JavaScript动画-小案例:小球运动

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最近的讲js运动框架时,做了一个小案例,随机生成几个小球,然后让他们在页面中跳动,碰到边界就弹回来并修改颜色。效果如下:

代码如下:

 1 <!doctype html>
 2 <html>
 3 
 4 <head>
 5     <meta charset="utf-8">
 6     <meta name="Keywords" content="28-JS作业小球运动">
 7     <meta name="Description" content="28-JS小球运动">
 8     <title>JS-小球运动</title>
 9     <style>
10         .ball {
11             position: absolute;
12             top: 0;
13             left: 0;
14             width: 100px;
15             height: 100px;
16             background: radial-gradient(circle, #fff, #fff600);
17             border-radius: 50%;
18         }
19     </style>
20 </head>
21 
22 <body>
23     <!-- <div class="ball"></div> -->
24     <script>
25 
26         // 创建[1,11)个小球
27         var mdAttr = document.createDocumentFragment();
28         var OBall = [];//小球对象数组
29         for (var i = 0; i < random(5,20); i++) {
30             OBall[i] = document.createElement("div");
31             OBall[i].setAttribute("class", "ball");
32 
33             var cirR = random(30,50);//小球半径
34             OBall[i].style.width = cirR * 2 + "px";
35             OBall[i].style.height = cirR * 2 + "px";
36             OBall[i].style.background = "radial-gradient(circle," + randomColor() + "," + randomColor() + ")";
37             mdAttr.appendChild(OBall[i]);
38 
39             OBall[i].startX = random(1,10);//初始位置X
40             OBall[i].startY = random(1,10);//初始位置Y
41             OBall[i].Vx = random(3,10);//水平增加距离
42             OBall[i].Vy = random(3,10);//垂直增加距离
43         }
44         document.body.appendChild(mdAttr);
45 
46         //获取浏览器窗口宽高
47         var W,H;
48         window.onresize = (function(){
49             W = window.innerWidth,
50             H = window.innerHeight;
51         })();
52 
53         //运动
54         ~function fn() {
55             OBall.forEach(function (ball) {
56                 var MaxH = H - ball.offsetHeight,//获取小球位置的最大值,以免超过边界
57                     MaxW = W - ball.offsetWidth;
58                 ball.startX += ball.Vx;//改变小球位置
59                 ball.startY += ball.Vy;
60                 if(ball.startX >= MaxW || ball.startX <=0){//若小球位置超出最大值和最小值就改变方向
61                     ball.Vx *= -1;
62                     ball.style.background = "radial-gradient(circle," + randomColor() + "," + randomColor() + ")";
63                     ball.startX = Math.max(0,ball.startX);
64                     ball.startX = Math.min(ball.startX,MaxW);
65                 }
66                 if(ball.startY >= MaxH || ball.startY <=0){
67                     ball.Vy *= -1;
68                     ball.style.background = "radial-gradient(circle," + randomColor() + "," + randomColor() + ")";
69                     ball.startY = Math.max(0,ball.startY);
70                     ball.startY = Math.min(ball.startY,MaxW);
71                 }
72                 ball.style.left = ball.startX + "px";//设置小球当前位置
73                 ball.style.top = ball.startY + "px";
74 
75             });
76             requestAnimationFrame(fn);//循环
77         }();
78 
79         //颜色随机
80         function randomColor() {
81             var r = Math.floor(Math.random() * 256),
82                 g = Math.floor(Math.random() * 256),
83                 b = Math.floor(Math.random() * 256);
84             return "rgb(" + r + "," + g + "," + b + ")";
85         }
86         //取[min,max)之间的随机值
87         function random(min,max){
88             return Math.random(max-min)+min;
89         }
90     </script>
91 </body>
92 
93 </html>

 

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