends Abstraction {
constructor(imp : Implementor) {
super(imp);
}
public request() : void {
// 自己写一些处理业务
super.request();
}
}
// 调用
// 定义一个实现化角色
const imp : Implementor = new ConcreteImplementor1();
// 定义一个抽象化角色
const abs : Abstraction = new RefinedAbstraction(imp);
// 执行上下文
abs.request();
3.3 装饰者模式
// 抽象构件
abstract class Component {
public abstract operate() : void;
}
// 具体构件
class ConcreteComponent extends Component {
public operate() : void {
console.log('do something');
}
}
// 装饰角色
abstract class Decorator extends Component {
private component : Component = null;
constructor(component : Component ) {
super();
this.component = component;
}
public operate() : void {
this.component.operate();
}
}
// 具体装饰者
class ConcreteDecoratorA extends Decorator {
constructor(component : Component) {
super(component);
}
// 定义自己的修饰方法
private methodA() : void {
console.log('methodA修饰');
}
// 重写父类方法
public operate() : void {
this.methodA();
super.operate();
}
}
class ConcreteDecoratorB extends Decorator {
constructor(component : Component) {
super(component);
}
// 定义自己的修饰方法
private methodB() : void {
console.log('methodB修饰');
}
// 重写父类方法
public operate() : void {
this.methodB();
super.operate();
}
}
function main() {
let component : Component = new ConcreteComponent();
// 第一次装饰
component = new ConcreteDecoratorA(component);
// 第二次装饰
component = new ConcreteDecoratorB(component);
// 装饰后运行
component.operate();
}
main();
3.4 组合模式
abstract class Component {
protected name : string;
constructor(name : string) {
this.name = name;
}
public abstract doOperation() : void;
public add(component : Component) : void {
}
public remove(component : Component) : void {
}
public getChildren() : Array<Component> {
return [];
}
}
class Composite extends Component {
// 构件容器
private componentList : any;
constructor(name : string) {
super(name);
this.componentList = [];
}
public doOperation() : void {
console.log(`这是容器${this.name},处理一些逻辑业务!`);
}
public add(component : Component) : void {
this.componentList.push(component);
}
public remove(component : Component) : void {
const componentIndex = this.componentList.findIndex((value : Component, index : Number) => {
return value == component;
});
this.componentList.splice(componentIndex, 1);
}
public getChildren() : Array<Component> {
return this.componentList;
}
}
class Leaf extends Component {
constructor(name : string) {
super(name);
}
public doOperation() : void {
console.log(`这是叶子节点${this.name},处理一些逻辑业务!`);
}
}
function main() {
const root : Component = new Composite('root');
const node1 : Component = new Leaf('1');
const node2 : Component = new Composite('2');
const node3 : Component = new Leaf('3');
root.add(node1);
root.add(node2);
root.add(node3);
const node2_1 : Component = new Leaf("2_1");
node2.add(node2_1);
const children1 = root.getChildren();
console.log(children1);
root.remove(node2);
const children2 = root.getChildren();
console.log(children2);
}
main();
3.5 外观模式
class SubSystemA {
public doOperationA() : void {
console.log('子系统A的举动');
}
}
class SubSystemB {
public doOperationB() : void {
console.log('子系统B的举动');
}
}
class Facade {
private subSystemA : SubSystemA;
private subSystemB : SubSystemB;
constructor() {
this.subSystemA = new SubSystemA();
this.subSystemB = new SubSystemB();
}
public doOperation() : void {
this.subSystemA.doOperationA();
this.subSystemB.doOperationB();
}
}
function main() {
const facade : Facade = new Facade();
facade.doOperation();
}
main();
3.6 享元模式
abstract class Flyweight {
public abstract doOperation(extrinsicState : string) : void;
}
class ConcreteFlyweight extends Flyweight {
private intrinsicState : string;
constructor(intrinsicState : string) {
super();
this.intrinsicState = intrinsicState;
}
public doOperation(extrinsicState : string) : void {
console.log(`这是具体享元角色,内部状态为${this.intrinsicState},外部状态为${extrinsicState}`);
}
}
interface flyweightObject {
[key : string] : Flyweight
}
