A*寻路算法(JavaScript实现)
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代码:
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title></title> <style> div{ position: absolute; width: 50px; height: 50px; margin: 1px 1px; background-color: gray; border: 1px dashed #cccccc; } body{ position: relative; font-family: "微软雅黑"; } header, section { position: relative; margin: 0 auto; width: 998px; } </style> </head> <body> <header> <h1>A*寻路demo演示</h1> <table> <tr> <td>输入地图列数(最大15列):</td> <td><input id="rowInput" type="text"/></td> </tr> <tr> <td>请输入地图行数(最大15行):</td> <td><input id="colInput" type="text"></td> </tr> <tr> <td></td> <td><input id="createMapBtn" type="button" value="点击生成地图"/></td> </tr> <tr> <td id="prompt">test...</td> <td><input id="findPoint" type="button" value="开始寻路" style="display: none"/></td> </tr> </table> </header> <section id="main"></section> <script> function Point(){ this.x=0; this.y=0; this.G=0;//G值 开始点 到当前点的移动量 this.H=0;//H值 当前点移动目的地的移动量估算值 this.father=null; }; Point.prototype={ Console:function(){ console.log("x:"+this.x+" and y:"+this.y); }, Init:function(x,y,father){ this.x=x; this.y=y; this.father=father; } }; function AStar(){ //地图存放二维数组 this.map=[]; //行数 this.rowCount=0; //列数 this.colCount=0; //出发点 this.startPoint=new Point(); //终点 this.endPoint=new Point(); //存放Opint类的open数组 this.openList=[]; //存在Opint类的close数组 this.closeList=[]; }; AStar.prototype={ //是否为障碍物 IsBar:function(x,y){ if(this.map[x][y]==3){ console.log("bar..."); return true; } else{ console.log("no bar...") return false; } }, //当前坐标是否在OpenList IsInOpenList:function(x,y){ for(var i=0;i<this.openList.length;i++){ if(this.openList[i].x==x&&this.openList[i].y==y){ return true; } } return false; }, //当前坐标是否在CloseList IsInCloseList:function(x,y){ for(var i=0;i<this.closeList.length;i++){ if(this.closeList[i].x==x&&this.closeList[i].y==y){ return true; } } return false; }, //计算G值;(p是Point类) GetG:function(p){ if(p.father==null){ return 0; } return p.father.G+1; }, //计算H值 GetH:function(p,pb){ return Math.abs(p.x-pb.x)+Math.abs(p.y-pb.y); }, //添加当前点的上下左右相邻的方格到Open列表中 AddNeiToOpenList:function(curPoint){ for(var x=curPoint.x-1;x<=curPoint.x+1;x++){ for(var y=curPoint.y-1;y<=curPoint.y+1;y++){ //排除自身以及超出下标的点 if((x>=0&&x<this.colCount&&y>=0&&y<this.rowCount)&&!(curPoint.x==x&&curPoint.y==y)){ //排除斜对角 if(Math.abs(x-curPoint.x)+Math.abs(y-curPoint.y)==1){ //不是障碍物且不在关闭列表中 if(this.IsBar(x,y)==false&&this.IsInCloseList(x,y)==false){ //不存在Open列表 if(this.IsInOpenList(x,y)==false){ var point=new Point(); point.x=x; point.y=y; point.father=curPoint; point.G=this.GetG(point); point.H=this.GetH(point,this.endPoint); this.openList.push(point); } } } } } } }, //在openlist集合中获取G+H为最小的Point点 GetMinFFromOpenList:function(){ var minPoint=null; var index=0; for(var i=0;i<this.openList.length;i++){ if(minPoint==null||minPoint.G+minPoint.H>=this.openList[i].G+this.openList[i].H){ minPoint=this.openList[i]; index=i; } } return{ minPoint:minPoint, index:index } }, GetPointFromOpenList:function(x,y){ for(var i=0;i<this.openList.length;i++){ if(this.openList[i].x==x&&this.openList[i].y==y){ return this.openList[i]; } } return null; }, //开始寻找节点 FindPoint:function(){ console.log(this); this.openList.push(this.startPoint); while(this.IsInOpenList(this.endPoint.x,this.endPoint.y)==false||this.openList.length==0){ var curPoint=this.GetMinFFromOpenList().minPoint; console.log("curPoint:"+curPoint); var index=this.GetMinFFromOpenList().index; if(curPoint==null){ console.log("没有路"); return; } this.openList.splice(index,1); this.closeList.push(curPoint); this.AddNeiToOpenList(curPoint); } var p=this.GetPointFromOpenList(this.endPoint.x,this.endPoint.y); console.log(p+"....."); while(p.father!