Compose实现 CoordinatorLayout折叠效果

Posted LZ涸泽而渔

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前言:

对于android原生来说,可以根据 (CoordinatorLayout+AppBarLayout+ CollapsingToolbarLayout)与(behavior+collapseMode+scrollFlags) 来实现一个折叠效果,而对于Compose来说,官方并未提供类似的Api,因此需要自己去定制一个。

原本我也研究了一些时间,但是偶然发现github上已有人做了同样的事情,思想方面都大同小异,本着不重复做轮子的原则,因此在他原本代码的基础上修复一些bug。

这是我参考的轮子:GitHub - Tlaster/NestedScrollView: NestedScrollView for Jetpack Compose

正题:

实现折叠,首先需要几个关键性的东西(如果你是单个列表折叠,那使用stickyHeader可以轻松实现,但是如果包含了Viewpager,则需要自己去定制):

(1)NestedScrollConnection

(2)Layout测量与放置

(3)一些滑动冲突与事件消费

从效果分析开始(以最下方是ViewPager包裹RecyclerView样式进行假想),整个滑动过程分为两大步:

(1)在折叠完成之前 ,整体滑动而recyclerView不滑动 ->事件交给最外层消费掉

  (2)   在折叠完成之后,整体不动,而recyclerView自行滑动->事件交给recyclerView消费

有效果分析开始寻找可以帮助实现的api,原生android是使用View的事件模型进行拦截等等,而Compose使用的是NestedConnection且更为简单

object : NestedScrollConnection 
        override fun onPreScroll(available: Offset, source: NestedScrollSource): Offset 
            return takeIf 
                available.y < 0 && source == NestedScrollSource.Drag
            ?.let 
                Offset(0f, drag(available.y))
             ?: Offset.Zero
        

以这一段代码为例,重写其onPreScroll,return了两种情况(先不管drag方法的实现),Offset(0f,available.y)表示由使用了这个NestedConnection的Composeable组件消费掉当前位移量(拦截), 而返回Offset.Zero表示,使用了这个NestedConnection的Composeable组件不进行任何操作(事件分发)

因此在这里可以完成上述的效果分析,其余的是对效果的补充以及修正等,核心思路已出

在我自己的代码中,我删除了其外层的

//            .scrollable(
//                orientation = orientation,
//                state = rememberScrollableState 
//                    Log.e("tagaaa","rememberScrollableState  $it")
//                    state.drag(it,false)
//                
//            )

而是在需要滑动的地方,加上一些可滑动申明,如:

Column(
    modifier = Modifier
        .padding(16.dp)
        .verticalScroll(
            rememberScrollState()
        )
) 
    Text(text = "This is some awesome title")
    Text(text = "This is some awesome title")
    Text(text = "This is some awesome title")

以此达到检测滑动的唯一来源 只有NestedscrollConnection,且避免了一些奇奇怪怪的bug,同时,因为在外层添加了VerticalScroll,内部测量方式也需要进行改变

val headerPlaceable =
    measurables[0].measure(constraints.copy())

去除了

 Constraints.Infinity

以下为修改后的代码(并且因为可以拿到offset,所以很多其他的行为就可以在外部自由扩展):


import android.util.Log
import androidx.compose.foundation.gestures.*
import androidx.compose.foundation.layout.Box
import androidx.compose.runtime.Composable
import androidx.compose.runtime.rememberCoroutineScope
import androidx.compose.ui.Modifier
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.input.nestedscroll.nestedScroll
import androidx.compose.ui.input.pointer.*
import androidx.compose.ui.layout.Layout
import androidx.compose.ui.unit.Constraints
import kotlinx.coroutines.launch
import kotlin.math.roundToInt

/**
 * Define a [VerticalNestedScrollView].
 *
 * @param state the state object to be used to observe the [VerticalNestedScrollView] state.
 * @param modifier the modifier to apply to this layout.
 * @param content a block which describes the header.
 * @param content a block which describes the content.
 */
@Composable
fun VerticalNestedScrollView(
    modifier: Modifier = Modifier,
    state: NestedScrollViewState,
    header: @Composable () -> Unit = ,
    content: @Composable () -> Unit = ,
) 
    NestedScrollView(
        modifier = modifier,
        state = state,
        orientation = Orientation.Vertical,
        header = header,
        content = content,
    )


/**
 * Define a [HorizontalNestedScrollView].
 *
 * @param state the state object to be used to observe the [HorizontalNestedScrollView] state.
 * @param modifier the modifier to apply to this layout.
 * @param content a block which describes the header.
 * @param content a block which describes the content.
 */
@Composable
fun HorizontalNestedScrollView(
    modifier: Modifier = Modifier,
    state: NestedScrollViewState,
    header: @Composable () -> Unit = ,
    content: @Composable () -> Unit = ,
) 
    NestedScrollView(
        modifier = modifier,
        state = state,
        orientation = Orientation.Horizontal,
        header = header,
        content = content,
    )


@Composable
private fun NestedScrollView(
    modifier: Modifier = Modifier,
    state: NestedScrollViewState,
    orientation: Orientation,
    header: @Composable () -> Unit,
    content: @Composable () -> Unit,
) 
    Layout(
        modifier = modifier.nestedScroll(state.nestedScrollConnectionHolder),
        content = 
            Box 
                header.invoke()
            