class FlyweightFactory {
private flyweights : flyweightObject;
constructor() {
this.flyweights = {};
}
public getFlyweight(intrinsicState : string) : Flyweight {
if (!this.flyweights[intrinsicState]) {
const flyweight : Flyweight = new ConcreteFlyweight(intrinsicState);
this.flyweights[intrinsicState] = flyweight;
}
return this.flyweights[intrinsicState];
}
}
function main() {
const factory : FlyweightFactory = new FlyweightFactory();
const flyweight1 : Flyweight = factory.getFlyweight("aa");
const flyweight2 : Flyweight = factory.getFlyweight("aa");
flyweight1.doOperation('x');
flyweight2.doOperation('y');
}
main();
3.7 代理模式
// 静态代理
interface Subject {
doOperation() : void;
}
class RealSubject implements Subject {
public doOperation() {
console.log('我是RealSubject类,正在执行');
}
}
class MyProxy implements Subject {
private target : Subject;
constructor(realSubject : Subject) {
this.target = realSubject;
}
public doOperation() {
console.log('我是代理类');
this.target.doOperation();
}
}
function main() {
const realSubject : Subject = new RealSubject();
const myProxy : Subject = new MyProxy(realSubject);
myProxy.doOperation();
}
main();
// 动态代理
interface Subject {
doOperation() : void;
}
class RealSubject implements Subject {
constructor() {}
public doOperation() : void {
console.log('我是RealSubject类,正在执行');
}
}
class ProxyFactory {
private target : any;
constructor(target : any) {
this.target = target;
}
public getProxyInstance() : any {
return new Proxy(this.target, {
get: (target, propKey) => {
// 做的一些拦截处理
return target[propKey];
}
});
}
}
function main() {
const target : Subject = new RealSubject();
const proxyInstance : Subject = <Subject>new ProxyFactory(target).getProxyInstance();
proxyInstance.doOperation();
}
main();
四、行为型模式
行为型模式包含模板方法模式、命令模式、访问者模式、迭代器模式、观察者模式、中介者模式、备忘录模式、解释器模式(Interpreter模式)、状态模式、策略模式、职责链模式(责任链模式)。行为型模式对在不同的对象之间划分责任和算法的抽象化,行为型模式不仅仅关注类和对象的结构,而且重点关注他们之间的相互作用,通过行为型模式,可以更加清晰地划分类与对象的职责,并研究系统在运行时实例对象之间的交互。
4.1 模板方法模式
abstract class AbstractClass {
constructor() {}
// 模板方法
public template() : void {
this.operation1();
this.hookMethod() && this.operation2();
this.operation3();
}
// 基本方法
protected operation1() : void {
console.log('使用了方法operation1');
}
protected operation2() : void {
console.log('使用了方法operation2');
}
protected operation3() : void {
console.log('使用了方法operation3');
}
// 钩子方法
protected hookMethod() : boolean {
return true;
}
}
class ConcreteClassA extends AbstractClass {
protected operation2() :void {
console.log('对该方法operation2进行了修改再使用');
}
protected operation3() :void {
console.log('对该方法operation3进行了修改再使用');
}
}
class ConcreteClassB extends AbstractClass {
// 覆盖钩子方法
protected hookMethod() : boolean {
return false;
}
}
function main() {
const class1 : AbstractClass = new ConcreteClassA();
const class2 : AbstractClass = new ConcreteClassB();
class1.template();
class2.template();
}
main();
4.2 命令模式
interface Command {
execute() : void;
undo() : void;
}
// 开启命令
class ConcreteCommandOn implements Command {
private receiver : Receiver;
constructor(receiver : Receiver) {
this.receiver = receiver;
}
// 执行命令的方法
public execute() : void {
this.receiver.actionOn();
}
// 撤销命令的方法
public undo() : void {
this.receiver.actionOff();
}
}
// 关闭命令
class ConcreteCommandOff implements Command {
private receiver : Receiver;
constructor(receiver : Receiver) {
this.receiver = receiver;
}
// 执行命令的方法
public execute() : void {
this.receiver.actionOff();
}
// 撤销命令的方法
public undo() : void {
this.receiver.actionOn();
}
}
// 空命令(省去判空操作)
class NoCommand implements Command {
public execute() : void {}
public undo() : void {}
}
class Receiver {
public actionOn() : void {
console.log('我是命令接收者,开启了某动作');
}
public actionOff() : void {
console.log('我是命令接收者,关闭了某动作');
}
}
class Invoker {
private onCommands : Array<Command>;
private offCommands : Array<Command>;
private undoCommand : Command;
private slotNum : number = 7;
constructor() {
this.undoCommand = new NoCommand();
