四循环链表

Posted Alone0710

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大致与单链表一样,区别有插入和删除操作
删除时,万一删的是第一个元素,那么最后一个元素指向原来第二个元素地址。

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循环链表有什么实际价值?
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#ifndef _CIRCLELIST_H_
#define _CIRCLELIST_H_

typedef void CircleList;
typedef struct _tag_CircleListNode CircleListNode;
struct _tag_CircleListNode
{
    CircleListNode* next;
};

CircleList* CircleList_Create();

void CircleList_Destroy(CircleList* list);

void CircleList_Clear(CircleList* list);

int CircleList_Length(CircleList* list);

int CircleList_Insert(CircleList* list, CircleListNode* node, int pos);

CircleListNode* CircleList_Get(CircleList* list, int pos);

CircleListNode* CircleList_Delete(CircleList* list, int pos);

CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node);

CircleListNode* CircleList_Reset(CircleList* list);

CircleListNode* CircleList_Current(CircleList* list);

CircleListNode* CircleList_Next(CircleList* list);

#endif


#include <stdio.h>
#include <malloc.h>
#include "CircleList.h"


typedef struct _tag_CircleList
{
    CircleListNode header;
    CircleListNode* slider;
    int length;
} TCircleList;

CircleList* CircleList_Create()
{
    TCircleList* ret = (TCircleList*)malloc(sizeof(TCircleList));

    if( ret != NULL )
    {
        ret->length = 0;
        ret->header.next = NULL;
        ret->slider = NULL;
    }

    return ret;
}

void CircleList_Destroy(CircleList* list)
{
    free(list);
}

void CircleList_Clear(CircleList* list)
{
    TCircleList* sList = (TCircleList*)list;

    if( sList != NULL )
    {
        sList->length = 0;
        sList->header.next = NULL;
        sList->slider = NULL;
    }
}

int CircleList_Length(CircleList* list)
{
    TCircleList* sList = (TCircleList*)list;
    int ret = -1;

    if( sList != NULL )
    {
        ret = sList->length;
    }

    return ret;
}

int CircleList_Insert(CircleList* list, CircleListNode* node, int pos)
{
    TCircleList* sList = (TCircleList*)list;
    int ret = (sList != NULL) && (pos >= 0) && (node != NULL);
    int i = 0;

    if( ret )
    {
        CircleListNode* current = (CircleListNode*)sList;

        for(i=0; (i<pos) && (current->next != NULL); i++)
        {
            current = current->next;
        }

        node->next = current->next;
        current->next = node;

        if( sList->length == 0 )
        {
            sList->slider = node;//将游标指向刚刚插入的结点
            node->next = node;
        }

        sList->length++;
    }

    return ret;
}

CircleListNode* CircleList_Get(CircleList* list, int pos)
{
    TCircleList* sList = (TCircleList*)list;
    CircleListNode* ret = NULL;
    int i = 0;

    if( (sList != NULL) && (pos >= 0) )
    {
        CircleListNode* current = (CircleListNode*)sList;

        for(i=0; i<pos; i++)
        {
            current = current->next;
        }

        ret = current->next;
    }

    return ret;
}

CircleListNode* CircleList_Delete(CircleList* list, int pos)
{
    TCircleList* sList = (TCircleList*)list;
    CircleListNode* ret = NULL;
    int i = 0;

    if( (sList != NULL) && (pos >= 0) )
    {
        CircleListNode* current = (CircleListNode*)sList;
        CircleListNode* first = sList->header.next;
        CircleListNode* last = (CircleListNode*)CircleList_Get(sList, sList->length - 1);

        for(i=0; i<pos; i++)
        {
            current = current->next;
        }

        ret = current->next;
        current->next = ret->next;

        sList->length--;

        if( first == ret )
        {
            sList->header.next = ret->next;
            last->next = ret->next;
        }

        if( sList->slider == ret )//游标向前移动一个位置
        {
            sList->slider = ret->next;
        }

        if( sList->length == 0 )
        {
            sList->header.next = NULL;
            sList->slider = NULL;
        }
    }

    return ret;
}

CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node) // O(n)
{
    TCircleList* sList = (TCircleList*)list;
    CircleListNode* ret = NULL;
    int i = 0;

