2019-10-30-C#-dotnet-core-局域网组播方法

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C# dotnet core 局域网组播方法 lindexi 2019-10-30 9:0:48 +0800 2019-10-29 12:2:46 +0800 dotnet C#

我在微软官网找到了用 C# 做 UDP 组播的方法,我优化一些逻辑,保留核心代码,然后加了一点封装

在使用之前需要注意的是组播可以用来做局域网传输,但是组播不是可靠的方案,随时可能因为路由器等发送失败或无法接收消息

使用组播的方法是创建 Socket 通过 UDP 向组播地址发送数据或从组播地址接收数据

可以作为组播的地址是 239.0.0.0~239.255.255.255 的范围,这个范围是局域网可用。但实际可用或不可用还需要靠实际的路由器

首先创建一个 Socket 然后绑定到端口

        private IPAddress LocalIpAddress  set; get;  = IPAddress.Any;

        private Socket MulticastSocket  get; 

        private const int MulticastPort = 15003;

        private void TryBindSocket()
        
            for (var i = MulticastPort; i < 65530; i++)
            
                try
                
                    EndPoint localEndPoint = new IPEndPoint(LocalIpAddress, i);

                    MulticastSocket.Bind(localEndPoint);
                    return;
                
                catch (SocketException e)
                
                    Console.WriteLine(e);
                
            
        

绑定的端口是用来接收的端口,所以绑定失败不会影响发送

绑定完成需要加入组播网络

                var multicastOption = new MulticastOption(MulticastAddress, IPAddress.Any);

                MulticastSocket.SetSocketOption(SocketOptionLevel.IP,
                    SocketOptionName.AddMembership,
                    multicastOption);

        /// <summary>
        /// 组播地址
        /// <para/>
        /// 224.0.0.0~224.0.0.255为预留的组播地址(永久组地址),地址224.0.0.0保留不做分配,其它地址供路由协议使用;
        /// <para/>
        /// 224.0.1.0~224.0.1.255是公用组播地址,可以用于Internet;
        /// <para/>
        /// 224.0.2.0~238.255.255.255为用户可用的组播地址(临时组地址),全网范围内有效;
        /// <para/>
        /// 239.0.0.0~239.255.255.255为本地管理组播地址,仅在特定的本地范围内有效。
        /// </summary>
        public IPAddress MulticastAddress  set; get; 

需要注意,上面代码的 LocalIpAddress 写的是 Any 也就是只有在默认的网卡是和其他设备网段才能访问

如果发现其他设备不能接收到信息,那么请修改 LocalIpAddress 为你设备的地址

接收方法和接收其他相同

        private void ReceiveBroadcastMessages()
        
            // 接收需要绑定 MulticastPort 端口
            var bytes = new byte[MaxByteLength];
            EndPoint remoteEndPoint = new IPEndPoint(IPAddress.Any, 0);

            try
            
                while (true)
                
                    var length = MulticastSocket.ReceiveFrom(bytes, ref remoteEndPoint);

                    Console.WriteLine(Encoding.UTF8.GetString(bytes, 0, length));
                
            
            catch (Exception e)
            
                Console.WriteLine(e.ToString());
            
        

接收和发送都是二进制

        /// <summary>
        /// 发送组播
        /// </summary>
        /// <param name="message"></param>
        public void SendBroadcastMessage(string message)
        
            try
            
                var endPoint = new IPEndPoint(MulticastAddress, MulticastPort);
                var byteList = Encoding.UTF8.GetBytes(message);

                MulticastSocket.SendTo(byteList, endPoint);
            
            catch (Exception e)
            
                Console.WriteLine("\\n" + e);
            
        

所有代码

    internal class PeerMulticastFinder : IDisposable
    
        /// <inheritdoc />
        public PeerMulticastFinder()
        
            MulticastSocket = new Socket(AddressFamily.InterNetwork,
                SocketType.Dgram,
                ProtocolType.Udp);
            MulticastAddress = IPAddress.Parse("230.138.100.2");
        

        /// <summary>
        /// 寻找局域网设备
        /// </summary>
        public void FindPeer()
        
            // 实际是反过来,让其他设备询问

            StartMulticast();

            var ipList = GetLocalIpList().ToList();
            var message = string.Join(';',ipList);
            SendBroadcastMessage(message);
            // 先发送再获取消息,这样就不会收到自己发送的消息
            ReceivedMessage += (s, e) =>  Console.WriteLine($"找到 e"); ;
        

