Three.js创建随机立体几何体示例
Posted ye-hcj
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效果
demo
<template>
<div>
<div ref="StatsBox"></div>
<div ref="ThreeBox"></div>
</div>
</template>
<script>
/* eslint-disable */
import * as THREE from ‘three‘;
import Stats from ‘../assets/js/stats.js‘;
import * as dat from ‘dat.gui‘;
var scene = new THREE.Scene();
scene.fog = new THREE.Fog( 0xffffff, 0.015, 100 ); // 创建雾,离得越远越模糊
// scene.overrideMaterial = new THREE.MeshLambertMaterial({color : 0xffffff }); // 设置统一材质
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setClearColor(0xEFD9BE, 1.0);
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMap.enabled = true;
var spotLight = new THREE.SpotLight(0xffffff);
spotLight.position.set(-40, 60, -10);
spotLight.castShadow = true;
scene.add(spotLight);
var planeGeometry = new THREE.PlaneGeometry(90,40,1,1);
var planeMaterial = new THREE.MeshLambertMaterial({color: 0xffffff});
var plane = new THREE.Mesh(planeGeometry,planeMaterial);
plane.rotation.x = -0.5*Math.PI;
plane.position.x = 15;
plane.position.y = 0;
plane.position.z = 0;
plane.receiveShadow = true;
scene.add(plane);
camera.position.x = -30;
camera.position.y = 40;
camera.position.z = 30;
camera.lookAt(scene.position);
let step = 0;
const gui = new dat.GUI(); // 创建gui工具,控制变量
var controls= new function() {
this.rotationSpeed = 0.02;
this.numberOfObjects = scene.children.length;
this.addCube = function( ) {
// 随机大小
var cubeSize = Math.ceil((Math.random() * 8));
var cubeGeometry = new THREE.BoxBufferGeometry(cubeSize, cubeSize, cubeSize);
// 随机颜色
var cubeMaterial = new THREE.MeshLambertMaterial({color: Math.random() * 0xffffff});
var cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
cube.castShadow = true; // 产生阴影
cube.name = "cube-" + scene.children.length; // 可以使用 Scene.getChildByName ( name ) 获取
// 随机位置
cube.position.x = -30 + Math.round((Math.random() * planeGeometry.parameters.width));
cube.position.y = Math.round((Math.random() * 5));
cube.position.z = -20 + Math.round((Math.random() * planeGeometry.parameters.height));
scene.add(cube);
this.numberOfObjects = scene.children.length;
}
this.removeCube = function (){
var allChildren = scene.children;
var lastObject = allChildren[allChildren.length - 1];
if (lastObject instanceof THREE.Mesh) {
scene.remove(lastObject);
this.numberOfObjects = scene.children.length;
}
}
this.outputObjects = function(){
console.log(scene.children);
}
}
gui.add(controls, ‘rotationSpeed‘, 0, 0.5);
gui.add(controls,‘numberOfObjects‘).listen();
gui.add(controls,‘addCube‘);
gui.add(controls,‘removeCube‘);
gui.add(controls,‘outputObjects‘);
let stats = null;
export default {
mounted() {
// 监视FPS
stats = new Stats ();
stats.setMode(0);
stats.showPanel( 1 );
this.$refs.StatsBox.appendChild(stats.dom);
this.$refs.ThreeBox.appendChild( renderer.domElement );
renderer.render(scene, camera );
this.renderScene();
},
methods: {
renderScene(){
stats.begin();
scene.traverse(function (e) {
if (e instanceof THREE.Mesh && e != plane) {
e.rotation.x += controls.rotationSpeed;
e.rotation.y += controls.rotationSpeed;
e.rotation.z += controls.rotationSpeed;
}
});
renderer.render(scene, camera);
stats.end();
requestAnimationFrame(this.renderScene);
}
}
}
</script>
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