网站特效代码(背景彩带以及点击烟花特效)

Posted _瞳孔

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这两个特效代码都是我找了很久才找到的,但是我没有本地保存代码的习惯,而项目里也暂时不用,所以为了避免遗失,我还是贴到这里吧。

背景彩带:

(function (name, factory) 
    if (typeof window === "object") 
        window[name] = factory();
    
)("Ribbons", function () 
    var _w = window, _b = document.body, _d = document.documentElement;
    var random = function () 
        if (arguments.length === 1) 
            if (Array.isArray(arguments[0])) 
                var index = Math.round(random(0, arguments[0].length - 1));
                return arguments[0][index];
            
            return random(0, arguments[0]);
         else if (arguments.length === 2) 
            return Math.random() * (arguments[1] - arguments[0]) + arguments[0];
        
        return 0;
    ;
    var screenInfo = function (e) 
        var width = Math.max(0, _w.innerWidth || _d.clientWidth || _b.clientWidth || 0),
            height = Math.max(0, _w.innerHeight || _d.clientHeight || _b.clientHeight || 0),
            scrollx = Math.max(0, _w.pageXOffset || _d.scrollLeft || _b.scrollLeft || 0) - (_d.clientLeft || 0),
            scrolly = Math.max(0, _w.pageYOffset || _d.scrollTop || _b.scrollTop || 0) - (_d.clientTop || 0);
        return 
            width: width,
            height: height,
            ratio: width / height,
            centerx: width / 2,
            centery: height / 2,
            scrollx: scrollx,
            scrolly: scrolly
        ;
    ;
    var mouseInfo = function (e) 
        var screen = screenInfo(e), mousex = e ? Math.max(0, e.pageX || e.clientX || 0) : 0,
            mousey = e ? Math.max(0, e.pageY || e.clientY || 0) : 0;
        return 
            mousex: mousex,
            mousey: mousey,
            centerx: mousex - screen.width / 2,
            centery: mousey - screen.height / 2
        ;
    ;
    var Point = function (x, y) 
        this.x = 0;
        this.y = 0;
        this.set(x, y);
    ;
    Point.prototype = 
        constructor: Point, set: function (x, y) 
            this.x = x || 0;
            this.y = y || 0;
        , copy: function (point) 
            this.x = point.x || 0;
            this.y = point.y || 0;
            return this;
        , multiply: function (x, y) 
            this.x *= x || 1;
            this.y *= y || 1;
            return this;
        , divide: function (x, y) 
            this.x /= x || 1;
            this.y /= y || 1;
            return this;
        , add: function (x, y) 
            this.x += x || 0;
            this.y += y || 0;
            return this;
        , subtract: function (x, y) 
            this.x -= x || 0;
            this.y -= y || 0;
            return this;
        , clampX: function (min, max) 
            this.x = Math.max(min, Math.min(this.x, max));
            return this;
        , clampY: function (min, max) 
            this.y = Math.max(min, Math.min(this.y, max));
            return this;
        , flipX: function () 
            this.x *= -1;
            return this;
        , flipY: function () 
            this.y *= -1;
            return this;
        
    ;
    var Factory = function (options) 
        this._canvas = null;
        this._context = null;
        this._sto = null;
        this._width = 0;
        this._height = 0;
        this._scroll = 0;
        this._ribbons = [];
        this._options = 
            colorSaturation: "80%",
            colorBrightness: "60%",
            colorAlpha: 0.65,
            colorCycleSpeed: 6,
            verticalPosition: "center",
            horizontalSpeed: 200,
            ribbonCount: 4,
            strokeSize: 0,
            parallaxAmount: -0.5,
            animateSections: true
        ;
        this._onDraw = this._onDraw.bind(this);
        this._onResize = this._onResize.bind(this);
        this._onScroll = this._onScroll.bind(this);
        this.setOptions(options);
        this.init();
    ;
    Factory.prototype = 
        constructor: Factory, setOptions: function (options) 
            if (typeof options === "object") 
                for (var key in options) 
                    if (options.hasOwnProperty(key)) 
                        this._options[key] = options[key];
                    
