圆环进度条 两种实现方式

Posted nicepainkiller

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先看图效果图:

这边UI的 设计图 长这样

 

 一个圆环的进度展示,这个圆环上开始位置 是齐口的,终点圆口,并且有一个圆;

列举了两种实现方式:

  • 第一种 纯的CSS实现;原理是 叠加旋转 而成。缺点在某些机型上面应为遮罩没有对齐(uniapp 半个像素不显示的问题,其他平台没有这问题),会出现白边(没有遮挡好的情况)
  •  第二种 createCanvasContext 直接画弧线;动态计算原点位置 叠加 显示

第一种实现方式 

理论上:纯css  两个半圆在相应的取值范围内 旋转,旋转的时候被父对象 遮罩剩余的部分

第一步: 两个半圆在旋转,旋转时候被父对象 clip 掉 剩余部分,两个红色底就是两个半圆的父元素,红色第里面的两个深色块就是 将要旋转的 元素;

<view class="box0-parent">
  <view class="box0" :style="box0Style">
  </view>
</view>
<view class="box1-parent">
  <view class="box1" :style="box1Style">
  </view>
</view>


.box0-parent 
  position: absolute;
  top: 580rpx;
  width: 284rpx;
  height: 284rpx;
  background-color: #dd2124;
  clip: rect(0px, 142rpx, 284rpx, 0px);

  // border-radius: 50%;
  .box0 
    position: absolute;
    top: 0;
    width: 284rpx;
    height: 284rpx;
    background-color: #2C405A;
    clip: rect(0px, 142rpx, 284rpx, 0px);
    border-radius: 50%;
  


.box1-parent 
  position: absolute;
  top: 580rpx;
  width: 284rpx;
  height: 284rpx;
  background-color: #c34c24;
  clip: rect(0px, 284rpx, 284rpx, 142rpx);
  // border-radius: 50%;

  .box1 
    position: absolute;
    top: 0;
    width: 284rpx;
    height: 284rpx;
    background-color: #5a4600;
    clip: rect(0px, 284rpx, 284rpx, 142rpx);
    border-radius: 50%;
    // transform: rotate(60deg);
  

   

 第二步: 调整下参数; 再调下颜色

<template>
  <view class="process">

    <view class="box0-parent">
      <view class="box0" :style="box0Style">
      </view>
    </view>
    <view class="box1-parent">
      <view class="box1" :style="box1Style">
      </view>
    </view>

    <view class="input-range">
      <text> percent%</text> <text style="margin-left: 100rpx;">percent*3.6</text>
      <slider @changing="onChange" value="0" max="100" min="0" v-model="percent" activeColor="#FFCC33"
        backgroundColor="#000000" block-color="#8A6DE9"></slider>
    </view>


  </view>

</template>

<script>
 
  export default 
    data() 
      return 
        percent: 30,
      
    ,
    computed: 
      box0Style() 
        if (this.percent >= 50) 
          return `transform: rotate($180 + this.percent*3.6deg)`
         else 
          return ``
        
      ,
      box1Style() 
        if (this.percent <= 50) 
          return `transform: rotate($this.percent*3.6deg)`
         else 
          return `display: none;`
        
      
    ,
    methods: 
      onChange(value) 
        // console.log(value.detail.value)
        this.percent = value.detail.value
      
    
  
</script>

<style lang="scss" scoped>
  .process 
    width: 100%;

    display: flex;
    flex-direction: column;
    justify-content: center;
    align-items: center;


    .input-range 
      position: absolute;
      top: 980rpx;
      width: 300rpx;
    

    .box0-parent 
      position: absolute;
      top: 580rpx;
      width: 284rpx;
      height: 284rpx;
      background-color: #dd2124;
      clip: rect(0px, 142rpx, 284rpx, 0px);

      // border-radius: 50%;
      .box0 
        position: absolute;
        top: 0;
        width: 284rpx;
        height: 284rpx;
        //background-color: #2C405A;
        background-color: #2168F9;
        clip: rect(0px, 142rpx, 284rpx, 0px);
        border-radius: 50%;
      
    