this.onCommands = [];
this.offCommands = [];
for (let i = 0; i < this.slotNum; i++) {
this.onCommands[i] = new NoCommand();
this.offCommands[i] = new NoCommand();
}
}
public setCommand(index : number, onCommand : Command, offCommand : Command) : void {
this.onCommands[index] = onCommand;
this.offCommands[index] = offCommand;
}
// 开启
public on (index : number) : void {
this.onCommands[index].execute();// 调用相应方法
//记录这次操作,用于撤销
this.undoCommand = this.onCommands[index];
}
// 关闭
public off (index : number) : void {
this.offCommands[index].execute();
this.undoCommand = this.offCommands[index];
}
// 撤销
public undo () : void {
this.undoCommand.undo();
}
}
function main() {
// 创建接收者
const receiver : Receiver = new Receiver();
// 创建命令
const commandOn : Command = new ConcreteCommandOn(receiver);
const commandOff : Command = new ConcreteCommandOff(receiver);
// 创建调用者
const invoker : Invoker = new Invoker();
invoker.setCommand(0, commandOn, commandOff);
invoker.on(0);
invoker.off(0);
invoker.undo();
}
main();
4.3 访问者模式
abstract class AbstractElement {
// 定义业务逻辑
public abstract doSomething() : void;
// 允许谁来访问
public abstract accept (visitor : Visitor) : void;
}
class ConcreteElement1 extends AbstractElement{
public doSomething() : void {
console.log('ConcreteElement1执行的业务逻辑');
}
public accept(visitor : Visitor) : void {
visitor.visit1(this)
}
}
class ConcreteElement2 extends AbstractElement{
public doSomething() : void {
console.log('ConcreteElement1执行的业务逻辑');
}
public accept(visitor : Visitor) : void {
visitor.visit2(this)
}
}
abstract class Visitor {
public abstract visit1(element1 : ConcreteElement1) : void;
public abstract visit2(element2 : ConcreteElement2) : void;
}
class ConcreteVistor extends Visitor {
public visit1(element1 : ConcreteElement1) : void {
console.log('进入处理element1')
element1.doSomething();
}
public visit2(element2 : ConcreteElement2) : void {
console.log('进入处理element2');
element2.doSomething();
}
}
// 数据结构,管理很多元素(ConcreteElement1,ConcreteElement1)
class ObjectStructure {
private listSet : Set<AbstractElement>;
constructor() {
this.listSet = new Set();
}
// 增加
public attach(element : AbstractElement) : void {
this.listSet.add(element);
}
// 删除
public detach(element : AbstractElement) : void {
this.listSet.delete(element);
}
// 显示
public display(visitor : Visitor) : void {
for (let element of this.listSet.values()) {
element.accept(visitor);
}
}
}
function main() {
const objectStructure : ObjectStructure = new ObjectStructure();
objectStructure.attach(new ConcreteElement1());
objectStructure.attach(new ConcreteElement2());
const visitor :Visitor = new ConcreteVistor();
objectStructure.display(visitor);
}
main();
4.4 迭代器模式
interface AbstractIterator {
next() : any;
hasNext() : boolean;
remove() : boolean;
}
class ConcreteIterator implements AbstractIterator {
private list : any[];
public cursor : number = 0;
constructor(array : any[]) {
this.list = array;
}
public next() : any {
return this.hasNext() ? this.list[this.cursor++] : null;
}
public hasNext() : boolean {
return this.cursor < this.list.length;
}
public remove() : boolean{
this.list.splice(this.cursor--, 1);
return true;
}
}
interface Aggregate {
add(value : any) : void;
remove(value : any) : void;
createIterator() : AbstractIterator;
}
class ConcreteAggregate implements Aggregate {
// 容纳对象的容器
private list : any[];
constructor() {
this.list = [];
}
add(value : any) : void {
this.list.push(value)
}
remove(value : any) : void {
const index = this.list.findIndex((listValue) => {
return value === listValue;
});
this.list.splice(index, 1);
}
createIterator() : AbstractIterator {
return new ConcreteIterator(this.list);
}
}
function main() {
const aggregate : Aggregate = new ConcreteAggregate();
aggregate.add('11111');
aggregate.add('222222');
const iterator : AbstractIterator = aggregate.createIterator();
while(iterator.hasNext()) {
console.log(iterator.next());
}
}
main();
4.5 观察者模式
