js实现抛物线运动 兼容IE低版本(转)
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<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <meta name="keywords" content="javascript, 动画, 抛物线" /> <title>抛物线运动</title> <style> body { margin: 0; font-size: 14px; font-family: \'microsoft yahei\'; position: absolute; top: 0; right: 0; bottom: 0; left: 0; -webkit-user-select: none; -moz-user-select: none; user-select: none; } p { margin: 1em; } .target, .element { position: absolute; border: 1px solid #34538b; border-radius: 20px; } .target { width: 100px; height: 40px; background-color: #f0f3f9; left: 480px; top: 300px; cursor: move; } .target:active { box-shadow: inset 1px 1px 2px rgba(0,0,0,.35); } .element { width: 30px; height: 30px; background-color: #34538b; left: 960px; top: 500px; font-size: 12px; pointer-events: none; } .element:before { content: attr(data-center); color: #666; position: absolute; left: 100%; top: -10px; } .target:before { content: attr(data-center); width: 100%; line-height: 40px; color: #666; position: absolute; text-align: center; } .x { position: absolute; left: 0; top: 516px; right: 0; border-top: 1px solid #000; } .x:before, .y:before { font-size: 40px; font-style: italic; font-family: Arial, Helvetica, sans-serif; position: absolute; } .x:before { content: \'x\'; top: 0; right: 5px; } .y { position: absolute; left: 976px; top: 0; bottom: 0; border-left: 1px solid #000; } .y:before { content: \'y\'; left: 5px; top: 0; } .article { display: inline-block; margin-left: 1em; color: #34538b; } .target1,.element1{position:absolute;border:5px solid #ccc;width:20px;height:20px;border-radius:50%;} .target1{top:30px;left:80px;} .element1{ top:200px; left:380px; } </style> </head> <body> <p>点击屏幕任意区域开始运动,拖动椭圆目标至任意位置也能运动</p> <div id="target" class="target"></div> <div id="element" class="element"></div> <div class="target1"></div> <div class="element1"></div> <i class="x" title="x轴"></i> <i class="y" title="y轴"></i> <script src="requestAnimationFrame.js"></script> <script> /* 元素 */ var element = document.getElementsByClassName("element")[0], target = document.getElementsByClassName("target")[0]; var element1 = document.getElementsByClassName("element1")[0], target1 = document.getElementsByClassName("target1")[0]; // 抛物线元素的的位置标记 var parabola = funParabola(element, target).mark(); var parabola1 = funParabola(target1,element1 ).mark(); // 拖拽 funDrag(target); funDrag(target1); // 抛物线运动的触发 window.setInterval(function(){ element.style.marginLeft = "0px"; element.style.marginTop = "0px"; parabola.init(); parabola1.init(); },1000) </script> </body> </html>
var funParabola = function(element, target, options) { /* * 网页模拟现实需要一个比例尺 * 如果按照1像素就是1米来算,显然不合适,因为页面动不动就几百像素 * 页面上,我们放两个物体,200~800像素之间,我们可以映射为现实世界的2米到8米,也就是100:1 * 不过,本方法没有对此有所体现,因此不必在意 */ var defaults = { speed: 166.67, // 每帧移动的像素大小,每帧(对于大部分显示屏)大约16~17毫秒 curvature: 0.001, // 实际指焦点到准线的距离,你可以抽象成曲率,这里模拟扔物体的抛物线,因此是开口向下的 progress: function() {}, complete: function() {} }; var params = {}; options = options || {}; for (var key in defaults) { params[key] = options[key] || defaults[key]; } var exports = { mark: function() { return this; }, position: function() { return this; }, move: function() { return this; }, init: function() { return this; } }; /* 确定移动的方式 * IE6-IE8 是margin位移 * IE9+使用transform */ var moveStyle = "margin", testDiv = document.createElement("div"); if ("oninput" in testDiv) { ["", "ms", "webkit"].forEach(function(prefix) { var transform = prefix + (prefix? "T": "t") + "ransform"; if (transform in testDiv.style) { moveStyle = transform; } }); } // 根据两点坐标以及曲率确定运动曲线函数(也就是确定a, b的值) /* 公式: y = a*x*x + b*x + c; */ var a = params.curvature, b = 0, c = 0; // 是否执行运动的标志量 var flagMove = true; if (element && target && element.nodeType == 1 && target.nodeType == 1) { var rectElement = {}, rectTarget = {}; // 移动元素的中心点位置,目标元素的中心点位置 var centerElement = {}, centerTarget = {}; // 