仿新版微信浮窗效果
Posted Summer-夏天
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阅读公众号或其他文章,经常需要暂时退出文章.
在新版微信中,可以把浏览的文章缩小为浮窗.点击浮窗继续阅读.对于经常在微信里阅读的人来说,这简直就是人类之光.
微信效果如下
微信效果
对于这功能我进行了仿写.
效果如下
微信的大佬一定用了了不起的技术,我这里只是实现效果.
简单写了一个库,一句代码即可实现效果
https://github.com/SherlockQi/WeChatFloat
//在AppDelegate中将类名传入即可
[HKFloatManager addFloatVcs:@[@"HKSecondViewController"]];
使用到的技术点
监听侧滑返回
//设置边缘侧滑代理
self.navigationController.interactivePopGestureRecognizer.delegate = self;
//当开始侧滑pop时调用此方法
- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer
/* 判断是否开启边缘侧滑返回 **/
if (self.navigationController.viewControllers.count > 1)
[self beginScreenEdgePanBack:gestureRecognizer];
return YES;
return NO;
/* UIScreenEdgePanGestureRecognizer
@property(nullable, nonatomic, readonly) UIGestureRecognizer *interactivePopGestureRecognizer NS_AVAILABLE_ios(7_0) __TVOS_PROHIBITED;
/*! This subclass of UIPanGestureRecognizer only recognizes if the user slides their finger
in from the bezel on the specified edge. */
//NS_CLASS_AVAILABLE_IOS(7_0) __TVOS_PROHIBITED @interface UIScreenEdgePanGestureRecognizer : UIPanGestureRecognizer
**/
//利用CADisplayLink 来实现监听返回手势
- (void)beginScreenEdgePanBack:(UIGestureRecognizer *)gestureRecognizer
/*
* 引用 gestureRecognizer
* 开启 CADisplayLink
* 显示右下视图
**/
self.edgePan = (UIScreenEdgePanGestureRecognizer *)gestureRecognizer;
_link = [CADisplayLink displayLinkWithTarget:self selector:@selector(panBack:)];
[self.link addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSRunLoopCommonModes];
[[UIApplication sharedApplication].keyWindow addSubview:self.floatArea];
//此方法中进行操作
- (void)panBack:(CADisplayLink *)link
//判断手势状态
if (self.edgePan.state == UIGestureRecognizerStateChanged) //移动过程
/*
* 改变右下视图 frame
* 判断手指是否进入右下视图中
**/
//手指在屏幕上的位置
CGPoint tPoint = [self.edgePan translationInView:kWindow];
...根据tPoint设置右下视图 frame...
//手指在右下视图上的位置(若 x>0 && y>0 说明此时手指在右下视图上)
CGPoint touchPoint = [kWindow convertPoint:[self.edgePan locationInView:kWindow] toView:self.floatArea];
if (touchPoint.x > 0 && touchPoint.y > 0)
...
//由于右下视图是1/4圆 所以需要这步判断
if (pow((kFloatAreaR - touchPoint.x), 2) + pow((kFloatAreaR - touchPoint.y), 2) <= pow((kFloatAreaR), 2))
self.showFloatBall = YES;
...
else if (self.edgePan.state == UIGestureRecognizerStatePossible)
/*
* 停止CADisplayLink
* 隐藏右下视图
* 显示/隐藏浮窗
**/
[self.link invalidate];
if (self.showFloatBall)
self.floatBall.iconImageView.image= [self.floatViewController valueForKey:@"hk_iconImage"];
[kWindow addSubview:self.floatBall];
监听浮窗移动/点击
#import "HKFloatBall.h" 类为浮窗视图类
//点击浮窗后让代理push之前保留起来的控制器
- (void)tap:(UIGestureRecognizer *)tap
if ([self.delegate respondsToSelector:@selector(floatBallDidClick:)])
[self.delegate floatBallDidClick:self];
- (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
...结束监听...
- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
...结束监听...
- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
/*
* 改变浮窗 frame
* 改变右下视图 frame
* 判断浮窗center 是否在右下视图之上
**/
CGPoint center_ball = [kWindow convertPoint:self.floatBall.center toView:self.cancelFloatArea];
if (pow((kFloatAreaR - center_ball.x), 2) + pow((kFloatAreaR - center_ball.y), 2) <= pow((kFloatAreaR), 2))
if (!self.cancelFloatArea.highlight)
self.cancelFloatArea.highlight = YES;
自定义push/pop动画
//设置navigationController代理
self.navigationController.delegate = self;
#pragma UINavigationControllerDelegate
//push/pop 时会调用此代理方法
- (nullable id <UIViewControllerAnimatedTransitioning>)navigationController:(UINavigationController *)navigationController
animationControllerForOperation:(UINavigationControllerOperation)operation
fromViewController:(UIViewController *)fromVC
toViewController:(UIViewController *)toVC
... 判断是否执行动画 若 return nil 则执行原始 push/pop 动画...
