骑马与砍杀如何编辑。修改人物数据呢? 就是导出人物后。(我是用快快游戏下载的骑马与砍杀)

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1.进入主角面板→统计
2.导出角色
3.在进入游戏文档有个CharExport文档
4.找到你的角色名的文件(TXT后缀)
5.修改其文档之后在进入主角面板→统计
6.导入角色

可修改的属性:
charfile_version = 1
name = M-Blade 人物名称
xp = 22679732 当前经验值
money = 46292 当前持有金币数量
attribute_points = 0 未分配的属性点
skill_points = 0 未分配的技能点
weapon_points = 0 未分配的武器点
strength = 20 力量
agility = 30 敏捷
intelligence = 23 智力
charisma = 12 魅力
trade = 0 交易
leadership = 4 统御
prisoner_management = 2 俘虏
first_aid = 0 治疗
surgery = 1 手术
wound_treatment = 4 急救
inventory_management = 7物品管理
spotting = 0 视野
pathfinding = 6 向导
tactics = 5 战术
tracking = 0 跟踪
trainer = 6 教练
horse_archery = 0 骑射
riding = 10 骑术
athletics = 10 跑动
shield = 10 盾防
weapon_master = 10 武器熟练
power_draw = 4 强弓
power_throw = 0 强掷
power_strike = 3 强击
ironflesh = 5 铁骨
one_handed_weapons = 134 单手武器熟练
two_handed_weapons = 299 双手武器熟练
polearms = 305 长柄武器熟练
archery = 50 弓箭熟练
crossbows = 18 十字弩熟练
throwing = 47 投掷武器熟练
firearms = 0 火器熟练
face_key_1 = 7008
face_key_2 = 1f85b8cc8803000
参考技术A 导出后自己改再导入就OK。。。

#基本信息
charfile_version = 1→→→→→→→好像是指它可以应用的剧本。不重要,略过。
name = jygliujx →→→→→→→→→你的姓名
xp = 120000 →→→→→→→→→→→你的经验
money = 300000→→→→→→→→→→你的钱
#可分配点数
attribute_points = 128→→→→→→可分配属性点
skill_points = 256→→→→→→→→可分配技能点
weapon_points = 1000→→→→→→→可分配武器点(你们无视这3个数字吧)
#四项基本点
strength = 15 →→→→→→→→→→力量
agility = 8 →→→→→→→→→→→敏捷
intelligence = 4→→→→→→→→→智力
charisma = 7→→→→→→→→→→→魅力
#技能
trade = 0 →→→→→→→→→→→→易市
leadership = 1→→→→→→→→→→统御
prisoner_management = 0 →→→→→囹圄
reserved_skill_1 = 0
reserved_skill_2 = 0
reserved_skill_3 = 0
reserved_skill_4 = 0
persuasion = 0→→→→→→→→→→雄辩
engineer = 0→→→→→→→→→→→营造
first_aid = 0 →→→→→→→→→→针灸
surgery = 0 →→→→→→→→→→→妙手
wound_treatment = 0 →→→→→→→岐黄
inventory_management = 0→→→→→内务
spotting = 1→→→→→→→→→→→斥候
path-finding = 2→→→→→→→→→行军
tactics = 0 →→→→→→→→→→→战略
tracking = 0→→→→→→→→→→→追蹑
trainer = 0 →→→→→→→→→→→操练
reserved_skill_5 = 0
reserved_skill_6 = 0
reserved_skill_7 = 0
reserved_skill_8 = 0
looting = 0 →→→→→→→→→→→掠夺
horse_archery = 1 →→→→→→→→骑射
riding = 2→→→→→→→→→→→→马术
athletics = 0 →→→→→→→→→→健步
shield = 0→→→→→→→→→→→→铁臂
weapon_master = 1 →→→→→→→→武艺
reserved_skill_9 = 0
reserved_skill_10 = 0
reserved_skill_11 = 0
reserved_skill_12 = 0
reserved_skill_13 = 0
power_draw = 0→→→→→→→→→→控弦
power_throw = 0 →→→→→→→→→强掷
power_strike = 0→→→→→→→→→强击
ironflesh = 5 →→→→→→→→→→铁骨
reserved_skill_14 = 0
reserved_skill_15 = 0
reserved_skill_16 = 0
reserved_skill_17 = 0
reserved_skill_18 = 0
#武器熟练度
one_handed_weapons = 50 →→→→→单手武器熟练度
two_handed_weapons = 51 →→→→→双手武器熟练度
polearms = 74 →→→→→→→→→→长杆武器熟练度
archery = 72→→→→→→→→→→→弓箭熟练度
crossbows = 51→→→→→→→→→→弩熟练度
throwing = 71 →→→→→→→→→→投掷熟练度
firearms = 0 →→→→→→→→→→火器熟练度(游戏未显示)
#面部特征
face_key_1 = 180000001→→→→→→面部特征(DNA)
face_key_2 = 36db6db6db6db6db →→面部特征(DNA)追问

额。。这个文本。。我好像在我的文档里的Mount&Blade With Fire and Sword文件里没找到
找到个相似的。。都很乱七八糟。。看不懂。。能不能给个文件路径。。?

本回答被提问者采纳
参考技术B 具体的楼上已经说好了,那剩下的路径问题很简单了,就是Mount&Blade/CharExport了,然后导出角色以后在这个文件夹里找到以自己角色命名的TXT文本就好了 参考技术C 在我的文档里

你好我问一个问题是3Dsmax人物模型如何把骨骼绑定到人物模型里面呢并让它一起行走起来请懂的教我一下

参考技术A 1.建立骨骼,与模型对齐,手臂、手指、腿脚等等都要对齐,记住要在骨骼模式下而不是运动模式下。
2.给模型添加physique修改器——点击attach to node——选择骨骼的bip01
3.在physique的次物体级刷权重,让不同的骨骼控制不同的模型本回答被提问者采纳
参考技术B 建立骨骼,调整对齐
蒙皮包裹,绑定到骨骼
调节权重,影响范围

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