(知识点)JavaScript继承
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1)原型链
①原型链示例
function Shape() { this.name = ‘shape‘; this.toString = function(){ return this.name; } } function TwoDshape () { this.name = ‘2D shape‘; } function Triangle (side,height) { this.name = ‘Triangle‘; this.side = side; this.height = height; this.getArea = function () { return this.side * this.height / 2; } } TwoDshape.prototype = new Shape(); Triangle.prototype = new TwoDshape(); //用new新建对象实体,并赋值覆盖该对象的原型 TwoDshape.prototype.constructor = TwoDshape; Triangle.prototype.constructor = Triangle; var my = new Triangle(5,10); my.getArea(); //25 console.log(my.toString());//继承的方法,具体步骤(遍历my对象属性没有找到,接着查看my.__proto__所指向的对象,即new TwoDshape()创建的实体, //依然没找到,又继续查找该实体的__proto__所指向的对象,即new Shape()所创建的实体,找到toString方法,并在my对象中被调用,this指向my) //通过instanceof操作符,我们可以验证my对象同时是上面三个构造器的实例 my instanceof Shape; //true my instanceof TwoDShape; //true my instanceof Triangle; //true
//我们也可以用其他两个构造器来创建对象,用new TwoDshape()所创建的对象也可以获得继承自Shape()的toString()方法
var td = new TwoDshape();
td.constructor === TwoDshape; //true;
td.toString(); // 2D shape
var s = new Shape();
s.constructor === shape; // true;
②将共享属性迁移到原型中去
function Shape(){this.name=‘shape‘}//使用new Shape()新建对象,每个实体都有全新的属性并占用独立空间 function Shape(){};Shape.prototype.name=‘shape‘;//属性移到原型后,使用new新建对象时,不再含自己独立的这个属性
2)只继承于原型
Triangle.prototype=Shape.prototype;//减少继承方法的查询步骤 Triangle.prototype.name=‘Triangle‘;//修改子对象原型后父对象原型也随即被改,即再new Shape()新建对象时,新对象name为‘Triangl
②临时构造器——new F()
function Shape() {} Shape.prototype.name = "shape"; Shape.prototype.toString = function () { return this.name; } function TwoDshape() {} var F = function () {}; F.prototype = Shape.prototype; TwoDshape.prototype = new F(); TwoDshape.prototype.constructor = TwoDshape; TwoDshape.prototype.name = ‘2D shape‘; function Triangle(side, height) { this.side = side; this.height = height; } var F = function () {}; F.prototype = TwoDshape.prototype; Triangle.prototype = new F(); Triangle.prototype.constructor = Triangle; Triangle.prototype.name = ‘Triangle‘; Triangle.prototype.getArea = function () { return this.side * this.height / 2; } var my = new Triangle (5,10); alert(my.getArea());
//通过这种方法,我们仍然能保持住原型链
my._proto_ === Triangle.prototype; //true
my._proto_.constructor === Triangle; //true
my._proto_._proto_ === TwoDshape.prototypr; //true
my._proto_._proto_._proto_.constructor === Shape;_ //true
//并且父对象的属性不会被子对象覆盖:
var s = new Shape();
s.name; // shape
//calling toString()
"I am a" + new TwoDshape(); //I am a 2D shape
3)uber—子对象访问父对象的方式
function Shape(){} Shape.prototype.name=‘shape‘; Shape.prototype.toString=function(){ var const = this.constructor;
return const.uber
? this.const.uber.toString() + ‘,‘ + this.name
: this.name;
} function TwoDShape(){} var F=function(){} F.prototype=Shape.prototype; TwoDShape.prototype=new F(); TwoDShape.prototype.constructor=TwoDShape; TwoDShape.uber=Shape.prototype; TwoDShape.prototype.name=‘2D shape‘; function Triangle(side,height){ this.side=side; this.height=height; } var F=function(){} F.prototype=TwoDShape.prototype; Triangle.prototype=new F(); Triangle.prototype.constructor=Triangle; Triangle.uber=TwoDShape.prototype; Triangle.prototype.name=‘triangle‘; Triangle.prototype.getArea=function(){return this.side*this.height/2}; var my=new Triangle(5,10) console.log(my.toString());//shape,2D shape,triangle
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