// 观察者模式
interface AbstractSubject {
registerObserver(observer : Observer) : void;
remove(observer : Observer) : void;
notifyObservers() : void;
}
class ConcreteSubject implements AbstractSubject {
private observers : Array<Observer>;
constructor() {
this.observers = [];
}
public registerObserver(observer : Observer) : void {
this.observers.push(observer);
};
public remove(observer : Observer) : void {
const observerIndex = this.observers.findIndex(value => {
return value == observer;
})
observerIndex >= 0 && this.observers.splice(observerIndex, 1);
};
public notifyObservers() : void {
this.observers.forEach(observer => observer.update())
};
}
interface Observer {
update() : void;
}
class ConcreteObserver1 implements Observer {
public update() : void {
console.log('已经执行更新操作1,值为');
}
}
class ConcreteObserver2 implements Observer {
public update() : void {
console.log('已经执行更新操作2,值为');
}
}
function main() {
const subject : AbstractSubject = new ConcreteSubject();
const observer1 : Observer = new ConcreteObserver1();
const observer2 : Observer = new ConcreteObserver2();
subject.registerObserver(observer1);
subject.registerObserver(observer2);
subject.notifyObservers();
}
main();
// 发布订阅模式
interface Publish {
registerObserver(eventType : string, subscribe : Subscribe) : void;
remove(eventType : string, subscribe ?: Subscribe) : void;
notifyObservers(eventType : string) : void;
}
interface SubscribesObject{
[key : string] : Array<Subscribe>
}
class ConcretePublish implements Publish {
private subscribes : SubscribesObject;
constructor() {
this.subscribes = {};
}
registerObserver(eventType : string, subscribe : Subscribe) : void {
if (!this.subscribes[eventType]) {
this.subscribes[eventType] = [];
}
this.subscribes[eventType].push(subscribe);
}
remove(eventType : string, subscribe ?: Subscribe) : void {
const subscribeArray = this.subscribes[eventType];
if (subscribeArray) {
if (!subscribe) {
delete this.subscribes[eventType];
} else {
for (let i = 0; i < subscribeArray.length; i++) {
if (subscribe === subscribeArray[i]) {
subscribeArray.splice(i, 1);
}
}
}
}
}
notifyObservers(eventType : string, ...args : any[]) : void {
const subscribes = this.subscribes[eventType];
if (subscribes) {
subscribes.forEach(subscribe => subscribe.update(...args))
}
}
}
interface Subscribe {
update(...value : any[]) : void;
}
class ConcreteSubscribe1 implements Subscribe {
public update(...value : any[]) : void {
console.log('已经执行更新操作1,值为', ...value);
}
}
class ConcreteSubscribe2 implements Subscribe {
public update(...value : any[]) : void {
console.log('已经执行更新操作2,值为', ...value);
}
}
function main() {
const publish = new ConcretePublish();
const subscribe1 = new ConcreteSubscribe1();
const subscribe2 = new ConcreteSubscribe2();
publish.registerObserver('1', subscribe1);
publish.registerObserver('2', subscribe2);
publish.notifyObservers('2', '22222');
}
main();
4.6 中介者模式
abstract class Colleague {
public abstract onEvent(eventType : string) : void;
}
class ConcreteColleagueA extends Colleague{
private mediator : Mediator;
constructor(mediator : Mediator) {
super();
this.mediator = mediator;
}
public onEvent(eventType : string) : void {
this.mediator.doEvent(eventType);
}
// 自己的一些事情
public doSomething() : void {
console.log('A被运行了');
}
}
class ConcreteColleagueB extends Colleague {
private mediator : Mediator;
constructor(mediator : Mediator) {
super();
this.mediator = mediator;
}
public onEvent(eventType : string) : void {
this.mediator.doEvent(eventType);
}
// 自己的一些事情
public doSomething() : void {
console.log('B被运行了');
}
}
abstract class Mediator {
protected _colleagueA ?: ConcreteColleagueA;
protected _colleagueB ?: ConcreteColleagueB;
set colleagueA(colleagueA : ConcreteColleagueA) {
this._colleagueA = colleagueA;
}
set colleagueB(colleagueB : ConcreteColleagueB) {
this._colleagueB = colleagueB;
}
public abstract doEvent(eventType : string) : void;
}
class ConcreteMediator extends Mediator {
