JavaScript--面向对象--猜拳游戏

Posted

tags:

篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了JavaScript--面向对象--猜拳游戏相关的知识,希望对你有一定的参考价值。

//html代码
<!doctype html>
<html>
 <head>
  <meta charset="UTF-8">
  <title>猜拳游戏</title>
  <link rel="stylesheet" href="css/game.css"></link>
 </head>
 <body>
    <div id="game">
        <ul class="panel">
            <li>
                <p class="name">我:name</p>
                <div class="anim user"></div>
            </li>
            <li>
                <p class="name">电脑:name</p>
                <div class="anim comp"></div>
            </li>
        </ul>
        <div class="op">
            <button id="play" onclick = "game.Caiquan();">开始</button>
        </div>
        <div id="text" class="text">请开始游戏...</div>
        <ul id="guess" class="guess">
            <li>
                <div class="guess0" onclick="game.verdict(0)">石头</div>
            </li>
            <li>
                <div class="guess1" onclick="game.verdict(1)">剪刀</div>
            </li>
            <li>
                <div class="guess2" onclick="game.verdict(2)"></div>
            </li>
        </ul>
    </div>
    <script type="text/javascript" src="js/game.js"></script>
    
 </body>
</html>
//css样式(字体:迷你简卡通)
*{
    margin:0px;
    padding:0px;
    font-family:‘迷你简卡通‘;
    font-size:28px;
}
html,body{
    width:100%;
    height:100%;
    background:rgba(244, 184, 202, 1);
}
ul{
    list-style:none;
}
#game{
    width:800px;
    height:600px;
    margin:auto;
    top:20%;
}
#game ul{
    width:100%;
    height:415px;
}
#game ul li{
    width:50%;
    height:100%;
    float:left;
    text-align:center;
}
#game ul li .anim{
    width:223px;
    height:337px;
    border:10px solid #ff6699;
    border-radius:50%;
    margin:20px auto 0;
    background-position:center;
    background-repeat:no-repeat;
}
.user{
    background:url(‘../img/readyl.png‘);
}
.comp{
    background:url(‘../img/readyr.png‘);
}
#game .op{
    width:100%;
    text-align:center;
}
#game .op button{
    width:200px;
    height:60px;
    border:10px solid #ff6699;
    background:rgb(253, 217, 227);
    border-radius:50%;
    outline:none;
    cursor:pointer;
    font-weight:bold;
}
#game .op button:hover{
    border-color:#ff0000;
    background-color:#ff0000;
    font-size:36px;
    color:rgb(253, 217, 227);
}
#game .op button.disabled{
    border-color:#bbb;
    color:#bbb;
    background-color:#ccc;
    font-size:28px;
    cursor:default;
}
#game .guess{
    width:220px;
    height:100%;
    position:fixed;
    top:0px;
    left:0px;
    display:none;
}
#game ul.guess li{
    width:100%;
    height:32%;
}
#game ul.guess li div{
    width:100%;
    height:90%;
    border:10px solid #ff6699;
    border-radius:50%;
    background-position:center;
    background-repeat:no-repeat;
    cursor:pointer;
    background-color:rgba(244, 184, 202, 1);
}
#game ul.guess li div:hover{
    background-color:#ff6699;
    color:#fff;
}
div.guess0{
    background-image:url(‘../img/0.png‘);
}
div.guess1{
    background-image:url(‘../img/1.png‘);
}
div.guess2{
    background-image:url(‘../img/2.png‘);
}
#game div.text{
    margin-top:20px;
    text-align:center;
    font-size:50px;
    font-weight:bold;
}
//js代码
Function.prototype.extend = function( fn ){
        for( var attr in fn.prototype ){
            this.prototype[attr] = fn.prototype[attr];
        }
    }
    
        //父级构造函数用于继承,共有属性
        function Caiquan( name ){
            this.name = name;
            this.point = 0;
        }
        //用于继承下面衍生,共有方法
        Caiquan.prototype.guess = function(){}
        
        //继承父,玩家的构造函数
        function User( name ){
            Caiquan.call(this,name);
        }
        User.extend( Caiquan );
        User.prototype.guess = function( point ){
            return this.point = point;
        }
        //电脑的构造函数
        function Comp( name ){
            Caiquan.call(this,name);
        }
        Comp.extend( Caiquan ) ;
        //电脑的猜拳方法,随机
        Comp.prototype.guess = function(){
            return this.point = Math.floor( Math.random()*3 );
        }
        //裁判构造函数
        function Game( u , c ){
            this.text = document.getElementById(‘text‘);
            this.btn = document.getElementById("play");
            this.user = u;
            this.comp = c;
            this.classN =document.getElementsByClassName(‘name‘);
            this.guess = document.getElementById("guess");
            this.anim = document.getElementsByClassName("anim");
            this.num = 0;
            this.init();
            this.tiemr = null;
        }
        Game.prototype.Caiquan = function(){
            this.textValue( ‘请出拳...‘ );
            this.BtnDisable();
            this.start();
            this.guess.style.display = ‘block‘;
            
        }
        //怎么玩
        Game.prototype.start = function(){
            var This = this;
            this.timer = setInterval(function(){
                This.anim[0].className = ‘anim user guess‘ +( ( This.num ++ ) % 3 );
                This.anim[1].className = ‘anim comp guess‘ + ( ( This.num ++ ) % 3 ) ;
            },500)
            
        }
        //初始化名字
        Game.prototype.init = function(){
            this.classN[0].innerHTML = ‘我:‘ + this.user.name;
            this.classN[1].innerHTML = ‘电脑:‘ + this.comp.name;
            
        }
        //提示面板区域的修改
        Game.prototype.textValue = function( val ){
            this.text.innerHTML = val;
        }
        //按钮失效
        Game.prototype.BtnDisable = function(){
            if( this.btn.disabled ){
                this.btn.disabled = false;
                this.btn.className =‘‘;
                this.btn.innerHTML = ‘再来一次‘
            }else{
                this.btn.disabled = true;
                this.btn.className =‘disabled‘;
            }
            
        }
        Game.prototype.verdict = function( point ){
            clearInterval(this.timer);
            var userGu = user.guess(point);
            var compGu = comp.guess();
            this.anim[0].className = ‘anim user guess‘ + userGu;
            this.anim[1].className = ‘anim comp guess‘ + compGu;
            var res = userGu - compGu;
            switch (res){
                case 0:
                this.textValue(‘平局!!!‘)
                    break;
                case 1:
                case -2:
                this.textValue(‘lose~~~‘);
                break;
                case 2:
                case -1:
                this.textValue(‘win!!!‘)
                    break;
            }
            this.guess.style.display = ‘none‘;
            this.BtnDisable();
            
        }
        var user = new User( ‘锐雯‘ );
        var comp = new Comp( ‘拉克丝‘ );
        var game = new Game( user , comp );

 

以上是关于JavaScript--面向对象--猜拳游戏的主要内容,如果未能解决你的问题,请参考以下文章

JavaScript之猜拳游戏

javascript基础-猜拳游戏

IO流之再战猜拳小游戏

JS小游戏----猜拳小游戏

JavaScript实现人机猜拳

《结对-结对编项目作业名称-需求分析》猜拳游戏安卓