=null){ p= p.father; console.log("father.."); this.map[p.x][p.y]=4; } //把终结点也设置成4 this.map[this.endPoint.x][this.endPoint.y]=4; }, PrintMap:function(){ } }; //地图类 map数组保存数字标识 :0 默认 1 开始点 2 结束点 3 障碍物 function Map(id){ this.map=[]; this.container=document.getElementById(id); this.colCount=0; this.rowCount=0; } Map.prototype={ init:function(colCount,rowCount){ this.colCount=colCount; this.rowCount=rowCount; for(var colIndex=0;colIndex<this.colCount;colIndex++){ this.map.push([]); for(var rowIndex=0;rowIndex<this.rowCount;rowIndex++){ this.map[colIndex].push(0); } } }, drawMap:function(callback){ for(var colIndex=0;colIndex<this.map.length;colIndex++){ for(var rowIndex=0;rowIndex<this.map[colIndex].length;rowIndex++){ var div=document.createElement("div"); div.style.top=colIndex*50+5+"px"; div.style.left=rowIndex*50+5+"px"; div.setAttribute("colIndex",colIndex); div.setAttribute("rowIndex",rowIndex); div.onclick=callback; this.container.appendChild(div); } } }, drawPoints:function(){ var divs=this.container.children; console.log(divs.length); console.log(this.map); var timer=1000; for(var i=0;i<divs.length;i++){ var colIndex=divs[i].getAttribute("colIndex"); var rowIndex=divs[i].getAttribute("rowIndex"); if(this.map[colIndex][rowIndex]==4){ divs[i].style.backgroundColor="red"; } } }, getPoint:function(colIndex,rowIndex){ return this.map[colIndex][rowIndex]; }, setStartPoint:function(colIndex,rowIndex){ this.map[colIndex][rowIndex]=1; }, setEndPoint:function(colIndex,rowIndex){ this.map[colIndex][rowIndex]=2; }, setBarPoint:function(colIndex,rowIndex){ this.map[colIndex][rowIndex]=3; }, clearMap:function(){ this.map.splice(0,this.map.length); this.container.innerHTML=""; } } var rowInput=document.querySelector("#rowInput"); var colInput=document.querySelector("#colInput"); var createMapBtn=document.querySelector("#createMapBtn"); var prompt=document.querySelector("#prompt"); var findPoint=document.querySelector("#findPoint"); var curMap=new Map("main"); var state=0;//状态标识 0选择开始节点标识 1选择结束节点标识 2选择障碍物标识 var aStar=new AStar();//寻路类 createMapBtn.onclick=function(){ curMap.clearMap(); curMap.init(colInput.value,rowInput.value); aStar.map=curMap.map; aStar.colCount=colInput.value; aStar.rowCount=rowInput.value; curMap.drawMap(function(){ var colIndex=this.getAttribute("colIndex"); var rowIndex=this.getAttribute("rowIndex"); if(curMap.getPoint(colIndex,rowIndex)!=0){ return; } if(state==0){ this.style.backgroundColor="blue"; curMap.setStartPoint(colIndex,rowIndex); aStar.startPoint.x=colIndex; aStar.startPoint.y=rowIndex; state=1; prompt.innerHTML="请点击格子,设置终点"; }else if(state==1){ this.style.backgroundColor="yellow"; curMap.setEndPoint(colIndex,rowIndex); aStar.endPoint.x=colIndex; aStar.endPoint.y=rowIndex; prompt.innerHTML="请点击格子,设置障碍物"; console.log(findPoint); findPoint.style.display="block"; state=2; }else if(state==2){ curMap.setBarPoint(colIndex,rowIndex); this.style.backgroundColor="black"; } }); prompt.innerHTML="请点击格子,设置起始点"; } findPoint.onclick=function(){ console.log(aStar.map); aStar.FindPoint(); curMap.drawPoints(); } </script> </body> </html>
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