//1. 根据得到消息,完成对应任务
//2. 中介者在这个方法,协调各个具体的同事对象,完成任务
public doEvent(eventType : string) : void {
switch (eventType) {
case "A": {
this.doColleagueAEvent();
break;
}
case "B": {
this.doColleagueBEvent();
break;
}
default: {
}
}
}
// 相应业务逻辑
public doColleagueAEvent() : void {
super._colleagueA && super._colleagueA.doSomething();
super._colleagueB && super._colleagueB.doSomething();
console.log('A-B执行完毕');
}
public doColleagueBEvent() : void {
super._colleagueB && super._colleagueB.doSomething();
super._colleagueA && super._colleagueA.doSomething();
console.log('B-A执行完毕');
}
}
function main() {
const mediator : Mediator = new ConcreteMediator();
const myColleagueA : ConcreteColleagueA = new ConcreteColleagueA(mediator);
const myColleagueB : ConcreteColleagueB = new ConcreteColleagueB(mediator);
mediator.colleagueA = myColleagueA;
mediator.colleagueB = myColleagueB;
myColleagueA.onEvent('A');
myColleagueB.onEvent('B');
}
main();
4.7 备忘录模式
class Originator {
private _state : string = '';
constructor() {}
get state() {
return this._state;
}
set state(value) {
this._state = value;
}
// 创建一个备忘录
public createMemento() : Memento {
console.log('创建了一个备忘录!');
return new Memento(this._state);
}
// 恢复一个备忘录
public recoverMemento(memento : Memento) {
console.log('恢复了一个备忘录!');
this.state = memento.state;
}
}
class Memento {
private _state : string;
constructor(state : string) {
this._state = state;
}
get state() : string {
return this._state;
}
}
class Caretaker {
// 保存一次状态用此,保存多次用数组
private memento ?: Memento;
public getMemento() : Memento | undefined {
return this.memento;
}
public setMemento(memento : Memento) {
this.memento = memento;
}
}
function main() {
// 定义发起人
const originator : Originator = new Originator();
// 定义守护者
const caretaker : Caretaker = new Caretaker();
// 创建一个备忘录
const memento : Memento = originator.createMemento();
// 将备忘录存储到守护者
caretaker.setMemento(memento);
// 恢复一个备忘录
originator.recoverMemento(memento);
}
main();
4.8 解释器模式
// 以下是一个规则检验器实现,具有 and 和 or 规则,通过规则可以构建一颗解析树,用来检验一个文本是否满足解析树定义的规则。
// 例如一颗解析树为 D And (A Or (B C)),文本 "D A" 满足该解析树定义的规则
abstract class Expression {
public abstract interpreter(str : string) : boolean;
}
class TerminalExpression extends Expression {
private literal : string;
constructor(str : string) {
super();
this.literal = str;
}
public interpreter(str : string) : boolean {
for (let charVal of str) {
if (charVal === this.literal) {
return true;
}
}
return false;
}
}
class AndExpression extends Expression {
private expression1 : Expression;
private expression2 : Expression;
constructor(expression1 : Expression, expression2 : Expression) {
super();
this.expression1 = expression1;
this.expression2 = expression2;
}
public interpreter(str : string) : boolean {
return this.expression1.interpreter(str) && this.expression2.interpreter(str);
}
}
class OrExpression extends Expression {
private expression1 : Expression;
private expression2 : Expression;
constructor(expression1 : Expression, expression2 : Expression) {
super();
this.expression1 = expression1;
this.expression2 = expression2;
}
public interpreter(str : string) : boolean {
return this.expression1.interpreter(str) || this.expression2.interpreter(str);
}
}
function buildInterpreterTree() {
const terminal1 : Expression = new TerminalExpression('A');
const terminal2 : Expression = new TerminalExpression('B');
const terminal3 : Expression = new TerminalExpression('C');
const terminal4 : Expression = new TerminalExpression('D');
// B And C
const alternation1 : Expression = new AndExpression(terminal2, terminal3);
// A Or (B C)
const alternation2 : Expression = new OrExpression(terminal1, alternation1);
// D And (A Or (B C))
return new AndExpression(terminal4, alternation2);
}
function main() {
const define : Expression = buildInterpreterTree();
const context1 : string = "D A";
const context2 : string = "D B C";
console.log(define.interpreter(context1));