        /// <summary>
        /// 获取本地 IP 地址
        /// </summary>
        /// <returns></returns>
        private IEnumerable<IPAddress> GetLocalIpList()
        
            var host = Dns.GetHostEntry(Dns.GetHostName());
            foreach (var ip in host.AddressList)
            
                if (ip.AddressFamily == AddressFamily.InterNetwork)
                
                    yield return ip;
                
            
        

        /// <summary>
        /// 组播地址
        /// <para/>
        /// 224.0.0.0~224.0.0.255为预留的组播地址(永久组地址),地址224.0.0.0保留不做分配,其它地址供路由协议使用;
        /// <para/>
        /// 224.0.1.0~224.0.1.255是公用组播地址,可以用于Internet;
        /// <para/>
        /// 224.0.2.0~238.255.255.255为用户可用的组播地址(临时组地址),全网范围内有效;
        /// <para/>
        /// 239.0.0.0~239.255.255.255为本地管理组播地址,仅在特定的本地范围内有效。
        /// </summary>
        public IPAddress MulticastAddress  set; get; 

        private const int MulticastPort = 15003;

        /// <summary>
        /// 启动组播
        /// </summary>
        public void StartMulticast()
        
            try
            
                // 如果首次绑定失败,那么将无法接收,但是可以发送
                TryBindSocket();

                // Define a MulticastOption object specifying the multicast group 
                // address and the local IPAddress.
                // The multicast group address is the same as the address used by the server.
                // 有多个 IP 时,指定本机的 IP 地址,此时可以接收到具体的内容
                var multicastOption = new MulticastOption(MulticastAddress, IPAddress.Parse("172.18.134.16"));

                MulticastSocket.SetSocketOption(SocketOptionLevel.IP,
                    SocketOptionName.AddMembership,
                    multicastOption);
            
            catch (Exception e)
            
                Console.WriteLine(e.ToString());
            

            Task.Run(ReceiveBroadcastMessages);
        

        /// <summary>
        /// 收到消息
        /// </summary>
        public event EventHandler<string> ReceivedMessage;

        private void ReceiveBroadcastMessages()
        
            // 接收需要绑定 MulticastPort 端口
            var bytes = new byte[MaxByteLength];
            EndPoint remoteEndPoint = new IPEndPoint(IPAddress.Any, 0);

            try
            
                while (!_disposedValue)
                
                    var length = MulticastSocket.ReceiveFrom(bytes, ref remoteEndPoint);

                    OnReceivedMessage(Encoding.UTF8.GetString(bytes, 0, length));
                
            
            catch (Exception e)
            
                Console.WriteLine(e.ToString());
            
        

        /// <summary>
        /// 发送组播
        /// </summary>
        /// <param name="message"></param>
        public void SendBroadcastMessage(string message)
        
            try
            
                var endPoint = new IPEndPoint(MulticastAddress, MulticastPort);
                var byteList = Encoding.UTF8.GetBytes(message);

                if (byteList.Length > MaxByteLength)
                
                    throw new ArgumentException($"传入 message 转换为 byte 数组长度太长,不能超过MaxByteLength字节")
                    
                        Data =
                        
                             "message", message ,
                             "byteList", byteList 
                        
                    ;
                

                MulticastSocket.SendTo(byteList, endPoint);
            
            catch (Exception e)
            
                Console.WriteLine("\\n" + e);
            
        

        private IPAddress LocalIpAddress  set; get;  = IPAddress.Any;

        private Socket MulticastSocket  get; 

        private void TryBindSocket()
        
            for (var i = MulticastPort; i < 65530; i++)
            
                try
                
                    EndPoint localEndPoint = new IPEndPoint(LocalIpAddress, i);

                    MulticastSocket.Bind(localEndPoint);
                    return;
                
                catch (SocketException e)
                
                    Console.WriteLine(e);
                
            
        

        private const int MaxByteLength = 1024;

        #region IDisposable Support

        private bool _disposedValue = false; // 要检测冗余调用

        private void Dispose(bool disposing)
        
            if (!_disposedValue)
            
                if (disposing)
                
                

                MulticastSocket.Dispose();

                ReceivedMessage = null;
                MulticastAddress = null;

                _disposedValue = true;
            
        

        // 添加此代码以正确实现可处置模式。
        public void Dispose()
        
            // 请勿更改此代码。将清理代码放入以上 Dispose(bool disposing) 中。
            Dispose(true);
            GC.SuppressFinalize(this);
        

        #endregion

        private void OnReceivedMessage(string e)
        
            ReceivedMessage?.Invoke(this, e);
        
    

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