目标元素的坐标位置 var coordElement = {}, coordTarget = {}; // 标注当前元素的坐标 exports.mark = function() { if (flagMove == false) return this; if (typeof coordElement.x == "undefined") this.position(); element.setAttribute("data-center", [coordElement.x, coordElement.y].join()); target.setAttribute("data-center", [coordTarget.x, coordTarget.y].join()); return this; } exports.position = function() { if (flagMove == false) return this; var scrollLeft = document.documentElement.scrollLeft || document.body.scrollLeft, scrollTop = document.documentElement.scrollTop || document.body.scrollTop; // 初始位置 if (moveStyle == "margin") { element.style.marginLeft = element.style.marginTop = "0px"; } else { element.style[moveStyle] = "translate(0, 0)"; } // 四边缘的坐标 rectElement = element.getBoundingClientRect(); rectTarget = target.getBoundingClientRect(); // 移动元素的中心点坐标 centerElement = { x: rectElement.left + (rectElement.right - rectElement.left) / 2 + scrollLeft, y: rectElement.top + (rectElement.bottom - rectElement.top) / 2 + scrollTop }; // 目标元素的中心点位置 centerTarget = { x: rectTarget.left + (rectTarget.right - rectTarget.left) / 2 + scrollLeft, y: rectTarget.top + (rectTarget.bottom - rectTarget.top) / 2 + scrollTop }; // 转换成相对坐标位置 coordElement = { x: 0, y: 0 }; coordTarget = { x: -1 * (centerElement.x - centerTarget.x), y: -1 * (centerElement.y - centerTarget.y) }; /* * 因为经过(0, 0), 因此c = 0 * 于是: * y = a * x*x + b*x; * y1 = a * x1*x1 + b*x1; * y2 = a * x2*x2 + b*x2; * 利用第二个坐标: * b = (y2+ a*x2*x2) / x2 */ // 于是 b = (coordTarget.y - a * coordTarget.x * coordTarget.x) / coordTarget.x; return this; }; // 按照这个曲线运动 exports.move = function() { // 如果曲线运动还没有结束,不再执行新的运动 if (flagMove == false) return this; var startx = 0, rate = coordTarget.x > 0? 1: -1; var step = function() { // 切线 y\'=2ax+b var tangent = 2 * a * startx + b; // = y / x // y*y + x*x = speed // (tangent * x)^2 + x*x = speed // x = Math.sqr(speed / (tangent * tangent + 1)); startx = startx + rate * Math.sqrt(params.speed / (tangent * tangent + 1)); // 防止过界 if ((rate == 1 && startx > coordTarget.x) || (rate == -1 && startx < coordTarget.x)) { startx = coordTarget.x; } var x = startx, y = a * x * x + b * x; // 标记当前位置,这里有测试使用的嫌疑,实际使用可以将这一行注释 element.setAttribute("data-center", [Math.round(x), Math.round(y)].join()); // x, y目前是坐标,需要转换成定位的像素值 if (moveStyle == "margin") { element.style.marginLeft = x + "px"; element.style.marginTop = y + "px"; } else { element.style[moveStyle] = "translate("+ [x + "px", y + "px"].join() +")"; } if (startx !== coordTarget.x) { params.progress(x, y); window.requestAnimationFrame(step); } else { // 运动结束,回调执行 params.complete(); flagMove = true; } }; window.requestAnimationFrame(step); flagMove = false; return this; }; // 初始化方法 exports.init = function() { this.position().mark().move(); }; } return exports; }; // 这是很简单的拖拽方法,与本demo主旨无关,方便演示使用 var funDrag = function(element, callback) { callback = callback || function() {}; var params = { left: 0, top: 0, currentX: 0, currentY: 0, flag: false }; //获取相关CSS属性 var getCss = function(o,key){ return o.currentStyle? o.currentStyle[key] : document.defaultView.getComputedStyle(o,false)[key]; }; //拖拽的实现 if(getCss(element, "left") !== "auto"){ params.left = getCss(element, "left"); } if(getCss(element, "top") !== "auto"){ params.top = getCss(element, "top"); } //o是移动对象 element.onmousedown = function(event){ params.flag = true; event = event || window.event; params.currentX = event.clientX; params.currentY = event.clientY; }; document.onmouseup = function(){ params.flag = false; if(getCss(element, "left") !== "auto"){ params.left = getCss(element, "left"); } if(getCss(element, "top") !== "auto"){ params.top = getCss(element, "top"); } callback(); }; document.onmousemove = function(event){ event = event || window.event; if(params.flag){ var nowX = event.clientX, nowY = event.clientY;以上是关于js实现抛物线运动 兼容IE低版本(转)的主要内容,如果未能解决你的问题,请参考以下文章