    .box1-parent 
      position: absolute;
      top: 580rpx;
      width: 284rpx;
      height: 284rpx;
      //background-color: #c34c24;
      background-color: #dd2124;
      // background-color: #2168F9;
      clip: rect(0px, 284rpx, 284rpx, 142rpx);
      // border-radius: 50%;

      .box1 
        position: absolute;
        top: 0;
        width: 284rpx;
        height: 284rpx;
        // background-color: #5a4600;
        background-color: #2168F9;
        clip: rect(0px, 284rpx, 284rpx, 142rpx);
        border-radius: 50%;
        // transform: rotate(60deg);
      
    

  
</style>

然后加上蓝色底色,圆环换上白色;真理下就能得到这么的 圆环了;

至于 白色圆点  直接绝对定位于半圆, 随着半圆移动即可;每个半圆都有一个

第二种实现方式

使用的是 canvas 中的 arc  (画弧线来实现的)

uni.createCanvasContexthttps://uniapp.dcloud.io/api/canvas/CanvasContext.html


<canvas class="canvas-content" :canvas-id="canvasId" :id="canvasId">
</canvas>

methods: 
  onChange(value) 
    // console.log(value.detail.value)
    this.percent = value.detail.value
    this.drawCircleByProgress()
  ,
  drawCircleByProgress()
    // 表示进度的两端为圆形  目前没有找到只设置一段的方式
    this.canvasContent.setLineCap('round'); //圆形     
    this.canvasContent.setLineCap('square'); //方形
    // 设置线条的宽度和颜色
    this.canvasContent.setLineWidth(uni.upx2px(30));
    this.canvasContent.setStrokeStyle('#ff0000');
          
    let endAngle = ((2 * Math.PI) / 100) * this.percent + this.startAngle;
    
    this.canvasContent.beginPath();
    // 半径为整个canvas宽度的一半
    let radius = uni.upx2px(284) / 2;
    this.canvasContent.arc(radius, radius, radius - uni.upx2px(30), this.startAngle, endAngle, false);
    this.canvasContent.stroke();
    
    this.canvasContent.draw();
  


.canvas-content
  width: 284rpx;
  height: 284rpx;
  background-color: #059cdd;

这种方式对于圆环中的 画一个白色球需要通过 弧度计算圆上一点的位置

drawCircleByProgress() 
  // 表示进度的两端为圆形  目前没有找到只设置一段的方式
  this.canvasContent.setLineCap('round'); //圆形     
  this.canvasContent.setLineCap('square'); //方形

  let width = uni.upx2px(30)

  // 设置线条的宽度和颜色
  this.canvasContent.setLineWidth(width);
  this.canvasContent.setStrokeStyle('#ff0000');


  // 画圆环
  let endAngle = ((2 * Math.PI) / 100) * this.percent + this.startAngle;
  this.canvasContent.beginPath();
  // 半径为整个canvas宽度的一半
  let radius = uni.upx2px(284) / 2;
  this.canvasContent.arc(radius, radius, radius - width, this.startAngle, endAngle, false);
  this.canvasContent.stroke();



  //原点要在 圆弧前面一点点的位置 所有这个加了 0.1;
  let p0x = radius + Math.cos(endAngle + .1) * (radius - width)
  let p0y = radius + Math.sin(endAngle + .1) * (radius - width)
  // 画圆球
  this.canvasContent.beginPath()
  this.canvasContent.arc(p0x, p0y, width / 2, 0, 2 * Math.PI)
  this.canvasContent.setFillStyle('#F0AD4E');
  this.canvasContent.fill()
  // 画白色圆球
  this.canvasContent.beginPath()
  this.canvasContent.arc(p0x, p0y, width * 0.4, 0, 2 * Math.PI)
  this.canvasContent.setFillStyle('#FFFFFF');
  this.canvasContent.fill()

  this.canvasContent.draw();

真理下就能得到下面的例子了

完整代码:

<template>
  <view class="process">

    <canvas class="canvas-content" :canvas-id="canvasId" :id="canvasId">
    </canvas>

    <view class="box0-parent">
      <view class="box0" :style="box0Style">
      </view>
    </view>
    <view class="box1-parent">
      <view class="box1" :style="box1Style">
      </view>
    </view>
    <view class="input-range">
      <text> percent%</text> <text style="margin-left: 100rpx;">percent*3.6</text>
      <slider @changing="onChange" value="0" max="100" min="0" v-model="percent" activeColor="#FFCC33"
        backgroundColor="#000000" block-color="#8A6DE9"></slider>
    </view>