    if( sList != NULL )
    {
        CircleListNode* current = (CircleListNode*)sList;

        for(i=0; i<sList->length; i++)
        {
            if( current->next == node )
            {
                ret = current->next;
                break;
            }

            current = current->next;
        }

        if( ret != NULL )
        {
            CircleList_Delete(sList, i);
        }
    }

    return ret;
}

CircleListNode* CircleList_Reset(CircleList* list) // O(1)
{
    TCircleList* sList = (TCircleList*)list;
    CircleListNode* ret = NULL;

    if( sList != NULL )
    {
        sList->slider = sList->header.next;
        ret = sList->slider;
    }

    return ret;
}

CircleListNode* CircleList_Current(CircleList* list) // O(1)
{
    TCircleList* sList = (TCircleList*)list;
    CircleListNode* ret = NULL;

    if( sList != NULL )
    {
        ret = sList->slider;
    }

    return ret;
}

CircleListNode* CircleList_Next(CircleList* list) // O(1)
{
    TCircleList* sList = (TCircleList*)list;
    CircleListNode* ret = NULL;

    if( (sList != NULL) && (sList->slider != NULL) )
    {
        ret = sList->slider;
        sList->slider = ret->next;
    }

    return ret;
}

#include <stdio.h>
#include <stdlib.h>
#include "CircleList.h"

struct Value
{
    CircleListNode header;
    int v;
};

int main()
{
    int i=0;
    CircleList* list = CircleList_Create();

    struct Value v1;
    struct Value v2;
    struct Value v3;
    struct Value v4;
    struct Value v5;
    struct Value v6;
    struct Value v7;
    struct Value v8;

    v1.v=1;
    v2.v=2;
    v3.v=3;
    v4.v=4;
    v5.v=5;
    v6.v=6;
    v7.v=7;
    v8.v=8;

    CircleList_Insert(list,(CircleListNode*)&v1,CircleList_Length(list));
    CircleList_Insert(list,(CircleListNode*)&v2,CircleList_Length(list));
    CircleList_Insert(list,(CircleListNode*)&v3,CircleList_Length(list));
    CircleList_Insert(list,(CircleListNode*)&v4,CircleList_Length(list));

    CircleList_Insert(list,(CircleListNode*)&v5,5);
    CircleList_Delete(list,0);

    for(i=0;i<2*CircleList_Length(list);i++)
    {
        struct Value* pv = (struct Value*)CircleList_Get(list,i);

        printf("%d\\n",pv->v);
    }

    while(CircleList_Length(list)>0)
    {
        struct Value* pv = (struct Value*)CircleList_Delete(list,0);
        printf("%d\\n",pv->v);
    }

    CircleList_Insert(list,(CircleListNode*)&v1,CircleList_Length(list));
    CircleList_Insert(list,(CircleListNode*)&v2,CircleList_Length(list));
    CircleList_Insert(list,(CircleListNode*)&v3,CircleList_Length(list));
    CircleList_Insert(list,(CircleListNode*)&v4,CircleList_Length(list));
    CircleList_Insert(list,(CircleListNode*)&v5,CircleList_Length(list));
    CircleList_Insert(list,(CircleListNode*)&v6,CircleList_Length(list));
    CircleList_Insert(list,(CircleListNode*)&v7,CircleList_Length(list));
    CircleList_Insert(list,(CircleListNode*)&v8,CircleList_Length(list));

    for(i=0;i<CircleList_Length(list);i++)
    {
        struct Value* pv = (struct Value*)CircleList_Next(list);
        printf("%d\\n",pv->v);
    }

    CircleList_Reset(list);

    printf("\\n");

    while(CircleList_Length(list)>0)
    {
        struct Value* pv = NULL;
        for(i=1;i<3;i++)
        {
            CircleList_Next(list);
        }
        pv = (struct Value*)CircleList_Current(list);

        printf("%d\\n",pv->v);

        CircleList_DeleteNode(list,(CircleListNode*)pv);
    }

    CircleList_Destroy(list);
    return 0;
}

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以上最后为解决约瑟夫问题的方法
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可以与单链表对比,发现其实大差不差

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