                
            
        , init: function () 
            try 
                this._canvas = document.createElement("canvas");
                this._canvas.style["display"] = "block";
                this._canvas.style["position"] = "fixed";
                this._canvas.style["margin"] = "0";
                this._canvas.style["padding"] = "0";
                this._canvas.style["border"] = "0";
                this._canvas.style["outline"] = "0";
                this._canvas.style["left"] = "0";
                this._canvas.style["top"] = "0";
                this._canvas.style["width"] = "100%";
                this._canvas.style["height"] = "100%";
                this._canvas.style["z-index"] = "-1";
                // this._canvas.style["background-color"] = "#1f1f1f";
                this._canvas.id = "bgCanvas";
                this._onResize();
                this._context = this._canvas.getContext("2d");
                this._context.clearRect(0, 0, this._width, this._height);
                this._context.globalAlpha = this._options.colorAlpha;
                // 这里可以设置是否随着窗口的滚动而滚动
                window.addEventListener("resize", this._onResize);
                window.addEventListener("scroll", this._onScroll);
                // 这里设置添加的位置
                var body_ = document.getElementsByTagName('body')[0];
                body_.appendChild(this._canvas);
             catch (e) 
                console.warn("Canvas Context Error: " + e.toString());
                return;
            
            this._onDraw();
        , addRibbon: function () 
            var dir = Math.round(random(1, 9)) > 5 ? "right" : "left", stop = 1000, hide = 200, min = 0 - hide,
                max = this._width + hide, movex = 0, movey = 0, startx = dir === "right" ? min : max,
                starty = Math.round(random(0, this._height));
            if (/^(top|min)$/i.test(this._options.verticalPosition)) 
                starty = 0 + hide;
             else if (/^(middle|center)$/i.test(this._options.verticalPosition)) 
                starty = this._height / 2;
             else if (/^(bottom|max)$/i.test(this._options.verticalPosition)) 
                starty = this._height - hide;
            
            var ribbon = [], point1 = new Point(startx, starty), point2 = new Point(startx, starty), point3 = null,
                color = Math.round(random(0, 360)), delay = 0;
            while (true) 
                if (stop <= 0) break;
                stop--;
                movex = Math.round((Math.random() * 1 - 0.2) * this._options.horizontalSpeed);
                movey = Math.round((Math.random() * 1 - 0.5) * (this._height * 0.25));
                point3 = new Point();
                point3.copy(point2);
                if (dir === "right") 
                    point3.add(movex, movey);
                    if (point2.x >= max) break;
                 else if (dir === "left") 
                    point3.subtract(movex, movey);
                    if (point2.x <= min) break;
                
                ribbon.push(
                    point1: new Point(point1.x, point1.y),
                    point2: new Point(point2.x, point2.y),
                    point3: point3,
                    color: color,
                    delay: delay,
                    dir: dir,
                    alpha: 0,
                    phase: 0
                );
                point1.copy(point2);
                point2.copy(point3);
                delay += 4;
                color += this._options.colorCycleSpeed;
            
            this._ribbons.push(ribbon);
        , _drawRibbonSection: function (section) 
            if (section) 
                if (section.phase >= 1 && section.alpha <= 0) 
                    return true;
                
                if (section.delay <= 0) 
                    section.phase += 0.02;
                    section.alpha = Math.sin(section.phase) * 1;
                    section.alpha = section.alpha <= 0 ? 0 : section.alpha;
                    section.alpha = section.alpha >= 1 ? 1 : section.alpha;
                    if (this._options.animateSections) 
                        var mod = Math.sin(1 + section.phase * Math.PI / 2) * 0.1;
                        if (section.dir === "right"淘宝全屏动态特效页面陨石彩带代码

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