//HKTransitionPush HKTransitionPop 是自己写的两个动画类,需要实现<UIViewControllerAnimatedTransitioning>
if(operation==UINavigationControllerOperationPush)
return [[HKTransitionPush alloc]init];
else if(operation==UINavigationControllerOperationPop)
return [[HKTransitionPop alloc]init];
HKTransitionPush HKTransitionPop 代码类似已HKTransitionPush为例
#import "HKTransitionPush.h"
-(NSTimeInterval)transitionDuration:(id<UIViewControllerContextTransitioning>)transitionContext
return kAuration;//动画时间
- (void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext
//获取上下文
self.transitionContext = transitionContext;
UIViewController * fromVC = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey];
UIViewController *toVC = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];
UIView *contView = [transitionContext containerView];
[contView addSubview:fromVC.view];
[contView addSubview:toVC.view];
//添加遮罩视图
[fromVC.view addSubview:self.coverView];
//浮窗的 frame push时这个是起始 frame ,pop时是结束时的 frame
CGRect floatBallRect = [HKFloatManager shared].floatBall.frame;
//开始/结束时的曲线
UIBezierPath *maskStartBP = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(floatBallRect.origin.x, floatBallRect.origin.y,floatBallRect.size.width , floatBallRect.size.height) cornerRadius:floatBallRect.size.height/2];
UIBezierPath *maskFinalBP = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(0, 0,SCREEN_WIDTH, SCREEN_HEIGHT) cornerRadius:floatBallRect.size.width/2];
//.layer.mask 是部分显示的原因
CAShapeLayer *maskLayer = [CAShapeLayer layer];
maskLayer.path = maskFinalBP.CGPath;
toVC.view.layer.mask = maskLayer;
//动画类
CABasicAnimation *maskLayerAnimation = [CABasicAnimation animationWithKeyPath:@"path"];
maskLayerAnimation.fromValue = (__bridge id)(maskStartBP.CGPath);
maskLayerAnimation.toValue = (__bridge id)((maskFinalBP.CGPath));
maskLayerAnimation.duration = kAuration;
maskLayerAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
maskLayerAnimation.delegate = self;
[maskLayer addAnimation:maskLayerAnimation forKey:@"path"];
//隐藏浮窗
[UIView animateWithDuration:kAuration animations:^
[HKFloatManager shared].floatBall.alpha = 0;
];
#pragma mark - CABasicAnimation的Delegate
//动画完成后代理
- (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag
[self.transitionContext completeTransition:YES];
[self.transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey].view.layer.mask = nil;
[self.transitionContext viewControllerForKey:UITransitionContextToViewControllerKey].view.layer.mask = nil;
[self.coverView removeFromSuperview];
-(UIView *)coverView
if (!_coverView)
_coverView = [[UIView alloc]initWithFrame:[UIScreen mainScreen].bounds];
_coverView.backgroundColor = [UIColor blackColor];
_coverView.alpha = 0.5;
;
return _coverView;
解耦
将所有代码集中在 #import "HKFloatManager.h" 中
//在AppDelegate中将类名传入即可,在该类控制器侧滑返回时启动浮窗功能(需要在实例化导航控制器之后)
[HKFloatManager addFloatVcs:@[@"HKSecondViewController"]];
若需要设置浮窗头像,设置该控制器的"hk_iconImage"
@property (nonatomic, strong) UIImage *hk_iconImage;
Tips
- 震动反馈
UIImpactFeedbackGenerator*impactLight = [[UIImpactFeedbackGenerator alloc]initWithStyle:UIImpactFeedbackStyleMedium];
[impactLight impactOccurred];
// UIImpactFeedbackStyleLight,
// UIImpactFeedbackStyleMedium,
// UIImpactFeedbackStyleHeavy
- 分类获取当前控制器
#import "NSObject+hkvc.h"
@implementation NSObject (hkvc)
- (UIViewController *)hk_currentViewController
UIWindow *keyWindow = [UIApplication sharedApplication].keyWindow;
UIViewController *vc = keyWindow.rootViewController;
if ([vc isKindOfClass:[UINavigationController class]])
vc = [(UINavigationController *)vc visibleViewController];
else if ([vc isKindOfClass:[UITabBarController class]])
vc = [(UITabBarController *)vc selectedViewController];
return vc;
- (UINavigationController *)hk_currentNavigationController
return [self hk_currentViewController].navigationController;
- (UITabBarController *)hk_currentTabBarController
return [self hk_currentViewController].tabBarController;
@end
- 判断控制器是否有"hk_iconImage"属性
- (BOOL)haveIconImage
BOOL have = NO;
unsigned int outCount = 0;
Ivar *ivars = class_copyIvarList([self.floatViewController class], &outCount);
for (unsigned int i = 0; i < outCount; i ++)
Ivar ivar = ivars[i];
const char * nameChar = ivar_getName(ivar);
NSString *nameStr =[NSString stringWithFormat:@"%s",nameChar];
if([nameStr isEqualToString:@"_hk_iconImage"])
have = YES;
free(ivars);
return have;
原文地址:https://www.jianshu.com/p/2ab34afa1df4
Good luck!
Reprinted by Jimmy.li
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