            Box 
                content.invoke()
            
        ,
    )  measurables, constraints ->
        layout(constraints.maxWidth, constraints.maxHeight) 
            when (orientation) 
                Orientation.Vertical -> 
                    val headerPlaceable =
                        measurables[0].measure(constraints.copy())
                    headerPlaceable.place(0, state.offset.roundToInt())

                    val contentPlaceable =
                        measurables[1].measure(constraints.copy(maxHeight = constraints.maxHeight))
                    contentPlaceable.place(
                        0,
                        state.offset.roundToInt() + headerPlaceable.height
                    )
                    state.updateBounds(-(headerPlaceable.height.toFloat()))
                    state.headerHeight = headerPlaceable.height
                
                Orientation.Horizontal -> 
                    val headerPlaceable =
                        measurables[0].measure(constraints.copy(maxWidth = Constraints.Infinity))
                    headerPlaceable.place(state.offset.roundToInt(), 0)
                    state.updateBounds(-(headerPlaceable.width.toFloat()))
                    val contentPlaceable =
                        measurables[1].measure(constraints.copy(maxWidth = constraints.maxWidth))
                    contentPlaceable.place(
                        state.offset.roundToInt() + headerPlaceable.width,
                        0,
                    )
                
            
        
    


import androidx.annotation.FloatRange
import androidx.compose.animation.core.Animatable
import androidx.compose.animation.core.exponentialDecay
import androidx.compose.runtime.*
import androidx.compose.runtime.saveable.Saver
import androidx.compose.runtime.saveable.listSaver
import androidx.compose.runtime.saveable.rememberSaveable
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.input.nestedscroll.NestedScrollConnection
import androidx.compose.ui.input.nestedscroll.NestedScrollSource
import androidx.compose.ui.unit.Velocity
import kotlinx.coroutines.CoroutineScope
import kotlinx.coroutines.launch
import kotlin.math.absoluteValue
import kotlin.math.withSign

/**
 * Create a [NestedScrollViewState] that is remembered across compositions.
 */
@Composable
fun rememberNestedScrollViewState(): NestedScrollViewState 
    val scope = rememberCoroutineScope()
    val saver = remember 
        NestedScrollViewState.Saver(scope = scope)
    
    return rememberSaveable(
        saver = saver
    ) 
        NestedScrollViewState(scope = scope)
    


/**
 * A state object that can be hoisted to observe scale and translate for [NestedScrollView].
 *
 * In most cases, this will be created via [rememberNestedScrollViewState].
 */
@Stable
class NestedScrollViewState(
    private val scope: CoroutineScope,
    initialOffset: Float = 0f,
    initialMaxOffset: Float = 0f,
) 
    var headerHeight: Int = 0
    private var changes = 0f
    private var _offset = Animatable(initialOffset)
    private val _maxOffset = mutableStateOf(initialMaxOffset)

    companion object 
        fun Saver(
            scope: CoroutineScope,
        ): Saver<NestedScrollViewState, *> = listSaver(
            save = 
                listOf(it.offset, it._maxOffset.value)
            ,
            restore = 
                NestedScrollViewState(
                    scope = scope,
                    initialOffset = it[0],
                    initialMaxOffset = it[1],
                )
            
        )
    

    /**
     * The current value for [NestedScrollView] Content translate
     */
    @get:FloatRange(from = 0.0)
    val offset: Float
        get() = _offset.value

    internal val nestedScrollConnectionHolder = object : NestedScrollConnection 
        override fun onPreScroll(available: Offset, source: NestedScrollSource): Offset 
            return takeIf 
                available.y < 0 && source == NestedScrollSource.Drag
            ?.let 
                Offset(0f, drag(available.y))
             ?: Offset.Zero
        

        override fun onPostScroll(
            consumed: Offset,
            available: Offset,
            source: NestedScrollSource
        ): Offset 
            return takeIf 
                available.y > 0 && source == NestedScrollSource.Drag
            ?.let 
                Offset(0f, drag(available.y))
             ?: Offset.Zero
        

        override suspend fun onPreFling(available: Velocity): Velocity 
            return Velocity(0f, fling(available.y))
        

        override suspend fun onPostFling(consumed: Velocity, available: Velocity): Velocity 
            return Velocity(0f, fling(available.y))
        
    

    private suspend fun snapTo(value: Float) 
        _offset.snapTo(value)
    

    internal suspend fun fling(velocity: Float): Float 
        if (velocity == 0f || velocity > 0 && offset == 0f) 
            return velocity
        
        val realVelocity = velocity.withSign(changes)
        changes = 0f
        return if (offset > _maxOffset.value && offset <= 0) 
            _offset.animateDecay(
                realVelocity,
                exponentialDecay()
            ).endState.velocity.let 
                if (offset == 0f) 
                    velocity
                 else 
                    it
                
            
         else 
            0f
        
    

    internal fun drag(delta: Float): Float 
        return if (delta < 0 && offset > _maxOffset.value || delta > 0 && offset < 0f) 
            changes = delta
            scope.launch 
                snapTo((offset + delta).coerceIn(_maxOffset.value, 0f))
            
            delta
         else 
            0f
        
    

    internal fun updateBounds(maxOffset: Float) 
        _maxOffset.value = maxOffset
        _offset.updateBounds(maxOffset, 0f)
    

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