console.log(define.interpreter(context2));
}
main();
4.9 状态模式
abstract class State {
public abstract handle1() : void;
public abstract handle2() : void;
}
class ConcreteState1 extends State {
private context : Context;
constructor(context : Context) {
super();
this.context = context;
}
// 本状态下需要处理的逻辑
public handle1() : void {
console.log('State1的状态需要处理的逻辑');
}
// 将进行状态转移
public handle2() : void {
this.context.currentState = this.context.STATE2;
console.log('由状态state1转为state2');
}
}
class ConcreteState2 extends State {
private context : Context;
constructor(context : Context) {
super();
this.context = context;
}
// 进行状态转移
public handle1() : void {
this.context.currentState = this.context.STATE1;
console.log('由状态state2转为state1');
}
// 本状态下的处理逻辑
public handle2() : void {
console.log('State2的状态需要处理的逻辑');
}
}
class Context {
public STATE1 : State = new ConcreteState1(this);
public STATE2 : State = new ConcreteState2(this);
public currentState : State;
constructor() {
this.currentState = this.STATE1;
}
public doOperation1() {
this.currentState?.handle2();
}
public doOperation2() {
this.currentState?.handle1();
}
}
function main() {
const context : Context = new Context();
context.doOperation1();
context.doOperation2();
}
main();
4.10 策略模式
interface Strategy {
// 策略模式运算法则
doSomething() : void;
}
class ConcreteStrategy1 implements Strategy {
public doSomething() : void {
console.log('使用的策略1');
}
}
class ConcreteStrategy2 implements Strategy {
public doSomething() : void {
console.log('使用的策略2');
}
}
class ContextofStrategy {
private _strategy : Strategy;
constructor(strategy : Strategy) {
this._strategy = strategy;
}
set strategy(strategy : Strategy) {
this._strategy = strategy;
}
//封装后的策略方法
doOperation() : void {
this._strategy.doSomething();
}
}
function main() {
const strategy1 : Strategy = new ConcreteStrategy1();
const strategy2 : Strategy = new ConcreteStrategy2();
const context : ContextofStrategy = new ContextofStrategy(strategy1);
context.doOperation();
context.strategy = strategy2;
context.doOperation();
}
main();
4.11 职责链模式
abstract class Handler {
// 下一个处理者
public successor ?: Handler;
public name : string;
constructor(name : string) {
this.name = name;
}
public abstract handleRequest(request : MyRequest) : void;
public setNext(successor : Handler) : void {
this.successor = successor;
}
}
class ConcreteHandler1 extends Handler {
constructor(name : string) {
super(name);
}
public handleRequest (request : MyRequest) : void {
// 首先判断当前级别是否能够处理,不能够处理则交给下一个级别处理
if (request.level <= 1) {
console.log('被一级处理');
} else {
// 交给下一级处理
this.successor && this.successor.handleRequest(request);
}
}
}
class ConcreteHandler2 extends Handler {
constructor(name : string) {
super(name);
}
public handleRequest (request : MyRequest) : void {
// 首先判断当前级别是否能够处理,不能够处理则交给下一个级别处理
if (request.level > 1 && request.level <= 2) {
console.log('被二级处理');
} else {
// 交给下一级处理
this.successor && this.successor.handleRequest(request);
}
}
}
class ConcreteHandler3 extends Handler {
constructor(name : string) {
super(name);
}
public handleRequest (request : MyRequest) : void {
// 首先判断当前级别是否能够处理,不能够处理则交给下一个级别处理
if (request.level > 2) {
console.log('被三级处理');
} else {
// 交给下一级处理
this.successor && this.successor.handleRequest(request);
}
}
}
class MyRequest {
private _level : number;
constructor(level : number) {
this._level = level;
}
get level() : number {
return this._level;
}
set level(value : number) {
this._level = this.level;
}
}
function main() {
// 创建一个请求
const request : MyRequest = new MyRequest(5);
// 创建相关处理人
const handler1 : Handler = new ConcreteHandler1('lili');
const handler2 : Handler = new ConcreteHandler2('linlin');
const handler3 : Handler = new ConcreteHandler3('shunshun');
// 设置下级别审批,构成环形结构
handler1.setNext(handler2);
handler2.setNext(handler3);
handler3.setNext(handler1);
handler1.handleRequest(request);
}
main();
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