  </view>
</template>

<script>
  export default 
    data() 
      return 
        percent: 30,
        canvasId: 'canvasId',
        canvasContent: null,
        startAngle: -Math.PI / 2, //canvas画圆的起始角度,默认为3点钟方向即90度 方向,定位位到12位置 0度
      
    ,
    computed: 
      box0Style() 
        if (this.percent >= 50) 
          return `transform: rotate($180 + this.percent*3.6deg)`
         else 
          return ``
        
      ,
      box1Style() 
        if (this.percent <= 50) 
          return `transform: rotate($this.percent*3.6deg)`
         else 
          return `display: none;`
        
      
    ,
    onShow() 
      this.canvasContent = uni.createCanvasContext(this.canvasId, this)
      this.drawCircleByProgress()
    ,
    methods: 
      onChange(value) 
        // console.log(value.detail.value)
        this.percent = value.detail.value
        this.drawCircleByProgress()
      ,
      drawCircleByProgress() 
        // 表示进度的两端为圆形  目前没有找到只设置一段的方式
        this.canvasContent.setLineCap('round'); //圆形     
        this.canvasContent.setLineCap('square'); //方形

        let width = uni.upx2px(30)

        // 设置线条的宽度和颜色
        this.canvasContent.setLineWidth(width);
        this.canvasContent.setStrokeStyle('#ff0000');

        let endAngle = ((2 * Math.PI) / 100) * this.percent + this.startAngle;

        this.canvasContent.beginPath();
        // 半径为整个canvas宽度的一半
        let radius = uni.upx2px(284) / 2;
        this.canvasContent.arc(radius, radius, radius - width, this.startAngle, endAngle, false);
        this.canvasContent.stroke();

        //原点要在 圆弧前面一点点的位置 所有这个加了 0.1;
        let p0x = radius + Math.cos(endAngle + .1) * (radius - width)
        let p0y = radius + Math.sin(endAngle + .1) * (radius - width)


        this.canvasContent.beginPath()
        this.canvasContent.arc(p0x, p0y, width / 2, 0, 2 * Math.PI)
        this.canvasContent.setFillStyle('#F0AD4E');
        this.canvasContent.fill()

        this.canvasContent.beginPath()
        this.canvasContent.arc(p0x, p0y, width * 0.4, 0, 2 * Math.PI)
        this.canvasContent.setFillStyle('#FFFFFF');
        this.canvasContent.fill()

        this.canvasContent.draw();
      
    
  
</script>

<style lang="scss" scoped>
  .process 
    width: 100%;

    display: flex;
    flex-direction: column;
    justify-content: center;
    align-items: center;

    .canvas-content 
      width: 284rpx;
      height: 284rpx;
      background-color: #059cdd;
    

    .input-range 
      position: absolute;
      top: 750rpx;
      width: 300rpx;
    

    .box0-parent 
      position: absolute;
      top: 380rpx;
      width: 284rpx;
      height: 284rpx;
      background-color: #dd2124;
      clip: rect(0px, 142rpx, 284rpx, 0px);

      // border-radius: 50%;
      .box0 
        position: absolute;
        top: 0;
        width: 284rpx;
        height: 284rpx;
        //background-color: #2C405A;
        background-color: #2168F9;
        clip: rect(0px, 142rpx, 284rpx, 0px);
        border-radius: 50%;
      
    

    .box1-parent 
      position: absolute;
      top: 380rpx;
      width: 284rpx;
      height: 284rpx;
      //background-color: #c34c24;
      background-color: #dd2124;
      // background-color: #2168F9;
      clip: rect(0px, 284rpx, 284rpx, 142rpx);

      // border-radius: 50%;
      .box1 
        position: absolute;
        top: 0;
        width: 284rpx;
        height: 284rpx;
        // background-color: #5a4600;
        background-color: #2168F9;
        clip: rect(0px, 284rpx, 284rpx, 142rpx);
        border-radius: 50%;
        // transform: rotate(60deg);
      
    

  
</style>

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