function loadModel() {
loader = new THREE.JSONLoader();
loader.load("js/your_model.js", function( geometry ) {
box = [];
group = new THREE.Object3D();
scene.add(group);
// here i‘m creating 3 objects of same model
for (var i = 0; i < 3; i++)
{
box[i] = new THREE.Mesh(geometry, new THREE.MeshLambertMaterial({map: THREE.ImageUtils.loadTexture("js/your_texture.jpg")}));
box[i].scale.set(20,20,20);
box[i].position.x = (120*i) - 150;
group.add(box[i]);
}
callSomeFunctionOnceLoaded();
},"js"
);
}